Star Wars: Beyond Victory has the makings of a perfect Star Wars buffet and a contender for one of the best VR games of recent times.
The promise of a VR story delving into the previously one-inch deep lore of podracing is enticing – especially to someone for whom the prequel trilogy was a hallmark of their childhood.
Review InfoPlatform reviewed: Meta Quest 3
Available on: Meta Quest 3, Meta Quest 3S
Release date: October 7, 2025
Podracing not only provides the opportunity for exhilarating VR gameplay, but gives storytellers the chance to expand on characters like Sebulba – a key antagonist of the Phantom Menace, who we only spend about 5 minutes with before he's benched in favor of a dual-blade-wielding Sith – and explore the seedy underworld that would facilitate this dangerous and deadly sport.
After plating up, however, you realise Beyond Victory's buffet has gone stale, and there’s not nearly enough of it to satiate your hunger.
Beyond BoringLike a growing number of titles this generation, Star Wars: Beyond Victory blends virtual and mixed reality elements in its gameplay and storytelling. Unfortunately, every segment you'd want to be in VR is instead relegated to MR, and the remaining first-person segments left me wishing there wouldn't be more.
Effectively cutscenes, the VR sections have you mostly standing around in one of a few tiny locations that you can hardly explore, with the occasional ‘puzzle’ to solve – tedious minigames where you use tools to fix up vehicles, but which require next to no thought to work out.
Everything else plays out in MR via a virtual table you can place in your room. This includes exploration of more expansive spaces (though the exploration wasn't super enjoyable, so I always just made a beeline for the objective) and podracing.
Yes, that's right. In this VR podracing game, you never sit in a podracing cockpit; instead, you look down at the virtual table as you race through a track using your controllers to accelerate, steer, and boost your podracer from a bird's-eye view.
(Image credit: Industrial Light and Magic)While somewhat enjoyable, the simplistic podracing gameplay feels like it was lifted from a mediocre mobile game – right down to the table offering only a limited view of what's ahead, like a smaller phone screen restricting your vision.
Oh, and there’s only three podraces – and one car chase. You can replay them in arcade mode with unlockable characters, but there's only so much enjoyable replayability to be extracted from repeating the same few tracks over and over.
A Star Wars Short Story(Image credit: Industrial Light and Magic)A common theme for Star Wars: Beyond Victory is that its ingredients sound an awful lot more delicious than the final concoction.
Story-wise, things start well. You have a podracer desperate to become a champion to honor his friend, allies who support him but who believe podracing is a vile sport and are willing to face arrest (or worse) to stand up for their beliefs, and Sebulba's criminal crew – led by the former podracing champion looking to raise a champion of his own, and also pull him down into his villainous activities.
The issue here is that the game is far too short – I finished it in about an hour. You don't spend long enough with any of these factions to do anything more than rush through cliché story beats and conflicts that start and resolve in mere minutes.
I would love to have seen our protagonist Volo evolve more gradually over a longer story. Perhaps seeing his racing style adapt to be more aggressive across a series of races to reflect him turning into a true member of Sebulba's crew before eventually standing up for his friends.
(Image credit: Industrial Light and Magic)Or heck, give us some kind of basic choice-based story for different endings and race abilities based on who we side with.
That way, at least the short experience could be replayable a few times to get different outcomes, and make this game feel more worthwhile.
Unfortunately, lackluster gameplay and story left me frustrated at the time I'd spent reviewing this game – with one of my favorite moments being when the credits rolled and I could finally go back to Hades 2 on my Nintendo Switch 2.
A single star in the nightThere was nowhere else in my review to work this in, but I also want to talk about the playset feature. So I'm tacking it on the end here.
This alternative to the campaign and arcade modes is a full MR experience that allows you to move, scale, and place 3D models of Star Wars characters and vehicles in your home to construct static dioramas. You can even add explosive effects to bring your models to life.
(Image credit: Industrial Light and Magic)I did think the models were well-crafted – with a good level of detail that works with the sculptures at tiny all the way up to human scale – however, while it would be a neat add-on to an already good game, it doesn’t do enough to save Beyond Victory in my books.
If you’re a Star Wars mega fan and see Beyond Victory on sale for a heavily discounted price, then I think playset does just enough to be worth playing around with – it helped me feel like a kid again playing with action figures.
Otherwise, this is still a Star Wars game worth skipping over.
Should you play Star Wars: Beyond VictoryBuy it if...You want to play with MR action figures
Playset is the only mode in Star Wars: Beyond Victory that I actually enjoyed playing around with. Unfortunately, it’s quite simplistic and isn’t enough to justify buying the whole game at full price.
You want a VR podracing game
The mixed reality podracing gameplay is not what you’d expect from Beyond Victory if you came into it blind. You’ll find the classic Star Wars: Racer series does a better job of scratching that immersive itch – and the first came out in 1999.
You aren’t a mega Star Wars fan
There’s not a lot here to love, and even less if you care little about Star Wars. Sometimes these sorts of games can find ways to appeal to non-fans, but that’s certainly not the case here.
For everything negative I’ve had to say about Star Wars: Beyond Victory, the game is quite accessible by VR’s standards.
You can enjoy the experience entirely seated, you can turn on settings like teleportation movement and screen shake to make the few VR segments less motion sickness-inducing if you’re still new to the medium, and the mostly mixed reality gameplay is even better for managing your motion sickness.
You could even play the game with only one controller if you need to. I used both, but all of the controls are doubled up across each handset, so you could put one down and still have every button you’d need.
How I reviewed Star Wars: Beyond VictoryI played this game on my Meta Quest 3, using a Kiwi design battery strap and controller grips. I played through the entire story from start to finish in two sessions (as I hadn’t charged my Quest 3 up before diving in for the first time) after completing the tutorial. Afterwards, I went straight into arcade mode and then spent a bit of time in playset mode.
I completed a few achievements to unlock some bonus racers for the arcade, and models for my playset, but decided to call it quits after no more than two and a half hours with this title, as I had sampled everything it had to offer.
First reviewed October 2025
Steven Lisberger’s dormant digital mecca is finally being rebooted for the big screen, with director Joachim Rønning (Pirates of the Caribbean: Dead Men Tell No Tales; Kon-Tiki) crafting a sequel that takes us back inside the neon-washed virtual world known as the Grid. Picking up the baton from Joseph Kosinski’s Tron: Legacy more than a decade after that film’s release, Tron: Ares moves the action out of the Grid and into the real world.
This ambitious shift takes the franchise in a new direction, which Rønning manages to do while honoring the film series’ style and tone, peppering the movie with numerous references that eagle-eyed fans will pick up on. Just like the second installment, Tron: Ares opens with a quick flash of newsreels that establish a futuristic setting where two tech titans, ENCOM and Dillinger Systems, are competing to find the long lost ‘Permanence Code’, a technology that could enable digital life to exist in the real world.
From the beginning, it’s clear that Tron: Ares is setting out a bold new direction for the franchise. It flips the original premise, so rather than a human entering the Grid, a program enters the real world, raising timely questions about AI’s next advancements and the nature of human morality.
Jared Leto’s (Requiem for a Dream; Dallas Buyers Club) titular Ares is a self-learning AI known as the Master Control Program. Like his mythological namesake, Ares is built as a security protocol, so it’s fitting when we’re introduced to him during a combat training montage inside the Dillinger Grid. Keeping in line with the original movie, Dillinger is the same corporate antagonist in this latest chapter.
In the original movie Dillinger Systems was owned by the nefarious Ed Dillinger, who was played by David Warner. Dillinger’s son now calls the shots, with Evan Peters (X-Men: Days of Future Past; Monster) replacing Cliian Murphy who previously took on the role in Tron: Legacy. Dillinger Junior has his sights set on retrieving the code, and in his desperation to beat ENCOM to the punch he invents a technology that can make the programs he’s coded in the Grid temporarily exist in the real world – except that’s not what he tells investors, much to the annoyance of his mother Elisabeth Dillinger, who’s played by Gillian Anderson (The Last King of Scotland; The X-Files).
Tron: Ares revisits the same neon-soaked sci-fi setting of the original 80s movie. (Image credit: Disney )The limitations of the technology mean that when Ares is finally transmitted into the real world, he can only survive in a temporary physical state for 29 minutes before his new form completely destabilizes, sending him back to the Dillinger Grid. This digital resurrection echoes the story of Frankenstein’s monster, as we watch Ares grapple with what it means to be human throughout the film. Anchoring this moral struggle is a quote from Mary Shelley’s Frankenstein that’s referenced more than once in the dialogue: “Beware, I am fearless and therefore powerful”. But, unlike Frankenstein’s monster, Ares is less a cautionary tale about the perils of unchecked experimentation than a mirror for human morality.
Jodie Turner-Smith’s (After Yang; The Agency) Athena, a fellow digital soldier who works for Dillinger, sharpens the movie’s thematic point around humanity. Her robotic obedience stands in stark contrast to Ares’ existential curiosity, and it’s a smart dynamic that works to set them apart when Ares and Athena are sent on a mission to hack into the ENCOM grid. They’re ordered to spy on CEO Eve Kim, who’s played by Greta Lee (Past Lives; The Studio), to see if she’s any closer to getting the ‘Permanence Code’, but the story takes a sharp turn when Ares starts to explore what existing in a permanent physical form could mean for him.
Ares breaks free from the Grid, taking a Light Cycle for a spin on a real-life highway. (Image credit: Disney)Created by the genius programmer Kevin Flynn, who’s played by Jeff Bridges (The Big Lebowski; The Old Man), the code is rumored to contain the key to bridging the gap between digital and human realities. It’s this search that also underpins Ares’ desire to understand his new feelings, which becomes the emotional core of the film.
Honoring the original movie’s groundbreaking use of CGI, Tron: Ares uses a mix of physical sets and visual effects (VFX) to give it an edge over Tron: Legacy, which had more of a CGI-heavy video game feel. I found this added another layer of immersion to the ambitious action sequences throughout, as you see Light Cycles cutting across freeways and streets. Visually, it felt like a fever dream in which characters and vehicles from a 1980s arcade game escape into a real-world setting.
Adding to that immersion is an industrial electronic score composed by Trent Reznor and Atticus Ross. The digital synthesizer-heavy soundtrack also features music from Nine Inch Nails, building on Daft Punk’s signature sound in Tron: Legacy and creating a new futuristic beat that the movie matches its rhythm to.
Seeing Tron's futuristic vehicles in the real world was a highlight of the movie. (Image credit: Disney )Not everything ties together as seamlessly though. The symbolic references can be heavy-handed, with the dialogue often over explaining (the unnecessary repetition of the Frankenstein story hints at the obvious). The chemistry between Eve and Ares is also nonexistent, often coming across more like the relationship between a scientist and her creation, which given that the themes of the movie are centered around AI and moral evolution would have been absolutely fine, but instead the movie tries to imply a deeper relationship with a throwaway comment at the end of the film. This hints at a budding romance between them that didn’t feel entirely fitting for a sentient AI that’s only just beginning to recognize emotions.
By the time the credits have finished rolling, Rønning sets up a new direction for the sci-fi franchise in a mid-credits cut scene that suggests this won’t be the last of the disgraced tech CEO we see. TRON: Ares may not rewrite the film series’ code the way its predecessor did, but it has an emotional heft and depth, as it does explore some of the biggest questions we have today around our relationship with technology. It by no means answers any of these questions – and to be clear it doesn’t pretend that it’s setting out to do so – making Rønning’s spin at the Tron wheel less about machines being AI gods and more about the flaws within our own creations. It’s ambitious, occasionally obvious, but unmistakably Tron.
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