This week brings a number of promising new reads — but none more eagerly awaited than Sunrise on the Reaping. We offer 5 books to consider picking up.
About 80,000 documents related to the 1963 assassination of President John F. Kennedy are expected to be released, but presidential historians don't expect any bombshell revelations.
(Image credit: Jim Altgens)
Platform reviewed: Nintendo Switch
Available on: Nintendo Switch
Release date: March 20, 2025
2053 A.D. The last bastion of humanity flees Earth as it’s caught up in a conflict between two unknown alien factions. The White Whale mothership crash lands on the seemingly habitable planet of Mira where humanity has a chance to begin again, but their struggles are far from over. Two months later, you’re discovered in a drop pod without a single memory save for your name. And so begins Xenoblade Chronicles X Definitive Edition - easily one of the best RPGs (role-playing games) I’ve played in recent years.
As the newest resident of New Los Angeles - humanity’s massive home base that successfully landed on Mira mostly intact - you’re swiftly encouraged to join BLADE (a handy shortening of Builders of the Legacy After the Destruction of Earth), an elite force tasked with everything from exploring Mira and subduing threats to gathering resources and keeping the peace on home ground.
Within your first hour, you’ll select one of eight BLADE divisions to be a part of, each specializing in a particular field (though these are fairly inconsequential outside of the online modes which I wasn’t able to try for this review). These include Pathfinders who specialize in deploying FrontierNav probes to expand the map, and Interceptors who’re tasked with handling dangerous fauna. No matter which division you pick, you’ll still get to explore Mira in pretty much any way you like.
(Image credit: Nintendo)While Xenoblade Chronicles X Definitive Edition does have a main story to follow, it’s not as much of a focus compared to the other three games in the series. Instead, you’ll be spending the bulk of your playtime ticking off side quests and party member affinity missions (of which there are plenty of both) in order to meet requirements for unlocking story missions and expanding your home base of New LA.
On paper it sounds like a slog - and indeed many quests can boil down to simple item fetches or enemy hunting. Thankfully, the context of each quest makes almost all of them worth doing. Each one meaningfully expands the lore of Mira and its many alien races. There’s also a fantastic feeling of progression here, as a good amount of quests will unlock more features in New LA as well as allow these other races to gradually inhabit the city.
There’s a real feeling of growth and community that’s seldom seen in the genre. And, if you’re paying attention, you’ll notice the various races co-existing. They’ll form their own friend groups, frequent commercial establishments, develop romantic relationships, and contribute to New LA in their own ways. It’s not a real-time simulation by any means, but it all still adds so much detail and flavor to the world around you.
In summary, I love the world of Mira, and I love Xenoblade Chronicles X’s approach to character development and overall progression. Sure, the lengthy gap between main story missions won’t sit right with everyone. Think of it like a hot bath; dipping a toe in can be intimidating, but if you allow yourself to slowly settle in, you’ll find an incredibly rewarding and satisfying experience. It might well be a re-release, but Xenoblade Chronicles X Definitive Edition is handily one of the best Nintendo Switch games today.
The world’s your (extremely dangerous) oyster (Image credit: Nintendo)Besides the hub of New LA, Mira is split into five distinct (and utterly massive) biomes. Bordering the city is Primordia, a lush grassland dotted with lakes and mountains. To its west is Noctilum, a labyrinthine forest that combines wide open spaces with plenty of narrow pathways to explore. In the east you have the desert-like Oblivia, then off to the north is the ethereal Sylvalum and then bordering that is the volcanic region of Cauldros.
Best bit(Image credit: Nintendo)Exploring the world of Xenoblade Chronicles X Definitive Edition is its own multi-faceted reward. It aids with overall progression, sure, but it’s also full of individual moments that wowed me. As an example, running through the towering forests of Noctilum for the first time while its vocal-driven theme kicked in was a simply awe-inspiring moment. The Xenoblade series has some of the best music in gaming, and that’s certainly no different with X.
While these all sound like your cookie-cutter video game biomes, each has unique touches that help them really stand out. Noctilum, for example, is dense with large coral-like structures. Oblivia is dotted with towering ruins of an ancient civilization. Cauldros is heavily industrialized, having been largely taken over by the antagonist Ganglion race.
As you might expect from the Xenoblade series, there’s no shortage of breathtaking vistas to discover and the sense of scale is truly unmatched. The old adage of ‘if you see it, you can go there’ is often claimed but rarely actually true. However, in Xenoblade Chronicles X, you’d better believe that this is absolutely the case. Especially later in the game when you unlock the Skell, a flight-capable mech that greatly enhances your traversal options.
(Image credit: Nintendo)What’s especially great about Xenoblade Chronicles X is that you’re free to explore much of Mira from the off with your party of four including the player character. At first, your key objective in exploration will be finding FrontierNav sites at which you can unlock new fast travel points and reveal surrounding points of interest such as treasure locations or powerful Tyrant-class enemies.
On the topic of enemies, you’ll swiftly find that Mira is an incredibly dangerous place. High-level mobs are abundant, often strategically placed to discourage careless exploration. Xenoblade Chronicles X is not a power fantasy; you will frequently fall foul of enemies more than happy to ambush you when you least expect it. Thankfully, punishment for a full party wipe is lenient, simply taking you back to the nearest landmark or fast travel point.
Enemies are also surprisingly dynamic in their behavior. Many only appear at certain times of the day. They can also change their approach to you depending on your mode of travel; some may be perfectly willing to leave you be if you’re on foot. But in your Skell, they might be more hostile. Skell travel, while convenient, isn’t exactly a free lunch, either. Skell fuel is a limited resource and certain airborne mobs will attack if they spot you flying around.
This may sound super frustrating, but the flipside is that eventually, you will be able to fight back against enemies that previously gave you a hard time. It’s so satisfying to plow through an area that was at one point impassible due to the level gap. As you continue to improve your ground gear and Skell builds, you’ll gradually find that more of Mira opens up to you in a very natural way.
Guns, blades and indigens (Image credit: Nintendo)Describing Xenoblade Chronicles X’s combat in full would require at least another 5,000 words and my boss would hate me, so I’ll do my best to detail the highlights instead. In short, X’s battle system is rich in depth and so incredibly fun once you get your head around it. But thanks to Definitive Edition’s better tutorialization, things are generally much easier to learn.
You and your party members will have access to a pool of Arts (read: skills) depending on their class (you can freely upgrade and switch yours as you progress, too) which you’ll assign to one of eight slots on the Arts Palette. Arts are color-coded; orange and yellow are melee and ranged attacks respectively. Green Arts provide support such as buffs or healing. Purple Arts typically apply debuffs to enemies, while Blue Arts grant the character an ‘aura’ which provides various temporary benefits.
What makes combat in X so engaging is you can’t just be throwing out Arts willy-nilly. Most will be more potent when used under certain criteria, such as hitting an enemy from its side, or activating the Art while you have an Aura active. It’s largely up to you which Arts to put on your Palette, but the game strongly incentivizes using Arts that synergize with one another.
A new ‘quick cooldown’ button has been added to Definitive Edition, too, which lets you immediately use an Art without waiting for its cooldown. The Art usually won’t be as powerful in this state, but it’s a very handy thing to have if you’re clearing out a group of weaker mobs or looking to quickly reapply a debuff.
(Image credit: Nintendo)That’s most apparent with Xenoblade Chronicles X’s coolest combat feature: Overdrive. Unlocked early on in the story, Overdrive is a massively powerful party-wide state. It lasts for about half a minute, during which time your Arts cooldowns will be greatly sped up and the party will be able to access a variety of bonuses based on the Arts you use.
In Definitive Edition, it’s easier than ever to tell which Arts to use, thanks to a color-coded chart displayed on-screen during Overdrive. For example, using three melee Arts in a row will boost the experience gained from the fight. Using a Blue and Green Art in succession will provide healing, and using a Green Art followed by any other will double its hit count which increases your TP (the resource required to enter Overdrive in the first place) gain.
Ideally, to get the most out of tough encounters, you’ll want to get your TP back up to 3,000 within your Overdrive window in order to activate it again, replenishing its timer. If managed correctly, you can keep the Overdrive state active throughout an entire fight. Pulling that off feels so, so satisfying and in the late game, it became the reason why I think X has the best combat system in the whole series. It’s up there with Xenoblade Chronicles 2’s take on the Chain Attack system for me.
As great as the on-foot combat is, I unfortunately can’t say the same for Skell combat. It’s as slow and clunky here as it was in the original. Skells feel incredibly floaty, and the Arts provided by its equipment typically have much longer cooldowns. You also can’t use the quick cooldown feature while in your mech. They can certainly be powerful, and hopping into your Skell if you’re running low on health is a viable tactic, but I do wish developers Monolith Soft could’ve taken the time to tighten up Skell combat as it just doesn’t provide the same rush as the on-foot Overdrive loop.
The fairest of them all (Image credit: Nintendo)While Xenoblade Chronicles X Definitive Edition is certainly a little dated in the visuals department, by no means does that make it an ugly game. On the contrary, it provides some of the most gorgeous environments I’ve ever seen rendered on Nintendo Switch. Improved character models and an overall bump in resolution also help Definitive Edition look much sharper and cleaner than its Wii U counterpart.
As ever with the series, draw distance is incredibly impressive for a Switch game. However, some pretty egregious object pop-in is still an issue, especially in the busy hub of New LA. Non-player characters (NPCs), objects, and moving vehicles can materialize right in front of you. This can also happen out in the open world; I’ve had many times where I’ve descended onto a seemingly empty patch of earth to grab a treasure or open up a FrontierNav site, only for a group of high-level enemies to spawn in and obliterate my Skell in an instant.
In better news, performance is a mostly stable 30fps (frames per second), only rarely dipping when loading into a new area after fast travel. Load times are also impressively quick for the Switch; it wasn’t often that I had to wait longer than 10 seconds to beam into a new location, making general exploration extremely quick and convenient.
Lastly, I have to make a note of Xenoblade Chronicles X’s god-tier soundtrack. Composer Hiroyuki Sawano - well-known for his work on Attack on Titan and Kill la Kill - provides a legendary score for this game, and he’s back with new music for Definitive Edition, too. His work here does feel distinctly anime, with epic, sweeping tracks for the game’s biomes and vocal-driven battle themes that I never get tired of listening to.
Should I play Xenoblade Chronicles X Definitive Edition? Play it if...You want to get lost in a unique RPG for potentially hundreds of hours
Xenoblade Chronicles X is a very unique game even within the confines of its own series. The glorious sci-fi setting matched with a deep and involving battle system provides a consistently moreish experience.View Deal
You love exploration
This game simply gets exploring a vast, open world so right. Expanding your map via FrontierNav to discover new, interesting locations as well as treasures and powerful enemies is incredibly rewarding throughout the experience.View Deal
You like mechs
Despite the weak Skell combat, it’s more than made up for in their aptitude for exploration and sheer customizability - which includes everything from weapon loadouts to color schemes.View Deal
You just want to get on with the story
You’ll be spending a lot of time in Xenoblade Chronicles X completing side quests and affinity missions in order to meet requirements and recommended levels for main story content. If you’re not willing to take things slow then you may find progression to be irksome especially later on in the game.View Deal
Xenoblade Chronicles X Definitive Edition is unfortunately very minimal in terms of accessibility features. You’ve got subtitles on by default and you can adjust dialogue text speed, but that’s really about it. There are no colorblind options, which would have been helpful to some players given the battle system’s reliance on color-coded Arts.
How I reviewed Xenoblade Chronicles X Definitive EditionMy playthrough of Xenoblade Chronicles X Definitive Edition lasted around 80 hours. This included the main story, most side quests, a good amount of affinity missions, and the new postgame content. I unfortunately wasn’t able to test the game’s online features for this review, as these will open up on release day.
I played the game on my Nintendo Switch OLED in both docked and handheld modes. I found it to be surprisingly playable and stable in handheld mode despite the drop in overall image quality and resolution, but still looks noticeably less soupy than other Xenoblade titles on that OLED screen. For docked play, I played on an LG CX OLED TV primarily with a GameSir Nova controller.
First reviewed March 2025
Official benchmarks have backed up the "Strix Halo" AMD Ryzen AI Max+ 395's performance as the "most powerful x86 APU" on the market for AI computing.
The AMD Ryzen AI Max+ 395 is a 16-core (32 threads) processor with a 50+ peak AI TOPS XDNA 2 NPU, and Radeon 8060S integrated graphics (40 RDNA 3.5 Compute Units) for some serious processing power for the form factor. It's being primarily marketed by AMD for its handling of AI workloads, such as in applications such as LM Studio.
This is evident in AMD's published benchmarks for the Ryzen AI Max+ 395, which are measured in 'tokens per second' and 'time to first token' in LM Studio against its competition. Specifically, we see how the new "Strix Halo" processor inside of the Asus ROG Flow Z13 with 64GB RAM compares to a similar spec Asus Zenbook S14 with 32GB RAM.
The latter machine has half the unified memory and is using the Intel Core Ultra 7 258V APU with its baked-in Arc integrated graphics clocked at 140V, so it's not necessarily a 1:1 comparison. However, AMD has showcased the prowess of its latest chipset in LM Studio 0.3.11 with "various LLMs" with a 16GB model size, demonstrating at least twice the effective tokens per second with DeepSeek R1, Phi 4 Mini Instruct, and Llama 3.2 compared to its rival.
The lead becomes more dramatic when comparing time to first token in text models, with up to 12.2x faster as evidenced by the benchmarks in DeepSeek R1 Distill Qwen 14b, with a similar lead of 11.3x in Phi 4 14b. It's not a consistent lead across all text models, however, as the Ryzen AI Max+ 395 is anywhere from 4x to 9x faster in Llama 3.2 and other DeepSeek R1 distilled models.
AMD's Ryzen AI Max+ 395 is also claimed to be up to seven times faster in SOTA vision models in the time to first token, this can be seen in IBM Granite Vision 3.2 2B while the chip is six times faster in Google Gemma 3 12b; it's roughly halved when comparing against Gema 3 4b, though.
Powerful performance that should not be too shockingAMD's leading "Strix Point" APU is head and shoulders above the Intel Core Ultra 7 processor in a way that should not be surprising to those interested in AI computing. That's because Team Blue's hardware was made with lower threshold AI computing in mind, and this can be seen in the architectural differences when analyzing the two.
The Intel Core Ultra 7 258V features eight cores and eight threads with a maximum boost clock of up to 4.8 GHz and a maximum TDP of 37W. In contrast, the AMD Ryzen AI Max+ 395 has 16 cores, 32 threads, a boost clock of up to 5.1 GHz, and a default TDP of 55W. However, this TDP is configurable up to 120W, so it's a night and day hardware difference in the chipsets. Of course, AMD's hardware was going to come out on top; it's far more powerful across the board.
Then we have to consider the two tested machines used for the benchmarks, the differences between the Asus ROG Flow Z13 (a leading gaming laptop) and the Asus Zenbook S14 (a midrange ultrabook). We reviewed the latter device late last year giving it a four-star write-up, citing the "solid performance" from the Lunar Lake processor. The chip debuted inside this machine (and similar) back in September 2024, while the AMD Ryzen™ AI Max+ 395 hit the scene this month.
It's not just AI laptops that are using the flagship Ryzen AI chipset for its performance capabilities as a myriad of mini PCs are using them for productivity and even gaming use. It's become a race to launch the most powerful AI mini PCs possible as mid-March to mid-May are targeted from companies, such as GMKTec and Aoostar, which are leading the charge.
You may also like...A new study from Harvard University and the University of Oxford powered by the best Garmin watches has suggested a direct link between daily activity, sleep, happiness, and stress.
Garmin has revealed the early results from the study, which it says is the first large-scale study of its kind in this field.
The study aims to "identify predictors of happiness and wellbeing" using data from smartwatches and smartphones. While these results need to be corroborated with a larger upcoming global study, early indications appear to reveal "an important relationship between sleep, exercise, and happiness."
We already knew this didn't we? (Image credit: Future / Matt Evans)So what exactly do Garmin's early results reveal? Garmin says "Daily physical activity and adequate sleep, both measured by Garmin devices, were strongly correlated with increased happiness and reduced levels of stress."
What's more, emotional stability varies with age, but appears to increase as we get older.
The study also had a high retention rate, which appears to indicate that participants found value in self-monitoring their emotions during the day.
Finally, respondents were found to be happiest "when involved in cultural and social activities, eating, or spending time with friends and family."
Garmin also shared a happiness and physical activity graph constructed from the data, which reveals the link between happiness and burning calories.
The good news? Burning calories increases happiness. The bad news? To increase happiness, you need to burn calories...
(Image credit: Garmin)The preliminary results hint at what we all probably know at some level about fitness and well-being: getting active and exercising is good for your mood and your overall happiness.
Garmin, Oxford, and Harvard now plan to expand their study to 10,000 participants across the globe. Respondents will be sent a survey three times a day asking them to identify their level of happiness, and the activities they've completed. The data will be cross-referenced with metrics from Garmin devices to build a picture of the link between happiness and variables like sleep and activity.
You may also likeSome Roku owners are promising that "my Roku devices will be in the trash" if it goes ahead with its latest ad-serving idea: showing you an ad before you get to the home screen.
Disgruntled users are turning to online forums to describe what's going on and to express their displeasure. As one poster to r/Roku explained, "I just turned on my Roku and got an unskippable ad for a movie before I got to the regular Roku homescreen." Other Redditors confirmed that they too were getting the ads (via Ars Technica).
The ad that's causing concern was for Moana 2 (which just launched on Disney+) which users say auto-played with sound on when the Roku device was started up.
Roku has confirmed that this is no accident, but it's not necessarily a permanent addition.
Roku users are having a, ahem, moan-a about unwanted ads. (Image credit: Disney ) Attack of the unwanted adsAs Ars Technica reports, Roku has confirmed that the auto-playing adverts are supposed to be there as part of an experiment. Roku "has and will always require continuous testing and innovation across design, navigation, content, and our first-rate advertising products."
According to Roku, sticking an intrusive ad before the home screen is part of "providing a delightful and simple user experience." But from what I've seen online, users are far from delighted: for some this is a step too far on an already ad-heavy platform. And Roku could go further: as we've reported a few times, Roku's vision for the future of television is more sell-o-vision.
Roku isn't alone here, of course. The razor-thin profit margins when selling even the best TVs mean that many manufacturers see advertising and user data as absolutely vital ways of generating money in an increasingly competitive market.
But Roku does appear to be particularly aggressive about advertising, and it's at the stage of upsetting some customers who feel that the platform is degrading a product they've already paid for. As one Roku owner put it in r/Roku: "Why does everything have to start sucking so much?"
You might also likeA deserialization vulnerability on Apache Tomcat servers is being abused in the wild to completely take over affected endpoints, security researchers are warning.
Wallarm has revealed it saw a Chinese forum user, alias iSee857, share a proof-of-concept (PoC) for a flaw tracked as CVE-2025-24813, warning threat actors only need one PUT API request to take over the vulnerable server. The request is used to upload a malicious serialized Java session, which then allows the attacker to trigger deserialization by referencing the malicious session ID in a GET request.
“Tomcat, seeing this session ID, retrieves the stored file, deserializes it, and executes the embedded Java code, granting full remote access to the attacker,” Wallarm explained.
Dead simpleThe researchers added that the attack is “dead simple” to execute, and requires no authentication. The only requirement is that Tomcat is using file-based session storage which, according to the researchers, is “common in many deployments”. Furthermore, base64 encoding means the attack will bypass most traditional security filters.
Most web application firewalls (WAF) “completely miss” this attack, Wallarm further warned, since the PUT request looks normal, the payload is base64-encoded, the attack is two-step, where the harmful only happens in the second step, and since most WAFs don’t deeply inspect uploaded files.
“This means that by the time an organization detects the breach in its logs, it’s already too late.”
The worst part, Wallarm concluded, is that “this is just the first wave,” as it expects threat actors to start uploading malicious JSP files, modifying configurations, and planting backdoors outside session storage.
It was not yet assigned a severity score, and as per the NVD, it affects Apache Tomcat from 11.0.0-M1 through 11.0.2, from 10.1.0-M1 through 10.1.34, and from 9.0.0.M1 through 9.0.98.
Users are advised to upgrade to version 11.0.3, 10.1.35 or 9.0.98, which fixes the issue.
You might also likeGoogle Messages could finally be getting a seriously useful feature for group chats, as well as an overhauled design, if newly discovered code makes it to release.
In an APK teardown (which is a look at upcoming and unreleased code in future Android updates) the team at Android Authority uncovered a new mentions feature for Google Messages group chats.
A mentions feature typically allows users to tag others in group chats by placing an @ symbol before their name, similar to social media platforms and other messaging services like WhatsApp and Telegram.
Tagging a user then sends them a direct notification, making it much easier to speak directly to an individual or group of people within a wider group chat.
However, as the report notes, the unreleased code doesn’t actually include directions for how Google Messages mentions will actually work, so this is an educated guess based on other implementations on other apps.
Google Messages has steadily been improved over the last few months to add more modern features, such as upgraded media quality, individual read receipts, and unsending messages. As the default messaging app on many of the best Android phones, it’s one of the most commonly used messaging apps worldwide.
But as a separate Android Authority APK teardown notes, we might be getting more than new features in Google Messages’ near future, as further unreleased code hints at an Android 16-inspired redesign.
This second APK teardown enabled the activation of a redesigned Preferences screen, sporting a simplified look that reflects the wider Android 16 UI, which suggests a redesign for the rest of the app is either on the way or being considered.
Of course, Google is under no obligation to actually implement any of this unreleased code, and things may change before release.
Personally, I’m starting to root for Google Messages as a legitimate rival to third-party messaging services like WhatsApp and Apple’s own Messages app. The slew of new features we’ve gotten over the past few years has transformed Google Messages from a backup option to an overall impressive experience.
What do you make of these possible updates? Are you keen to see Google Messages get a redesign? Let us know in the comments.
You might also likeWhile many of its rivals – Samsung, Google, OnePlus, and more – have started to release foldables, Apple has been noticeably absent. New leaks, however, are teasing it’s not just working on a bendy iPhone but a folding iPad too that is tipped to run macOS.
We reported yesterday (March 17) on the most recent foldable iPhone rumors. It could launch in 2026 but it may be pretty darn pricey, with a starting price of $2,300 (around £1,750 / AU$3,600) – for that kind of money we’re expecting an invisible crease and a self-healing screen.
Today we want to instead focus on Apple’s rumored 18.8-inch foldable which is said to be an iPad-MacBook hybrid. Previously it wasn't expected to launch until 2028, but a new report from Analyst Jeff Pu (via MacRumors) now suggests the foldable will begin production in late 2026 ahead of a 2027 release.
Beyond teasing an earlier release than we expected, Pu adds that the hybrid will lean more towards its MacBook side – saying he believes the foldable will run MacOS instead of iPadOS. This ties into comments made by Bloomberg’s Mark Gurman (behind a paywall) that design changes are coming to iOS 19 and macOS 16 to better support foldables and touch-screen computers.
(Image credit: Apple)For now, however, this report should be taken with a pinch of salt. While Jeff Pu is an analyst with a fairly solid track record, his macOS guess is just that: a guess. He doesn’t cite an insider’s leak and instead references a Wall Street Journal report (paywalled) which describes the foldable as being like a laptop but doesn’t directly confirm it runs on macOS.
That said, it wouldn’t be the first time the large foldable has been associated with macOS.
Back in December last year, we reported on rumors the device would be able to run macOS apps – though then it was said the device would run a souped-up version of iPadOS capable of running both operating systems' apps.
Even if it doesn’t end up running macOS proper, it sounds like Apple is gearing up to launch some kind of touchscreen laptop-like device which certainly has its appeal though some major questions remain like the device’s cost and specs. If the foldable iPhone is $2,300, expect this larger display to be a lot more expensive when it launches.
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