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Harvard's ability to enroll international students revoked. And, summer book releases

NPR News Headlines - 1 hour 18 min ago

The Trump administration has revoked Harvard University's ability to enroll international students. And, 17 books releasing this summer that NPR critics are excited about.

(Image credit: Tasos Katopodis/Getty Images)

Categories: News

Attention SAVE Borrowers: Don't Expect Student Loan Payments to Resume This Year. Do This While You Wait

CNET News - 1 hour 37 min ago
The Department of Education's website says the SAVE payment pause will last until at least this fall. Experts think it will last longer.
Categories: Technology

The programming language that defines the internet is 30 years old today: Happy birthday, Java

TechRadar News - 1 hour 40 min ago
  • Java is 30 today, but remains one of the most widely used programming languages globally
  • Java’s design philosophy prioritizes stability and backwards compatibility over flashy language trends
  • The JVM remains Java’s secret weapon, enabling true cross-platform execution for decades

On May 23, 1995, a seemingly modest programming language called Java was released by Sun Microsystems.

At the time, it introduced the catchy promise of "write once, run anywhere" - a proposition that, despite sounding ambitious, resonated deeply with a generation of developers navigating a fragmented and rapidly evolving computing landscape.

Thirty years later, Java remains one of the most widely used programming languages in the world, embedded in everything from enterprise servers to cloud-native applications. But how did a language from the mid-'90s maintain its relevance amid relentless technological shifts?

A runtime built for endurance, not fashion

As Java turns 30, it’s worth re-examining its trajectory not just through celebratory anecdotes but also through the lens of its actual utility, structural longevity, and measured adaptability.

The occasion may call for cake and nostalgia, but the real story lies in the language’s persistent grip on serious computing tasks, and the skepticism it continues to attract from those who see it as either too slow to evolve or overly burdened by its own legacy.

Java's defining characteristic has always been platform independence. It achieved this through the Java Virtual Machine (JVM), which runs compiled bytecode on any operating system equipped with a compatible JVM.

This design helped Java flourish in the heterogeneous IT environments of the late '90s and early 2000s. Unlike many languages that depend on direct compilation for each target system, Java's intermediary form allowed for smoother portability.

Over the decades, Java's APIs and class libraries expanded, but with an unusual level of care: backward compatibility was always a priority. Developers weren’t required to rewrite code with every version upgrade.

This is a crucial advantage in enterprise systems, where uptime and reliability often outweigh syntactic novelty. Today, applications written decades ago can still run with minimal modification on modern JVMs, a level of continuity that few languages offer.

A cautious evolution of language features

Java has seen gradual enhancements, often arriving later than similar features in more agile languages. Lambda expressions, for example, only became part of Java with version 8 in 2014, long after functional programming had become mainstream elsewhere.

In its early years (1995–2000s), Java established itself in enterprise and mobile development with the introduction of Java 2, which included J2SE, J2EE, and J2ME. J2EE became the standard for web and enterprise applications, while J2ME gained popularity on mobile devices.

Java 5, released in 2004, marked a turning point with the addition of generics, enhanced for-loops, and annotations, moving Java closer to modern programming practices.

From Java 9 onward, the language has evolved steadily. The module system (Java 9), local variable type inference with var (Java 10), pattern matching (Java 16), and improvements in memory management reinforced Java’s adaptability.

Java 17, a long-term support release, reaffirmed the platform’s role as a robust and modern choice for software development.

Java in the cloud and beyond

Despite its age, Java has found a second wind in cloud computing. It is particularly well-suited for cloud-native applications, thanks in part to the emergence of GraalVM, a runtime that compiles Java into native machine code.

GraalVM’s native images can dramatically reduce startup times and memory usage, a key consideration for containerized environments and serverless platforms like AWS Lambda.

Java has also extended its reach into machine learning and high-performance computing through projects like Panama, which improves interoperability with native C/C++ libraries.

With tools like Jextract, Java developers can generate bindings to foreign code easily, sidestepping the clunky and error-prone Java Native Interface (JNI).

This technical depth is part of the reason Java continues to power complex systems. It's not flashy, but it's functional, and in enterprise environments, functionality beats fashion every time.

Projects shaping Java’s future and the evolution of syntax

The OpenJDK community has multiple projects aiming to refine Java’s performance and usability.

Project Leyden focuses on optimizing startup times and reducing memory footprints. Project Lilliput is exploring ways to shrink the object header to as little as 32 bits. Several other projects are underway, though not all have yielded immediate results.

Some, like Project Amber, show incremental but slow progress, while others, like Babylon, seem to outpace current implementations.

Nevertheless, one of the more welcome modernizations has been the addition of record types, which reduce boilerplate in data-holding classes. This improvement, introduced via JEP 359, aligns with the goals of the Valhalla project.

Pattern matching and enhanced switch statements are also nudging Java closer to functional programming languages in expressiveness.

However, these changes are often incremental and restricted to preview status for multiple releases before becoming permanent.

James Gosling, the creator of Java

Java’s 30th anniversary also brings renewed attention to 70-year-old James Gosling, the language’s creator.

His reflections are both proud and critical. Gosling has expressed satisfaction in hearing from developers whose careers were built on Java.

Looking back on Java’s evolution, he noted that features like lambdas, introduced in JDK 8, were ones he wished had been part of the language from the start.

Still, he emphasized the importance of thoughtful language design, explaining, “I never wanted to put in something that was not right.”

On AI, he’s blunt: “It’s mostly a scam,” he said, adding, “The number of grifters and hypesters in the tech industry is mind-rotting.”

His views on AI-assisted coding tools are similarly sharp. While he finds them amusing for basic tasks, he notes that “as soon as your project gets even slightly complicated, they pretty much always blow their brains out.”

Conclusion: Longevity through caution and clarity

Java’s 30th birthday is more than a symbolic milestone, it highlights a rare achievement in software engineering: staying relevant without constant reinvention.

While newer languages come with sleek syntax and flashy tooling, Java remains a trusted workhorse in sectors where stability, security, and predictability matter most.

Whether it's running a logistics backend, a financial system, or a cloud-native microservice, Java’s design ethos - pragmatism over novelty - continues to prove itself.

Its legacy isn’t built on hype, but on solving real problems at scale. And in that regard, it may very well be just getting started.

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Categories: Technology

Nintendo Switch 2 GameChat will require a mobile number

TechRadar News - 1 hour 41 min ago
  • Nintendo Switch 2 GameChat will require a phone number to use
  • This will presumably help prevent children from accessing the service without permission
  • It offers voice calls out of the box or video calls with the optional Nintendo Switch 2 camera accessory

The Nintendo Switch 2 GameChat feature will require a mobile phone number to use.

As spotted by Notebookcheck, this was disclosed on the 'Ask the Developer Vol. 17, GameChat – Chapter 1' interview on the Nintendo website.

"Mobile phone number registration required to use GameChat. Children must get approval from a parent or guardian via the Nintendo Switch Parental Controls app to use GameChat," a small notice towards the top of the page reads.

The US GameChat section of the site expands on this a little further, explaining that "as an additional security measure, text message verification is required to set up GameChat."

This is the same phone number registered to your Nintendo account. Presumably, those who are banned from using GameChat for poor behavior would be unable to use the same phone number to access it on another account.

The requirement is also likely intended to help prevent children from accessing the service without parental permission, which is required for those under the age of 16. Children that young are unlikely to have access to a mobile phone, potentially easing some parental concerns that GameChat could be used to communicate with strangers online.

Although it can be used via the console's in-built microphone, GameChat is also compatible with the Nintendo Switch 2 camera accessory. Sold separately, the Nintendo Switch 2 camera allows for video chat functionality.

You are only able to start GameChat sessions with people on your Nintendo friends list, who must be invited to the session.

The Nintendo Switch 2 launches globally on June 5. UK pre-orders and US pre-orders are now live.

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Categories: Technology

A federal judge further halts Trump's radical transformation of government

NPR News Headlines - 1 hour 47 min ago

In her order, U.S. District Judge Susan Illston said the president may not initiate large-scale executive branch reorganization without approval from Congress.

(Image credit: Kayla Bartkowski)

Categories: News

These outrageously cheap dual-driver headphones promise affordable Hi-Res Audio thrills, and come from a reliable company

TechRadar News - 2 hours 12 min ago
  • The Earfun Tune Pro cost $69.99 / £59.99 (about AU$108) at launch
  • Hi-Res Audio, dual drivers and Bluetooth 5.4
  • Hybrid ANC to block 45dB of unwanted audio

EarFun is carving out an enviable reputation for its high-quality and low-priced headphones such as the 4.5-star EarFun Wave Pro. And now there's an even higher spec pair of over-ears with a refreshingly low price.

The new EarFun Tune Pro have an impressive specification and cost just $69.99 /£59.99 at launch thanks to a coupon that knocks $20 / £20 off their official $89.99 / £79.99 price – and that means this lower price is effectively the 'real' price, and whenever they're the higher price, that just means a deal is coming soon and retailers want to show a nice discount amount.

Earfun Tune Pro for $69.99 at Amazon US
Earfun Tune Pro for £59.99 at Amazon UK

That lower price for these kind of features, and a dual-driver speaker setup, is extremely tempting.

We wouldn't expect these headphones to go head to head with something like a pair of Bowers & Wilkins Px7 S3. But we've been consistently impressed by EarFun's value for money, and if these new 'phones surpass the "admirable" sound quality of the Wave Pro (as described by our review) they could be a great budget buy.

If they're really good, they might even restore EarFun's crown as maker of the best noise cancelling headphones for budget buyers, an honor that was recently passed to EarFun's arch-rival 1More.

EarFun Tune Pro: key features

The Tune Pro are dual-driver headphones with a large 40mm PET composite film driver and an additional 10mm LCP polymer driver for the higher-frequency sounds.

The idea of a driver pair like this is the that the large driver can focus more on low-end sounds, and the smaller driver can focus on the upper end, and the overall depth of sound should be improved compared to a single driver. But as with all audio engineering, it depends on execution.

Also included is a new Theater Mode sound profile for "enhanced 2-channel stereo and 360-degree spatial sound formats".

There's hybrid ANC promising noise reduction of up to 45dB, and a five-microphone setup with AI for clear voice calls. Battery life is up to 120 hours (presumably with ANC off, but that's a very impressive number in any case), and you can listen in cabled mode as well as wireless.

Bluetooth is 5.4 with multi-point and a low-latency mode for gaming, and the headphones are Hi-Res Audio certified, although EarFun hasn't published details of supported audio quality or wireless codecs; if you squint at the promotional images you'll see the small print that Hi-Res certification only applies to listening in wired mode.

The new EarFun Tune Pro headphones are available now from EarFun and from Amazon.

Earfun Tune Pro for $69.99 at Amazon US
Earfun Tune Pro for £59.99 at Amazon UK

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Categories: Technology

Sam Altman and Jony Ive’s ChatGPT device is probably going to look like an iPod Shuffle you can wear around your neck - report reveals more about the hyped AI hardware

TechRadar News - 2 hours 13 min ago
  • Ive and Altman announced their company, io, was purchased by OpenAI yesterday
  • The two entrepreneurs are working on creating the next generation of AI hardware
  • A new report claims the device will look like an iPod Shuffle and can be worn around your neck, like a necklace

Jony Ive and Sam Altman just announced an AI device made by their company, io, is in the works. Now we've got even more info about the mysterious product, and it's rumored to look like an iPod Shuffle.

According to industry insider and renowned leaker Ming-Chi-Kuo, the current OpenAI ChatGPT hardware prototype "is slightly larger than the AI Pin, with a form factor as compact and elegant as an iPod Shuffle."

Kuo revealed multiple new insights into the product on X, detailing that io's product is expected to enter mass production at the start of 2027.

Kuo says while the design and specifications may change before the device enters mass production, it's expected to "have cameras and microphones for environmental detection, with no display functionality."

Not only is the device expected to look like an iPod Shuffle that can be worn around your neck, but it is also "expected to connect to smartphones and PCs, utilizing their computing and display capabilities."

This information gives us a much deeper insight into what the io product actually is, following OpenAI's $6.5 billion acquisition of the company.

In the announcement video, Ive, famous for designing the first iPhone, and Altman, OpenAI's CEO, talked for nine-minutes in a café without really giving information on what the product is, other than it's "an extraordinary moment", and that whatever the pair are working on is going to completely revolutionize the way we interact with artificial intelligence.

My industry research indicates the following regarding the new AI hardware device from Jony Ive's collaboration with OpenAI:1. Mass production is expected to start in 2027.2. Assembly and shipping will occur outside China to reduce geopolitical risks, with Vietnam currently the… pic.twitter.com/5IELYEjNyVMay 22, 2025

So... It's basically an AI Pin

After reading Kuo's report, it's now clearer than ever that this upcoming product is essentially going to be a better version of the Humane AI Pin. Essentially, it's ChatGPT in a small product you can throw in your pocket or wear around your neck.

While this gives us further indication into what to expect, there's still a long time before io's first product enters mass production and that could mean major changes over the next year.

Kuo says, "AI integrated into real-world applications, often termed "physical AI," is widely recognized as the next critical trend", and while we may not understand the necessity for these products yet, in two years time everyone might be interacting with ChatGPT and other AI models in a whole new way.

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Categories: Technology

Rumored Nvidia RTX 5080 Super specs disappoint some gamers, but I don’t think there’s anything to worry about with this GPU

TechRadar News - 2 hours 33 min ago
  • A leak has detailed the claimed specs of Nvidia’s RTX 5080 Super
  • Some gamers might see this refreshed GPU as underwhelming – it doesn’t add any extra cores into the mix, notably
  • However, there are robust upgrades elsewhere with the video memory and also clock speeds

Another rumor about Nvidia’s RTX 5080 Super has been aired and we’ve got a look at what are supposedly the full specs of this GPU.

As VideoCardz pointed out, leaker Kopite7kimi has posted the claimed specs for the rumored graphics card on X, and that may mean Nvidia has just provided said details to its graphics card making partners (and they leaked from there). Or, it might mean precisely nothing, because as ever, rumors, much like demons, need considerable salting.

GeForce RTX 5080 SuperPG147-SKU35GB203-450-A110752FP32256-bit GDDR7 24G 32Gbps400+WMay 20, 2025

The key parts of the specifications are that the RTX 5080 Super will supposedly use the same GPU as the RTX 5080, which is the GB203 chip. As the RTX 5080 has already maxed out the cores on that chip, the core count will be the same with the Super version of this graphics card – there’s no room to maneuver to increase it.

The big upgrade comes from the leap from 16GB to 24GB of video RAM (VRAM), and as well as that 50% uplift, the leaker believes Nvidia is going to use faster memory modules here (32Gbps rather than 30Gbps).

We’re also told that the TDP of the RTX 5080 Super is going to sit at 400W, or it might use even more power than that.

Analysis: Crunching the specs and not forgetting about clocks

(Image credit: Future / John Loeffler)

Looking at those specs, you might think: how is the RTX 5080 Super going to be a tempting upgrade on the vanilla version of the GPU? It has the same CUDA core count, and somewhat faster video memory, but only around 7% more VRAM bandwidth than the RTX 5080. So, what gives?

Well, don’t forget that added to that VRAM boost, the RTX 5080 Super is expected to have considerably faster clock speeds. Pushing those clocks faster is why this incoming GPU is going to chug more than 400W (perhaps a fair bit more) compared to 360W for the plain RTX 5080.

So, if you’re worried that the RTX 5080 Super may represent an underwhelming prospect in terms of an upgrade over the RTX 5080, don’t be. (Although you may have concerns about your PC’s power supply instead). All this is in line with previous speculation that we’ll see something like a 10% performance boost with the RTX 5080 Super versus the basic version of the GPU, or maybe even slightly more (up towards 15%, even).

Plus that much bigger allocation of 24GB of VRAM is going to make a difference in some scenarios where 4K gaming coupled with very high graphics settings gets more demanding with certain games. (A situation that’s only going to get worse as time rolls on, if you’re thinking about future-proofing, which should always be something of a consideration).

On top of this is the fact that Nvidia is falling out of favor in the consumer GPU world, with AMD’s RDNA 4 graphics cards making a seriously positive impact on Team Red’s chances – and sales. The latest RX 9060 XT reveal has pretty much gone down a treat, too, so I don’t think Nvidia can risk damaging its standing with PC gamers any further, frankly, by pushing out subpar Super refreshes.

Speaking of refreshes – with the emphasis on the plural – previous rumors have also theorized an RTX 5070 Super graphics card with 18GB of VRAM is on the boil, but that’s notably absent from Kopite7kimi’s post here. That doesn’t mean it isn’t happening, but it could be read as a sign that the RTX 5080 Super is going to arrive first.

Again, previous spinning from the rumor mill indicates a very broad 2025 release timeframe for the RTX 5080 Super, but if the specs really are decided on at this stage – and it’s a huge if – that suggests Nvidia intends to deploy this GPU sooner, rather than later, this year.

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Categories: Technology

Samsung's new cheaper earbuds with a tempting battery upgrade seem to be imminent, after leaking on Samsung's websites

TechRadar News - 2 hours 35 min ago
  • Samsung's next budget earbuds have leaked again
  • Regulatory filings show much bigger batteries than the Galaxy Buds FE
  • Expect pricing around $99 / £99 / AU$149

Earlier this month we reported that the incoming new pair of Samsung affordable earbuds – possibly called the Samsung Galaxy Buds Core and the likely successor to the Galaxy Buds FE – could deliver a much-needed battery boost, with significantly enhanced battery capacity in both of the buds and in the case too. That information came via leaked regulatory filings, and now another leak adds more confirmation.

This time the leaks are from Samsung. As Sammobile reports, support pages for the imminent earbuds are now live on Samsung's portals including the ones in Russia, Turkey and the UAE.

And in a sheer coincidence, the Samsung Galaxy Buds FE appear to be out of stock in most of those markets.

There's some speculation that the new earbuds will more closely resemble the Galaxy Buds 3 (Image credit: Future)Samsung Galaxy Buds Core: what we know so far

It looks like the battery capacity is up from 60mAh per bud to 100mAh, and from 479mAh to 500mAh for the case. Factor in the expected chipset improvements from newer hardware, and that could mean a significant boost to the buds' playback time. The current Buds FE deliver about six hours with ANC on and nine with it off.

The new model number is SM-R410 (the Galaxy Buds FE were SM-400) and there is speculation that we'll see a new design, possibly closer visually to the Samsung Galaxy Buds 3; that would make room for those bigger batteries.

Samsung hasn't announced these buds yet, so we don't know pricing or availability, but clearly if support pages are going up then a product launch can't be too far away.

We'd expect the new buds to be priced similarly to the Galaxy Buds FE, subject to tariff-related hikes: those launched at $99 / £99 / AU$149 in 2023.

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Categories: Technology

9 things to know about the big, private-school voucher plan in Republicans' tax bill

NPR News Headlines - 2 hours 37 min ago

NPR asked researchers, advocates, tax experts, a parent and a public school leader for their thoughts on this first-of-its-kind national voucher plan. Here's what they said.

Categories: News

Here's how much the Samsung tri-fold could cost – though you probably won't get chance to buy it

TechRadar News - 2 hours 38 min ago
  • The tri-fold Samsung phone might cost $3,000-$3,500
  • However, it's likely to be limited to South Korea and China
  • A launch has been predicted for sometime in July

We've been ready and waiting for the Samsung tri-fold phone for months now – remember it was officially teased back in January – and as its launch gets closer, there's a new leak hinting at a high price for the foldable.

This comes from well-respected tipster Yogesh Brar, who says we can expect a price tag of around $3,000-$3,500. With a straight currency conversion at today's rates (which Samsung won't use), that's £2,225-£2,595 or AU$4,650-AU$5,425.

However, if you live in a country using any of those currencies, it sounds like you're not going to be able to spend your cash on this device. Brar reckons the handset is launching in "limited quantities", and only in South Korea and China (as previously rumored).

Samsung has previous form for this, because last year's Samsung Galaxy Z Fold Special Edition has also been limited to South Korea and China. Perhaps the company isn't sure what the demand for these very expensive foldables would be like globally.

One more fold

Galaxy Tri-fold all set to launch in Q3 this yearSamsung is only launching it in 2 markets : South Korea & ChinaLimited quantities with a price between $3000 - 3500May 21, 2025

That high price isn't much of a surprise of course. As our Samsung Galaxy Z Fold 6 review will tell you, that phone launched at a starting price of $1,899.99 / £1,799 / AU$2,749, and the new model will come with a bigger screen and an extra hinge.

Then there's the Huawei Mate XT, which costs 19,999 yuan in China. That's roughly $2,775 / £2,060 / AU$4,305 at today's conversion rates. These are clearly expensive and difficult to make, and that means high prices and limited production runs.

Since rumors of a Samsung tri-fold first started swirling, we've heard that the handset could be called the Galaxy G Fold, and that it'll share the same hinge technology expected to appear in the upcoming Samsung Galaxy Z Fold 7.

The tri-fold, the Galaxy Z Fold 7, and the Galaxy Z Flip 7 are all expected to be announced at an Unpacked event sometime in July, though on-sale dates may vary. At the same launch, we should also see the new Samsung Galaxy Watch 8.

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Openreach declares aim to accelerate UK high-speed broadband rollout

TechRadar News - 2 hours 38 min ago
  • BT-owned Openreach confirms plans to speed up full fibre rollout
  • 18 million properties are connected – 25 million by 2026, 30 million by 2030
  • BT also confirmed a deal to target "hard-to-reach" properties in South and West Wales

UK broadband network and infrastructure giant Openreach has committed to rolling out full fibre broadband across the UK more quickly after acknowledging that only 37% of customers are connected to the network.

The news coincides with an undisclosed "increased investment" from BT Group – Openreach's owner.

According to the company, more than 18 million homes and businesses nationwide have benefitted from new infrastructure, including four million in the past year, but with an extra cash injection from BT, it hopes to e

Openreach wants more homes and businesses to have full fibre

Openreach "now expects to accelerate towards its target of reaching 25 million premises by December 2026," a press release reads, noting how the company's build rate is expected to increase by 20%.

The BT-owned network and infrastructure firm says it's seen record demand over the past year, connecting one customer to its full fibre network every 17 seconds.

"We’re bringing life changing connectivity to all corners of the country, and we’re determined to go further and faster, so we’re proud of the confidence being shown in us through this investment," Openreach CEO Clive Selley said.

That growth is expected to continue into the end of the decade. Openreach envisions 30 million properties being connected to its full fibre network by 2030, adding a further five million after its December 2026 target.

BT recently confirmed a £9.8 million contract to extend its full fibre network to 1,800 "hard-to-reach sites" in Pembrokeshire, Swansea, Neath Port Talbot and Carmarthenshire.

BT Group CEO Allison Kirkby added: "Our new network is helping to grow the economy, create jobs, delight customers and deliver value to our shareholders."

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Categories: Technology

The Nintendo Switch 2 Pro Controller is already doing one thing better than the DualSense Edge and other premium gamepads

TechRadar News - 2 hours 41 min ago
  • The Nintendo Switch 2 Pro Controller's GL/GR buttons have some handy features
  • You can remap them without exiting your game session
  • Furthermore, the assignments will be saved on a per-game basis

The Nintendo Switch 2 Pro Controller has a bit of an ace up its sleeve, and it relates to the remappable GL/GR buttons found on the rear of the pad.

A spotlight for the Nintendo Switch 2 Pro Controller was featured on the Nintendo Today mobile app (spotted by GamesRadar), showcasing some of the functionality of these extra buttons.

It confirmed that the GL/GR buttons have a couple of fantastic quality-of-life features that are sorely missing from the likes of the DualSense Edge and Xbox Elite Wireless Controller Series 2 - two premium gamepads that also house additional remappable buttons.

With the Nintendo Switch 2 Pro Controller, the major difference is that the GL/GR remappable buttons can be assigned (and reassigned) without backing out of your current play session.

By holding down the Home button, you'll gain access to a 'quick settings' menu, within which you can assign the GL/GR buttons instantaneously. Furthermore, the controller will remember which inputs have been assigned to these buttons on a per-game basis.

This differs greatly from, for example, the DualSense Edge. While Sony's controller has a pair of exceptionally handy Function switches that let you swap button profiles on the fly, said profiles still need setting up in a separate menu on your PS5's dashboard.

For Nintendo Switch 2 games, this makes it incredibly easy to quickly assign a secondary input to the GL/GR buttons, but also test it out immediately to see how it feels in-game.

Quick remappable button assignment, in and of itself, is nothing new. Plenty of the best Nintendo Switch controllers feature button combination macros that let you remap on the fly. The downside here, though, is that this can be quite cumbersome, and you'll often need to dig into a controller's instruction manual to figure out what these macros are.

We're now less than a couple of weeks away from the Nintendo Switch 2's launch on June 5. Be sure to check out TechRadar Gaming around that time, as we'll have plenty of coverage on the console, its hardware, and games in the months to come.

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Marvel delays release of Avengers: Doomsday and its sequel, and now I've got two big questions about what happens next

TechRadar News - 2 hours 53 min ago
  • Marvel has delayed the release of Avengers: Doomsday and Avengers: Secret Wars
  • The movies were supposed to arrive in May 2026 and May 2027
  • Their worldwide launch dates have been pushed back seven months

Marvel has delayed the release of Avengers: Doomsday and its sequel.

In a move that won't come as a surprise to many, the comic titan has pushed back the launch dates for Doomsday and its follow-up Avengers: Secret Wars.

The pair had been slated to land in theaters on May 1, 2026 and May 7, 2027. Now, you can expect to see Doomsday release in theaters worldwide seven months later than planned, with Avengers 5 now set to arrive on December 18, 2026 and Secret Wars' launch pushed to December 17, 2027.

The next two Avengers movies are set to be the biggest undertakings in Marvel Studios' history. Per Deadline, sources close to the production of both films say they're among the most ambitious projects that parent company Disney has ever produced, too. To quote Thanos, then, it was inevitable that Marvel would need more time to make both flicks.

Why Avengers 5 and 6's release-date delays are so significant

Marvel hasn't said what impact Doomsday's delayed release will have on its other projects (Image credit: Marvel Studios)

Make no mistake, Disney and Marvel have made the right call to delay the release of Doomsday and Secret Wars. The overall response to Marvel Cinematic Universe (MCU) projects since 2019's Avengers: Endgame has been mixed. While some films and Disney+ shows have been critical and commercial successes, others haven't been greeted as enthusiastically or made as much money as Marvel would have hoped.

Disney and Marvel can't afford to fumble the proverbial bag with Doomsday and Secret Wars, especially given the amount of money it'll collectively cost to make them. Add in the talent behind and in front of the camera – Avengers: Doomsday's initial cast alone is 27-deep – and the pressure to deliver two more top-tier Avengers movies is most certainly on.

The release of Spider-Man's next MCU adventure could be pushed back, too (Image credit: Sony Pictures/Marvel Entertainment)

Their release date postponements also raise other potential issues.

For starters, Doomsday and Secret Wars' delay could have a significant impact on Spider-Man: Brand New Day. The webslinger's next big-screen adventure was set to arrive between the pair, with its initial launch date penciled in for July 24, 2026. Spider-Man 4 suffered its own release setback in February, but its launch was only delayed by a week to July 31, 2026.

The big question now is whether Brand New Day will swing into cinemas on that revised date. Depending on which online rumors you believe, Spider-Man 4 will either be a multiverse-style movie like Spider-Man: No Way Home was, or a more grounded, street-level flick.

If it's the former, and if Brand New Day's plot is dependent on events that occur in, or run parallel to, Avengers: Doomsday, the next Spider-Man movie's launch date will likely have to be pushed back again.

Should Brand New Day be moved into 2027, we could see a repeat of 2023 when only one MCU film – Deadpool and Wolverine – landed in theaters, with 2026's sole Marvel movie being Doomsday. That's on the basis that Avengers 5, aka the second Marvel Phase 6 film, doesn't suffer another release date setback.

Will Marvel decide to move some of its 2025 Disney+ offerings into early 2026? (Image credit: Marvel Television/Disney Plus)

These delays could have a huge knock-on effect for Marvel's small-screen offerings, too.

If Brand New Day keeps its mid-2026 launch date, a whole year will have passed between the final MCU film of 2025 – The Fantastic Four: First Steps, which arrives on July 25 – and Tom Holland's next outing as Peter Parker's superhero alias. That's not necessarily a bad thing, but it means MCU devotees will look to Disney+, aka one of the world's best streaming services, for their Marvel fix.

Fortunately, Marvel has plenty of TV-based MCU content in the pipeline. From Ironheart's release in late June to Daredevil: Born Again season 2's launch next March, there are currently five live-action and animated series set to debut on Disney's primary streamer.

In light of Doomsday's delay, though, will Marvel tweak its Disney+ lineup and further spread out its small-screen content to fill the void?

Right now, Born Again's second season is the only series confirmed to arrive in 2026. There are other shows in the works that are expected to debut next year, but they aren't likely to be ready until mid- to late 2026. To offset a potentially months-long barren spell in the MCU that Doomsday's delayed release has caused, Marvel might opt to push animated series Eyes of Wakanda or Wonder Man, the final live-action MCU TV show of 2025, into early 2026.

I guess we'll find out more about any further release-schedule changes when Marvel takes to the Hall H stage for its now-annual presentation at San Diego Comic-Con, the 2025 edition of which runs from July 24-27.

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