True to its name, the new Sony Inzone H6 Air wired gaming headset is incredibly lightweight. Coming in at just 7oz / 199g (and only slightly more with the detachable cardioid microphone attached), it’s among the lightest gaming headsets on the market.
This isn’t just impressive on the spec sheet either; when paired with the wonderfully soft earcups, it easily creates one of the most comfortable headsets I’ve tested. You can wear the Sony Inzone H6 Air for hours at a time with minimal fatigue. In fact, it’s easy to forget that you’re even wearing it at all.
Sony hasn’t made many compromises to achieve that impressively slight weight either. The overall design is very similar to the equally superb Sony Inzone H9 2, albeit with numerous holes in the aluminum outer earcup shells to create an open back. Under the hood, the Sony Inzone H6 Air packs the same drivers as Sony’s open-back MDR-MV1 studio monitor headphones, which is known for excellent sound. Studio monitor headphones are generally quite flat, but the drivers have been specifically adapted for gaming with enhanced bass.
The sound is far from unbalanced, though, and I’d argue that the default profile is pretty much perfect for almost all uses. The open-back design creates a lovely, wide soundstage that adds a real depth to gaming audio. Every time I fired a weapon in a match of Battlefield Redsec, the soft clink of spent bullet casings was impressively life-like and sounded just like it existed in a real 3D space.
FutureFutureFutureThe Inzone H6 Air is still good for music listening and more general use, too, as the bass isn’t overly strong in its default configuration. Jumping into the compatible Inzone Hub software lets you customize the equalizer (EQ) profiles and save them to the included USB-C audio box for use across console platforms.
Although I stuck with the default settings for the most part (finding them to be by far the most balanced), the ‘RPG/Adventure’ profile (designed in collaboration with the PlayStation Studios team) is a highlight — enabling an immersive spatial effect that’s perfect for getting lost in vast virtual worlds.
Sadly, this is pretty much the only reason to touch the software, as the few other features it offers aren’t particularly compelling. The aggressive bass boost mode is frankly unlistenable, while the dedicated first-person shooter (FPS) settings seem a tad unnecessary when the strong directional sound already gives you a decent advantage in competitive settings. The software’s dedicated 360 spatial mode is also highly unpleasant, creating an unconvincing surround effect at the cost of rendering all sound incredibly tinny and weak.
These software shortcomings are only minor gripes, though. At the end of the day, you’re still getting absolutely amazing audio right out of the box.
Sony Inzone H6 Air review: price & availabilityThe Sony Inzone H6 Air is priced at $199 / £175 / around AU$330, putting it in the mid-range market segment. It is slightly more expensive than the Turtle Beach Atlas Air — another open-back model designed for gaming, which costs $179.99 / £159.99 / AU$299 but lacks the premium materials of the Sony headset.
Sharing its studio-grade drivers with the MDR-MV1, the Sony Inzone H6 Air also has significantly stronger audio chops. Better still, Sony’s Inzone offering is roughly half the price of its MDR-MV1, making for a strong value proposition.
Sony Inzone H6 Air review: specsPrice
$199 / £175 / around AU$330
Weight
7oz / 199g
Compatibility
PC, Xbox, PlayStation, Nintendo Switch, Mobile
Connection type
Wired (3.5mm / USB Type-C)
Battery life
N/A
Features
Detachable cardioid mic, spatial sound
Software
Inzone Hub
Sony Inzone H6 Air review: design and featuresThere’s a tendency for particularly lightweight products to feel cheap, but that’s far from the case with the Sony Inzone H6 Air. Its design is similar to the sleek and stylish Sony Inzone H9 2, maintaining the same overall shape and a winning headband that offers a good level of adjustment. The main difference between the two is the perforated shells on the outside of the H6 Air’s earcups, which are constructed from a premium, sturdy-feeling aluminum.
These holes are what make the H6 Air an open-back headset and allow for a much wider, more natural-feeling soundstage than closed-back designs. There are some caveats inherent with all open-back models, though, namely the tendency for background noise to seep through. Sound also leaks out of the headset through these holes, so it’s not a design you’ll want to wear in a public setting.
The on-board controls are very basic but highly intuitive, with everything located on the left earcup. There’s a big clicky microphone mute button (with a distinct bumpy texture that makes it easy to find without looking), volume dial, 3.5mm audio input, and a 3.5mm port for the detachable cardioid microphone. My headset came with the volume dial cranked down all the way to mute, so don’t panic if your model doesn’t make any sound when you first plug it in — fiddle around with it for a moment and set it to your desired level.
The headset comes bundled with a USB-C audio box — a little dongle that can save any settings you create in the Inzone Hub software and allow you to bring them over to your console or phone. It seems to be the same audio box included with the Inzone E9 in-ear gaming headphones, which offer similar functionality.
(Image credit: Future)Sony Inzone H6 Air review: performanceUnlike most gaming headsets, the Sony Inzone H6 Air has quite a neutral sound profile. There is some level of punchy bass, but unlike some gaming models, it’s never overpowering.
Clarity and directionality seem to have been the goal for Sony here, and the Inzone H6 Air excels on both fronts. This is most obvious when listening to music, as the impressively wide soundstage allows for excellent instrument separation.
In a gaming context, every individual sound effect is clearly defined, even in moments of intense action. Dropping into a match of Call of Duty: Black Ops 7 on the hectic Nuketown 2025 map, I was pleased to find that enemy footsteps were easy to track despite an abundance of gunfire, explosions, and other loud audio cues.
The same was true in a few matches of Battlefield Redsec, where the clean, crisp sound gave me a newfound appreciation for the game’s high-fidelity weapon effects.
(Image credit: Future)It’s not just great for FPS titles, either; the Sony Inzone H6 Air excels at a wide variety of genres. Modern open-world role-playing games (RPGs) are a particular treat, especially ones that already benefit from strong sound design.
Wandering 16th-century Japan in Assassin’s Creed Shadows showcased this well; the game’s strong atmosphere was elevated by perfectly reproduced details like the faint trickle of running water from nearby rivers and the subtle rustlings of trees in the wind. Enabling the ‘RPG/Adventure’ profile in the Inzone Hub software kicks all of this into overdrive, adding an extra layer of directionality to the sound.
The included microphone is great too. It won’t replace a premium standalone model, but it captures your voice and does a decent job of drowning out background noise. You still won’t want to use this headset in loud environments, though, as it lets in a lot of background sound.
You can hear your own voice clearly while chatting with friends, keyboard taps, and any passing sirens. This is an inevitable trade-off in any open-back model. I think the sound quality on offer more than makes up for it here, but it will make the Sony Inzone H6 Air a poor choice for some.
If you need strong noise cancellation, consider the Sony Inzone H9 2 (which boasts some effective ANC) instead.
(Image credit: Future)Should I buy the Sony Inzone H6 Air?Buy it if…You want an incredibly comfortable headset
The Sony Inzone H6 Air is incredibly lightweight, weighing just 7oz / 199g. It’s very comfortable to wear as a result, and is ideal for even the longest gaming sessions.
You’re after studio-quality drivers for less
Powered by the same drivers as the significantly pricier MDR-MV1 studio monitor headphones, the Sony Inzone H6 Air gives you high-quality audio at a reasonable cost.
You play near others or in loud settings
The open-back design means sound can easily get in or out. Consider alternatives if you play near others or in environments with lots of background noise.
Here are two other great headsets to consider alongside the Sony Inzone H6 Air.
Sony Inzone H6 Air
Turtle Beach Atlas Air
Sony Inzone H9 2
Price
$199 / £175 / around AU$330
$179.99 / £159.99 / AU$299
$348.00 / £299.00 / around AU$489
Weight
7oz / 199g
10.6oz / 301g
9.2oz / 260g
Compatibility
PC, Xbox, PlayStation, Nintendo Switch, Mobile
PlayStation, PC, Nintendo Switch, Mobile
PC, PS4/PS5, Xbox Series X/S (wired only), iOS/Android, Switch, Switch 2, Steam Deck
Connection type
Wired (3.5mm / USB Type-C)
Wireless 2.4GHz / Bluetooth 5.2 / Wired
2.4 GHz Wireless, Bluetooth, USB Wired, 3.5mm Analog
Battery life
N/A
50 hours
30 hours
Features
Detachable cardioid mic, spatial sound
Flip to mute high-bandwidth mic, floating ear cups, 40mm drivers
Detachable mic
Software
Inzone Hub
Swarm II app
Inzone Hub
Turtle Beach Atlas Air
This open-back model from Turtle Beach is weaker than the Inzone H6 Air on an audio front, but makes up for it with a lower price tag and wireless connectivity.
For more information, check out our full Turtle Beach Atlas Air review
Sony Inzone H9 2
If you’re willing to spend a little more, you can pick up the superb Sony Inzone H9 2 gaming headphones instead. They sound great and boast desirable features like ANC, but are heavier and have less directional sound.
For more information, check out our full Sony Inzone H9 2 review.
How I tested the Sony Inzone H6 AirI tested the Sony Inzone H6 Air ahead of its official reveal, going hands-on with a unit for more than a week. During that time, I used it extensively for work (that meant plenty of meetings), play, and music listening.
I tried the headset with a wide range of games from a variety of genres, including racing in Forza Horizon 5 and Need for Speed Unbound, FPS with Call of Duty: Black Ops 7 and Battlefield Redsec, and RPG in Assassin’s Creed Shadows.
Although the majority of my time spent with the headset was on PC, I also used it with my PlayStation 5, mobile phone, Xbox Series X, and Nintendo Switch 2 to assess its compatibility.
First reviewed April 2026
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The Activo Scoop in-ear monitors are designed to be as smooth as a pebble, in just about every way possible. Physically, they’re light, rounded, and sculpted. Sonically, Astell & Kern’s sub-brand Activo has attempted to craft IEMs with “smooth resonance,” and supply a sound that’s as natural and “gentle” as possible.
If we’re talking about design, I’d argue that Activo has just about nailed the audio-equipped pebble. The Scoop IEMs are sleek, have a polished feel and with an attractive white finish. They are a little bit chunky in the ear, and the attached cable is on the thick side, but I found the IEMs to be pretty comfortable for longer listening sessions, and I never had to deal with over-zealous cable noise or any connectivity issues.
But I want to focus more on the Scoop’s sound, and how well it adheres to the pebble theme. As you’d expect from a pair of IEMs, the overall sound profile is fairly balanced, and the Scoop are largely focused on an “organic” presentation that steers clear of harshness, according to Activo. But how good do they really sound? And can they really compete with some of the best wired earbuds on the market?
Well, I’m pleased to report that they’re pretty strong performers, especially given their budget-friendly pricing. Their five-driver setup — which features one 8mm dynamic, two 6mm dynamic, and two balanced armature drivers — supplies clean, articulate sound, with subtle detailing and a genuinely impressive soundstage.
In This Is All I Have for You by Makoto Matsushita, I was struck by the Scoop’s revealing sound. In the introduction, rhythm guitar was beautifully balanced in the mix, almost occupying its own unique pocket. However, it never sounded incoherent with other instruments in the mix — it danced beautifully alongside rapid and responsive percussion and full-sounding, funky bass.
Even after vocals entered the fray, the Scoop maintained a disciplined and balanced approach. And as subtle strings and percussive elements reared their heads, the Scoop ensured that they were clear, but never over-emphasized.
When I compared the Scoop against my trusty Sennheiser IE 200, I found that the former had less of a ‘warm’ sound profile, opting for more of an agile and snappy bass response. Sure, that may be a bit less exciting for some listeners, but for professional users — or those who simply prefer a more neutral sound — that could be a positive.
All in all, I did feel as if the Scoop took a more natural approach than the IE 200, although I did realize that they went a bit more aggressive on the highs.
In Entertainer by Ruze, higher-pitched percussion sounded more forward in the Scoop. That’s not to say that treble sounds were tinny or harsh — but they were noticeably more subdued using Sennheiser’s in-ears. In other tracks, like Tale of Two Cities by Darren Rahn, claps in the build-up again sounded pretty eager on the Scoop, and I do think that some may prefer how the IE 200 stayed their hand up top.
To be clear, I did still enjoy the Scoop’s expressive treble overall, and although I think some may prefer a bit more emphasis in the low-end for casual listening, I commend their rich, detailed sound. You get capable and solid instrument separation, with just about every part of the frequency range celebrated and with room to express itself, as well as controlled audio, even at higher volumes.
(Image credit: Future)Beyond their admirable audio, the Activo Scoop supply quite a few positives. The most obvious is their broad selection of connectivity options: 3.5mm, 4.4mm, and USB-C. If you want to switch from 3.5mm to USB-C, for instance, all you have to do is unscrew the 3.5mm connector, plug the USB-C alternative in, twist that on…and hey presto — you’re away.
Having so much variety makes the Scoop ideal for using while mixing or mastering in a professional setting, or using on your modern smartphone for casual listening sessions. There’s no in-line controller, which is pretty common for IEMs, but otherwise they’re very well-equipped.
For instance, you get a bunch of different-sized eartips, and picking the right size will be crucial. A perfect seal won’t only deliver optimal audio quality, but it will improve passive noise isolation — crucial for blocking out pesky external sounds in your environment.
I went for the medium size as usual, and getting a comfortable feel was fairly straightforward. I found the foam eartips to be a little fiddly, although they did work very nicely — especially when it came to noise isolation. The clear silicone alternative was my go-to, however, both for ease-of-use and for its clear look, which was a better match for the white IEMs, visually speaking.
It would also be remiss of me not to mention the included case, which is very similar to that of the Activo Volcano. It offers plenty of room for your IEMs, different connectors, and eartips, it’s fairly compact, and it only boosts the Scoop’s value-for-money score.
Speaking of value, I have to say, the Activo Scoop are priced very generously indeed. They come in at $99 / £99 (about AU$140), and they feel worth every penny. With well-refined audio, wide compatibility, good passive noise isolation, high build quality, and even a case thrown in, it’s hard to knock these IEMs, value-wise. The buds themselves are even detachable, meaning you can add your own cable if you’d prefer, making them a versatile option.
Downsides? OK, I do find the Scoop quite chunky in-ear, and their bulky cable and connectors can’t compare to the diminutive Sennheiser IE line. And yes, you would be able to get IEMs with a bit more space for vocals and even better detail at a higher price point. On a personal note, I’d probably prefer the slightly bassier and sexier Meze Audio Alba, but they’re about $60 / £40 (about AU$100) more than Activo’s IEMs, making the latter a seriously tempting proposition.
All in all, the Activo Scoop are a great pair of in-ear monitors that — in spite of their low price — don’t skimp on quality. Their versatile connectivity and natural sound signature makes them a swell choice for both personal and professional use, they offer solid customizability, and they’re pretty comfortable to boot.
They’re not the most compact, and those with smaller ears may be better off with a model like the Sennheiser IE 200. Sennheiser’s rival IEMs also produce a bassier sound, with more subdued treble, which fans of certain genres may prefer. In the end, though, the Scoop seem like an improvement on Activo’s previous lower-priced effort, the Volcano, and I can’t help but admire their sonic and physical fidelity to the humble, water-sculpted pebble.
(Image credit: Future)Activo Scoop review: price & release dateIn March 2026, Astell & Kern revealed that the Activo Scoop were coming to the UK market. They are typically priced at £99, placing them heavily on the budget end of the spectrum. The Scoop will cost $99 when they’re available in the US, which we're told is a certainty, although we’re not aware of a specific release date just yet.
Activo Scoop review: specsDrivers
1x 8mm dynamic, 2x 6mm dynamic, 2x balanced armature
Weight
5g (per bud)
Frequency range
20Hz-20kHz
Connectivity
3.5mm; 4.4mm; USB-C
(Image credit: Future)Should I buy the Activo Scoop?Attribute
Notes
Score
Features
Detachable cables, multiple connectivity options, solid passive noise isolation, no in-line controller.
4.5/5
Performance
Natural sounding IEMs with impressive detail and soundstage, bass not seismic, but well controlled and agile.
4/5
Design
Well-finished and built to a high standard, but pretty chunky driver housings with a bulky cable.
3.5/5
Value
Fantastic low price for the features and sound quality they deliver.
4.5/5
Buy them if…You want audiophile quality at an affordable price
If you want to take the step into audiophile-grade sound, then the Activo Scoop are a strong entry-level option. They offer plenty of attention to detail across the frequency range, and nail the natural sound signature they set out to provide.
You need IEMs for casual and analytical purposes
The Activo Scoop come with three different connectors: 3.5mm, 4.4mm, and USB-C. That means you can easily hook them up to a laptop, some decks, your phone…you name it. That makes them ideal for all kinds of devices, and all kinds of listening.
You want imposing bass
The Scoop’s sound signature is intended to be gentle and organic, meaning that deep dark bass doesn’t sound particularly imposing. Their approach to the low-end is more centered around agility and cleanliness, which results in brilliantly responsive, but less forward-sounding bass.
You’ve got smaller-sized ears
For me, the Activo Scoop felt a tad chunky in ear, something I also found when using the Activo Volcano. Those with smaller ears will probably experience this to a stronger degree, but don’t worry, the options listed below are top alternatives, and still come in at a modest price-point.
Activo Scoop
Sennheiser IE 200
Meze Audio Alba
Price
$99 / £99 (about AU$140)
$149.95 / £129.99 / AU$239.95
$159 / £139 / AU$239
Drivers
1x 8mm dynamic, 2x 6mm dynamic, 2x balanced armature
7mm dynamic
10.8mm dynamic
Weight
5g (per bud)
4g (per bud)
14g (with cable)
Frequency range
20Hz-20kHz
6Hz-20kHz
15Hz-25kHz
Connectivity
3.5mm; 4.4mm; USB-C
3.5mm
3.5mm; USB-C
Sennheiser IE 200
I’m a big fan of the Sennheiser IE 200, which are affordable, lightweight, and stylish. Sonically, they’re arguably the Yin to the Activo Scoop’s Yang. After all, they have a deeper, darker sound, with warm bass and more subdued highs — a contrast to the more agile, light bass of the Scoop, which also opt for a more forward presentation up top. They still sound spectacular, though, and in spite of their singular 3.5mm connectivity option, I’d still recommend them highly. Read our full Sennheiser IE 200 review.
Meze Audio Alba
The Meze Audio Alba are some of my favorite budget IEMs thanks to their stunning looks, awesome audio quality, and incredibly comfortable in-ear feel. If you want a little more bass, then these are a great choice. Sure, they have a relatively neutral tuning, but their slight bump in the low-end is tasteful and engaging. They’re slightly pricier than Activo’s buds, but their looks alone feel worth the increase, in my view. Read our full Meze Audio Alba review.
I tested the Actio Scoop IEMs over the course of multiple weeks, and used their various connectivity methods along the way — predominantly listening via 3.5mm with my Windows laptop and USB-C alongside the Nothing Phone 4(a).
When listening to music, I started — as usual — with the TechRadar testing playlist, which includes tracks from a wide variety of genres. However, I also listened to tunes from my personal library. For the most part, I used Tidal to stream music, however I also dipped into Spotify from time to time.
In the past, I’ve tested the Activo Volcano, so I had clear expectations in mind for Activo’s budget friendly IEMs, but I’ve also tested other budget models from the likes of Meze, and have tested more premium monitors like the Sennheiser IE 600 and Shure Aonic 3.
Shokz knows its way around a pair of open earbuds. At the time of writing, the brand has three entries in our best open earbuds with good reason — it is one of the few companies out there dedicated to the fitness headphone/bone conduction market.
With the OpenFit Pro, though, Shokz seems to be courting new customers. Whereas the OpenRun Pro 2, clip-on OpenDots One and our market leader the OpenFit 2+ were targeted at a sports-specific market where audio accompaniment of any kind saves us from the monotony of a freezing early-morning January run or a rain-lashed cycle commute, the OpenFit Pro are different.
Sure, they're still tailor-made for runners, cyclists and general sporty types — including tennis, in my case — but the OpenFit Pro are pushing the barriers of what open earbuds can be for dyed-in-the-wool audiophiles. Want Dolby Atmos with head-tracking tehcnology? They've got it. Want customizable EQ profiles, in addition to the five provided by the Shokz app? They've got them. Want support accessories for an even more secure fit? Yep, them too.
Even want active noise cancellation? OK, they've not quite got that — these are still open earbuds, after all — but they do have what Shokz calls 'noise reduction', courtesy of a synchronized dual-diaphragm driver and triple-mic system with the Shokz ear-adaptive algorithm. This is incredibly rare in open earbuds and the results are mightily impressive. Sure, they can't block out everything in the way a pair of in-ears with active noise cancellation can, but in 'noise reduction mode' they do a damn good job if you need to keep regular life at bay and concentrate.
With Bass Boost selected from one of the five EQ presets, they deliver a punchy, nuanced sound that is impressively clear and detailed. The Dolby Atmos with head tracking is a welcome addition, especially in an office environment when turning your head from side to side to speak to colleagues, and delivers responsive sound to the ear that is closest to the source device.
Design-wise, the carry case is small enough to fit into your pocket, battery life is superb-to-relentless and the comfort akin to wearing air. On more than one occasion, I'd forgotten I was wearing them. While exercising, I never felt like they would slip, let alone fall out, especially after I fitted the rubber o-ring for extra stability.
The Shokz OpenFit Pro, then, are audiophile-friendly open earbuds that fully warrant their place in the best we've tested. They may be a little on the expensive side compared to the competition, but when you consider the aural additions these feature that almost no other open ears possess, they're worth it.
Open earbuds used to be the sole preserve of runners or cyclists who wanted to listen to background music without getting mown down by traffic. Not any more.
Shokz OpenFit Pro review: SpecificationsComponent
Value
Water resistant
IP55
Battery life
12 hours (earbuds, noise reduction disabled), 50 hours (total)
Bluetooth type
Bluetooth 6.1
Weight
12.3g per earbud
Driver
Ultra large 11 × 20-mm synchronized dual-diaphragm
Shokz OpenFit Pro review: Price and availability(Image credit: Future / Andy Murray)The Shokz OpenFit Pro launched at CES in January 2026 and went on sale immediately. You can pick up the OpenFit Pro for $249.95 / £219 / AU$399 RRP, though there are some discounts available already via some retailers.
That makes them a fairly hefty chunk more expensive than our class-leading Shokz OpenFit 2+ ($179.95 / £169 / AU$350), but still (just about) cheaper than the Bose Ultra Open Earbuds at launch. So the big questions are what bang do you get for your extra buck(s), and are they worth the expense?
In order: lots, and yes.
Shokz OpenFit Pro review: Features(Image credit: Future / Andy Murray)The biggest criticism usually laid at any open earbuds' door is their lack of versatility. Sure, they're great if you want to listen to something while working out — that's why a sporty type, like me, is doing this review while TechRadar's brilliant audio editor Becky Scarrott, who did the initial experiential, is indisposed with a frozen shoulder — but you would want something much punchier and full-blooded for everyday listening. They're a second pair, nothing more.
The Shokz OpenFit Pro want to be more, and we'll come on to that, but first let's deal with their fitness side. I hate anything jammed into my earhole, so their open-ear design is perfect for me, and allowing external ambient sounds through is essential for the running and cycling I mostly did while wearing them during a month-long stint working at the recent 2026 Winter Olympics in Milan.
While cycling, your ears are your mirrors and the balance between listening to Only God Knows by Young Fathers and hearing traffic behind me was about perfect. When running, especially the 3.5km between hotel and office at the Winter Olympics, I could at all times hear the maniacal Milanese drivers who would otherwise have mown me down without a second's thought had I been too zoned in on Fontaines D.C.'s Romance LP.
Connection, that includes multi-point pairing, was never a problem thanks to the Shokz' uber-stable Bluetooth 6.1 technology and nor was getting extra sweaty with their IP55 rating good for water and dust resistance.
In my (windowless) office in Milan, I also used the OpenFit Pro to transcribe athlete flash quotes and take reliably crystal-clear calls from reporters despite the high-pressure, higher-noise newsroom environment surrounding me. The same was true when calling my fiancée — your aforementioned Techradar audio editor, no less — from a packed pizzeria and an evening watching figure skating from opposite ends of the arena (it's a long story).
(Image credit: Future / Andy Murray)The battery life is more than above average and borders on the relentless. Shokz promise 12 hours of listening from a single charge, plus another 50 hours from the slimline and lightweight case, which I found to be about bang on. On a couple of occasions I ran into the office with only the earbuds, used them regularly to listen to and transcribe interviews on a 10-hour shift and ran back to the hotel. They lasted all day and even got me back into the office the following morning (this time with the charging case in my back pocket).
In a bit of rush? No problem, 10 minutes of fast charging will give you four hours' listening. Wireless charging is also an option, albeit at a slower pace. Sure these figures come down a bit when you turn on 'noise reduction' mode — six hours from a charge, another 24 from the case — but we're still talking about listening periods firmly in the 'every day' territory.
Time to talk about why you'd want to. That 'noise reduction' mode really is excellent for a pair of open earbuds. It's basically impossible for the Shokz to have ANC but the noise reduction technology, helped by the brand's SuperBoost technology, ear adaptive algorithm and synchronized dual-diaphragm driver, does a great job of blocking out more of the world.
The companion Shokz app is also a boon. It's home to five EQ presets, plus two options to create your own sound profiles, and is also the destination to turn on 'noise reduction' (touch control toggles are also available), Dolby Atmos and head tracking technology. You can also customize those multi-point connections and use the very useful 'Find My Earbuds' function.
The overall impression is very positive. Sure, closed earbuds have a bigger feature set in general — but the fact that all this exists in a set of open earbuds, is pretty impressive indeed.
The difference in price between the Shokz OpenFit Pro and the vast majority of their competitors can be explained in how they sound, or at least, how they try to sound. Remember, at a price touching $250, Shokz are going after an audiophile market here.
For the most part, they succeed. The detail at the low end — especially with EQ preset Bass Boost turned on in the Shokz app — is impressively dynamic, and weighty enough to almost make you forget that these are open earbuds. Wet Leg's Chaise Longue loses none of its lustrous early bass power thanks to that synchronized dual-diaphragm driver, while Age of Consent by New Order enhances the propulsive force of Peter Hook's four-string.
If treble is your bag, you're also in luck, but you've really got to love it. Treble Boost brings forward guitars and vocals — only accentuated further if you switch on the Vocal setting in the app – which sound at their best for semi-spoken word songs like Go! by Public Service Broadcasting but for my money it's to the detriment of the overall sound profile.
Bass gets lost and the treble overwhelms to the point it sounds a little tinny, rendering a song as good as The Concept by Teenage Fanclub almost unlistenable — so much Norman Blake and Raymond McGinley rhythm guitar and almost no Gerard Love woozy bass.
(Image credit: Future / Andy Murray)You can also create your own EQ in the app, which, though a little fiddly, does do a good job in establishing a Goldilocks setting just for you. In the end, though, I listened almost exclusively in Bass Boost mode and felt all the happier for having done so.
The OpenFit Pro's aforementioned noise reduction mode does as good a job as can be expected from a set of open earbuds. Helped by a triple-mic system (up from two in the OpenFit 2), Shokz's ear-adaptive algorithm can predict external noise and delivers a solid reduction in what you hear. In the app, you can also select how much noise reduction you actually want with a toggle, although I didn't notice much difference. You will, though, have to crank up the volume to a Spinal Tap 11 if you want to block out the world around you — in doing so, I had a notification on my phone telling me I had "exceeded the recommended limit for audio exposure" over the previous seven days. This has never happened to me before.
I tended to use noise reduction only when in an office environment and needed to focus — I'm not the biggest fan of ANC in general and found the noise reduction here too manufactured to the point of slight nausea — but it's easy to turn on and off with either the buds themselves or using the Shokz app. On my flight home, it also made an appreciable difference to both aircraft and wailing baby noise, albeit nothing compared with my Cambridge Audio Melomania P100s, which combine an over-ear seal with ANC.
Elsewhere, the combination of Dolby Atmos and head-tracked spatial audio is a winner. It upscales TV on the Radio's Wolf Like Me without sounding too muddy, while listening again to Tidal's Dolby Atmos version of Wet Leg's Chaise Longue was a transformative experience. With both Dolby Atmos and head-tracking switched on, the bass-heavy intro is punchier, with extra clarity, and you feel 'in the mix' much more throughout.
When a breathy 'what?' halfway through the first verse appeared from apparently behind my right ear, I genuinely turned around, certain a prank was being played on me by a sleep-deprived Olympics colleague. Only when the same happened moments later in my left ear, having turned my head, was I finally assuaged that it was vocalist Rhian Teasdale with some Dolby Atmos help. You might think it's a gimmick, but it genuinely felt like she was in the room.
The best thing to be said about the OpenFit Pro's design is that on numerous occasions after pausing a track to deal with a work enquiry, I simply forgot I was wearing them. They really are that comfortable, especially over long periods. They sit snugly around your ear, too, with a handy demonstration from the Shokz app of how to fit them if you're a luddite like me.
Weighing 12.3g, each bud may be a little heavier than our current open-ear market leaders the OpenFit 2+ (9.4g) but, typical of the Shokz oeuvre, the OpenFit Pro's general silicone stylings are supremely tactile. The driver housing is made from an 'aerospace-grade aluminium PMI dome cap' which adds security and a well-positioned nub that sits perfectly to direct sound straight into the ear. It's the same with the charging case, which feels premium and is small enough to fit in your pocket — whether jeans or even running shorts, as I found.
Thanks to the OpenFit Pro, for the first time in my 30 years' playing competitive tennis (yes, my name really is Andy Murray), I listened to music during match training. How your opponent hits the ball is your biggest clue to their shot — its pace, its spin and even its trajectory — and despite listening to Queens of the Stone Age banger The Lost Art Of Keeping A Secret, while warming up I could still hear and track the ball in the way I always have. I wouldn't wear the Shokz for anything more than a 15-minute warm up — my addled brain can only cope with doing so many things at once — but they brought a new way of interacting with a sport I love.
Unlike running and cycling's repetitive movements, tennis' reactive twisting and turning really gave the OpenFit Pro a stability workout to stay on my ears. And they managed it. In tougher rallies, I found my right earbud feeling slightly unstable, but attaching the supplied ultra-soft silicone o-rings to the inside of earpiece sorted that in a heartbeat. I always wear a baseball cap when playing tennis, as well as a helmet while cycling, and neither interfered with the Shokz sitting snugly around my ears.
I regularly put on and took off jumpers, T-shirts and sportswear without having to take out the buds. As if to prove a point, I just put on a hoodie while writing this sentence. The fit really is excellent. The buds, that is. The hoodie has probably seen better days.
Evidence of how easily-bendable the hook is. (Image credit: Future / Andy Murray)Whether in white or the review sample black I tested, the OpenFit Pro look sleek, smart and unobtrusive — numerous colleagues in Milan were surprised when asking me a question and I'd respond by either taking off the Shokz or using the buds' touch controls to pause.
Those touch controls are great, by the way. Each bud has an easily accessible nub, which does everything. One quick press on either bud for pause, and answer and end call; double click for skip track; triple click for previous track; a quick press followed by a continuous hold does volume up (right) and down (left); and press and hold to toggle noise reduction. These are all customizable in the Shokz app, too. Listening to Fontaines D.C.'s Starburster over and over with that triple click saw me through a couple of 3.5km PBs.
Only in one design area does the OpenFit Pro suffer, and it's one familiar to any regular open earbuds wearer. Despite the clever noise reduction mode, to really block out the world around you'll need to crank the volume, making sound leakage a problem. At 50% volume in a silent room it's barely audible, but start to push things further to drown out external stimuli and it's immediately obvious.
On the morning commute this shouldn't be a problem if you don't want your neighbor to know you're getting your groove on to Chappell Roan's Pink Pony Club, but while my fiancée was watching TV, she could hear my dirty secret from across the room when I tried to drown out her weekend Homes Under the Hammer catchup. Nor does the 'Private' EQ setting particularly help – there's only a negligible improvement for your companion and the bass suffers significantly for you. I wouldn't bother.
In the general scheme of things, the Shokz OpenFit Pro aren't that expensive, it's just that for nearly $250 they come in at the north end of the open earbud market, albeit not quite as pricy as the Bose Ultra Open Earbuds. With noise reduction, Dolby Atmos and head-tracking technology, though, Shokz seem to be targeting these as the only buds you need in your listening arsenal.
So, are they worth it? In audio terms, absolutely. You quite simply won't find a better-sounding set of open earbuds with this feature set, and as sturdy a battery life. I wouldn't necessarily throw out your regular over-ears or ANC in-ears just yet, though. There are times when you need to zone in and hear nothing of the outside world.
That being said, as a pair of sports-specific open earbuds, I don't think you'll find better.
Category
Comment
Score
Features
It's a packed set, with as much on offer as can be expected from a set of open ears.
5/5
Sound quality
Noise reduction is effectively ANC for an open-ear design, with Dolby Atmos and head tracking nice extras. Tinny treble, though.
4.5/5
Design
So comfortable and tactile you'll forget you're wearing them, but sound leakage at upper volumes is an issue.
4.5/5
Value
They're still a second set, but what a great-sounding second set to have.
4.5/5
Shokz OpenFit Pro: Should I buy them?(Image credit: Future / Andy Murray)Buy them if...You want to upscale your exercise
From the excellent noise reduction to head-tracked Dolby Atmos and a punchy bass, the OpenFit Pro will keeping you running, cycling and even hitting tennis balls for hours on end. You won't find better.
You're often on the go
The Shokz's battery life is superb to relentless in general and, with a charging case that fits in your pocket, you'll go days without having to go in search of electricity.
You like wearing air
Yeah, the OpenFit Pro really are that comfortable. You just won't notice you've got them on.
You don't dig much treble
It overwhelms in general, and I always had Bass Boost on to compensate. Fine for me, but maybe not for you.
You only want one pair of buds
Shokz aren't quite there yet with a one-set-of-open-earbuds-to-rule-them-all policy. If you fly a lot or need to block out the world to concentrate, you'll need another pair. That makes them slightly expensive.
Component
Shokz OpenFit Pro
Shokz OpenFit 2+
Bose Ultra Open Earbuds
Water resistant
IP55
IP55
IPX4
Battery life
12 hours (earbuds, noise reduction disabled), 50 hours total
11 hours (earbuds), 48 hours (total)
7.5 hours (earbuds), 27 hours (total)
Bluetooth type
Bluetooth 6.1
Bluetooth 5.4
Bluetooth 5.3
Weight
12.3g per earbud
9.4g / Charging case: 56g
6g / Charging case: 43g
Driver
Ultra large 11 x 20mm synchronized dual-diaphragm
21mm x 11mm custom dynamic driver
12mm
Shokz OpenFit 2+
Our previous open earbud market leader has some competition, but the fact the brand's in-house alternative isn't so good for glasses wearers is a problem.
Read our full Shokz OpenFit 2+ review
Bose Ultra Open Earbuds
These clip-on open ears are even more expensive than the OpenFit Pro and less sound leakage, but not the noise reduction.
Read our full Bose Ultra Open review
I tested the Shokz OpenFit Pro for well over a month, which is longer than our regular testing period at TechRadar.
The buds were paired to an iPhone for the entirety of the testing, using Tidal's high-res and Dolby Atmos audio outputs. I used them at home at work and also on runs, while cycling and even playing tennis, at which I've competed at a high level for 30 years.
Iran's military said on Saturday the Strait of Hormuz has "returned to its previous state." The announcement came after President Trump had said the blockade on Iranian ports would remain in place.
(Image credit: Win McNamee)