Dreame’s flagship X60 Pro Ultra Complete is one of the most feature-filled, efficient and reliable hybrid robot cleaners this writer has so far reviewed — and I've reviewed many. Its class-leading 42,000Pa of suction power is certainly attention-grabbing, but the cleverness of this autonomous floor bot goes well beyond brute suction force.
Like some Roborock models, the X60 Pro Ultra is equipped with a retractable LiDAR turret that allows the unit to scoot under the lowest of furnishings with a floor clearance of just 3.5 inches (9cm). Better still, it can also tackle thresholds up to 3.9 inches (10cm) in height, so doorways and awkward transitions are much less likely to bring its cleaning mission to an abrupt halt.
Dreame has also addressed one of the biggest weaknesses of robot cleaners – getting properly into edges and corners. Where most premium bots are able to extend one of the mops by a couple of inches, this one is capable of extending it's edge-cleaning mop to an extremely impressive seven inches (18cm), and you can see the amazing results of this when it's working along skirting boards and around chair legs. Likewise, its front side-mounted sweeper brush can also reach up to four inches (12cm) into corners for a much more thorough sweep.
Dreame appears to have thrown everything it has into this flagship model, and the results are very impressive. Granted, it’s expensive, possibly over-engineered and perhaps more robot cleaner than most people actually need, but if your idea of luxury is never having to sweep or mop floors again, this model is a very tempting proposition, despite some minor anomalies in the obstacle avoidance department. The fact it comes with a surfeit of extra accessories — including spare dust bags, filters and rollers — is the icing on a very substantial cake.
Dreame X60 Pro Ultra Complete review: price & availabilityAt the time of writing, the Dreame X60 Pro Ultra Complete is available in the UK for £1,299, with retailers including Dreame, Amazon and John Lewis & Partners listing it. It is also available in most parts of Europe, priced at €1,499, with some discounts taking it to a much lower €1,199.
In the USA, Dreame is concentrating on the X60 Max Ultra Complete, a slightly different variant with lower suction power (35,00Pa) than the UK-spec X60 Pro Ultra Complete. You can purchase the Max version via the US Dreame store for $1,699.99 or Amazon where it shifts for a slightly discounted $1,614.99.
At the time of writing, the Dreame X60 Pro Ultra doesn't seem to be available in Australia yet.
In the UK, the X60 Pro Ultra Complete is firmly in premium robot-vacuum territory, so there are plenty of alternatives worth considering. The Roborock Saros 20 is an obvious rival that offers a similarly sophisticated low-profile design for a shade under £1,000 and the Ecovacs Deebot X8 Pro Omni is another strong contender, particularly if mopping performance is a priority. Dreame’s own X40 Ultra is also worth considering if you want many of the flagship brand’s features without spending X60 Pro Ultra money.
However, for design, performance, impressive specs and the horde of spare parts it comes with, the X60 Pro Ultra Complete is difficult to ignore. While its combination of 42,000Pa of suction power, extendable cleaning hardware and highly automated dock puts it firmly at the expensive end of the market, I think it's a price worth paying.
Robot dimensions (W x H)
13.77 x 3.5 inches / 35 x 8.9cm
Cleaning dock dimensions (H x W x D)
19.64 x 17.95 x 15.35 inches / 49.9 x 45.6 x 39cm
Suction
42,000Pa
Cleaning dock bin size
3.38 quarts / 3.2 liters
Clean water tank size
4.43 quarts / 4.2 liters
Dirty water tank size
3.17 quarts / 3 liters
Navigation & obstacle avoidance
Pathfinder VersaLift ToF LiDAR paired with AI OmniSight System 3.0 + LED
Carpet detection
Yes
Threshold crossing
ProLeap with dual retractable legs for up to 3.93 inches (10cm) clearance
Mopping functions
Dual heated rotating mops + dock-based maintenance
Robot noise level
65dB at five feet
Dreame X60 Pro Ultra Complete: designBefore we take a look at design of the X60 Pro Ultra's robot and dock, I should add that, right out of the box, this model has been extraordinarily reliable and more efficient than the majority other models I've reviewed these past few months.
Robot vacuum cleaners are among the easiest of smart home products to set up and this one was one of the most efficient. Yes, it arrived in a large box but because it comes with just three main parts — the robot, the dock and its clip-on ramp – I had it on the floor and ready to map my open-plan area within minutes. And, boy, did it map it well, even to the point of accurately pre-naming the four spaces it had located – Living Room, Dining Room, Kitchen and Hall — simply by noting the type of furnishings in each room.
This was a great start, in my opinion, because most robot vacs normally settle for generic terms like Room, 1, Room 2, etc. Of course, it's extremely simple to change the names of the rooms and just as easy to divide or merge them, but to have a robot that maps a living space so accurately from the off is a major plus.
I was also pleasantly surprised to discover the true meaning of this model's 'Complete' moniker because I spotted a huge array of accessories in the box. Most floor bots only come with a spare side brush, a spare dust bag and, occasionally, a tiny bottle of floor cleaning solution. But this model comes with three extra dust bags, a spare side brush, two dust box filters, three pairs of extra mop pads, a large one-quart (1L) bottle of cleaning solution and, rare for any robot, a spare pair of roller brushes. This is a major boon given that these are all items that one would normally need to purchase further down the line of ownership. Chapeau to Dreame.
Finally, if you purchase this bot today, sometime in 2027 you'll be able to use it in cahoots with Dreame's next sci-fi offering, a staircase-climbing robot module called the Cyber X. Unveiled at IFA Berlin, this amazingly clever slice of robotic tech functions as an autonomous carrier for the X60 so it can be transported up and down stairs. Can’t wait to see that in operation.
(Image credit: Future)Robot designThe Dreame X60 Pro Ultra is available in black or white and is a striking example of just how much robot vacuum design has advanced. From the outside, it remains recognisably circular, but almost every component here has been engineered to tackle many of the shortcomings that have made some robot cleaners largely frustrating to live with. In short, this is a robot designed not simply to clean the floor, but to get into more places, deal with more types of mess and spend less time getting stuck.
While not especially unique, the X60’s retractable LiDAR turret is one of its smartest design flourishes. Rather than permanently sitting proud of the robot, the turret can retract to help the machine achieve an incredibly low 3.50 inch (8.9cm) profile. That might not sound like much on paper, but it makes a substantial difference in practice, allowing the X60 to venture underneath beds, sofas, TV cabinets and any other furnishings with a minimum floor clearance of just 3.54 inches (9cm).
Dreame has also addressed another common robot-vacuum weakness: thresholds. My home doesn't have any thresholds but if it did, this is the model I'd choose because its two pop-out legs give it the ability to climb double-layered obstacles up to 3.93 inches (10cm) and single steps up to 2.04 inches (5.2cm) in height, giving it an impressive ability to move between areas of the home without requiring any makeshift ramps. It also means far fewer situations where you return home only to discover that your expensive robot has spent half the day stranded on the lip of a doorway.
(Image credit: Future)The X60 Pro Ultra's class-leading figure of 42,000 Pascals of suction is colossal even by today's standards, and this is especially useful when engaging the robot's Large Particles Boost mode which gives the X60 Pro Ultra additional oomph when it encounters larger pieces of debris.
Combined with the unit's twin tangle-free rubber rollers and a retractable pressure plate that creates a semi-sealed vacuum chamber, this level of suction is particularly relevant for pet owners, where clumps of hair can present a much greater challenge than everyday dust. Moreover, the X60 Pro Ultra also features an obligatory spinning side brush which extends much further than the norm — up to four inches (12cm) — for better corner cleaning.
(Image credit: Future)Many modern floor bots feature at least one mop that's able to extend by a couple inches when cleaning along skirting boards, in corners or around furniture legs. But this one takes mop extension to a whole new level of stretch by offering a reach of seven inches (18cm). When I first saw this in operation I thought a piece of furniture had ripped its arm out of a socket. The spinning mop pads, meanwhile, are thermally efficient and exert up to 15 Newtons of downward pressure, providing considerably more physical contact with the floor than a robot that merely drags damp pads behind it.
When it comes to robot vacuum cleaners, navigation and obstacle avoidance are arguably just as important as suction because all this fancy hardware is pretty pointless if the robot can’t find its way around the home.
(Image credit: Future)The X60 Pro Ultra’s impressive navigation system is built around Dreame’s advanced VersaLift retractable hybrid LiDAR, which scans its surroundings using lazer beams to create detailed maps of the home and plan efficient cleaning routes. It’s also backed by AI-enhanced 3D Proactive Light Detection and intelligent obstacle recognition of around 320 object including, according to Dreame, 'tiny objects of 10mm'. We'll have to see about that.
On the battery front, this model is fitted with a 5,000mAh battery that recharges from empty to full in about 100 minutes and, according to Dreame, is capable of charging 25% of its capacity in about six minutes.
Score ref: 5/5
Dock designThe Dreame X60 Pro Ultra’s charging dock is as impressive as the robot itself. With its tall, sophisticated design and glossy facade replete with a subtle pinstripe effect, this is one robot dock you might not mind having centre stage. More importantly, it’s packed with a raft of technology that's designed to keep the X60 in readiness for action with minimal human intervention, aside from periodically discarding the dock's dust bag and servicing the two water tanks.
Speaking of which, you get the usual dual water tank combo comprising a 4.43 quarts (4.2L) fresh water tank and a smaller 3.17 quarts (3L) tank for the filthy stuff. Instead of tainting the sink area with stinky water, I always flush the contents of the dirty tank into the toilet bowl and then give the container a quick rinse under a tap. This model also comes with a liquid floor detergent dispenser situated next door to the dock's dust bag department.
The Dreame X60 Pro Ultra comes with one of the most stylish docks on the marketFutureBig water tanks for the mopping systemFutureA bigger-than-average dust bag with detergent dispenser on the leftFutureThis dock cleans itself without human interventionFutureAs to be expected in this day and age, the X60 Pro Ultra dock also takes care of all self-cleaning duties, including preparing the mop pads before use with scaldingly hot water. Since the mops themselves are thermally efficient enough to retain heat, the floor has a better chance of being properly cleaned. When the robot returns to the dock, the mop pads are washed with hot water — apparently 212F (100C) — before drying them using hot air to help prevent build-up of bacteria and nasty smells.
The dock is also fitted with a generous 3.38 quarts (3.2L) dust bag, which is larger than those fitted to many competing robot vacuum docks. This means that more debris can be stored before you need to replace the bag, reducing one of the few genuinely tedious jobs associated with owning a robot vacuum. The fact you get three spare bags with this specific 'Complete' model can be considered a major bonus.
Score ref: 5/5
To give you some idea of how impressive Dreame's current crop of robot vacs are, I installed this model's stablemate – the extra-large Matrix10 Ultra – in our village hall where it has been running for the past eight months without any hiccups. The hall is a huge 130 square meters — two-thirds of a singles tennis court – and divided into various sections, including two toilet areas and a kitchen.
Where other robots I've installed in the hall have had issues where their LiDAR-written maps have been corrupted due to the vast size of the work space and presumably the reflective windows surrounding it, the Matrix10 Ultra has not had any issues at all. In fact, it continues to this day, having successfully completed 395.65 hours of reliable operation over an area of 25,018 square meters, equivalent to a massive 6.18 acres. Not bad for a robot vacuum cleaner!
Needless to say, this model's navigation is equally impressive in the way it has mapped my home, negotiated a lot of furniture including a cluttered dining area, and never once having got lost, trapped itself under furniture or snowplowed a loose rug.
Mind, its first mapping session did produce one amusing moment when it reached the area around our garden door. Since this model uses LiDAR to navigate, its laser beam had scanned beyond the open door towards the garden, thinking it had detected another room. All LiDAR robots do this but very few have the ability to scale a tall threshold. This one, of course, has excellent ability in that department so you can see where this is heading. In fact it was sheer luck that I happened to enter the room just as it was in the process making a beeline for the garden. You've got to laugh.
Another thing I should add is that I have had to raise the valance on the lounge sofa because the camera and laser system treats fabric valances as a solid obstacle. I personally don’t consider this a major issue because almost every LiDAR-governed robot I've reviewed has also refused to punch through a sofa or bed valance. To rectify this I now occasionally tuck the sofa's valance up out of the way so the X60 can clean underneath.
Score ref: 5/5
Obstacle avoidance(Image credit: Future)Having read the glowing headlines on Dreame's website about this robot avoiding objects as small 10mm (0.39 of an inch), I simply had to give it a go by placing some much smaller items than usual in its path, including a Hue remote, a phone cable, a small bottle of essential oil and a tiny lighter. I made sure I'd selected every option in its intelligent obstacle avoidance setting and crossed my fingers as it proceeded to travel from the hall to the kitchen.
While it deftly avoided all the objects I usually test robot vacs with — including the low circular dog chew, remote and phone cable — I was very surprised when it thundered straight over the bottle and lighter as if they weren't even there. While I don't consider this a major strike against the X60's obstacle avoidance — many other robot vacs have fared worse — I do think that if a company is going to state that their robot can avoid objects as tiny as 10mm, they really need to back it up with a level of real-world performance that matches the claim.
While the X60 is no match for the DJI ROMO when it comes to obstacle avoidance, I still think it deserves a respectable 4/5 because it has avoided everything else in its path for the last six weeks, and I have never once had to remove the roller brushes to extricate something it had tried to swallow. In short, I'd say this model's obstacle avoidance is better than average but with room for improvement.
Score ref: 4/5
VacuumingI've been using the Dreame X60 Pro Ultra for the past six weeks and have never had to think about it. I've never looked at a rug after hearing it perform a scheduled task and thought it needed another clean with a cordless stick vac, I've never had to untangle it from the tassels of a rug, and I’ve never had to extricate an item too big to swallow from its rubber rollers.
Nevertheless, needs must so I scattered my usual potpourri of obstreperous ingredients over the hardwood kitchen floor and a similar handful over a piece of carpet, and watched it do its thing.
FutureFutureFor a robot vac faced with far more detritus than it would ever come across in the real world (at least I'd like to think so), the Dreame X60 Pro Ultra made surprisingly short work of cleaning up the scattered cornflakes, muesli, oats and rice, swallowing up both the fine particles and larger ones with impressive consistency, even though it needed two passes to complete the task. The X60's 42,000Pa suction rating and Large Particles Boost Mode clearly paid dividends here, though I should add that this bot is louder in volume (up to to around 68dB) when cleaning in full-power mode.
I then applied the same test to a carpeted rug and it performed just as well though, again, it required two passes – one horizontal, the other vertical – to fulfil the task. Yes, there were a few small flakes left behind on the periphery but that's because they had been flung beyond the working zone I had previously programmed.
Score ref: 4.5/5
Mopping performance(Image credit: Future)As I've stated umpteen times before, I'm no fan of robots that also mop and would much rather have a vacuum-only robot with a huge dustbin in its dock. For mopping I generally prefer sticking to my Roborock F25 Ultra wet-and-dry vac or use a paper towel to wipe up a small spill of milk.
However I can see the appeal of having a robot for hard floor-cleaning duties if it mops practically every day. And this model excels at just that, partly because of the incredible reach of its extendable mop that genuinely cleans to the edge, in corners and around table legs, and partly because its clever blue Proactive Light Dirt Detection system does seem to spot stains better than other models I've tested.
Anyway, for my extreme kitchen test I accidentally-on-purpose spilt a glass of milk and programmed the X60 to run a zone clean. After about five minutes of mop preparation, including heating the pads using hot water, it trundled over and mopped up half the milk before returning to the dock. I thought that was that until I realized it was having its mops washed in readiness for the second run I had previously programmed.
I'd say the final results were perfectly acceptable given that I would never command a robot to mop up a spill when I can perform the task a thousand times quicker with some paper towels.
The main take away here is that its day-to-day performance has definitely been a cut above many of its competitors and there's no denying the practicality of the robot's extendable mop arm which really does work wonders.
Score ref: 4.5/5
Dock performanceI have nothing but good things to say about the X60 Pro Ultra's dock. Yes, it's a pretty large item to have in a small space but, on the plus side, I think its reflective pin-striped glass-like facade is one of the most attractive finishes I've seen since the Roborock 10R.
From a functional point of view, this dock does everything from emptying the robot's dust bin and servicing the robot’s mop system with hot water, washing the mops and then drying them, to self cleaning its own mop tray at the touch of a button on the app.
Only once did the dock's suction not correctly empty the contents of the robot's bin after a full house clean, and this was because I had activated the Hair Compression setting in the app. I'm not sure how this function works but the robot's bin was so tightly clumped with loads of winter-shed hair from my two labradors that the contents refused to budge when the dock's suction kicked in. Thankfully I've had no repeats of this since switching off the Hair Compression setting and, as a result, I am not losing any sleep over it.
Score ref: 5/5
The Dreame X60 Pro Ultra’s Dreamehome app is extraordinarily well featured, giving you an almost ridiculous level of control over what the robot does, when it does it and how it cleans each area of your home. The problem is that it can initially feel like you’ve been handed the controls to an airliner.
As per usual, once the X60 has mapped your home, the app presents a detailed map that lets you merge or divide individual rooms, define cleaning zones and set no-go areas and virtual barriers. You can specify whether particular areas should be vacuumed, mopped or given both treatments, and adjust cleaning intensity according to the room or floor type.
(Image credit: Future)There are also extensive options for scheduling and short-cut tasks, along with a myriad of settings for suction power, water usage, mop behavior, carpet type, floor direction, obstacle crossing, obstacle avoidance, even if you want pet hair in the robot's bin to be compressed.
The sheer depth of the Dreamehome app is undeniably impressive, but it does come with a steep learning curve that encourages a lot of experimentation. It can also take a while to work out where everything lives, particularly if you’re the sort of person who prefers to press a couple of buttons and get on with more important things. Nevertheless, once you’ve mastered this app, it becomes one of the X60 Pro Ultra’s biggest strengths.
Section
Notes
Score
Value for money
While in the premium bracket, I think the Dreame X60 Pro Ultra Complete is fair value for money, especially given the on-board tech and huge amount of included spares.
4.5/5
Design
Slick, sophisticated and impressively engineered, the X60 Pro Ultra and its glossy dock ooze premium quality.
5/5
Performance
The X60 Pro Ultra delivers outstanding vacuum performance and better-than-average mopping, but its obstacle avoidance system could be better.
4.5/5
App functionality
The Dreamehome app is impressively comprehensive, offering deep control over all aspects, but its sheer number of settings can feel overwhelming.
4/5
Average rating
4.5/5
Buy it ifYou want great vacuum performance
Powerful 42,000Pa suction tackles stubborn household detritus with aplomb
You have hairy pets
This model has several functions designed with pets in mind
You have low furniture and high thresholds
The X60 cleans beneath very low furniture and climbs most thresholds
Don't buy it ifYour home is cluttered with tiny toys
The X60 most likely won’t evade small toys like Lego bricks
You're not very tech savvy
The X60 Pro Ultra's surfeit of features may overwhelm less technical users
Your home is on the small side
This model would be overkill, as would the large dock
How I tested the Dreame X60 Pro Ultra CompleteTechRadar takes its product testing very seriously so I lived with the X60 Pro Ultra for a few weeks having set up various weekly schedules and routines to gauge how efficiently it performed the tasks it was designed for. I also monitored the amount of times I had to rescue it from entanglement or some other anomaly but, aside from some minor obstacle avoidance issues, the X60 functioned reliably throughout its trial.
If only to prove its capability for cleaning up heavier doses of debris and mopping up spills, I also performed a few extreme tests that no robot should have to endure in its lifetime.
First reviewed September 2026.
Traditionally set in North America, the Silent Hill series has been known to stray beyond the continent on occasion, most notably with the recent Silent Hill f, which takes place in sixties Japan.
Review infoPlatform reviewed: PS5
Available on: PS5, PC
Release date: September 24, 2026
With Townfall, we’re headed to nineties Scotland, but that’s not the only change: we also get a new perspective — in more ways than one.
Not only is the game in first-person, rather than third-person, but it's developed by a series newcomer, Screen Burn Interactive, formerly known as No Code. This small Scottish outfit doesn’t exactly have a long resume, but it's already proved itself with its two previous outings. 2017’s Stories Untold was an interesting, modern take on the text adventure, while 2019’s Observation, another first-person horror, won the Bafta for Best British Game in 2020.
Now the team brings its Caledonian spirit to bear on Konami’s flagship horror franchise, but does the new locale and camera angle represent another step in the right direction for a series keen on extending its recent purple patch?
Everybody’s aff to the rapture(Image credit: Konami)We open in typical horror story fashion: a man crawls out of the water onto a dock, not knowing where he is or where he came from.
Best bit(Image credit: Konami)Sneaking around the streets of St. Amelia. Its layout is ripe for creating your own paths to avoid enemies, and escaping their clutches by running down back alleys and hiding in cupboards is always a thrill. Plus, you get to explore a town that’s been lovingly and realistically rendered, with homes, shops, and features that offer a glimpse back to a simpler time.
This man is Simon Ordell, wearing an outfit almost identical to Travis Grady’s from 2007’s Silent Hill: Origins, and denoting his everyman-ness. As you make your way up from the harbour, a cutscene plays, and a tarp blows away from a sign, revealing the town’s name: St. Amelia
And so the game proper begins, as you make your way through the seemingly abandoned town to find out what’s going on. Along the way, you’ll take control of two additional characters besides Simon — Zoe and Richard — and the plot unfolds gradually to reveal the trio’s connection to one another.
(Image credit: Konami)The first thing that struck me as I paced through the streets was the fantastic art direction. As expected from a Scottish team, Screen Burn has nailed the feel of a small Scottish town.
St. Amelia is lovingly crafted and perfectly captures its mid-nineties period, containing plenty of features recognizable to those this side of the pond, from period-correct storefronts and pebble-dashed houses to public telephone booths and post boxes.
Virtually every frame looks cinematic (there’s even a letterbox mode enabled by default). The perennial fog is, of course, present and correct here, and looks better and moodier than ever. Hues of white, red, and blue are prominent throughout as well, and look eerily beautiful as they shine through the mist and are backlit by streetlamps. This is a game made for screenshotting, although unfortunately it doesn’t have a native photo mode.
I played through the game in Performance mode, as is often my preference, and I couldn’t discern any visual downgrade from Quality mode. Naturally, though, Performance mode offered a much better frame rate, and I only encountered one section where things got a little choppy, but this was brief and far from ruinous.
(Image credit: Konami)Complementing the visuals is the score, another feature that’s always stood out in Silent Hill titles. Here, though, regular series composer and sound designer Akira Yamaoka is, for once, not involved. Instead, the honors go to Pilotpriest, who’s done a fantastic job of replicating the off-kilter sounds and melancholic melodies fans have come to know and love, while adding a modern twist.
Pieces are more sparse and muted than before, often with heavy doses of reverb. They match the tone of the gameplay brilliantly, and compositions open up during cutscenes when some emotional weight needs carrying.
Unfortunately, the characters’ facial animations are less capable at this. They’re often stilted, which can work when they seem detached and dejected, but they fail to sell terror or emotional breakdowns when required.
This is doubly a shame since it lets down the largely great performances of the voice actors, of which Kezia Burrows’ Zoe is worthy of highlighting. She has a greater range of traits and emotions to convey than the other two, and she does so with aplomb.
Another disappointing aspect of the game’s design is the monsters — this for a series renowned for its strikingly original creations. Virtually every one is some kind of faceless alabaster humanoid with no details of note, and some are mere rehashes of past favorites, such as the fleshy straight-jacketed figure, although this time it has a plank driven through its head.
Less attention has been paid to their symbolism, too: there are suggestions that they reflect aspects of the inner turmoil of the main characters, à la most Silent Hill monsters, but there's little about their design that shows this in an interesting way.
Monster hunting(Image credit: Konami)Looks aside, though, the monsters are more dangerous than ever. There are a handful of basic pawns, such as those that wander around slowly, and the aforementioned straight-jacketed plank heads that move much faster and more erratically and are equally troublesome.
If either catches you, you’ll have a basic button-mashing QTE to avoid them if you have enough health, but if not, it’ll be instant death. In certain sections, a larger monster appears with blobs on its back, which is unkillable as far as I could tell. There's no chance to QTE your way out of its grip if it catches you, either.
Sneaking around enemies, therefore, can be a tense and terrifying experience, accompanied by a huge sense of relief when you succeed. Often, the environmental design expertly facilitates this stealth gameplay. The outside sections in particular are laden with cut-throughs and hiding places, and more impressive is the fact that this design is so firmly planted in the real world.
You’ll be sneaking around abandoned cars and peeking out over low walls, scooting down narrow back alleys and distracting enemies with bottles or radios. There’s a surprising degree of player freedom that makes these sections more satisfying to play through than your typical survival horror fare.
(Image credit: Konami)What also helps is the excellent player movement. All three move in the same way, which is to say they’re responsive and agile, as well as being reasonably fast when sprinting, although this is no arena shooter — but then again, I wouldn’t want it any other way in a horror game. There’s also an option to use motion controls for aiming, with fast and precise movements, and it is my preferred method.
There’s a peek mechanic, too, which again is very useful. It may be lifted straight from classic first-person horror games, most notably Alien: Isolation, but it gives you a great deal of freedom to not just strafe laterally, but also to peer up over barriers or down over ledges, whether standing or crouched.
To detect threats more easily, Simon picks up a handheld TV (or CRTV) early on that can tune into enemy locations. They’re rendered in silhouette against a red background, serving as the game’s ‘detective mode’. This gives you a real advantage, but its screen is just obscure enough to avoid you using it the whole time.
You also lose focus on your surroundings while equipped, again preventing you from relying on it wholesale. Keeping track of multiple enemies can be hard as well, since you have to toggle between them one at a time, and those long passed or on a different level remain in the CRTV’s memory.
(Image credit: Konami)Zoe, on the other hand, is saddled with a pager, a far less effective item since it doesn’t directly reveal enemy movements. Instead, bars around the sides fill up to show their approximate direction and proximity. Both gadgets, though, are effective at grounding Townfall in the real world. At certain points, the CRTV can be tuned to show recorded messages that help develop the story or provide hints. The pager, meanwhile, receives mission- and story-related communication.
This grounding is something the game as a whole does well. From the environments and puzzles, right down to the save system, which has always been a quirky thing in Silent Hill games. Usually, it’s something obscure and surreal, such as interacting with a well or a red square on a wall, but here you use landlines (no mobile phones in St. Amelia 1996) and dial 100 — the in-game number for the coastguard.
The map screen is as helpful and skeuomorphic as ever. Scrawls in red marker pen appear to show rooms you’ve entered, locked doors, and story clues. You can also zoom and pan around it with ease.
When the sneaking goes wrong, you aren’t completely defenceless. You don’t exactly have a military arsenal at your disposal, but some humble series staples are here, including wooden planks and metal pipes. They degrade this time, though, so they won’t last long. Firepower comes later, but ammo is scarce, making the game’s intentions for a stealthy play style clear.
(Image credit: Konami)All this isn’t to say the weapons are useless. On the contrary, they’re very effective, and just the right amount of difficult to use. Melee combat is a basic affair, with one button for attack and one for block, but a lot of enemies can be disposed of quite quickly. The revolver and shotgun are even more effective, as you would imagine, but reload times are slow. All weapons feel impactful and satisfying to use, too, and the controls aren’t awkward.
Healing items are more generously distributed. There’s gauze for minor wounds and first aid kits for major ones. You can also combine alcohol with the former for a larger heal, while empty IV bags can be combined with IV fluids to automatically revive you if you die.
Aside from combat and sneaking, you’ll of course be solving puzzles. These are more ingenious than past efforts, and expertly combine that aforementioned verisimilitude with the series’ penchant for the weird.
One of my favorites had me reading out patient charts as Zoe to an aggressively condescending doctor, chastising her and me if I gave the wrong information. I then needed to find medicines dotted around the medical center, beginning yet another monster-avoidance section, which was as tense and as exciting as those in the streets of St. Amelia.
There are plenty of documents and computer emails to read and collect, providing clues to puzzles. There’s also a handy mechanic where you can hold a button to bring up the relevant clue while interacting with a puzzle, although, bizarrely, this is limited to only a few occasions.
Nothing personal(Image credit: Konami)While I certainly had a good time with Townfall, certain sections drag on a little too long. But on the whole, the game does well to vary the environments and puzzles (the enemies less so) throughout to keep you hooked.
I didn’t find normal difficulty too troubling: the puzzles are pitched just right, and those I spent a long time figuring out weren’t frustrating or unfair; in fact, they’re proved more satisfying to solve than the series’ typical offerings.
Sneaking and combat, on the other hand, are more challenging. Enemies can come upon you quickly, and since there can be long stretches before you reach a save point, you can find yourself trudging back through the same section if you perish. But mostly, their presence adds real stakes and rewards you with a sense of achievement once you make it past them.
(Image credit: Future)It took me just over 20 hours to complete a single playthrough, and that was at a gentle pace. There’s little beyond the main objectives at hand to seek out, aside from some mysterious coded postcards that’ll have fans scrabbling to decipher, as well as hidden phone numbers to find. There are also unlockable outfits and weapons, and five different endings to get.
Townfall isn’t particularly scary. There’s the occasional jump scare, but it doesn’t rely on them for cheap thrills. The game is a slow burn, with plenty of quiet, contemplative moments as you explore your surroundings. As with many Silent Hill games, the horror is more psychological.
But herein lies a problem. While the story is commendable for sustaining the mystery for as long as possible, there’s a lack of character exploration, contrary to many other stories in the franchise.
The characters’ dialogue is mostly cryptic, so you never get much of a grasp on their thoughts and feelings until the end — and even then, there are still plenty of questions left unanswered, as they should be. But the three of them are by turns confused and forlorn throughout.
This mixture works to conjure that strange, uncanny tone the series is known for, but it also means the trio fails to elicit the same level of emotional investment garnered by past protagonists, such as Harry and Heather Mason, James Sunderland, and Mary.
(Image credit: Konami)Social commentary seems to be Townfall’s primary concern: the main theme is one of corporate negligence and its devastating impact on a community, which is certainly relevant in today’s world. And it’s true that once the three collide and everything comes to a head, it starts to resonate emotionally. But this is a long time coming, and Zoe ultimately feels underserved by the story’s conclusion, a shame given the aforementioned excellence of her actor’s performance.
It’s entirely possible, though, that other endings will give her a larger role than the one I reached, although I have no idea how these are achieved yet.
Ultimately, I found Townfall less impactful than Silent Hill 2 or Shattered Memories. It won't haunt me for as long as those entries, but it’s an intriguing journey nonetheless, with mysteries that remain after completion to keep fans busy with their theories.
No doubt some will also see Townfall as departing too far from the Silent Hill formula, a debate that’s already begun. But to my mind, the new setting and perspective fit the mold perfectly, so despite a few reservations, it still marks another triumphant reimagining of the series.
Should you play Silent Hill: Townfall?Play it if…You love sneaking and puzzling
Sneaking around enemies is often thrilling, and the memorable puzzles mix realism with the series’ unhinged tropes masterfully.
You want great art direction
Screen Burn has managed to haul a small Scottish fishing village into the world of Silent Hill beautifully. It looks and sounds fantastic.
You want the best monsters
The monsters are certainly less memorable this time round, a shame given the series’ pedigree in this area.
You want more emotion from your characters
Mostly, the three protagonists are quite stilted in their tone. The botoxed facial animations don’t help, either.
Compared to other modern releases, Townfall’s accessibility features are a little lacking. There are no content filters for blood and gore, and visual assists for color and contrast, and the like, are also missing. You can toggle subtitles and closed captions separately, though, and you can adjust the opacity of their backgrounds.
There are three difficulty modes to choose from: Story, which reduces the threat posed by enemies; Normal, which is how the developers intend the game to be played; and Nightmare, which increases enemy power and makes your flashlight detectable by them.
Puzzle difficulty is handled separately, although there are only two modes for this, with the only difference being red highlights of salient text clues.
How I reviewed Silent Hill: Townfall(Image credit: Konami)I played Townfall for just over 20 hours, completing the game once through on normal difficulty. I also toggled the puzzle difficulty between Normal and Hinted modes at various points.
I played the game on a standard PS5, largely in Performance mode, although I also tested Quality mode for a time, too. I used a Lenovo Legion R27qe monitor and the Skullcandy Crusher PLYR 720 headset for audio.
I’m a long-time fan of the Silent Hill series and have played many games in the series, including the recent Silent Hill f and the 2024 remake of Silent Hill 2. The original Silent Hill 2 and Silent Hill: Shattered Memories rank among the best horror games of all time, in my mind.
First reviewed September 2026
Traditionally set in North America, the Silent Hill series has been known to stray beyond the continent on occasion, most notably with the recent Silent Hill f, which takes place in sixties Japan.
Review infoPlatform reviewed: PS5
Available on: PS5, PC
Release date: September 24, 2026
With Townfall, we’re headed to nineties Scotland, but that’s not the only change: we also get a new perspective — in more ways than one.
Not only is the game in first-person, rather than third-person, but it's developed by a series newcomer, Screen Burn Interactive, formerly known as No Code. This small Scottish outfit doesn’t exactly have a long resume, but it's already proved itself with its two previous outings. 2017’s Stories Untold was an interesting, modern take on the text adventure, while 2019’s Observation, another first-person horror, won the Bafta for Best British Game in 2020.
Now the team brings its Caledonian spirit to bear on Konami’s flagship horror franchise, but does the new locale and camera angle represent another step in the right direction for a series keen on extending its recent purple patch?
Everybody’s aff to the rapture(Image credit: Konami)We open in typical horror story fashion: a man crawls out of the water onto a dock, not knowing where he is or where he came from.
Best bit(Image credit: Konami)Sneaking around the streets of St. Amelia. Its layout is ripe for creating your own paths to avoid enemies, and escaping their clutches by running down back alleys and hiding in cupboards is always a thrill. Plus, you get to explore a town that’s been lovingly and realistically rendered, with homes, shops, and features that offer a glimpse back to a simpler time.
This man is Simon Ordell, wearing an outfit almost identical to Travis Grady’s from 2007’s Silent Hill: Origins, and denoting his everyman-ness. As you make your way up from the harbour, a cutscene plays, and a tarp blows away from a sign, revealing the town’s name: St. Amelia
And so the game proper begins, as you make your way through the seemingly abandoned town to find out what’s going on. Along the way, you’ll take control of two additional characters besides Simon — Zoe and Richard — and the plot unfolds gradually to reveal the trio’s connection to one another.
(Image credit: Konami)The first thing that struck me as I paced through the streets was the fantastic art direction. As expected from a Scottish team, Screen Burn has nailed the feel of a small Scottish town.
St. Amelia is lovingly crafted and perfectly captures its mid-nineties period, containing plenty of features recognizable to those this side of the pond, from period-correct storefronts and pebble-dashed houses to public telephone booths and post boxes.
Virtually every frame looks cinematic (there’s even a letterbox mode enabled by default). The perennial fog is, of course, present and correct here, and looks better and moodier than ever. Hues of white, red, and blue are prominent throughout as well, and look eerily beautiful as they shine through the mist and are backlit by streetlamps. This is a game made for screenshotting, although unfortunately it doesn’t have a native photo mode.
I played through the game in Performance mode, as is often my preference, and I couldn’t discern any visual downgrade from Quality mode. Naturally, though, Performance mode offered a much better frame rate, and I only encountered one section where things got a little choppy, but this was brief and far from ruinous.
(Image credit: Konami)Complementing the visuals is the score, another feature that’s always stood out in Silent Hill titles. Here, though, regular series composer and sound designer Akira Yamaoka is, for once, not involved. Instead, the honors go to Pilotpriest, who’s done a fantastic job of replicating the off-kilter sounds and melancholic melodies fans have come to know and love, while adding a modern twist.
Pieces are more sparse and muted than before, often with heavy doses of reverb. They match the tone of the gameplay brilliantly, and compositions open up during cutscenes when some emotional weight needs carrying.
Unfortunately, the characters’ facial animations are less capable at this. They’re often stilted, which can work when they seem detached and dejected, but they fail to sell terror or emotional breakdowns when required.
This is doubly a shame since it lets down the largely great performances of the voice actors, of which Kezia Burrows’ Zoe is worthy of highlighting. She has a greater range of traits and emotions to convey than the other two, and she does so with aplomb.
Another disappointing aspect of the game’s design is the monsters — this for a series renowned for its strikingly original creations. Virtually every one is some kind of faceless alabaster humanoid with no details of note, and some are mere rehashes of past favorites, such as the fleshy straight-jacketed figure, although this time it has a plank driven through its head.
Less attention has been paid to their symbolism, too: there are suggestions that they reflect aspects of the inner turmoil of the main characters, à la most Silent Hill monsters, but there's little about their design that shows this in an interesting way.
Monster hunting(Image credit: Konami)Looks aside, though, the monsters are more dangerous than ever. There are a handful of basic pawns, such as those that wander around slowly, and the aforementioned straight-jacketed plank heads that move much faster and more erratically and are equally troublesome.
If either catches you, you’ll have a basic button-mashing QTE to avoid them if you have enough health, but if not, it’ll be instant death. In certain sections, a larger monster appears with blobs on its back, which is unkillable as far as I could tell. There's no chance to QTE your way out of its grip if it catches you, either.
Sneaking around enemies, therefore, can be a tense and terrifying experience, accompanied by a huge sense of relief when you succeed. Often, the environmental design expertly facilitates this stealth gameplay. The outside sections in particular are laden with cut-throughs and hiding places, and more impressive is the fact that this design is so firmly planted in the real world.
You’ll be sneaking around abandoned cars and peeking out over low walls, scooting down narrow back alleys and distracting enemies with bottles or radios. There’s a surprising degree of player freedom that makes these sections more satisfying to play through than your typical survival horror fare.
(Image credit: Konami)What also helps is the excellent player movement. All three move in the same way, which is to say they’re responsive and agile, as well as being reasonably fast when sprinting, although this is no arena shooter — but then again, I wouldn’t want it any other way in a horror game. There’s also an option to use motion controls for aiming, with fast and precise movements, and it is my preferred method.
There’s a peek mechanic, too, which again is very useful. It may be lifted straight from classic first-person horror games, most notably Alien: Isolation, but it gives you a great deal of freedom to not just strafe laterally, but also to peer up over barriers or down over ledges, whether standing or crouched.
To detect threats more easily, Simon picks up a handheld TV (or CRTV) early on that can tune into enemy locations. They’re rendered in silhouette against a red background, serving as the game’s ‘detective mode’. This gives you a real advantage, but its screen is just obscure enough to avoid you using it the whole time.
You also lose focus on your surroundings while equipped, again preventing you from relying on it wholesale. Keeping track of multiple enemies can be hard as well, since you have to toggle between them one at a time, and those long passed or on a different level remain in the CRTV’s memory.
(Image credit: Konami)Zoe, on the other hand, is saddled with a pager, a far less effective item since it doesn’t directly reveal enemy movements. Instead, bars around the sides fill up to show their approximate direction and proximity. Both gadgets, though, are effective at grounding Townfall in the real world. At certain points, the CRTV can be tuned to show recorded messages that help develop the story or provide hints. The pager, meanwhile, receives mission- and story-related communication.
This grounding is something the game as a whole does well. From the environments and puzzles, right down to the save system, which has always been a quirky thing in Silent Hill games. Usually, it’s something obscure and surreal, such as interacting with a well or a red square on a wall, but here you use landlines (no mobile phones in St. Amelia 1996) and dial 100 — the in-game number for the coastguard.
The map screen is as helpful and skeuomorphic as ever. Scrawls in red marker pen appear to show rooms you’ve entered, locked doors, and story clues. You can also zoom and pan around it with ease.
When the sneaking goes wrong, you aren’t completely defenceless. You don’t exactly have a military arsenal at your disposal, but some humble series staples are here, including wooden planks and metal pipes. They degrade this time, though, so they won’t last long. Firepower comes later, but ammo is scarce, making the game’s intentions for a stealthy play style clear.
(Image credit: Konami)All this isn’t to say the weapons are useless. On the contrary, they’re very effective, and just the right amount of difficult to use. Melee combat is a basic affair, with one button for attack and one for block, but a lot of enemies can be disposed of quite quickly. The revolver and shotgun are even more effective, as you would imagine, but reload times are slow. All weapons feel impactful and satisfying to use, too, and the controls aren’t awkward.
Healing items are more generously distributed. There’s gauze for minor wounds and first aid kits for major ones. You can also combine alcohol with the former for a larger heal, while empty IV bags can be combined with IV fluids to automatically revive you if you die.
Aside from combat and sneaking, you’ll of course be solving puzzles. These are more ingenious than past efforts, and expertly combine that aforementioned verisimilitude with the series’ penchant for the weird.
One of my favorites had me reading out patient charts as Zoe to an aggressively condescending doctor, chastising her and me if I gave the wrong information. I then needed to find medicines dotted around the medical center, beginning yet another monster-avoidance section, which was as tense and as exciting as those in the streets of St. Amelia.
There are plenty of documents and computer emails to read and collect, providing clues to puzzles. There’s also a handy mechanic where you can hold a button to bring up the relevant clue while interacting with a puzzle, although, bizarrely, this is limited to only a few occasions.
Nothing personal(Image credit: Konami)While I certainly had a good time with Townfall, certain sections drag on a little too long. But on the whole, the game does well to vary the environments and puzzles (the enemies less so) throughout to keep you hooked.
I didn’t find normal difficulty too troubling: the puzzles are pitched just right, and those I spent a long time figuring out weren’t frustrating or unfair; in fact, they’re proved more satisfying to solve than the series’ typical offerings.
Sneaking and combat, on the other hand, are more challenging. Enemies can come upon you quickly, and since there can be long stretches before you reach a save point, you can find yourself trudging back through the same section if you perish. But mostly, their presence adds real stakes and rewards you with a sense of achievement once you make it past them.
(Image credit: Future)It took me just over 20 hours to complete a single playthrough, and that was at a gentle pace. There’s little beyond the main objectives at hand to seek out, aside from some mysterious coded postcards that’ll have fans scrabbling to decipher, as well as hidden phone numbers to find. There are also unlockable outfits and weapons, and five different endings to get.
Townfall isn’t particularly scary. There’s the occasional jump scare, but it doesn’t rely on them for cheap thrills. The game is a slow burn, with plenty of quiet, contemplative moments as you explore your surroundings. As with many Silent Hill games, the horror is more psychological.
But herein lies a problem. While the story is commendable for sustaining the mystery for as long as possible, there’s a lack of character exploration, contrary to many other stories in the franchise.
The characters’ dialogue is mostly cryptic, so you never get much of a grasp on their thoughts and feelings until the end — and even then, there are still plenty of questions left unanswered, as they should be. But the three of them are by turns confused and forlorn throughout.
This mixture works to conjure that strange, uncanny tone the series is known for, but it also means the trio fails to elicit the same level of emotional investment garnered by past protagonists, such as Harry and Heather Mason, James Sunderland, and Mary.
(Image credit: Konami)Social commentary seems to be Townfall’s primary concern: the main theme is one of corporate negligence and its devastating impact on a community, which is certainly relevant in today’s world. And it’s true that once the three collide and everything comes to a head, it starts to resonate emotionally. But this is a long time coming, and Zoe ultimately feels underserved by the story’s conclusion, a shame given the aforementioned excellence of her actor’s performance.
It’s entirely possible, though, that other endings will give her a larger role than the one I reached, although I have no idea how these are achieved yet.
Ultimately, I found Townfall less impactful than Silent Hill 2 or Shattered Memories. It won't haunt me for as long as those entries, but it’s an intriguing journey nonetheless, with mysteries that remain after completion to keep fans busy with their theories.
No doubt some will also see Townfall as departing too far from the Silent Hill formula, a debate that’s already begun. But to my mind, the new setting and perspective fit the mold perfectly, so despite a few reservations, it still marks another triumphant reimagining of the series.
Should you play Silent Hill: Townfall?Play it if…You love sneaking and puzzling
Sneaking around enemies is often thrilling, and the memorable puzzles mix realism with the series’ unhinged tropes masterfully.
You want great art direction
Screen Burn has managed to haul a small Scottish fishing village into the world of Silent Hill beautifully. It looks and sounds fantastic.
You want the best monsters
The monsters are certainly less memorable this time round, a shame given the series’ pedigree in this area.
You want more emotion from your characters
Mostly, the three protagonists are quite stilted in their tone. The botoxed facial animations don’t help, either.
Compared to other modern releases, Townfall’s accessibility features are a little lacking. There are no content filters for blood and gore, and visual assists for color and contrast, and the like, are also missing. You can toggle subtitles and closed captions separately, though, and you can adjust the opacity of their backgrounds.
There are three difficulty modes to choose from: Story, which reduces the threat posed by enemies; Normal, which is how the developers intend the game to be played; and Nightmare, which increases enemy power and makes your flashlight detectable by them.
Puzzle difficulty is handled separately, although there are only two modes for this, with the only difference being red highlights of salient text clues.
How I reviewed Silent Hill: Townfall(Image credit: Konami)I played Townfall for just over 20 hours, completing the game once through on normal difficulty. I also toggled the puzzle difficulty between Normal and Hinted modes at various points.
I played the game on a standard PS5, largely in Performance mode, although I also tested Quality mode for a time, too. I used a Lenovo Legion R27qe monitor and the Skullcandy Crusher PLYR 720 headset for audio.
I’m a long-time fan of the Silent Hill series and have played many games in the series, including the recent Silent Hill f and the 2024 remake of Silent Hill 2. The original Silent Hill 2 and Silent Hill: Shattered Memories rank among the best horror games of all time, in my mind.
First reviewed September 2026
Full spoilers immediately follow for Lanterns episode 6.
Lanterns episode 6 has made its debut on HBO Max — and while it didn't answer every big question I had heading into Lanterns' sixth chapter, it does include a cameo from someone who's an incredibly important part of the Green Lantern mythos.
Titled 'Bad Optics', this week's chapter sees John Stewart return to Rushville 10 years after the town's near-destruction to investigate the apparent death of Hal Jordan. Before his mentor's funeral, Stewart meets and interacts with a character who has strong ties to Jordan in DC Comics, and whose presence in this DC Universe (DCU) TV show further cements the wider worldbuilding — or should that be universe-building — of this nascent cinematic franchise.
So, who is this mystery individual? What's their relationship to Hal Jordan? And could we see their superhuman alter ego at some point in the DCU? Let's take a look at the latest comic book character to be referenced in the hit HBO Max show.
Who is Carol Ferris in Lanterns? Hal Jordan's love interest in DC Comics, explainedCarol Ferris has been a part of Green Lantern lore for over 60 years (Image credit: DC Comics)Created by John Broome and Gil Kane, Carol Ferris is not only Hal Jordan's long-time love interest but was also one of his most noteworthy foes for many years.
Making her debut in Showcase #22 in late 1959, Carol was introduced to readers as the only child of aerospace mogul Carl Ferris and the vice president of her father's company, Ferris Aircraft. After hiring Hal Jordan as a test pilot for said corporation, Carol quickly falls in love with the soon-to-be Green Lantern, but their romantic relationship doesn't last.
The reason? Carol is abducted, brainwashed, and turned into one of Jordan's arch-nemeses in the form of Star Sapphire by the Zamarons. Formerly part of an alien race called the Maltusians, the female members of this species became the Zamarons after parting ways with the male Maltusians, who then rebranded themselves as the Oans — or, to call them by their more common name, the Guardians of the Universe.
With the immortal Guardians no longer requiring their female counterparts to procreate, the Zamarons left them to their devices, developed a warrior-like cult, and — to cut a long story short — soon became fierce rivals to the Guardians.
Carol Ferris was the first DC character to assume the Star Sapphire mantle (Image credit: DC Comics)But back to Carol. Following her kidnapping, she's infused with an incredibly powerful space stone known as a Star Sapphire, which turns her into a superhuman capable of going toe-to-toe with a Green Lantern.
Abilities-wise, Star Sapphire's powerset includes — but isn't limited to — the ability to fly, create energy blasts, constructs, and force fields, survive in space, alter people's minds, and even heal individuals with the power of... well, love.
Read my Lanterns coverage- Lanterns episode 1 ending explained
- Sinestro in Lanterns explained
- Lanterns' Manhunters explained
- Lanterns' Guardians of the Universe explained
- Lanterns episode 4 ending explained
- Lanterns episode 5 ending explained
Anyway, ever since Star Sapphire's first appearance in October 1962's Green Lantern vol. 2 #16, Carol and Hal have battled each other on a regular basis as their superpowered aliases. Whenever Carol isn't possessed by the space gem she's synonymous with, the pair get on pretty well (for the most part) and have been romantically entangled on an on-off basis through the decades.
More recently, Star Sapphire has taken on the role of a superhero rather than a supervillain. In fact, as of 2007's Green Lantern vol. 4 #20, Carol is the leader of the Star Sapphire Corps, otherwise known as the Violet Lantern Corps. This group has purple power rings, which are charged/powered by the emotion of love, and are now viewed as allies of the Green Lantern Corps.
Who plays Carol Ferris in Lanterns?Amie MacKenzie, seen her in 2025 Netflix medical drama Pulse, plays Carol in the DCU (Image credit: Netflix)That'll be Amie MacKenzie. Viewers might recognize her from Better Call Saul and The Madison on Netflix, Dexter: Original Sin and Yellowstone spin-off 1923 on Paramount+, Mountainhead on HBO Max, and MacGruber on Peacock.
Lanterns' latest chapter doesn't indicate whether we'll see Carol again. While her appearance at Hal's poorly attended funeral suggests they were together at some point prior in the DCU, it seems her inclusion is simply to make diehard DC comic book fans imitate that famous Leonardo DiCaprio meme from Once Upon a Time in Hollywood. Don't expect to see MacKenzie as Carol's superpowered alter-ego at any point in the DCU, then.
Anyway, this isn't the first time Carol has appeared in a live-action project. She was portrayed by Blake Lively in 2011's Green Lantern movie, which starred Ryan Reynolds as the titular hero and was slammed by fans and critics alike upon release. But, hey, Reynolds and Lively fell in love, got married, and had kids after meeting on that film, so something good came out of it for them!
How Carol Ferris' cameo might be hinting at the creation of more Lantern CorpsHas Sinestro founded the Yellow Lantern Corps in the DCU yet? (Image credit: DC Studios/HBO max)In spite of what I've just written, though, it's possible Carol's appearance could point to the formation of other Lantern Corps in the DCU.
Okay, that already appears to be a given. Sinestro's brief appearances in the DCU Chapter One show and Lanterns' title card slowly changing from green to yellow imply that it won't be long before Sinestro creates the Yellow Lantern Corps, if he hasn't secretly done so already.
Regardless, with Carol showing up in the sci-fi crime drama, we've now met individuals with ties to three of the seven Lantern Corps that exist in DC Comics, all of which harness a specific feeling on the emotional spectrum: Green (willpower), Yellow (fear), and Violet (love). The others are Red (rage), Blue (hope), Indigo (compassion), and Orange (greed).
Will we see any and/or all of these interstellar organizations in the DCU? It's possible, although recent comments made by the head of HBO have me fearing the worst about Lanterns season 2. If another season of this successful TV series isn't greenlit, we'd have to hope that they're part of a Green Lantern movie — maybe an adaptation of the acclaimed 'Sinestro Corps War' comic storyline, perhaps? — on the big screen instead.
One Man In tells the remarkable story of former British special forces soldier Christian Craighead and the events of January 15, 2019, when he responded to the terrorist attack on Nairobi's DusitD2 complex.
Published on September 15, 2026, Craighead's memoir is available in hardcover, ebook and audiobook editions in the United States – although not the UK currently.
If you're abroad and want to access your usual US ebooks or audiobooks, use NordVPN (get our 75% off deal below).
Here, we'll show you how to get One Man In online and when abroad, plus the different ways you can read/listen to Christian Craighead's jaw-dropping story – including for free.
Listen to One Man In audiobook for FREEOne Man In is out now in the US, with readers able to choose between physical, digital and audio editions of Christian Craighead's memoir.
Listen to One Man In for free with Audible's 30-day FREE trial (includes 1 book)
Or, if you're a Prime member, you can get a 2-month Audible trial for $0.99.
Running for 5 hours and 26 minutes, it is read by Craighead himself, meaning listeners hear the former SAS soldier recount the events in his own voice.
Prefer to read? Amazon lists the hardcover edition at $30, while the ebook has a $14.99 list price. The publisher's unabridged audio download is listed at $19.99.
TRAVELING ABROAD? ACCESS AUDIBLE FROM ANYWHERE WITH NORDVPN
Access from anywhereIf you're from the US but traveling abroad, you might find your usual streaming services, websites and subscriptions are geo-blocked.
Obi-One Nairobi fans traveling or working outside the States may need to use a VPN to access One Man In when roaming abroad.
There are lots of VPNs, but NordVPN is the one you can rely on to unblock almost any service – save 75% and get 30 days to try it out risk-free.
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It's really easy to use a VPN to access your US Audible account.
1. Install the VPN of your choice. As we've said, NordVPN is the best choice.
2. Choose the location in the VPN app. For instance, if you're visiting Europe and want to use your US Audible account, you'd select US-based server location.
3. Sit back and enjoy the action. Head to Audible and get your local free trial or paid subscription for audiobooks.
Who is Christian Craighead?Christian Craighead is a former British Army soldier who joined the military at 16 and served for 28 years.
His career included service with the Parachute Regiment and Pathfinder Platoon before he joined 22 SAS, where he spent almost 15 years.
Craighead served in locations including Iraq and Afghanistan before becoming internationally known following his involvement in the response to the January 2019 DusitD2 attack in Nairobi.
He retired from active service on September 7, 2020 and was awarded the Conspicuous Gallantry Cross.
In September 2026 he made his second appearance on the Shawn Ryan Show podcast and provided a blow-by-blow account of the DusitD2 attack.
Which devices are compatible with Audible?We test and review VPN services in the context of legal recreational uses. For example:1. Accessing a service from another country (subject to the terms and conditions of that service).2. Protecting your online security and strengthening your online privacy when abroad.We do not support or condone the illegal or malicious use of VPN services. Consuming pirated content that is paid-for is neither endorsed nor approved by Future Publishing.
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Sunday's puzzle instead then click here: Quordle hints and answers for Sunday, September 20 (game #1700).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1701) — hint #1 — VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1701) — hint #2 — repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1701) — hint #3 — uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• Yes. One of Q, Z, X or J appears among today's Quordle answers.
Quordle today (game #1701) — hint #4 — starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1701) — hint #5 — starting letters (2)What letters do today's Quordle answers start with?• W
• H
• P
• L
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1701) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1701, are…
For one of my words I had “rhino” stuck in my head as it featured an H, I and O, which meant I managed to ignore the other animal answer of HIPPO.
The far bigger challenge, though, was arriving at WAXEN — a word I had pondered earlier in the game but ruled out because of the rare letter X. Eventually I had no choice but to take the plunge.
Daily Sequence today (game #1701) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1701, are…
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Sunday's puzzle instead then click here: NYT Connections hints and answers for Sunday, September 20 (game #1197).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1198) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1198) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1198) - the answers(Image credit: New York Times)The answers to today's Connections, game #1198, are…
I came close to creating a group containing BRAH, MATE, and CHUM but stopped myself after failing to find a fourth tile of friendship slang.
CHUM, I then decided, must have something to do with fishing — a thought triggered by salty sea dog QUINT in the classic Spielberg movie Jaws and his bucket of CHUM.
EMAIL BUTTONS, meanwhile, contained four words that you see nearly every day of your working life but blank out for that very reason; somehow I was able to force myself to link COMPOSE, DRAFTS, SENT, and SPAM.
Yesterday's NYT Connections answers (Sunday, September 20, 2026, game #1197)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
The person shot is in serious but stable condition, Austin Mayor Kirk Watson said in a press conference.
(Image credit: Courtesy of Austin Councilmember Mike Siegel)
The lions were found dead inside the Ngorongoro Conservation Area, a popular wildlife reserve in Tanzania. Deaths raise concerns over wildlife poisonings in East Africa.
(Image credit: Mosa'ab Elshamy)
The DBrand Killswitch for Nintendo Switch 2 is the ultimate protective solution for your shiny new hybrid system. Rather than being a traditional carrying case, it acts as a permanent protective shell for your system, keeping it shielded at all times. I’ve spent a few days gaming with the Killswitch for Switch 2 now, so here’s how I’d rate it.
First of all, I have to applaud the ease of setup. The main case is incredibly easy to pop on. I just had to remove a couple of adhesive strips on the case, push it onto my system, and bam — it was done. The Joy-Con 2 controllers also slot into individual cases, and there’s a protective cover for the system’s kickstand that sticks on seamlessly.
The case has gaps for all of the crucial elements like volume controls, the power button, the USB-C slots, and vents. I also appreciated how slim the protective case felt — sure, it adds a bit of depth, but it doesn’t make the console feel too broad.
Like a lot of the best Nintendo Switch 2 accessories, the Killswitch feels very high in quality, and plenty durable. It also offers great ergonomics, with the textured case and its curved feel making the system incredibly comfortable to use in handheld mode. I tried playing a wide variety of games, including Mario Kart World and Yoshi and the Mysterious Book, and whether I was turning tight corners or exploring a mystical area, the system never felt unwieldy or chunky.
Although the case adds some bulk to the Switch 2, you’re still easily able to use it in docked mode. That’s because the Killswitch comes with a dock adapter. Just place it onto the Switch 2’s usual dock, and you’re good to go. It has 4K 60Hz passthrough, so you can still enjoy the best Nintendo Switch 2 games without compromise, meaning it serves as a super-convenient solution.
(Image credit: Future)You get a few extras depending on the Killswitch variant that you select. I went for the Travel pack, which also includes stick grips and a travel cover. The grips push on without difficulty, and they have a tactile, secure feel that makes gaming feel as easy as ever. The travel cover is a neat inclusion too, and has ten slots for Nintendo Switch 2 or Nintendo Switch games.
So, it’s safe to say that I’m a big fan of the Killswitch for Switch 2. But there’s one thing worth considering. It’s pretty pricey. The Killswitch starts at just under $60 for the Essential package, which comes with the main case, a skin, and the dock adapter. But if you get the Everything variant, which also adds the stick grips, travel cover, two screen protectors, and a Joy-Con 2 controller holder, it's just under $155. That’s an awful lot to pay for the fully protective package any way you shake it.
One other minor thing worth noting is that the protective case and stick grips are a little susceptible to picking up dust and fibers. This didn’t bother me all too much, but I did realize the grips were a little grimy after an hour's worth of use. Not a dealbreaker, but worth pointing out.
But I’ll be clear. The DBrand Killswitch for Switch 2 is an excellent protective option for your console, and I won’t be taking it off my system any time soon. If you want excellent durability, seamless setup, and flexibility for handheld and docked play, it’s a top-class choice.
(Image credit: Future)DBrand Killswitch Nintendo Switch 2 review: price & release dateThe price you’ll pay for the Nintendo Switch 2 variant of the Killswitch will vary depending on the model you select. Typically, it’s $59.95 for the Essential pack, $99.85 for the Travel option, $134.80 for the Ultra variant, and $154.75 for the Everything package. I have seen the Killswitch go on sale at times, though, so it’s worth checking DBrand’s site for discounts. The Killswitch for Switch 2 was released in June 2025.
(Image credit: Future)Should I buy the DBrand Killswitch Nintendo Switch 2?Buy it if…You want a premium protection without compromise
If you want one of the best protective solutions on the market, then the DBrand Killswitch is easily one of my top recommendations. It’s highly durable and easy to set up, but it also feels amazing in-use and has a dock adapter, meaning you don’t have to compromise when shielding your Switch 2.
You want flexibility for handheld and docked play
Although the Killswitch adds a bit of bulk to your Switch 2, the included dock adapter makes it easy to seamlessly switch between handheld and TV mode play.
You’re on a budget
If you’re looking for a cheaper solution then the Killswitch may not be ideal, given that the cheapest package will set you back almost $60. If you’re happy with a standard case, then a good budget pick is the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2.
You want a traditional case
If you’re looking for a traditional carrying case, then you may want to look elsewhere. My favorite all-in-one option (which will house your console, dock, controllers, and more) is the official Nintendo Switch 2 All-In-One Carrying Case.
Nintendo Switch 2 Carrying Case & Screen Protector
If you want a cheaper screen protector and case combo, then Nintendo’s official option is a solid choice for when you’re on the go. It isn’t going to give you the top-tier protection of the Killswitch casing, but if you’re predominantly playing handheld and want an affordable package, I’d recommend picking it up. Read my full Nintendo Switch 2 Carrying Case & Screen Protector review.
I spent a week testing the DBrand Killswitch for Nintendo Switch 2, and kept it on my system everywhere I went.
I tried dropping my system from a controlled height to judge its durability, and made use of all of the accessories in the Travel package, including the dock adapter, game card holder, and stick grips.
More generally, I’ve spent years testing gadgets here at TechRadar, where I serve as a Senior Reviews Writer. I’ve reviewed a vast amount of Switch 2 accessories, from cases like the Hori Adventure Pack to controllers such as the Turtle Beach Rematch Wireless Controller, and have been a Switch 2 owner from day one.
Samsung’s Micro RGB lineup is its first foray into the RGB TV market, and the Samsung R95H is the flagship model in that lineup. It's an impressive TV, and a very strong performer in key areas such as movies and gaming; and, while I don’t think it quite beats the best OLED TVs, it's a good showcase for how RGB models are shaping up against the best TVs in general.
The R95H delivers great overall picture quality, with vibrant colors which also look accurate in most scenes, as well as strong contrast and refined detail. While its black levels don’t quite match those of OLED, they’re still very rich for a backlit TV. It’s not all smooth sailing, as the R95H can get overly bright, especially in Movie mode, and it’s not immune to blooming in very dark scenes. Still, its overall picture quality is of a high standard.
Sound quality on the R95H is solid for the most part, with good accuracy and detail, as well as commendable bass and solid mid-range tones. Speech is clear in most scenes I watched, and there is some sense of surround. However, the soundstage could be wider, and the volume does need to be pushed sometimes, so I’d recommend one of the best soundbars for those wanting a more of a home-theater experience.
The R95H is up there with the best gaming TVs, offering four fully-specced HDMI 2.1 ports along with a low 11.7ms input lag time for smooth gaming performance. There are tons of cloud gaming options available too, and Samsung's Gaming Hub is still an excellent feature. While its Game picture mode could be more accurate, this is still an excellent gaming TV.
Tizen is a good smart TV platform, giving you access to all the major streaming apps, as well as a plethora of AI tools for picture, sound and general usage. Its menus are generally well laid out and easy to navigate, and, while there are some frustrations, such as autoplaying Samsung TV Plus and large banner ads on the home screen, these don’t detract too much from what is a solid smart TV interface.
The R95H is a premium TV, with the 65-inch model priced at $2,799 / £2,899 / AU$4,999. This puts it at a similar price level to flagship OLED TVs, and while I don’t think it quite tops OLED, it shows how rapidly RGB tech is advancing.
A quick note on the images in this review: the TV may appear to have a red tint, but this is caused by the camera reacting to the anti-glare screen, and it not something that's discernible when viewing content on the TV.
Samsung R95H review: Prices & release dateThe R95H delivers good brightness and detail that gives pictures a 3D-like effect (Image credit: Future)The Samsung R95H is the flagship model in Samsung’s Micro RGB TV lineup, sitting above the Samsung R85H. It’s available in 65, 75 and 85-inch sizes. The launch price for the 65-inch model I tested is $3,199 / £3,099 / AU$5,299, putting it at the premium end of the market.
Since its launch in July 2026, prices have dropped across all sizes in both the US and UK. The 65-inch has dropped to $2,799 / £2,899, putting it in similar price brackets to Samsung’s flagship S95H / S99H OLED (priced at $2,899 / £2,899) and LG’s flagship G6 OLED ($2,699 / £2,999). In the US and UK the R95H is cheaper than Sony’s rival RGB, the Bravia 9 II, which is priced at $3,499 / £3,499 / AU$5,995.
Samsung R95H review: SpecsScreen type
Micro RGB
Refresh rate
Up to 165Hz
HDR support
HDR10+, HDR10, HLG
Audio support
Dolby Atmos
Smart TV
Tizen
HDMI ports
4 x HDMI 2.1
Tuner (US)
ATSC 3.0
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}@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-row, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-pie-container,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-stacked-product,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-bar-product,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-stacked-product,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-label,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-product-title,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-label,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-container,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-cluster,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-container,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-wrapper,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-label-space,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-chart-space,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-benchmark-title,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-dropdown-title,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-carousel-nav-btn,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-chart-title,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-chart-subhead,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-versus-header,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select-wrapper,#fv-chart-1789048128029-vy87k5ujr-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; 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Taken using a colorimeter and test pattern generator.","creator": {"@type": "Organization","name": "TechRadar","logo": "https://cdn.mos.cms.futurecdn.net/dAwPEozB9GMMhAngdFJTHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-10T13:48:48.031Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["Samsung R95H","Samsung S95H/S99H","Sony Bravia 7 II","Delta-E","SDR Delta-E","benchmark","comparison","performance","review","TechRadar"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "Samsung R95H – Delta-E","value": 3.7,"unitText": ""},{"@type": "PropertyValue","name": "Samsung S95H/S99H – Delta-E","value": 1.6,"unitText": ""},{"@type": "PropertyValue","name": "Sony Bravia 7 II – Delta-E","value": 6.5,"unitText": ""}]},{"@context": "https://schema.org","@type": "Dataset","name": "Input lag","description": "Lower is better. Taken using a Leo Bodnar 4K HDMI Video Signal Lag Tester.","creator": {"@type": "Organization","name": "TechRadar","logo": "https://cdn.mos.cms.futurecdn.net/dAwPEozB9GMMhAngdFJTHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-10T13:48:48.031Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["Samsung R95H","Samsung S95H/S99H","Sony Bravia 7 II","4K 60Hz","1080p 120Hz","HDR Filmmaker","benchmark","comparison","performance","review","TechRadar"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "Samsung R95H – 4K 60Hz","value": 11.7,"unitText": "ms"},{"@type": "PropertyValue","name": "Samsung R95H – 1080p 120Hz","value": 9.4,"unitText": "ms"},{"@type": "PropertyValue","name": "Samsung S95H/S99H – 4K 60Hz","value": 9.5,"unitText": "ms"},{"@type": "PropertyValue","name": "Samsung S95H/S99H – 1080p 120Hz","value": 5,"unitText": "ms"},{"@type": "PropertyValue","name": "Sony Bravia 7 II – 4K 60Hz","value": 10.4,"unitText": "ms"},{"@type": "PropertyValue","name": "Sony Bravia 7 II – 1080p 120Hz","value": 5.7,"unitText": "ms"}]}]Previous1 / 4NextBrightness measurementsHDR FilmmakerHDR StandardSDR FilmmakerSDR StandardSamsung R95HHDR Filmmaker Mode (10% window)1977HDR Filmmaker Mode (Fullscreen)612Samsung S95H/S99HHDR Filmmaker Mode (10% window)2739HDR Filmmaker Mode (Fullscreen)449Sony Bravia 7 IIHDR Filmmaker Mode (10% window)1114HDR Filmmaker Mode (Fullscreen)82907501,5002,2503,000nitsHDR Filmmaker DataProductHDR Filmmaker Mode (10% window) (nits)HDR Filmmaker Mode (Fullscreen) (nits)Samsung R95H1977612Samsung S95H/S99H2739449Sony Bravia 7 II1114829Samsung R95HHDR Standard Mode (10% window)2066HDR Standard Mode (Fullscreen)647Samsung S95H/S99HHDR Standard Mode (10% window)2831HDR Standard Mode (Fullscreen)463Sony Bravia 7 IIHDR Standard Mode (10% window)1295HDR Standard Mode (Fullscreen)78807501,5002,2503,000nitsHDR Standard DataProductHDR Standard Mode (10% window) (nits)HDR Standard Mode (Fullscreen) (nits)Samsung R95H2066647Samsung S95H/S99H2831463Sony Bravia 7 II1295788Samsung R95HSDR Filmmaker Mode (10% window)115SDR Filmmaker Mode (Fullscreen)185Samsung S95H/S99HSDR Filmmaker Mode (10% window)220SDR Filmmaker Mode (Fullscreen)219Sony Bravia 7 IISDR Filmmaker Mode (10% window)90SDR Filmmaker Mode (Fullscreen)94075150225300nitsSDR Filmmaker DataProductSDR Filmmaker Mode (10% window) (nits)SDR Filmmaker Mode (Fullscreen) (nits)Samsung R95H115185Samsung S95H/S99H220219Sony Bravia 7 II9094Samsung R95HSDR Standard Mode (10% window)413SDR Standard Mode (Fullscreen)187Samsung S95H/S99HSDR Standard Mode (10% window)229SDR Standard Mode (Fullscreen)229Sony Bravia 7 IISDR Standard Mode (10% window)608SDR Standard Mode (Fullscreen)4760200400600800nitsSDR Standard DataProductSDR Standard Mode (10% window) (nits)SDR Standard Mode (Fullscreen) (nits)Samsung R95H413187Samsung S95H/S99H229229Sony Bravia 7 II608476HDR color gamutCloser to 100% is better. Taken using a colorimeter and test pattern generator.
Samsung R95HUHDA-P3148BT.202094.1Samsung S95H/S99HUHDA-P399.9BT.202089.2Sony Bravia 7 IIUHDA-P398.6BT.202089.6037.575112.5150HDR Filmmaker DataProductUHDA-P3 ()BT.2020 ()Samsung R95H14894.1Samsung S95H/S99H99.989.2Sony Bravia 7 II98.689.6Picture accuracyA lower score is better. Taken using a colorimeter and test pattern generator.
SDR Delta-ESamsung R95H3.7Samsung S95H/S99H1.6Sony Bravia 7 II6.501234567SDR Delta-E DataProductValueSamsung R95H3.7Samsung S95H/S99H1.6Sony Bravia 7 II6.5Input lagLower is better. Taken using a Leo Bodnar 4K HDMI Video Signal Lag Tester.
Samsung R95H4K 60Hz11.71080p 120Hz9.4Samsung S95H/S99H4K 60Hz9.51080p 120Hz5Sony Bravia 7 II4K 60Hz10.41080p 120Hz5.703.757.511.2515msHDR Filmmaker DataProduct4K 60Hz (ms)1080p 120Hz (ms)Samsung R95H11.79.4Samsung S95H/S99H9.55Sony Bravia 7 II10.45.7window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};(function() {window.fvAnimateCharts = function(chartWrapper) {if (!chartWrapper) return;function animateBars(chartElement) {if (!chartElement) return;var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');bars.forEach(function(bar, index) {bar.style.setProperty('width', '0%', 'important');bar.style.setProperty('transition', 'none', 'important');var targetWidth = bar.dataset.targetWidth;if (targetWidth === undefined) return;void bar.offsetWidth;var targetMargin = bar.dataset.targetMargin;var baseMargin = bar.dataset.baseMargin;if (baseMargin !== undefined) {bar.style.setProperty('margin-left', baseMargin + '%', 'important');}setTimeout(function() {var marginTransition = baseMargin !== undefined ? 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});legendItems.forEach(function(i) { i.style.opacity = '1'; });} else {item.classList.add('isolated');lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });dots.forEach(function(d) { d.style.opacity = '0.2'; });legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });if (line) {line.style.opacity = '1';line.setAttribute('stroke-width', '4');}productDots.forEach(function(d) { d.style.opacity = '1'; });item.style.opacity = '1';}};item.addEventListener('mouseenter', highlight);item.addEventListener('focus', highlight);item.addEventListener('mouseleave', clearHighlight);item.addEventListener('blur', clearHighlight);item.addEventListener('click', toggleIsolate);if (line) {line.style.cursor = 'pointer';line.addEventListener('mouseenter', highlight);line.addEventListener('mouseleave', clearHighlight);line.addEventListener('click', toggleIsolate);}});});var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');versusCharts.forEach(function(vc) {var dataJson = vc.getAttribute('data-versus-data');var leftColor = vc.getAttribute('data-left-color') || '#E53935';var rightColor = vc.getAttribute('data-right-color') || '#FFB300';if (!dataJson) return;var versusData = JSON.parse(dataJson);var leftSelect = vc.querySelector('.fv-select-left');var rightSelect = vc.querySelector('.fv-select-right');var rows = vc.querySelectorAll('.fv-versus-row');function updateVersusChart() {var leftProduct = leftSelect.value;var rightProduct = rightSelect.value;leftSelect.style.color = leftColor;leftSelect.style.borderColor = leftColor;rightSelect.style.color = rightColor;rightSelect.style.borderColor = rightColor;rows.forEach(function(row) {var index = parseInt(row.getAttribute('data-index'));var data = versusData[index];if (!data) return;var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;var leftIsNum = typeof leftVal === 'number';var rightIsNum = typeof rightVal === 'number';var leftNum = leftIsNum ? leftVal : 0;var rightNum = rightIsNum ? rightVal : 0;var maxVal = Math.max(leftNum, rightNum, 0.0001);var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;var winner = null;var pctDiffStr = null;if (leftIsNum && rightIsNum) {if (leftNum > rightNum) {winner = 'left';if (rightNum > 0) {var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}} else if (rightNum > leftNum) {winner = 'right';if (leftNum > 0) {var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}}}var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||(data.productData[rightProduct] && data.productData[rightProduct].unit) || '';var leftTextStr = leftDisplay;var rightTextStr = rightDisplay;var leftBar = row.querySelector('.fv-versus-bar-left');var rightBar = row.querySelector('.fv-versus-bar-right');var leftText = row.querySelector('.fv-inside-left');var rightText = row.querySelector('.fv-inside-right');var labelText = row.querySelector('.fv-versus-label span');var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');existingPctDiffs.forEach(function(el) { el.remove(); });if (winner === 'left' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);} else if (winner === 'right' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (rightBar) rightBar.appendChild(pctSpan);}if (leftBar) {leftBar.style.backgroundColor = leftColor;leftBar.dataset.targetWidth = leftWidth;leftBar.style.setProperty('--target-width', leftWidth + '%');leftBar.style.width = leftWidth + '%';}if (rightBar) {rightBar.style.backgroundColor = rightColor;rightBar.dataset.targetWidth = rightWidth;rightBar.style.setProperty('--target-width', rightWidth + '%');rightBar.style.width = rightWidth + '%';}if (leftText) {leftText.innerHTML = leftTextStr;}if (rightText) {rightText.innerHTML = rightTextStr;}if (labelText) {labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');}});}if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);});var barRows = chartWrapper.querySelectorAll('.fv-bar-row');var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';barRows.forEach(function(row) {var commentaryEl = row.querySelector('[data-commentary-key]');if (commentaryEl) {var commentaryText = commentaryEl.textContent;if (commentaryText && commentaryText.trim().length > 0) {row.addEventListener('mouseenter', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = commentaryText;globalCaptionEl.classList.add('fv-bar-active-caption');}});row.addEventListener('mouseleave', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = fallbackCaptionHtml;globalCaptionEl.classList.remove('fv-bar-active-caption');}});}}});var charts = chartWrapper.querySelectorAll('.fv-chart-item');var dropdown = chartWrapper.querySelector('.fv-dropdown-title');var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');var counter = chartWrapper.querySelector('.fv-carousel-counter');var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');var captionEl = chartWrapper.querySelector('.rv-chart-caption');var footerContentEl = chartWrapper.querySelector('.fv-footer-content');var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');var logoEl = chartWrapper.querySelector('.fv-logo');if (charts.length > 1 && (dropdown || prevBtn)) {var currentChartIndex = 0;var titles = [];if (dropdown) {titles = Array.from(dropdown.options).map(function(o) { return o.text; });} else {charts.forEach(function(c) {titles.push(c.getAttribute('data-title') || '');});}function showInternalChart(index) {if (index < 0) index = charts.length - 1;if (index >= charts.length) index = 0;currentChartIndex = index;charts.forEach(function(c, i) {c.style.display = i === index ? 'block' : 'none';if (i === index) {var cType = c.dataset.chartType;if (cType === 'Line') {} else if (cType !== 'Pie') {window.fvAnimateCharts(chartWrapper);}var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {chartWrapper.classList.add('labels-on-top');} else {chartWrapper.classList.remove('labels-on-top');}}});if (dropdown) dropdown.value = index;if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;var activeChart = charts[index];if (activeChart) {var newSubhead = activeChart.getAttribute('data-subhead');var newCaption = activeChart.getAttribute('data-caption');var currentChartType = activeChart.getAttribute('data-chart-type');var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';if (subheadEl) subheadEl.textContent = newSubhead || '';if (captionEl) {captionEl.textContent = newCaption || '';fallbackCaptionHtml = newCaption || '';}if (footerContentEl) {if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {footerContentEl.style.display = 'block';if (bottomBarEl) bottomBarEl.style.display = 'flex';} else {footerContentEl.style.display = 'none';if (bottomBarEl && !logoEl) {bottomBarEl.style.display = 'none';}}}}}if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });}var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');imageCompareWrappers.forEach(function(wrapper) {var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;var slider = wrapper.querySelector('.fv-image-compare-slider');var fgImage = wrapper.querySelector('.fv-image-compare-fg');var bgImage = wrapper.querySelector('.fv-image-compare-bg');var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');var labelRight = wrapper.querySelector('.fv-image-compare-label-right');var isDragging = false;var scale = 1;var panX = 0;var panY = 0;var isPanning = false;var hasPanned = false;var lastClientX = 0;var lastClientY = 0;var initialDistance = null;var lastCenterX = null;var lastCenterY = null;function updateTransform() {if (wrapper.classList.contains('fv-image-compare-fullscreen')) {inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');} else {inner.style.removeProperty('transform');scale = 1;panX = 0;panY = 0;}}function constrainPan() {var rect = wrapper.getBoundingClientRect();var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);panX = Math.max(-maxPanX, Math.min(panX, maxPanX));panY = Math.max(-maxPanY, Math.min(panY, maxPanY));}wrapper.addEventListener('wheel', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;e.preventDefault();var zoomSensitivity = 0.005;var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));if (newScale === scale) return;var rect = wrapper.getBoundingClientRect();var mouseX = e.clientX - rect.left - rect.width / 2;var mouseY = e.clientY - rect.top - rect.height / 2;var ratio = newScale / scale;panX = mouseX - (mouseX - panX) * ratio;panY = mouseY - (mouseY - panY) * ratio;scale = newScale;constrainPan();updateTransform();}, { passive: false });wrapper.addEventListener('mousedown', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.clientX;lastClientY = e.clientY;});window.addEventListener('mousemove', function(e) {if (!isPanning) return;var dx = e.clientX - lastClientX;var dy = e.clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.clientX;lastClientY = e.clientY;panX += dx;panY += dy;constrainPan();updateTransform();});window.addEventListener('mouseup', function() {isPanning = false;});wrapper.addEventListener('touchstart', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;initialDistance = Math.sqrt(dx * dx + dy * dy);var rect = wrapper.getBoundingClientRect();lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;hasPanned = true;} else if (e.touches.length === 1 && scale > 1) {if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;}}, { passive: false });wrapper.addEventListener('touchmove', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2 && initialDistance !== null) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;var distance = Math.sqrt(dx * dx + dy * dy);if (initialDistance > 0) {var zoomFactor = distance / initialDistance;var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));var rect = wrapper.getBoundingClientRect();var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;var ratio = newScale / scale;panX = centerX - (centerX - panX) * ratio;panY = centerY - (centerY - panY) * ratio;if (lastCenterX !== null && lastCenterY !== null) {panX += (centerX - lastCenterX);panY += (centerY - lastCenterY);}scale = newScale;lastCenterX = centerX;lastCenterY = centerY;constrainPan();updateTransform();}initialDistance = distance;} else if (e.touches.length === 1 && isPanning) {e.preventDefault();var dx = e.touches[0].clientX - lastClientX;var dy = e.touches[0].clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;panX += dx;panY += dy;constrainPan();updateTransform();}}, { passive: false });wrapper.addEventListener('touchend', function(e) {if (e.touches.length < 2) {initialDistance = null;}if (e.touches.length === 0) {isPanning = false;}});function handleMove(clientX) {var rect = inner.getBoundingClientRect();var x = Math.max(0, Math.min(clientX - rect.left, rect.width));var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));if (slider) slider.style.setProperty('left', percent + '%', 'important');if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');if (labelLeft) {if (percent < 10) {labelLeft.style.setProperty('opacity', '0', 'important');} else {labelLeft.style.setProperty('opacity', '1', 'important');}}if (labelRight) {if (percent > 90) {labelRight.style.setProperty('opacity', '0', 'important');} else {labelRight.style.setProperty('opacity', '1', 'important');}}}function onMouseMove(e) {if (!isDragging) return;handleMove(e.clientX);}function onTouchMove(e) {if (!isDragging) return;e.preventDefault();handleMove(e.touches[0].clientX);}function stopDragging() {isDragging = false;window.removeEventListener('mousemove', onMouseMove);window.removeEventListener('mouseup', stopDragging);window.removeEventListener('touchmove', onTouchMove);window.removeEventListener('touchend', stopDragging);}if (slider) {var startDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('mousemove', onMouseMove);window.addEventListener('mouseup', stopDragging);};var startTouchDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('touchmove', onTouchMove, { passive: false });window.addEventListener('touchend', stopDragging);};slider.addEventListener('mousedown', function(e) {e.preventDefault();startDrag(e.clientX);});slider.addEventListener('touchstart', function(e) {e.preventDefault();startTouchDrag(e.touches[0].clientX);}, { passive: false });}var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');if (expandBtn) {if (window !== window.parent) {expandBtn.style.display = 'none';} else {expandBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.add('fv-image-compare-fullscreen');document.body.style.overflow = 'hidden';if (fgImage && fgImage.dataset.highresSrc) {fgImage.src = fgImage.dataset.highresSrc;fgImage.removeAttribute('srcset');fgImage.removeAttribute('sizes');}if (bgImage && bgImage.dataset.highresSrc) {bgImage.src = bgImage.dataset.highresSrc;bgImage.removeAttribute('srcset');bgImage.removeAttribute('sizes');}});}}if (closeBtn) {closeBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();});}document.addEventListener('keydown', function(e) {if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();}});});var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');var allProductsModal = 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The closer to the yellow line, the more accurate a TV is. As with all our tests, these results are out of the box, without calibration, to demonstrate the performance most people will see. As you can see, the R95H did very well on all three target tests. (Image credit: Future)Spectral power distribution refers to the intensity of light that a source will display at various wavelengths of color. It can reveal how accurate a source can show color at different light levels, and can be instructive to understand how a TV is handling color. (Image credit: Future)Samsung R95H review: FeaturesThe R95H is equipped with four HDMI 2.1 ports (Image credit: Future)The R95H uses Samsung’s ‘Micro RGB’ backlight technology, which uses LEDs that are smaller than mini-LEDs, and which consist of red, green and blue LEDs (hence RGB) rather than the traditional white in order to deliver bolder colors and brightness.
It comes equipped with the Samsung Micro RGB AI Engine Pro processor, which has features such as Micro RGB Precision Color, 4K AI Upscaling Pro and Color Booster Pro. The TV itself also has a Glare Free screen, an anti-reflection matte screen that has featured in several of Samsung's TVs, including the Samsung S95H / S99H.
In terms of HDR support, the R95H supports HDR10+, but as usual, there is no support for Dolby Vision.
For gaming, the R95H has four HDMI 2.1 ports, which support 4K 165Hz, full VRR including Freesync and G-Sync, ALLM and HDR10+ gaming. It also supports cloud gaming apps from the likes of Xbox and Nvidia GeForce Now. The R95H is also compatible with the Wireless One Connect Box, which can be used in tandem with the TV’s built-in ports, meaning there are a potential eight HDMI 2.1 ports on offer.
The R95H has a 4.2.2 channel speaker array, totaling 70W of power. Supported sound features include Object Tracking Sound+ (OTS+), Active Voice Amplifier Pro, Adaptive Sound Pro and AI Sound Controller Pro. The R95H supports Dolby Atmos, but not DTS:X.
The R95H’s smart TV platform is Samsung’s own One UI Tizen, which supports major streaming apps including Netflix and Prime Video, and for those in the UK it supports all major apps including BBC iPlayer and ITVX. There's also support for Samsung Vision AI, which enables AI features such as AI Soccer Mode Pro and Generative Wallpaper.
Starting with some brightness measurements, the R95H registered 1,977 nits and 2,066 nits peak HDR brightness in Filmmaker mode and Standard mode respectively. These are solid brightness results, but surprisingly lower than those of Samsung’s flagship OLED, the S95H/S99H, which registered 2,739 nits and 2,831 nits in the same modes respectively.
Where the R95H has an advantage over OLED is in its fullscreen HDR brightness, which hit 612 nits and 600 nits in the same Filmmaker and Standard picture modes, roughly 150 nits higher than the S95H/S99H OLED. While these numbers are solid, they're lower than those of rival RGB TVs such as the Hisense UR8, which hit over 750 nits in both picture modes, and even the Sony Bravia 7 II, which hit over 800 nits in its own Filmmaker mode.
The R95H showcases good upscaling when watching lower-resolution and SDR content. Watching various channels on Samsung TV Plus, from America’s Got Talent re-runs to news channels, the picture looked more detailed than anticipated, showing the R95H’s effective upscaling.
Moving on to the reference 4K Blu-rays I use for testing, the R95H demonstrated very good picture quality. RGB’s selling point is its color reproduction, and the R95H succeeded here. Throughout The Super Mario Galaxy Movie, colors were bold and vibrant, shown in particular whenever the Lumas were on screen. Colors also appeared accurate throughout, with the red of Mario’s overalls looking true to life. I did notice that while watching in Movie mode, there was some clipping of bright objects, and color luminance could look a little distorted at times. Dropping the brightness down to 40 improved this.
In the live-action movie, Speed Racer, I was impressed at how the R95H rendered the gaudy, saturated color scheme of the Racer household, with its vibrant greens and oranges. It captured the oversaturated look, while still delivering realistic colors. While I did prefer the Sony Bravia 7 II’s colors in my Bravia 7 II vs R95H comparison, in isolated viewing, the R95H’s colors were impressive. The R95H did, however, reproduce accurate and realistic skin tones throughout my viewing.
Measuring the R95H’s color gamut coverage, it registered a staggering 148% of the DCI-P3 color gamut, as well as a 94.1% of the BT.2020 color space. These are incredible results, rivaling the best projectors, and the BT.2020 result rivals QD-OLED, found in Samsung's flagship S95H/S99H TVs.
The Batman is a great showcase for the R95H's strong contrast Warner Bros / FutureWarner Bros / FutureSwitching to The Batman for higher-contrast and darker scenes, the R95H demonstrated strong contrast in almost every scene, with a great balance between light and dark tones. This was most evident in the crime scene at Mayor Mitchell’s house, and in the Batcave. The R95H also delivered excellent shadow detail, with objects like paintings on the wall of Mitchell’s house still legible even in the most shadowed areas.
I did find that while I could watch The Batman in bright conditions, thanks to the R95H’s effective glare-free screen, it was best watched in Filmmaker mode in more ambient/dimmer conditions. In Movie mode, The Batman had a tendency to look over-sharp and over-bright in places.
While its black tones weren’t quite OLED-level, the R95H did deliver some seriously rich, deep blacks in Alien: Romulus. Shots of space looked as inky as I could have hoped for, and were impressive for a backlit TV.
The R95H also demonstrated strong viewing angles, and while there was some blooming present in some scenes in The Batman and Alien; Romulus when I viewed the TV off-center, its backlight control was far more effective than you’ll see from standard LED and mini-LED TVs.
While the R95H's black levels don't beat OLED, they are very strong for a backlit TV (Image credit: 20th Century Studios / Future)Finally, for motion, the R95H is capable of handling fast-paced scenes from movies like Speed Racer, as cars weave around the track. It showed some judder as commentators panned across the screen, but I’ve found every TV has struggled with this. For the best motion, I found setting blur and judder reduction to 3 looked smooth without venturing into soap opera-effect territory.
For sports, I watched some Major League Soccer highlights via Apple TV, and the R95H not only handled the action well but produced a very natural picture in Standard mode (my preferred picture mode for sports) that I found pleasing to watch.
The R95H’s built-in speaker array is a 4.2.2 channel, 70W system. It supports Dolby Atmos and has two preset sound modes: Standard and Amplify. There are AI sound features such as Adaptive Sound Pro available to use.
Watching the Batmobile chase scene from The Batman and the various race scenes in Speed Racer, with the TV set to its Amplify sound mode, I was unsurprised to hear that the R95H delivered accurate sound that was well mapped with the action on the screen, something I’ve found with a lot of Samsung TVs, thanks to its OTS+ feature. Whether it was a spray of bullets hitting the Batmobile in The Batman or the sound of the Mach 5 grinding a rail in Speed Racer, the sound accuracy was impressive.
The speakers deliver good mid-range tones throughout, as well as some punchy bass that accurately captures the rumble of the Batmobile’s engine and the roar of the race cars in Speed Racer. There were some impressive surround effects in both reference movies too.
While the speakers are generally decent, I did have to push the volume to higher levels (70+ out of 100) to get a more cinematic experience. The bass also felt flat at times, and sound did still feel contained to the rear of the screen. Turning on Adaptive Sound in the AI settings added more width, but at the cost of bass. While its sound is decent, those wanting a more cinematic experience would benefit from a soundbar.
The R95H takes a lot of design cues from other Samsung TVs, with a sleek, silver frame that gives the TV a premium look. Compared to other RGB TVs I’ve tested, the R95H is thinner, which again gives it an appealing look. It has a central pedestal stand that feels sturdy when attached, while the TV itself feels light for a 65-inch, and lighter than other RGB TVs I’ve tested.
The screen has a bezel-less design, giving maximum room to the pictures on screen. The R95H also has the aforementioned glare-free matte screen for easier viewing in bright conditions.
The supplied remote is the Samsung SolarCell remote, which can be recharged via the rear solar panel or via USB-C. The remote has shortcut buttons to major apps such as Netflix, as well as an AI button and mic button for voice control.
As with all Samsung TVs, the R95H uses Samsung’s own Tizen OS smart TV platform, now known as One UI Tizen. Tizen has several different hubs, including the Home hub, where apps and TV shows and movie recommendations are presented, and Game hub, where cloud gaming apps are housed. There are also Daily and Art hubs, for lifestyle and art-themed apps respectively.
Tizen supports a wide array of apps, including major streaming services such as Netflix, Prime Video and Disney. In the UK, streaming services such as BBC iPlayer and ITVX are supported. It should be noted that Tizen doesn’t use Freely or Freeview for live TV, instead using its own Samsung TV Plus system.
Various AI features are supported, including the Samsung Vision AI Companion, which can be used to find specific content, or answer more general questions that you ask the AI. Also included are other AI picture and sound features, as discussed in the Features section above.
Tizen is good at offering recommendations, and the Home hub is well laid out, but as with all smart TV platforms nowadays, there's a large banner ad at the top of the screen that can be intrusive when you're trying to navigate.
Menus are well laid out and easy to navigate, and there are a good number of settings, enabling you to tailor the picture to your preferences. Tizen is fairly straightforward to use, although I did find that Samsung TV Plus would play if I lingered on the Home menu, which could be frustrating.
The R95H has four HDMI 2.1 ports, all of which are fully equipped for gaming. It supports 4K 165Hz, full VRR including Freesync and G-sync, HDR10+ gaming and ALLM. There's a dedicated Game menu where you can adjust game-specific settings, and the Game Hub, which houses cloud gaming apps such as Xbox, Nvidia GeForce Now, and Luna.
When I measured the R95H’s input lag, it registered an 11.7ms (4K 60Hz) time. This is below the 15ms input lag time we look for, but is higher than other Samsung TVs I’ve tested, which all tend to register sub-10ms times.
Actual gameplay on the R95H is smooth, even during fast-paced action. Playing Battlefield V on Xbox Series X, the R95H easily handled the chaotic gunfights as I had to snap from target to target, showing no signs of judder or stutter. The Game picture mode rendered crisp textures and accurate colors for the most part, though I did find it favored red tones in one desert mission I played. Overall, though, the R95H is a superb gaming TV.
The R95H is a premium TV, with the 65-inch model I tested available for around $2,799 / £2,899 / AU$4,795 at the time of writing. This puts it in a similar price bracket to flagship OLEDs, such as Samsung’s S95H/S99H, which costs $2,799 / £2,899 / AU$5,295, and the LG G6, which costs $2,699 / £2,999 / AU$4,995 for a 65-inch. Compared to other RGB TVs I’ve tested, it’s one of the pricier models, but is cheaper than the rival flagship Sony Bravia 9 II, the 65-inch model of which costs $3,599 / £3,499 / AU$5,995.
The R95H commands a premium price, but does deliver premium performance and features similar to those rival OLEDs and RGB TV mentioned above. Since its release, prices for the R95H have dropped, and I anticipate they’ll continue to drop from now on, improving its value proposition. For now, I don’t think it can quite outshine rival OLEDs for the money, but it's close, and this is still a very good TV.
Attributes
Notes
Rating
Features
The Samsung R95H has a stacked feature set, including a ton of smart and AI features, and dedicated gaming features. Dolby Vision is still not supported though.
5/5
Picture quality
Vibrant, detailed and delivering strong contrast, the R95H's picture quality is excellent. It doesn't beat OLED, and there is still some blooming, but picture is very good.
4.5/5
Sound quality
Accurate, well-mapped sound with good detail and clear speech. Bass can be hit-and-miss, though, and the soundstage can feel narrow.
4/5
Design
Slimmer than most RGB TVs, with a sleek, polished design. Looks like a premium TV.
4.5/5
Smart TV and menus
Tizen is a vey good smart TV platform with plenty of great features, and it's easy to use. Some annoying quirks do remain, though.
4.5/5
Gaming
Fully kitted out with ports and features, and with top-notch performance to match, the R95H is a great TV for gaming.
5/5
Value
A premium-priced TV in the same price bracket as some of the best OLEDs, but has the features and performance to mostly justify the price.
4/5
Buy it if...You want brilliant picture quality
The R95H's picture is vibrant, colorful and detailed. Add in strong contrast, rich black tones and a glare-free screen, and the R95H's really impresses.
You want a TV for gaming
The R95H is packed with all the gaming features you could need, and delivers terrific performance to match.
You want to watch in a bright room
The R95H's glare-free matte screen makes watching in bright rooms easy, doing a great job at eliminating reflections.
You're on a budget
The R95H is a flagship TV and carries a premium price. While it has excellent features and performance, cheaper RGB TVs and OLEDs with similar features are available.
You want Dolby Vision HDR
The R95H, like all Samsung TVs, doesn't support Dolby Vision HDR.
You want the very best picture quality
While the R95H boasts very good picture quality, it still doesn't quite beat the best OLEDs for me.
Samsung R95H
Samsung S95H/S99H
LG G6
Sony Bravia 7 II
Price (65-inch)
$3,199 / £3,099 / AU$5,299
$3,299 / £3,199 / AU$5,299
$3,299 / £2,999 / AU$4,999
$2,599 / £2,299 / AU$3,299
Screen type
Micro RGB
QD-OLED
OLED
RGB LED
Refresh rate
165Hz
165Hz
165Hz
120Hz
HDR support
HDR10+/HDR10/HLG
HDR10+/HDR10/HLG
HDR10, HLG, Dolby Vision
Dolby Vision/HDR10/HLG
Smart TV
One UI Tizen
One UI Tizen
webOS 26
Google TV
HDMI ports
4x HDMI 2.1
4x HDMI 2.1
4x HDMI 2.1
4 (2 x HDMI 2.1)
Samsung S95H (US and AU) / S99H (UK)
The Samsung S95H/S99H is Samsung's flagship OLED and offers the same gaming features as the R95H, as well as the same smart TV interface, for near-enough the same price. Where the S95H/S99H has the advantage is in its richer-contrast picture quality and detail. If you want OLED, this is the TV to choose.
Read our full Samsung S95H review (US and AU) / Samsung S99H review (UK)
LG G6
LG's flagship OLED for 2026, the LG G6 supports Dolby Vision HDR support and offers OLED quality picture compared to the R95H. In terms of price, they're near-identical, and both do a offer a full list of smart and gaming features. Your choice will come down to LG vs Samsung preference.
Read our full LG G6 review
Sony Bravia 7 II
Sony's 'more affordable' RGB TV delivers excellent picture quality, with colors that actually rival, and sometimes beat, the R95H. Plus, it's a lot cheaper. It does lack the same level of features and gaming performance, and isn't as strong performing in bright rooms. This choice will come down to budget.
Read our full Sony Bravia 7 II review
How I tested the Samsung R95H(Image credit: Future)The first step of my testing was casual viewing to establish the best pictures modes. For sports and daytime TV, Standard worked best, and for movies and TV shows, I switched between Movie and Filmmaker depending on the content.
After this, I did my critical viewing using reference 4K Blu-ray scenes to test color, contrast, motion and detail. I also used SDR broadcast TV to test upscaling, as well as sports to test the R95H's sports viewing.
Next, I tested the R95H using specialized measuring equipment, including a Murideo Six G 8K metal test pattern generator, Klein K-10A colorimeter and Jeti Spectral 15VA spectroradiometer and Portrait Displays' Calman color calibration software.
To test brightness, I took SDR and HDR brightness measurements using white window patterns in sizes 1-100%, focusing on peak (10%) and fullscreen (100%) measurements.
After this, I tested color and grayscale accuracy in SDR, using Delta-E values (the margin for error between the test pattern signal source and what is displayed on screen.)
Next, I tested HDR color gamut coverage, using the BT.2020 and UHDA-P3 color spaces. The closer to 100%, the better.
Finally, I measured the R95H's input lag using a Leo Bodnar 4K HDMI Input Lag Tester.
We also do two new tests as part of our testing. The first is the HDR EOTF, which shows the accuracy of a TV's brightness across its range, using 1,000, 4,000 and 10,000 nits targets. Then, there is the Spectral Power Distribution test, which measures how a TV recreates colors.
German Chancellor Friedrich Merz has faced a major electoral setback in two state elections, with his center-right party losing ground. The far-right Alternative for Germany party made significant gains.
(Image credit: Markus Schreiber)
President Trump has claimed that military operations are needed at his proposed triumphal arch in Washington D.C., in order to protect national security. A federal court is weighing the arch's legality.
(Image credit: Jen Golbeck)
The next time you head into an Apple Store, you should be able to spot a small blue 'hello' sign somewhere, as per reports on social media — and the appearance of these little signs is apparently connected to the launch of the iPhone 18 Pro and iPhone 18 Pro Max.
As per MacRumors, the signs are there to help customers test out the optical zoom capabilities of the new handsets. Both models offer up to 8x optical zoom, so having something specific to zoom in on is going to be helpful.
While the iPhone 18 Pro and iPhone 18 Pro Max have a variable aperture feature on one of their three rear cameras now, the optical zoom capabilities are actually the same as the iPhone 17 equivalents that launched in September of last year.
There are also new Pro controls on the latest handsets, so settings for lens aperture, shutter speed, and white balance can be tweaked shot by shot — something else you might want to test out in an Apple Store.
Now availableاز امروز تمام اپل استورها این نشان hello رو یه جایی دارن که باهاش بتونن زوم دوربین آیفونها رو به مشتریها نشون بدن pic.twitter.com/gpLv7CPaweSeptember 18, 2026
The iPhone 18 Pro and iPhone 18 Pro Max arrived in Apple's retail stores on Friday, September 18, six days after preorders started. Prices for the handsets start at $1,199 / £1,199 / AU$2,099 and $1,299 / £1,299 / AU$2,299 respectively (for 256GB of storage).
New Apple CEO John Ternus made an appearance at the Apple Store in New York to help celebrate the wider availability of the flagship iPhones — as well as the Apple Watch Series 12, the Apple Watch Ultra 4, and the AirPods 5.
He didn't mention anything about the new 'hello' signs in stores, but they've been spotted by customers nevertheless. They look to be located on higher shelves and fixtures, perhaps to put off anyone wanting one as a souvenir.
And if you're wondering where the iPhone 18 is and when you'll be able to test that out, don't panic — it's rumored to be showing up around March time, alongside the iPhone 18e and the iPhone Air 2.
In the UK, we're exceptionally good at producing legal dramas. From Silk to Kavanagh QC, we've been offering the world a strictness and sense of traditionalism that the likes of Law & Order just can't touch.
Nowhere was this more apparent that The Split, one of the most popular dramas on BBC iPlayer in recent years. Exploring the world of divorce law, we follow the Defoes, a family of sisters working as divorce lawyers, who come face-to-face with their past after their estranged father returns to the fold.
The series came to an end in 2024, but two years later, spinoff The Split Up is ready to take up the mantle. This time, we're following Kishan Law, a powerhouse British South Asian family law firm.
Aria (Ritu Arya) is poised to take over leadership from her father Dhruv (Sanjeev Bhaskar), but the death of Aria's mother six months prior causes Dhruv to hesitate. Add in a workplace love triangle, complicated siblings and a messy divorce trial walking through their doors every week, and we've got something to get our teeth into.
It's a brilliant and delicious watch — so much so that I binged all six episodes in one sitting. Speaking to writer Ursula Rani Sarma, I learned that she already has ideas for more (though no official renewal has been made). On top of that, they're not ruling out a Nicola Walker cameo further down the line.
'If a storyline created that opportunity, we could 100% do it'"My personal hope is for three seasons minimum," Sarma tells me. "I feel like I'm only just getting started with writing these characters and their journeys. As I was coming up with these storylines for season 1, I also had ideas for seasons 2 and 3 in my head."
This last statement alone immediately makes The Split Up worth investing in. We're living in an age of routine TV cancellations and one-season miniseries, so for Sarma to be taking the time to think further ahead means there's a natural richness that (surely) the BBC can't say no to.
"The three-season arc also emulates The Split," she continues. "But of course, that turned around and surprised everyone with a special. It's endless, my hopes and dreams for this family."
No spoilers, but we leave The Split Up at a place where enough is resolved and left unspoken simultaneously — which, frankly, is exactly where you want be heading into another season.
But what about a direct crossover? "I don't think anything's off the table," Sarma adds. "It was really important for the first series to establish this family to hopefully make audiences fall in love with them in the same way. To build that up without wondering what would happen if Hannah [Walker] were to walk in.
"But this is the gift of being part of The Split. If a storyline created that opportunity, we could 100% do it. Its cast are clearly so fond of that show."
That's the sense of optimism I like to see... now I just need to keep my fingers crossed.
When the original Steam Deck was first announced back in mid-2021, it was a revelation. Valve proved that handheld gaming PCs could be cost-effective and still powerful enough to run demanding software at playable framerates. The first-generation Deck would ship in February 2022, with the Steam Deck OLED model later innovating with a larger, prettier screen, improved refresh rate, and a superior battery in November 2023.
The Steam Deck impressed at the time with its respectable semi-custom AMD APU complete with its four-core (eight threads) CPU clocked between 2.4 and 3.5 GHz, and 8 RDNA 2 Compute Units clocked at 1.6 GHz.
In short, the hardware inside meant that pushing the best PC games to 30 FPS (and above in some cases) at its native 1280 x 720p resolution was a possibility, but the competition has proven that it's time for Valve to go back to the drawing board if it wants to stay competitive.
That's because the Steam Deck is now fairly underpowered when compared to the best PC handhelds on the market. The competition have Full HD (1080p) displays (or better), and feature vastly superior hardware in the form of AMD Ryzen Z1/Z2 or Intel Arc G3 APUs that run rings around the previous-generation frontrunner. So, what does Valve need to do to ensure the Steam Deck 2 can compete if, and when, it launches?
1. A 120Hz Full HD (1080p) OLED display as standardAll of the major Steam Deck rivals use a high refresh rate 1080p display, or better, so it's time for Valve to catch up (Image credit: Microsoft)Both the Steam Deck LCD and Steam Deck OLED models feature a native resolution of 1280 x 720p with either a 60Hz or 90Hz refresh rate. Considering when the former was launched, this was an acceptable trade-off for providing playable framerates. However, every competing product in the oversaturated space has since eclipsed this, meaning the Steam Deck 2 absolutely needs a 120Hz 1080p display at a minimum to be viable.
You only need to look as far as the biggest rivals from back in 2023; the Steam Deck's panel was passé less than a year after the hardware debuted, as evidenced by the Asus ROG Ally and Lenovo Legion Go. Both devices could confidently be called true Steam Deck rivals. The first-generation ROG Ally had a 7-inch 120Hz 1080p panel, whereas the original Legion Go had a 144Hz 8.8-inch QHD+ screen.
I'll always argue that anything above 1080p on a display as small as seven or eight inches ultimately results in a waste of resources, and it seems hardware companies got the hint in 2024. More than two years ago, the MSI Claw A1M launched with a 7-inch Full HD screen, as did the Zotac Zone, Asus ROG Ally X, Asus ROG Xbox Ally X, Lenovo Legion Go S, and Lenovo Legion Go 2, as well as recent releases such as the MSI Claw 8 EX AI+. There's no need for Valve to look to 1440p (QHD), but the company needs to get with the times to avoid being left behind; lacking a decent screen would kill the Steam Deck 2.
2. A semi-custom AMD Zen 4 and RDNA 3.5 APU (or better)It's likely that Valve would go the semi-custom route again, and there's plenty of life left in RDNA 3.5 yet. (Image credit: AMD)It's never been Valve's style to throw standardized components into its hardware. While the competition was comfortable using the AMD Ryzen Z1 or Z2, or gave Intel Arc graphics a go, the Washington-based company had to go a different route. We saw this with the semi-custom APU inside the Steam Deck and Steam Deck OLED, but this design philosophy has since been repeated with the recently released Steam Machine.
Valve's living room PC features a semi-custom AMD APU that utilizes a six-core (12 threads) Zen 4 CPU and an RDNA 3-powered GPU with a total of 28 Compute Units and 8GB of GDDR6 VRAM. This home-console rival was said to offer "six times the horsepower" of the Steam Deck, and the tech could act as the perfect blueprint for what should be inside the Steam Deck 2.
Now, considering the portable nature of a Steam Deck successor and the lack of an active cooling solution, combined with the price tag (I'll get to that further down the page), it's unlikely that the Steam Deck 2 will be as powerful as the Steam Machine, but it could close the gap. The Steam Machine uses around 170W of its total power draw when plugged into mains, with 110W dedicated to the GPU, 30W for the CPU, and the rest of the components (RAM, fans, SSD, etc.) accounting for the other 30 to 60W of draw.
When plugged in, the Steam Deck OLED draws a maximum of 45W (or 15V at 3000mA). When on battery power, Valve's handheld draws anywhere from four to 27W depending on the task at hand. Obviously, battery life has to be a huge consideration here as well, so we aren't going to see upwards of 100W for a handheld. Today's competition, chiefly the MSI Claw 8 EX AI+, can provide 30-60 FPS in High settings in 1080p in either 17W or 35W on battery, but that comes at its own (literal) cost.
That's the power potential, but what about a close approximation of how a semi-custom RDNA 3 or RDNA 3.5-backed APU could perform inside the Steam Deck 2? Well, the closest we can get is with the performance jump from the AMD Ryzen Z2 compared to the Z1. At lower TDPs, the Z2 offers a generational leap anywhere from 4W to 40W, offering playable framerates of at least 30 FPS in 1080p, which is the only standard requirement for a Steam Deck Verified game in 2026. In particular, the Z2 Extreme features 16 RDNA 3.5 Compute Units with a total boost clock of up to 2.9 GHz and 24GB LPDDR5x-8000 memory; Valve could use something similar.
3. A sub-$1,000 / £1,000 price tagThe MSI Claw 8 EX AI+ is a spectacular machine, but it's eye-watering MSRP makes it completely unaccessable for most. Valve should not repeat this mistake (Image credit: Future)When the Steam Deck was first revealed and distributed, it was sold at a loss. Prior to the original model's release, Gabe Newell said this decision was "painful" but "critical" for the hardware to break through to the market. Affordability and competitive performance took priority over outclassing the competition, and that was the core appeal of the Steam Deck, especially in the early years.
Well, it's nearing the end of 2026 now, and hardware companies (including Valve itself) have not learned from this example. The Steam Deck was successful because it was an affordable and powerful entry point into PC gaming, but that's a reality that's (unfortunately) becoming harder to remember as time marches on. The ongoing RAM crisis has meant the Steam Deck OLED shot up in price by 50%, and sales are also plummeting, and consumers have already begun to argue that handheld gaming PCs are back into the unaffordable niche product they were pre-2021.
To course-correct, Valve needs to offer the Steam Deck 2 for less than $1,000 / £1,000 / AU$2,000, at least for its base and mid-range configurations. We've seen growing backlash from gamers against rising prices recently, particularly with the eye-watering MSRPs of the new Asus ROG Xbox Ally X20 (starting at $1,299.99 / £1,299.99) and the aforementioned MSI Claw 8 EX AI's shocking $1,799.99 / £1,399.99 entry point. To remain competitive, Valve needs to undercut the competition here, even if it means sacrificing some superficial features and maybe even peak performance.
In other words, Valve needs to remember why the Steam Deck succeeded in the first place: it was powerful enough and affordable enough to make everyday people consider PC gaming. It's a tall order given we're currently in one of the worst times in the computing industry in recent memory, where the price of GPUs, RAM, SSDs, and anything else that uses memory are skyrocketing with no signs of slowing down. Even if the Deck 2 is originally sold at a small loss, it would go a long way to prove that Valve can be pro-consumer again, as it lost favor with the Steam Machine's so-so performance for the price tag.
4. TMR sticks and mechanical buttons Valve has come a long way with its controllers over the years, but there's still work to be done (Image credit: Future)Now that we've covered a prospective Steam Deck successor's price tag, specs, and screen, it's time to talk about ergonomics. While both versions of the Steam Deck are comfortable in the hand for long play sessions, the actual buttons and sticks leave a lot to be desired. Likely due to a price constraint, the handhelds utilize the standardized potentiometers, with physical parts that can cause wear and tear over time. If left unchecked for long enough, it can eventually lead to stick drift, which can be frustrating (and expensive) to repair.
Magnets are the way to go, then. It's tough when weighing up what would be the better technology for the Steam Deck 2's analog sticks, as both Hall Effect and TMR (Tunnelling Magnetoresistance) have their pros and cons. However, it's TMR that pulls ahead in this case for a couple of key reasons: it's more sensitive, accurate, and (thankfully) cheaper to implement now than a couple of years ago. There's a reason why so many of the best PC controllers on the market are already using TMR, so Valve would be missing an open goal if it cheaped out unnecessarily here.
TMR sticks and magnetic sensing technology as a whole are far superior and lead to fewer points of failure, ensuring longevity. It's essential for a handheld like the Steam Deck 2. Modern PC controllers, such as the Scuf Envision Pro 2 and the Scuf Omega, have led the charge with microswitch buttons and D-pads.
They not only provide instant actuation for more precise inputs, but they will also last longer than a pure membrane alternative. It's not just about immediacy and feel in the hand, but also about how this design decision could influence long-term use. Ideally, you would want a Steam Deck 2 to feel as good as the day you bought it, even five years afterwards.
5. A bigger and more efficent battery for longer (or more demanding) sessionsThe Steam Deck OLED brought a 25% battery increase. It's time for Valve to consider another substantial bump to stay competitive (Image credit: Valve / Steam)Any good portable device, whether it's the best phone or a Steam Deck successor, lives and dies on how good the battery life is. The original Steam Deck featured a 40 Wh (or 5200 mAh battery, whereas the Steam OLED bumped things up to 50 Wh (or 6,470 mAh). That netted you anywhere from two to 12 hours depending on the kinds of games you were running, with indies at low brightness yielding better playtime than a AAA release at full brightness would. On average, though, around two to four hours is considered the standard.
That's fine, sure, but Steam Deck rivals have since included larger batteries with longer average playtimes, and this is something Valve can directly address. For example, the Asus ROG Ally X has an 80Wh battery, meaning it can last anywhere from four to six hours of playback of intensive games played at 25 to 30W under the right conditions. That's a battery size increase of 60%; considering how many more lithium-ion batteries are being made in a compact or portable form factor, it means that this component cost could be cheaper than in 2021/22, and a larger battery could be among the top features of the successor device.
Ultimately, we want the ability to sit down and play our games on the sofa or on the move for longer, so offering a bigger battery with a superior lifespan would give the Steam Deck 2 the edge it would need. If Valve can bump the resolution up, tighten the ergonomics, increase the horsepower, and keep the costs down, then the second-generation of its handheld could be the best on the market.
In the bustling heart of the southern Indian city of Chennai is a market that never sleeps, where residents from the poorest neighborhoods wage a battle of survival with the sea.