When we first got a glimpse of Apple’s M4 chip in 2024 it didn’t land first in a Mac – it came to the iPad Pro before anything else. Now, though, Apple is planning to switch things up, restoring the Mac as the first destination for new M-series chips.
That’s according to Bloomberg reporter Mark Gurman, at least. In his latest Power On newsletter, Gurman explained that the transition to M5 chips will begin “alongside new MacBook Pro models in the fall” of 2025. After that, “we should get an M5 iPad Pro by the first half of 2026,” Gurman argued.
While it might seem odd to reverse the order that was used for the M4 chip, it actually makes a lot of sense. In recent years, new iPad Pro models have appeared at a roughly 18-month cadence. The MacBook Pro, however, has started to be updated annually, with new models appearing in the fall.
The seventh-generation iPad Pro with M4 chip appeared in May 2024, while the sixth-generation edition came out in October 2022. Before that, the fifth-generation model landed in April 2021. Continuing that pattern, we’d expect the M5 iPad Pro to be revealed sometime around December 2025.
That’s slightly earlier than Gurman’s prediction of “the first half of 2026,” but Gurman’s timeline makes sense. After all, delays happen, and Apple is no stranger to that (just look at its attempts to get the all-new Siri out the door). With that in mind, looking out for an M5 iPad Pro in late 2025 or early 2026 seems sensible.
An incremental upgrade (Image credit: Future)What can we expect from the M5 chip? Well, it’s not likely to be an earth-shattering update, and a performance uptick of around 15% to 25% has been suggested. Elsewhere, we could also see the introduction of Wi-Fi 7, while the entry-level MacBook Pro might also get the Thunderbolt 5 connectivity that has come to the high-end models.
If you’ve been hoping for a more wide-ranging revamp, chances are you’ll have to wait until 2026, when Gurman believes Apple is planning a “true overhaul” of the MacBook Pro. This might mean an OLED display, a new chassis design, and a significant performance boost from the M6 chip, which could be made using an all-new 2nm process.
So, while the M5 chip is now anticipated to find its way into the MacBook Pro before the iPad Pro, don’t be surprised if it’s more of an incremental refresh than anything else. Anyone in the market for a total redesign of the MacBook Pro will probably have to wait a little longer.
You might also likeSupremely comfortable. That was my first thought after assembling the Boulies EP200 office chair and sitting down for the first time. And after a month of constant use - for at least eight hours a day, sometimes more - this initial assessment still holds true.
This is a delightful mesh seat which feels at all times supportive, relaxed, and one of the best office chairs I’ve ever tested. I’ve long been a fan of mesh office chairs, which are a lot more breathable and far less sweaty than fabric and leather (or worse, so-called PU or faux leather) options you’ll often find on even the best gaming chairs. If you’re using your chair for long hours at a time, to my mind mesh is the way to go. On this score, the Boulies EP200 ably fits the bill.
My real concern was whether that mesh seat would suffer from a general sagging or whether it would be too firm - either can lead to discomfort and fatigue during the work day. I’m happy to report that it hits the Goldilocks spot, neither too hard nor too soft, but just right.
There are a handful of features lacking here, which you’ll find on higher-priced desk chairs. Notably, the lumbar support is fixed to one spot - although you can move it back and forth, it isn’t height-adjustable to accommodate for taller users (as a man of average height, this wasn’t an issue for me).
Nonetheless, it does boast decent lower back support, 3D armrests, a pleasant headrest, and overall, I had no real problems positioning these to make it as comfortable as possible for all-day use.
Boulies EP200: Price & availability (Image credit: Boulies )The Boulies EP200 Series retails for $300 via the Boulies.com website by clicking here.
In the UK, the chair is available for £280 from the Boulies.co.uk site which you can visit by clicking here.
Right now, only the black cold-cured foam version is available in the US, while the UK offers both gray and black models.
At the time of review, this chair is currently discounted to $200 / £190, which is more in-line with budget-price office chairs - and an excellent price for what’s on offer, I feel. You can also pick it up from Amazon and other online retailers.
Boulies EP200: Specs Boulies EP200: Design Close-up of the mesh weave on the Boulies EP200 (Image credit: Boulies )The EP200 Series is available in black or gray, with the choice of a mesh or a cold-cured foam seat. Both models possess a tightly woven, single-piece mesh backrest. I selected the gray mesh variant for review, which I found unimposing in the home office.
Design-wise, it’s of the classic office chair look, not dissimilar to the likes of the Sihoo M57 (read our review here). Smart and professional, it won’t look out of place either in the home or in the office, and I have no complaints with its appearance. At 51cm, the backrest itself is relatively wide compared to some at this price-point, giving it more utility for those with a larger frame.
Around the back, it’s similarly unfussy, with a Y-shaped plastic support where, within the nub, you’ll find the adjustable lumbar support. The only sign of decoration comes from a silver piece of plastic stamped with the Boulies signature. This is a separate piece, fitted post-assembly, and entirely optional depending on your tastes.
Boulies EP200: Assembly Image 1 of 2(Image credit: Boulies )Image 2 of 2(Image credit: Boulies )Taking around twenty minutes from start to finish, constructing the Boulies EP200 is about as simple as any I’ve tried. Plug the wheels into the aluminum base, bolt the backrest to the seat, then affix the contoured headrest. Connect the armrests, add the gas lift to the base, and rest the chair on top. All par for the course when it comes to office chair assembly.
While the box is admittedly heavy, I had no issues hauling it upstairs into the office, and assembling the entire unit on my own. The included manual is straightforward and easy to follow, and if you have any experience piecing chairs together, you’ll have no trouble here whatsoever.
Boulies EP200: Comfort & adjustability Image 1 of 4(Image credit: Boulies )Image 2 of 4(Image credit: Boulies )Image 3 of 4(Image credit: Boulies )Image 4 of 4(Image credit: Boulies )I was impressed with the comfort of this office chair - in fact, I’d find reasons to sit at my desk outside of work hours just to use it. I found the suspended mesh seat firm without being too hard, and supportive in all the right places.
As a chap of average height and build, I didn’t struggle with finding the sweet spot here. Like all gas-lift office chairs, you’ll find a lever beneath the seat to adjust the overall height. Pulling this lever outward unlocks the backrest so you can recline - just push back with your body weight until you find the appropriate angle, then lock it into place again. Easy stuff.
A second lever beside this is where you can control how far back the seat can go, and I found I had to have it moderately far forward in order to get into the lumbar support in the correct position. After making this adjustment, the foam lumbar support pushing through the mesh offered consistent lower back support.
I was expecting the unpadded armrests to be a bind, akin to resting one’s elbows on a slab of warm concrete. However, I was pleasantly surprised to find the foam, while relatively thin and somewhat hardened, provided an excellent balance between comfort and support - much like the rest of the chair, to be fair. As typical 3D armrests, these can be moved up and down, backwards and forwards, and outward and inward.
However, I would’ve liked to see a few more adjustability options. Specifically, the lumbar support, which can be repositioned on the horizontal plane by turning the screw cap, but not vertically, which would be useful for taller users. The headrest, too, can be moved up and down, but won’t shift forward, back, or angled in any way. Perhaps I’m being greedy, since for the price, I don’t consider these deal-breakers.
Boulies EP200: Final verdictIf you’re looking for a decent ergonomic office chair that won’t break the bank, there’s a lot to recommend about the Boulies EP200. It might not boast all the bells and whistles you’ll find on chairs twice the price, and it would’ve been nice to have a few extra adjustability points here and there. But for a modern, uncomplicated seat, I found it supremely comfortable and ultra-breathable even when used all day.
Should I buy the Boulies EP200 Series office chair? Image 1 of 3(Image credit: Boulies )Image 2 of 3(Image credit: Boulies )Image 3 of 3(Image credit: Boulies )Buy it if…
✅ You want an affordable ergonomic office chair: Considering the price, the Boulies EP200 is extremely comfortable, offering good all-round support,with most of the key features I’d like to see in an office chair.
✅ You demand all-day comfort: I used this chair for at least eight hours a day for a month during testing, and never once felt fatigue set in. If you’re planning on being at your desk for work, rest, or play, it’s an effective choice.
Don’t buy it if…
❌ You need more adjustments: While you can reposition plenty of parts of this chair, it lacks height adjustable lumbar support, 4D armrests, and an angled headrest. That may be a deal-breaker for some.
❌ You need a padded backrest: Both versions in the Boulies EP200 Series of office chairs feature a mesh backrest, and while I found it snug and comfortable, many prefer a cushioned option for additional comfort.
For more workspace essentials, we tested the best standing desks for the home and office.
At the same time as it launched the Galaxy S25 series, Samsung also gave us a sneak peek of an upcoming tri-fold foldable phone without adding much in the way of detail – though fresh leaks may have answered some of the questions we have about this handset.
Information posted by tipster @PandaFlashPro and analyst @DSCCRoss, neatly summed up by Notebookcheck, suggests that the tri-fold handset is going to be launched in the second half of the year – after the Galaxy Z Fold 7 and Galaxy Z Flip 7 unveilings.
Those more familiar foldables should be appearing around July time (a year after the Galaxy Z Fold 6 and Galaxy Z Flip 6), so the tri-fold – which is rumored to be called the Samsung Galaxy G Fold – should appear in the months following that.
The same sources have 'confirmed' that the upcoming tri-fold phone will offer 2,600 nits of display brightness and 25W wired charging, matching Samsung's current foldables – though of course nothing is confirmed until Samsung says so.
The original tri-fold The Huawei Mate XT (Image credit: Future)While Samsung makes preparations for the launch of its first tri-fold handset, the Huawei Mate XT is going global. This tri-fold was launched in China last year, but will be heading to more markets across the world in the near future.
However, while Huawei has announced global availability (via Android Police), it hasn't said much more than that. The most useful detail released so far is a European price of €3,499, which at the time of writing works out as $3,660 / £2,905 / AU$5,760.
Given Huawei hardware remains banned in the US, we can safely assume the Huawei Mate XT won't be making an appearance there – but it looks as though the handset will be available to buy direct in at least some European countries.
There's no word yet of anyone else joining in with this trend of adding an extra fold. The rumors around a folding iPhone aren't going away – but Apple's first attempt at the form factor will have a single display hinge, rather than two.
You might also likeGoogle is taking its battle for supremacy in the online collaboration space to a new level with the public launch of a tool designed to take users away from one of its biggest competitors.
The company has officially released a new service making it easier to migrate Microsoft Teams conversations into its own Chat service.
First announced in December 2024, the migration tool is now generally available to all Google Chat users, with the company hoping businesses can deploy the platform more easily by experiencing less downtime and friction during the transition.
Goodbye Microsoft Teams?“We’re expanding our data migration experience to include the ability for Google Workspace admins to migrate conversations from channels in Microsoft Teams to spaces in Google Chat," the company had initally noted in a Google Workspace update blog post announcing the news.
Within the ‘Chat migration’ menu of Google Chat, admins can connect to opposing Microsoft accounts to import Teams data. Migration maps and identity maps can be uploaded as csv files, and admins will also have the option to enter the start date for messages to be migrated from.
“You can also run a delta migration, which will migrate any messages added to Teams channels since the primary migration. Messages that are already successfully migrated are skipped," Google added.
Admins can also produce reports based on completed migrations to identify content that skipped, failed or had warnings.
Moreover, the feature requires those taking the action to be Google super admins and Microsoft Teams Global Administrators.
Any customers still needing to use the two platforms (and/or others) should consider enabling Mio, a third-party service which Google announced its interoperability with, alongside Teams and Zoom, back in 2024.
The news comes at a slightly tricky time for Microsoft Teams, as the company continues its battle with EU regulators concerning potential antitrust issues.
The latest salvo from lawmakers could in fact see the price of Microsoft Office (including Teams) subscriptions rise significantly, despite unbundling Teams from its software in 2024.
You might also likeAmerican and Russian officials meet in Saudi Arabia for talks on negotiating an end to the war in Ukraine. The Trump administration has started making broad cuts to federal health agencies. Days after the Justice Department moved to drop corruption charges against New York City Mayor Eric Adams, four of his top aides and deputy mayors announced their resignations.
Want more comprehensive analysis of the most important news of the day, plus a little fun? Subscribe to the Up First newsletter.
Today's episode of Up First was edited by Ryland Barton, Jane Greenhalgh, Denice Rios, Reena Advani and Janaya Williams. It was produced by Ziad Buchh, Nia Dumas and Christopher Thomas. We get engineering support from Arthur Laurent and our technical director is Carleigh Strange. Our Executive Producer is Kelley Dickens.
We're expecting Apple to unveil the iPhone SE 4 tomorrow, and while a lot of the handset's specs are rumored to be matching up to the iPhone 16 launched in September, it seems there's going to be one exception: the 5G modem.
According to South Korean outlet Donga (via GSMArena), the new Apple-designed 5G modem inside the iPhone SE 4 is going to lack mmWave support, and won't be quite up to the performance levels of the Qualcomm Snapdragon X75 modem fitted inside the four iPhone 16 handsets.
It remains to be seen exactly how different upload and download speeds will be between the handsets. The performance drop might not be noticeable at all to users most of the time, given the limits of 5G infrastructure, but it's worth noting the potential discrepancy as Apple looks to get more of its own chips inside its iPhones.
Rumors of an in-house Apple modem for the iPhone SE 4 have been swirling for months, with improved efficiency (and battery life) said to be one of the key benefits of making the switch. One source says these Apple modems, made by its partner TSMC, will be fully up to speed with the Qualcomm equivalents by 2027.
Specs appeal The iPhone SE 4 could well look a lot like the iPhone 14 (Image credit: Apple)It seems Apple is fully committed to the new 5G modem, which should also appear in at least some of the iPhone 17 handsets expected later this year. As with the mobile CPUs, it gives Apple more control over the circuitry and engineering inside its phones.
While the modem may not be quite up to speed, the other key specs of the iPhone SE 4 are thought to hold up very well against the flagship iPhone 16 series: the same A18 chipset and 8GB of RAM are believed to be on the way for the cheaper variant, and it will of course come running the same iOS 18 software.
The big reason for the performance parity is likely to be Apple Intelligence. Apple will want to make sure its new handset is capable of running all the latest AI tools, and a fast chipset and plenty of RAM will ensure that. The iPhone SE 3, which launched back in 2022, came with an A15 chipset and a mere 4GB of RAM.
It's likely that we'll get a lot of changes on the outside of the iPhone SE 4 too – it's apparently ditching Touch ID and the Home button for a more modern look, though it may get a notch rather than a Dynamic Island. You can keep up with all the latest launch news and leaks on our iPhone SE 4 live blog.
You might also likeRare's Everwild is still in development despite its five years of radio silence, according to Xbox boss Phil Spencer.
Speaking to XboxEra in a recent interview, Spencer was asked to discuss his most anticipated game coming to Xbox. He'd previously shared excitement for Undead Labs' State of Decay 3, which is set for a 2026 release, but also said he's looking forward to Everwild, from Sea of Thieves developer Rare.
The game was announced in 2019 and has since been absent from numerous Xbox showcases. There's also no news on when it will launch, but Spencer did confirm that the team is making "progress."
"I’ll go back to what I said earlier. Yeah, State of Decay is just one of the franchises I love back from the original one, so that one stays on the board," Spencer said. "I do think the work that Double Fine’s doing and how Tim kind of solicits feedback from the team. And the other one, I’ll say because I was recently out at Rare. It’s nice to see the team with Everwild and the progress that they’re making."
Spencer explained that Microsoft can give Rare, Undead Labs, as well as Double Fine, more time to make their games since the company's current lineup is packed.
"...We’ve been able to give those teams time in what they’re doing which is good and still have a portfolio like we have," he said. "It’s like a dream that Matt [Booty] and I have had for a long time, so it’s finally good to be there. We can give those teams time. And next week I’m going to be up in Vancouver with the Coalition - and how fun is that?"
You might also like...This could be a big year for the iPhone, because along with successors to the iPhone 16, iPhone 16 Pro, and iPhone 16 Pro Max, we’re reportedly going to see something totally new – a super-slim model that, for now, we’re referring to as the iPhone 17 Air.
This device has been the subject of several rumors, but a new leak gives us our first proper look at what could be the iPhone 17 Air's decidedly un-Apple-like design.
Leaker Jon Prosser (via MacRumors) has shared renders in his Front Page Tech YouTube show that supposedly show the final design of the iPhone 17 Air, and you can see some of these below.
Image 1 of 2(Image credit: Front Page Tech / @Zellzoi)Image 2 of 2(Image credit: Front Page Tech / @Zellzoi)As the renders show, the iPhone 17 Air supposedly has a very slim body, and there’s a long black camera bar running the width of its rear panel. Despite being so long, this camera bar only actually houses one lens, with that sticking out on the left, while the flash is on the far right. Some of the images also show that, unsurprisingly, the phone has both a Camera Control button and an Action button.
While this is the clearest look we’ve had at the possible design of the iPhone 17 Air, these renders are in line with previous leaks, including a blurry photo supposedly showing the iPhone 17 Air. So, these renders may well be accurate, though it’s worth noting that Prosser has a mixed track record – he’s been both right and wrong about Apple information in the past.
No change for the base modelThis isn’t the only piece of iPhone 17 series design information Prosser has shared. In a post on X (via Phone Arena), he claimed that the base iPhone 17 looks much like the iPhone 16 – meaning two camera lenses arranged vertically, taking up much less space than the iPhone 17 Air’s alleged camera bar.
If so, then the iPhone 17 series could consist of three quite different designs, because as well as these two, Prosser recently revealed the possible design of the iPhone 17 Pro. According to him, this phone has a much chunkier camera bar even than the Air model.
We might not find out how accurate all of this information is for quite a while, mind, as we’re not expecting to get an official look at the iPhone 17 series until September.
You might also likeHave you ever wanted to be part of a video game? Well developer Bethesda Game Studios is offering one lucky gamer the chance to create an non-player character (NPC) in the massively anticipated The Elder Scrolls 6.
It's being offered as part of a charity auction, benefitting the Make-A-Wish Mid-Atlantic organization. The charity works to provide wish-granting experiences for children with critical illnesses, with the aim of giving hope to children, families, and communities in a challenging time.
The auction is ongoing, with lot #301 letting the winner "have the opportunity to work with the Bethesda Game Studios development team to create a character to appear as a video game NPC in The Elder Scrolls 6." It's an incredibly tempting proposition, letting you have a direct impact one what is easily going to be one of the biggest fantasy video games of the generation.
Bidding starts at $10,450, though I imagine that this will seem like a small price to pay for some seriously die-hard fans. The money from the winning big will go directly to Make-A-Wish, which is going to be something to feel pretty good about.
The Elder Scrolls 6 was first unveiled back in 2018, where a short teaser trailer was shown. We've heard very little about the game since, though information from Microsoft's Activision Blizzard acquisition suggests that it will launch in 2026 at the earliest.
You might also like...Nintendo has confirmed it will be winding down its eShop Gold Points rewards scheme next month.
The announcement was made over on the official My Nintendo website, confirming that the earning of Gold Points will be discontinued on March 24, 2025. At the time of writing, the website is currently returning an error for that page. But an FAQ (sourced by Go Nintendo) provides more details, reading:
"Beginning at 9:30 p.m. PDT on 3/24/2025, users will no longer be able to earn My Nintendo Gold Points. Gold Points will no longer be earned for digital purchases on Nintendo eShop after 9:30 p.m. PDT on 3/24/2025.
"Gold Points will no longer be earned on physical games that release after 3/24/2025. For physical games that released on or before 3/24/2025, Gold Points may still be earned by registering eligible titles within one year from the original release date of the game.
"All earned Gold Points will continue to be valid and redeemable for 12 months after they are issued. Please note that there are no changes to how you redeem the Gold Points you already earned."
Suspiciously, this is happening about a week and a half ahead of April 2's scheduled Nintendo Switch 2 Direct. Nintendo currently hasn't announced a replacement for the Gold Points rewards scheme, but there is a chance the company could be implementing a new system for when its new console arrives later this year.
If not, then that's definitely a shame. Gold Points are a pretty great way of saving cash on digital eShop purchases. Like PlayStation Rewards, Gold Points are added to your Nintendo account after registering a physical game or purchasing a game digitally on the eShop. Over time, this lets players save a substantial amount on the best Nintendo Switch games.
Nintendo has confirmed that Nintendo accounts will transfer to Nintendo Switch 2, so, could a bigger Nintendo eShop overhaul be on the way? Let's hope so, because it definitely needs one.
You might also like...Sonic the Hedgehog loves telling himself that he's "gotta go fast" – and it seems that phrase applies to the speed with which movies land on Paramount Plus.
Indeed, less than two months have passed since Sonic the Hedgehog 3 raced into theaters, but the latest entry in the blue blur's film series is already available to watch on one of the world's best streaming services. That's right, you can watch Sonic's third big-screen outing from the comfort of your own home as of today (February 18), which Paramount confirmed on X/Twitter yesterday.
#TeamSonic is taking over Paramount+! Stream #SonicMovie3 tomorrow! pic.twitter.com/XEpCBGheKkFebruary 17, 2025
Unfortunately, it seems that Sonic 3 hasn't launched on Paramount's streaming platform outside of North America, with Deadline reporting that it's only available to watch in the US and Canada right now. I checked Paramount Plus UK's film library this morning and Sonic the Hedgehog 1 is the only film you can watch on British shores. The same appears to be true in Australia as well.
Responding to my inquiry about when British and Australian viewers can watch it at home, a Paramount spokesperson said: "Sonic 3 will only be available in the US and Canada. It will also come soon to the UK and Australia, but we haven't set a date yet". Sounds like we've got a long wait on our hands, then.
Is Sonic the Hedgehog 3 worth streaming? Keanu Reeves voices Shadow in the third Sonic the Hedgehog film (Image credit: Paramount Pictures)Yes! Sonic 3 was one of the last new movies to speed into theaters worldwide in 2024. Its festive seasonal release helped it to become the highest-grossing entry in the Sega mascot's film franchise so far, with the live-action-animated hybrid flick earning $478.5 million globally. For context, Sonic the Hedgehog 2 earned $405 million in early 2022, while the first movie accumulated around $320 million in early 2020.
The Sonic movie series has improved with each passing entry, too. Sonic 3 currently holds 85% critical and 95% audience ratings on Rotten Tomatoes – and, while the dial hasn't moved that much from an audience perspective (Sonic 1 and Sonic 2 hold 93% and 96% RT scores), they have from a critical acclaim standpoint. Indeed, Sonic 3's critical rating is almost 20% higher than its forebear and over 30% greater than Sonic's first film. Don't be surprised, then, if one or more of these flicks make it onto our best Paramount Plus movies list in the near future.
It's rare that film franchises continually improve with every movie release, so how have the Sonic flicks been able to do so? Well, they're consistently fun, family-friendly films that Sonic devotees and newcomers alike can enjoy. The introduction of fan-favorite characters with each new entry – Tails and Knuckles showed up in Sonic 2, while the Keanu Reeves-voiced Shadow made his debut in Sonic 3 – have also helped. Add in supplemental material that have expanded this universe, such as Knuckles' TV spin-off, which is one of the best Paramount Plus shows, and Paramount's adaptation of the beloved Sonic video game series is going from strength to strength.
You might also likeThe basilica, dating back some 1,900 years, was found during excavations that took place as part of the demolition of a building in the heart of London.
(Image credit: MOLA)
A study shows more people are looking for help to manage gambling addiction, in the years after a Supreme Court decision allowed online sports betting in 38 states.
(Image credit: Aaron M. Sprecher)
Early on in narrative adventure game Lost Records: Bloom & Rage Tape 1, you find yourself in the maximalist milieu of its protagonist’s cluttered bedroom, circa 1995. After fiddling with the pin art board and pilfering through a collection of shiny VHS tapes, my eye was drawn to the off-brand Tamagotchi on Swann’s desk.
Review infoPlatform reviewed: PC
Available on: PS5, Xbox Series X|S, PC via Steam
Release date: February 18, 2024
As I admired the familiar chunky design, marked delicately by little scratches, the screen came to life, and new options appeared on screen: Play, Feed, Eat. Like an archaeologist, I marveled at the unnecessary meticulousness of this moment — there was no need for Lost Records to include a fully-playable pocket pet, yet here I was, cleaning up its poop like any good teenager would.
This level of detail is redolent of developer Don't Nod's first two Life is Strange games, which solidified the studio’s reputation as new wave masterminds of segmented narrative. There have been many Don't Nod and even some Life is Strange games in the time since, but the key creatives behind that initial diptych have yet to deliver a successor, until now.
Lost Records: Bloom & Rage is a new IP that explores the uncanny, messy nature of humanity from a stylized and period-specific perspective. So far, it’s an adventure dripping in tactile nostalgia and pithy mystery that evolves the ethos of the games that came before it. Evoking Life is Strange’s episodic approach, Lost Records: Bloom and Rage is split into two parts, with the second tape coming in April 2025.
In Lost Records: Bloom & Rage Tape 1, four friends who vowed never to speak after an undisclosed incident are summoned back to their hometown when an ominous package arrives in the mail. You play as Swann, an anxious forty-something who must face the events of the troupe’s ‘lost summer’, rekindling their dormant relationships to understand why the parcel arrived after all this time and what could be inside.
To do this, you’ll rummage through gorgeously curated midwestern dioramas, jumping between 1995 and 2022 to pick apart set pieces and choose lines of dialogue, with the story molding around your version of events. The decisions you make in the past and present weave together as the story unfolds, ensuring each choice feels loaded regardless of what you’re doing. In Velvet Cove, appearances are deceiving, and the liberating break the friends have since put behind them obscures an otherworldly backbone waiting to be unearthed.
Swann’s teenage self is also equipped with a trusty camcorder that you’ll use to film the events of the summer as they unfold, a unique mechanic that helps to distinguish Lost Records from its peers. As you explore, you can pull out your trusty device on a whim to capture precious moments and create idiosyncratic memoirs. You’ll often be prompted to film certain scenes, too, with that footage showing up during cutscenes, cleverly immersing you in the 90s fantasy.
Be kind, rewind (Image credit: Don't Nod)The basis of Lost Records: Bloom & Rage Tape 1 is rewarding exploration. If you search hard enough in your reckless friend's garage, you might find the crude placement of perfume samples meant to hide the scent of weed. Or, if you wander deeper through an abandoned park, you might stumble upon some choice graffiti that illuminates the small-town mentality and class dissonance present in Velvet Cove. Not every nook and cranny hid something shocking, and oftentimes, the small clues served to illuminate the complexity of the townsfolk, blurring the lines between what I thought it meant to be a ‘good’ or ‘bad’ character.
Looking for such hints is helped by the overarching mystery of Swann’s amnesia, which weaves the spirit of investigation into the main plot. As such, combing through each room or open space feels natural and less game-like, with my attention drawn to Swann’s actions instead. Whether I’d scoured a room or not, I never felt as though I was missing something, with Don't Nod consistently giving me enough information to push forward.
This sense of immersion is helped by the stellar voice acting delivered by the Lost Records cast. There’s distinct naivete and softness as the younger versions of their characters chat, which rubs against the awkwardness as they reconnect as their older selves. Lines are delivered with patience and intent, and I relished watching their tones shift as the summer played out, as they became a closer, more flirty group. This shift is also accompanied by an atmospheric soundtrack that blends its original score with a smattering of licensed cult tracks (including Cocteau Twins) to great effect.
(Image credit: Don't Nod)Despite how magical and freeing Lost Records can feel, Don't Nod doesn’t shy away from the harsher elements of humanity either, and handles them with care. As a teen girl, Swann doesn’t fit the ‘skinny’ mold, an issue that comes up cruelly for them throughout Lost Records. While visceral performances summoned plenty of emotion from me, I found the quieter teenage disaffection of Swann and their group to be equally as moving. This is particularly true for the case of Swann’s friend Nora, whose brash aesthetic and attitude act as a mask for insecurities about their troubled home life.
Of the leading group, the firecracker Kat is perhaps the most intriguing, with much of the story centering around their homelife, their polar opposite sister Dylan, and her disaffected but strangely magnetic boyfriend Corey, who appears to bully and accost the girls. Kat’s struggles seem simple, as punk beliefs wrestle with traditional family values. It would be easy to settle on Kat’s situation as one-dimensional family trouble, but Lost Records subverts these expectations considerably and did well to reframe my experiences with its cast of murky heroes and villains.
What’s in the box? (Image credit: Don't Nod)Perhaps my favorite aspect of Lost Records, though, is the variety of choices you can make and how they ratchet up your emotions. Unlike the team’s previous work on Life is Strange, here, the story-shifting decisions don’t appear with an intimidating on-screen chyron.
It’s fair to assume that the repercussions of my actions won’t be fully revealed until Tape 2. However, there were still plenty of instances where I saw my actions immediately play out. For example, in the opening moments, Swann talks to their mum on the phone and reminisces about their old cat: from here on out in the past, from feeding them to cuddles, that is your pet’s name. No matter how big or small the selection felt, a fine-tuned balance of player influence alongside the main linear story made me feel necessary to the plot despite it being moored in a confident overarching narrative.
Best bit(Image credit: Don't Nod)You won't find any collectibles throughout Lost Records: Bloom & Rage Tape 1. Instead, Swann can pull out their trusty handycam at any point to film seemingly random pieces of set dressing to create nostalgic video memories, complete with a snowy 90s filter. Public graffiti, bird species, and dilapidated playground equipment are dotted around Velvet Cove, waiting to be transformed from small town bric-a-brac into a stylized retro memoir. What’s most impressive, though, is that the tidbits of tape you’ve filmed go on to play in cutscenes, giving your playthrough a unique and dreamy feel.
Lost Records isn't always hazy sunsets, though, with some scenes twisting towards horror. In one particular instance, Swann fell through a window into an abandoned house, the exit guarded by a mystical padlock. Wandering through the dark, with only my camcorder light to guide me, I felt pangs of genuine fear while puzzle-solving. Much of Lost Records revolves around dialogue, and these surprising deviations into thrilling puzzles and spooky tricks kept me on my toes as I moved through the story, which is persistently tinged with menacing magical realism.
A stand-out feature was the intricately modeled characters and carefully curated visual identity in both the past and present. Despite jumping twenty-seven years, Velvet Cove feels trapped in the past, with its water tower adorned with gaudy wooden antlers and the plaid-wearing regulars in the local bar. Rusty chain link fences, cracked cement, and abandoned spaces create a strong feeling that the town has been left behind, a sensation which contrasts against the liberated aesthetic of the girl group who are keen to leave it behind.
Across my playtime I encountered a smattering of technical bugs, such as chugging when scenes would load and, in one instance, a crash. These issues were minor in the grand scheme of the game, and I’m hopeful they will be resolved before the launch. Thankfully, a forgiving checkpoint system meant I never lost that much progress when I did run into problems.
Lost Records: Bloom & Rage Tape 1 might only be the first half of the story, yet even as I rolled credits, tears streaming down my cheeks, I felt satisfied and deeply curious about the chaos its cliffhanger ending had wrought. I’m keen to dig in and unlock the missing pieces of Swann and Co.'s past, one aberrated camcorder clip at a time.
Should I play Lost Records: Bloom & Rage Tape 1? (Image credit: Don't Nod) Play it if…If you love cinema…
Gameplay in Lost Records: Bloom & Rage Tape 1 is interspersed with gorgeously shot cutscenes that feel ripped from a coming-of-age film yet to exist.
You like games grounded in reality…
Similar to Don't Nod's previous work, Lost Records: Bloom & Rage Tape 1 doesn’t shy away from the crueler parts of humanity, exploring complex topics like fatphobia and misogyny.
You want to play something fast-paced…
Lost Records: Bloom & Rage Tape 1 is first and foremost about taking your time and enjoying the environments and vibes curated throughout its slow-moving story. While there are undoubtedly moments of urgency, much of Tape 1 involves gently combing through the Velvet Cove and getting to know its inhabitants.
When you boot up Lost Records: Bloom & Rage Tape 1, you can choose the interface text size (small, medium, and large) and toggle on and off subtitles. From this screen, you can also select the size of the subtitles (small, medium, large.) Due to the heavy themes in Lost Records: Bloom and Rage, you’ll also have the choice to turn on trigger warnings.
These warnings include topics such as drugs, tobacco, and alcohol. On this screen, you can also tweak audio dynamic range, choosing between a narrow (little difference between loud and quiet moments, suitable for low-quality sound systems or noisy playspaces), Medium (moderate difference between loud and quiet moments, ideal for most speakers), and Wide (sizable difference between loud and quiet moments, ideal for high-quality sound systems or quiet playspaces)
From the pause menu, under controls, you can toggle on and off vibrations and how the camcorder behaves in the game. There are also options to reduce motion sickness, such as a toggling off head bob, camcorder motion controls, and shifting the camcorder feel between regular, light, very light, and none. You can additionally invert cameras and movements and remap the entire keyboard from this menu.
Where visual effects are concerned, You can toggle on and off motion blur, camera smoothing, and camera shake. From the interface menu, you can also toggle on and off a speaker cue that provides a visual cue for who is talking as well as toggle the persistent reticle in first and third person.
How I reviewed Lost Records: Bloom & Rage Tape 1 (Image credit: Don't Nod)I completed Lost Records: Bloom & Rage Tape 1’s story in around nine and a half hours on my PC. In that time, I searched through each environment and completed most mini montages Swann could film throughout, as well as tested photo mode.
I used an AOC 27-inch QHD VA 144Hz monitor, a Logitech MX Master 3S mouse, and a Logitech G915 TKL keyboard. For sound, I used my external Creative Pebble V2 speakers and Audio Technica ATH-MX50X headphones plugged into a Scarlett 2i2 interface. My GPU is an RTX 3080, and my CPU is an AMD Ryzen 9 3950X.
First reviewed February 2025
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