If you’ve got your eyes on the Nintendo Switch 2 and are in the US, Best Buy might be your best place to secure the hybrid console.
That’s because Best Buy will open at midnight ET / 9pm PT on launch day so that those who secure a pre-order can pick up the console as soon as possible on June 5.
The pre-orders are set to start on Wednesday, April 9, and to be in the best position to get the Switch 2 as soon as possible, you’ll want to pre-order through the BestBuy.com website or the Best Buy Mobile App.
Best Buy is one of the best places to pre-order gaming gear, and we envisage it being the same for the Nintendo Switch 2 - it should have plenty of stock, too, we hope. All you can do at the minute, though, is register your interest
“There are some moments gamers don’t forget, and one of those is the excitement and anticipation that comes with being one of the first to get the hot new console on launch night,” said Patrick McGinnis, chief merchandising officer at Best Buy. “We can’t wait to bring that moment to life with the Nintendo Switch 2, and help customers level up their gaming experience.”
There’s more good stuff, too, if you’re a My Best Buy Plus or My Best Buy Total member. For every $150 spent on Nintendo hardware, accessories, and games, you can get a $20 Best Buy certificate, ramping up to $100 worth. There’s a caveat: This offer is only valid from April 2 to August 3.
While I expect the Switch 2 to be offered by a whole range of the big US retailers, I’d cautiously suggest that Best Buy might be one of the best places to go to in order to secure the new Nintendo console; the retailer tends to be one the the companies that has healthy amounts of stock for such devices.
Given the massive success of the original Nintendo Switch, if you’re super-keen on the Switch 2, I’d suggest you be prepared to get a pre-order in so that you’re not left disappointed on its release day.
And as a reminder, the Switch 2 on its own will be $449.99 or $499.99 with a download code for Mario Kart World.
You might also likeIt's not hyperbole to say we're in the midst of a golden age of video game adaptations.
From Arcane, Fallout, and The Last of Us TV shows, to the Sonic the Hedgehog films and The Super Mario Bros Movie on the big screen, there have been plenty of fantastic animated, live-action, and hybrid reimaginings to enjoy recently.
That's not to say there hasn't been the occasional dud and, unfortunately, A Minecraft Movie falls squarely into that category. Lacking a clear identity, and at times hideous and garish to look at, Warner Bros' take on the best-selling game of all time isn't the blockbuster video game adaptation I was hoping for.
Press play Four human outcasts accidentally travel to the Overworld, aka Minecraft's block-based universe (Image credit: Warner Bros. Pictures/Mojang Studios)A Minecraft Movie tells the story of four human misfits who are inadvertently transported to the Overworld, a surreal, cube-based reality where your imagination is the only limitation to what you can craft.
However, the quartet – washed-up gaming champion Garrett (Jason Momoa), struggling realtor Dawn (Danielle Brooks), and orphaned siblings Henry (Sebastien Hansen) and Natalie (Emma Myers) – soon realize that this idyllic dimension isn't all it seems.
It's hard not to be impressed by... how incredibly faithful A Minecraft Movie is to Mojang's hugely popular sandbox game
When the malevolent Piglin leader/sorceress Malgosha (voiced by Rachel House) learns that the group possesses the Orb of Dominance, a magical cube that grants its wielder unlimited power, she sends her Nether-based forces after them. Cue Henry and company teaming up with Steve (Jack Black), another human outcast who's made the Overworld his home, to stop the Orb falling into Malgosha's hands – or, rather, hooves.
Right off the bat, it's hard not to be impressed by the scope of this film, nor how incredibly faithful A Minecraft Movie is to Mojang's hugely popular sandbox game.
Indeed, the attention to detail is tremendous. From the gorgeous, block-based backdrops, whose draw distance adds to the movie's scale, to the sheer number of Minecraft references and other gaming secrets dotted throughout its 100-minute runtime, A Minecraft Movie is a near-perfect example (from an Easter egg viewpoint, anyway) of a video game adaptation done right.
Many Minecraft fans have taken exception to its movie adaptation's art style (Image credit: Warner Bros. Pictures/Legendary Pictures)Unfortunately, that's where A Minecraft Movie's positives largely begin and end. Awestruck though I was by the background imagery, Warner Bros' live-action-animated hybrid flick isn't pleasant to look at.
That's being polite about its visuals, too. When its first trailer dropped last September, I couldn't decide if A Minecraft Movie looked beautiful or horrifying. Having seen the full film and spoken to its director, Jared Hess, about its incredibly divisive visuals, which he described as being "taken out of context" by audiences, I'm firmly entrenched in the latter camp.
Warner Bros' live-action-animated hybrid flick isn't pleasant to look at
Whether it's the uncanny valley nature of the fauna that inhabits the Overworld or the film's fleshy, nightmare-fuel-inducing take on Minecraft's villager contingent, I just couldn't get on board with its aesthetic.
There's no reason, as some long-time fans like Alumio on YouTube have demonstrated, that A Minecraft Movie couldn't have stuck with the game's block-based, pixel art style. In fact, I'd argue it would have a far better chance of not only succeeding but also getting fans on side if its creative team had retained the video game's 16-bit-esque visual approach.
Player selection issues A Minecraft Movie doesn't know who it wants its protagonist to be (Image credit: Warner Bros. Pictures/Mojang Studios)There's little to shout about on the human cast front, too.
For one, A Minecraft Movie doesn't know who it wants its protagonist to be. Yes, there's an argument to be made that Minecraft is more enjoyable as a multiplayer experience than a single-player one. From that perspective, it makes sense to build the movie's plot around an ensemble and ensure each character, who all possess unique personalities, strengths, and weaknesses, has their fair share of screentime.
A Minecraft Movie doesn't know who it wants its protagonist to be
A Minecraft Movie fumbles the bag with this approach. Its prologue, which outstays its welcome by a good 10 minutes, suggests Steve will be its central character. One quick pivot later, though, and Garrett is set up as the movie's primary hero. No sooner has Momoa's character been established as the protagonist than Henry is installed as its champion-in-chief. Simply put, A Minecraft Movie's multifaceted main character energy outweighs the group dynamic nature it desperately wants to emulate.
The subplot involving Jennifer Coolidge's Marlene is the funniest thing that A Minecraft Movie has to offer (Image credit: Warner Bros. Pictures/Mojang Studios)It doesn't help that it somewhat relegates its female characters to the sidelines.
A Minecraft Movie tries to make Dawn and Natalie feel important to the story, but they're just kind of... there. Character-wise, they're not as fully formed as their male counterparts, which feels like a huge misstep in the current climate. Their burgeoning friendship is only fleetingly explored when the boys are off having much more thrilling adventures, too.
A Minecraft Movie... doesn't devote enough time to establishing bonds between its core cast of characters
But theirs isn't the only dynamic that feels half-baked. A Minecraft Movie spends so much time on slapstick moments and winking to the camera that it doesn't devote enough time to establishing bonds between its core cast of characters.
The exception to that rule is the slightly gratifying expansion of Steve and Garrett's relationship. What starts out as an amusing rivalry, as they attempt to one-up each other, leads to a deep respect for what their former frenemy has to offer. Black and Momoa may be playing archetypal individuals – Black's character, in particular, is just a heightened version of himself – that we've seen them portray many times before, but they play the parts well, so I can excuse their trite character portrayals to some degree.
Refusing to enable creative mode A Minecraft Movie should be more creative than it actually is (Image credit: Warner Bros. Pictures/Mojang Studios)What's less forgivable is A Minecraft Movie's lack of innovation from narrative and thematic standpoints.
As I said, Hess and company deserve credit for their meticulous approach to Minecraft's in-game lore and other homages to Mojang's hugely popular video game. But, in a virtual world where creativity is king, A Minecraft Movie's inflexible and derivative approach to its story, and lack of action-based invention, leaves a lot to be desired.
A Minecraft Movie would've shone far brighter if it had been braver on the originality front
There are moments when A Minecraft Movie seems like it's ready to break free from its self-imposed shackles.
Henry and Garrett's respective crafting of a Tater Tot Gun and Buck-Chuckets (the latter being two buckets joined by an iron-link chain) are unorthodox, but at least they're wholly original weapons that aren't copy-and-paste jobs from Minecraft's extensive items list. The movie's final battle does something similar with the leader of an Iron Golem army, too – further evidence that A Minecraft Movie would've shone far brighter if it had been braver on the originality front.
A Minecraft Movie's plot doesn't creep along like one of the game's iconic Creepers do (Image credit: Warner Bros. Pictures/Mojang Studios)I'm always hesitant to criticise a movie or TV show for its plot pacing, especially one like A Minecraft Movie that, at its core, is designed for kids.
However, it gets off to a slow start due to the aforementioned sluggish prologue before performing a dizzying U-turn and barreling through its main quest. It's certainly lean in its make-up and, therefore, tailor-made for young minds with shorter attention spans, but I do wish it had been slightly more methodical tempo-wise.
My verdictTwo questions have dominated my thoughts since the press screening of A Minecraft Movie.
The first – 'Will families and/or Minecraft devotees enjoy this?' – can be answered with an emphatic 'yes'. Whichever way you slice it, A Minecraft Movie is a child-friendly film that's also designed to nostalgically appeal to those of us who have spent countless hours exploring procedurally-generated maps that allowed our imaginations to run wild.
As much as I want to recommend A Minecraft Movie, though, the answer to the second question that's been on my mind means I can't. Whenever I leave a film screening, I always ask myself, 'Did I enjoy that?' and, unfortunately for this movie, the answer is a firm 'no'.
A Minecraft Movie had the building blocks to be a great video-game film, but, for me, it's been crafted on shaky ground, rather than a layer of bedrock. My advice? Quit this game while you're ahead and wait for one of 2025's new movies to be available to stream on Max instead.
A Minecraft Movie launches exclusively in theaters worldwide on April 4.
Nintendo’s major Nintendo Switch 2 Direct event was brimming with game releases, but forget about Mario Kart World, FromSoftware’s new The Duskbloods and that sweet five seconds of Silksong footage for a minute and join me in celebrating the two actual biggest announcements: Pokémon Colosseum and Pokémon XD: Gale of Darkness are hitting the new console (alongside other GameCube games).
With limited opportunities to capture and train your Pokémon companions adding some real challenge compared to the core series, combined with some incredible music and a unique plot, these spinoffs are my favorites in the whole Pokémon series.
And after misplacing my copy of Gale of Darkness (which is very costly to replace on the secondary market) I’m beyond excited to be able to replay both of these titles again soon.
They’re being released via a new GameCube addition to the Nintendo Switch Online + Expansion Pack. This expanded version of the Online subscription includes access to DLC and exclusive classic console game libraries (including the N64 and GameBoy Advance) for $49.99 / £34.99 / AU$59.95 a year.
The only downside for Pokémon fans is that while these two best-in-class spinoffs have been confirmed to be launching on the service at some point they won’t be available at the new console’s launch.
Instead, The Legend of Zelda: Wind Waker, Soul Caliber 2, and F-Zero GX will be the first trio of GameCube titles to hit the service on the Switch 2’s launch date.
One thing to note is that it appears that Nintendo Switch original players with a Nintendo Switch Online + Expansion Pack won’t be able to access these GameCube titles. Instead, the GameCube expansion will be exclusive to Nintendo’s latest console.
Complete the GameCube setup (Image credit: Nintendo)To capture the authentic GameCube experience, Nintendo announced it’s releasing a wireless GameCube controller (complete with the new C button) for £58.99 (likely around $75 based on exchange rates; Nintendo has yet to confirm a US price).
It’ll only be available through the MyNintendo online store, and – to make things more frustrating – you’ll only be able to preorder one if you’re a Nintendo Switch Online member, and initially it will “only be offered to those invited to pre-order a Nintendo Switch 2 console” according to the MyNintendo UK store.
This is presumably a move to prevent scalpers from sucking up all the stock before anyone else can react, so just be prepared to jump through some hoops if you’re keen to get this Switch 2 GameCube accessory.
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Vibe coding—creating and editing software simply by giving instructions to AI—enables businesses and individuals to unleash their creativity without requiring a developer. Some worry that vibe coding will replace developers, but that’s not the case. This trend proves that programming is evolving, and those who adapt will find more opportunities, not fewer.
The evolution of AI codingAI-powered coding assistants have been around for a while. They started as “autocomplete” tools, similar to how your phone predicts the next word when you text.
GitHub Copilot, Cursor, and similar tools boosted developer productivity by helping them finish lines of code, detect mistakes, and suggest improvements.
In fact, software engineering is the field where AI is most commonly applied. To put things in perspective, over 37% of all queries sent to Claude cover tasks like software modification, code debugging, and network troubleshooting.
Even major tech companies, such as Google, now rely on AI for coding—more than a quarter of their new code is AI-generated.
But vibe coding takes this concept even further. Instead of merely assisting developers, tools like Hostinger Horizons, Lovable, or Bolt.new can now generate complete applications based on user prompts.
People with no coding knowledge are creating personal web apps, automating tasks, and even building successful SaaS businesses.
This marks a fundamental shift: AI is no longer just assisting developers—it’s taking on entire development tasks.
While vibe coding is impressive, it comes with notable limitations that make human oversight essential. However, with research advancing rapidly, AI’s coding capabilities will continue to improve. AI already outperforms humans in creative tasks, decision-making, and some other tasks, so similar progress in software development is inevitable.
What AI currently can and can’t doBasically, current large language models (LLMs) are advanced text predictors. They analyze patterns and generate outputs based on training data, but unlike humans, they can’t comprehend the meaning of what they generate.
AI's lack of true understanding causes several significant limitations:
In other words, current vibe coding tools are similar to junior software developers. They help non-developers bring their software ideas to life with minimal effort.
That said, complex projects still require more time, deeper expertise, and often the involvement of a professional developer.
The new role of developersVibe coding tools are evolving rapidly. In just a few months, we could see significant improvements—bringing them closer to the expertise of mid-level or even senior developers.
Nevertheless, AI will need humans to guide it, test, and refine the outputs. This is where the future developers will step in, ensuring AI-generated code is reliable and secure, managing and integrating different AI solutions, and solving complex and unique challenges.
AI isn’t a threat but rather a tool to solve tedious, repetitive tasks, allowing developers to focus on new, unique challenges, and create innovations.
That’s what we see in our business today. AI fully solves more than half of all client queries, allowing our Customer Success experts to focus more on advanced technical issues.
Adapt or step backAs AI becomes an integral part of software development, the skill set required for developers is evolving. Future-proof developers will need to master AI literacy, prompt engineering, code analysis, debugging, and problem-solving to stay ahead in the job market.
This shift also necessitates changes in education. Schools and universities must integrate AI-powered tools into their curricula to ensure graduates are relevant and competitive in the job market.
Yet, this transformation is not limited to programming. With 400 million weekly ChatGPT users, it’s hard to imagine any industry without AI, at least in terms of intellectual work.
However, rather than replacing human ingenuity, AI helps people be more productive and efficient. Businesses will always need smart people for strategic thinking, decisive action, and driving innovation.
The future of coding isn’t about choosing between AI and human developers—it’s about collaboration. The best developers will be those who know how to harness AI effectively.
This article was produced as part of TechRadarPro's Expert Insights channel where we feature the best and brightest minds in the technology industry today. The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/news/submit-your-story-to-techradar-pro
What if on April 8, you queued up to buy the just fully announced Nintendo Switch 2 and didn't find that inventory was empty before you even had a chance to hit enter? Nintendo might have a fascinating new plan for leveling the consumer gaming console playing field.
The new Nintendo Switch 2 is bigger and better in almost every way than the original Nintendo Switch and even the more recent OLED model. It's got a bigger screen, magnetic Joy-Cons, USB ports, four times the storage, and 4K support (when docked). My personal favorite is support for classic GameCube games.
Even though it costs $150 more than the last model, it's sure to be a hot item and one that you might struggle to get your hands on. Unless, that is, Nintendo's unusual purchasing restrictions make it harder for scaplers to scoop up thousands of units and deplete what is sure to be limited supply.
The requirements, as outlined on Nintendo's How to Buy FAQ page, are simple:
This is not "one of the above." It's all of them.
On the face of it, I might be against the rules. Who is Nintendo to force us to pay almost $20 a year on a service membership just for the privilege of owning a Nintendo Switch 2? But when viewed through the prism of a reality hurdle, meaning a real Switch gamer who's anxious to upgrade, it makes sense.
Combining that with the one-year of active membership is smart because while it's easy to sign up for Nintendo Switch Online membership today, that won't be enough.
I might also give the last requirement some privacy side-eye. After all, why would I want to share my gameplay data with Nintendo? Who might they share it with?
Still, in this case, it shows, through the additional task of 50 hours of gameplay, that you're serious about the platform.
(Image credit: Getty Images)All of this is undoubtedly designed to separate real Switch fans from scalpers who will try to flood the zone and use countless auto-generated Nintendo IDs and virtual credit card numbers to scoop up as many Nintendo Switch 2 consoles as possible. They'll then turn around and sell them on third-party reseller sites, eBay, and elsewhere at a significant markup.
These rules could make that difficult, if not impossible.
Looking at it another way, though, I see that this is also a smart strategy for managing supply chain issues. Causal buyers may be cut out of the mix, and what already looks to be a limited supply will only go to the most invested Nintendo Switch 2 buyers.
Nintendo describes the priority availability as going out "in batches...until purchasing on My Nintendo Store is opened to everyone." Who knows when that wil be. It could take all year for Nintendo to open up the purchasing doors.
Gaming supply and demandThe Nintendo Switch was notoriously limited in supply for years and took forever to overtake its predecessor, the Nintendo Wii, in sales.
If Nintendo is successful in selling mostly to real, motivated buyers, that equation may change, and we could go from batches to full availability and have the Nintendo Switch 2 surpass the original Nintendo Switch in sales in no time.
Overall, I applaud this and hope that we see similar loyalty programs applied to the PlayStation 6 and future Xbox launches. It might not hurt to do it with Apple's first foldable iPhone and Samsung's first tri-fold either.
Your best customers are usually connected to your brand through previous purchases and service memberships (look at Apple customers and iCloud).
This is the best way to reward them and ensure that demand and supply stay in balance and that those who deserve to buy your new product get a chance to do so at the original retail price.
You might also likeWhen it comes to scams and theft, crypto hasn’t had a great year so far. Just in the first quarter of the year, hackers stole more than $1.67 billion across 197 security incidents. This is according to a new report published by blockchain cybersecurity pros CertiK.
The Q1 2025 Hack3d Report says the figure represents a 303.38% increase in value compared to the previous quarter. Across the industry, the average loss per incident was $9,549,339, CertiK further said, while the median loss per incident was $66,303.
The total value of funds returned was $6,390,698, leading to adjusted total losses of $1,662,600,186 for the quarter. Sadly enough, just 0.4% of stolen funds were returned to customers, but that’s basically how blockchain works, since most transactions are irreversible.
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Wake-up callWithout a wider context, these figures could be a bit misleading, though. Almost all of the money stolen fell on just one incident - the ByBit hack in late February 2025.
ByBit, a major cryptocurrency exchange, lost $1.5 billion in Ethereum, in an attack that was attributed to North Korea's state-sponsored Lazarus Group. The hackers infiltrated Safe{Wallet}'s infrastructure, injecting malicious JavaScript that deceived ByBit's security team into approving unauthorized transactions.
Lazarus is one of the world’s most infamous threat actors, deploying enormous state resources to steal cryptocurrencies, which are then used to fund the government’s state apparatus and its weapons program.
“Hackers are using increasingly sophisticated techniques, and it is now more important than ever for blockchain businesses and projects to proactively invest in robust security measures,” said CertiK Co-Founder Ronghui Gu. The Bybit breach is a wake-up call for the entire industry. Security is not simply a competitive edge - it is a shared responsibility.”
The most costly attack vector is wallet compromise, followed by private key compromise, code vulnerability, and phishing.
You might also likeWhile there are still a few question marks, the Nintendo Switch 2 Direct has taught us pretty much everything we need to know ahead of the console's June 5 release date, and I have some mixed feelings.
GameChat seems fun (though suspiciously reminiscent of Discord), Switch 2 Editions of both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom caught my interest, plus a litany of new games and ample examples of why mouse mode could be a silver bullet for an otherwise iteratively updated console.
One area sorely missing an overhaul is the user interface (UI), which, based on a screen capture shared by Nintendo, looks much the same as the original Switch with a few minor tweaks: rounded corners on the game library and a slightly expanded menu bar.
The menu bar features a few new options, though. Those include a green scroll, which I'd expect to be for news, a 'C' button for the new GameChat features, and a teal button, which I'd wager is for GameShare.
Now, UI news may not take pride of place on your Nintendo Direct Bingo card, but I've always been surprised that Nintendo has gutted so many of its personalization and customization features over the years.
Gone are the days of wacky menus, peppy menu music, and Miis; now, it's sterile, stripped-back, and, in my opinion, entirely at odds with Nintendo's design ethos.
Especially when you consider the pared-back Joy-Con 2 design, too, it feels like Nintendo has lost its look.
(Image credit: Nintendo)I was really hoping for UI themes to be announced or for some new features to bring Miis back to its former glory. Even the new, bizarrely positioned Welcome Tour game (which, to everyone's surprise, seems to be a paid-for title, not pre-installed free software) opted for a lifeless, basic design instead of utilizing anything remotely Nintendo-like.
Time will tell if Nintendo plans to bring back some of its iconic whimsy to the Switch 2's UI, but I'm certainly hoping for a suitably garish Splatoon UI theme at some point to bring back a splash of color to the more sleek-looking Switch 2.
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