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Categories: Technology

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John Carpenter's Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter

TechRadar Reviews - Wed, 03/11/2026 - 12:00

John Carpenter's Toxic Commando is everything that I wanted from a new game by World War Z developer Saber Interactive. It has all the moreish zombie shooting that you would expect from that team, though now noticeably enhanced by thoroughly modernized gunplay that not only looks and feels great, but actually lets you aim down your weapon's sights properly for the first time.

Review info

Platform reviewed: PC
Available on: PS5, Xbox Series X|S, PC
Release date: March 12, 2026

The charming ‘80s action movie script and a shift to more open levels also lend Toxic Commando a suitably distinct identity compared to its strictly linear spiritual predecessor. The same is true of the addition of vehicles, which benefits from some surprisingly meaty driving mechanics clearly inspired by the success of the studio’s MudRunner and SnowRunner games. Throw in seamless cross-play with up to three friends, and you have the recipe for an incredible time.

The campaign could certainly be a bit longer, and the progression system is definitely slightly too grindy for my taste (even when accounting for multiple playthroughs at each difficulty), but it’s hard to grumble when this modestly-priced release otherwise delivers such strong foundations.

With the promise of post-launch downloadable content (DLC) on the way, this is one co-op adventure that I’m going to come back to time and time again.

Going commando

(Image credit: Focus Entertiainment)

Set in the near future, Toxic Commando takes you to an infested wasteland that’s been walled off from the rest of civilization. Once the site of a high-tech mining operation, it turns out that humanity has accidentally awakened the Sludge God - an occult, ancient being that corrupts everything that it touches with an insidious black ooze.

You’re one of the self-proclaimed toxic commandos, four low-cost, somewhat bumbling mercenaries that have been brought in by the mining company’s desperate CEO to unwittingly assist in the cover-up by blasting everything in your path.

It’s a decent framing narrative that’s explained through cutscenes dripping with ‘80s style, complete with dramatic animated title cards and a pleasingly retro film grain effect. Dialogue is unapologetically cheesy, and while some might find the constant quipping of the four playable characters a tad grating, a handful of well-executed jokes meant that I was eager to watch each successive cinematic on my first playthrough.

Unfortunately, there are some moments where the game’s lower budget becomes evident: the odd bit of floaty animation and a particularly jarring moment where a cutscene late in the game seems to end a few seconds too prematurely immediately spring to mind.

(Image credit: Focus Entertiainment)

Crucially, all nine missions are plenty enjoyable thanks to a good range of objectives and plenty of unique mechanics to explore. They take place in increasingly large semi-open-world maps that offer a surprising amount of freedom. There’s always an objective marker on screen guiding you to the next story location, but you’re able to wander off and explore as a team without any penalties.

This is a massive departure from the very linear structure of World War Z, but taking the time to get to know each environment is vital as you crank the difficulty up. Hidden supply caches feed you a steady stream of valuable ammunition and health items, and rare Sludge Seeds (often nestled behind an army of powerful enemy types) can grant a vital second chance if you run out of lives.

Vehicles are littered throughout the maps to help you get around and are a key part of many objectives. Hopping into an armored all-terrain vehicle with a mounted gun dramatically increases your firepower, for example, while those who choose the comparatively fragile ambulance can give the team a much-needed health top-up.

SludgeRunner

(Image credit: Focus Entertiainment)

Even if you choose the most kitted-out vehicles, you’re never close to invincible thanks to a range of environmental threats. Muddy terrain will stop you in your tracks as your tires lose traction, giving the many, many sludge zombies the opportunity to surround your vehicle and chip away at its overall health.

Most of the cars are equipped with an in-built winch that can be deployed to get you out of sticky situations with a well-placed pull, leading to delightfully frantic moments that have you crying out to your squad, desperately trying to free yourself before foes arrive.

Vehicles require plenty of fuel too, which has to be obtained from your environment and manually topped up whenever needed. There are generally a few cans of it in most locations, but the constant threat of running dry and ending up stranded without a ride adds a nice extra layer of tension.

I do wish the campaign was a little longer with a few more maps (I managed to roll credits in just under ten hours), but there are at least plenty of reasons to replay. There are four classes to choose from, each fulfilling the standard damage-dealing, healing, support, and tank archetypes with substantial ability trees to unlock and some unique specializations.

On top of this, the weapon arsenal is pretty meaty with a varied selection of assault rifles, shotguns, SMGs, pistols, sniper rifles, and so on - not to mention some powerful limited-use heavy gear that you can only acquire in the maps themselves.

Best bit

(Image credit: Focus Entertiainment)

Like World War Z, many of the levels in Toxic Commando have dramatic moments where you have to defend an area from thousands of zombies at once. The sense of scale is superb, and watching your prepared defences and gunfire cut through the oncoming horde is a consistent delight.

In addition to an overall power level that affects its damage, each gun can be fully customized with a modest but impactful selection of attachments. They all come with corresponding visual upgrades, lending a solid sense of progression to kitting out your favorite gear.

When you max out a gun’s level, you can even ‘prestige’ it a la Call of Duty: Black Ops 7, resetting its unlocks in exchange for unique skins. Sadly, leveling everything up is especially grindy and would require you to undertake multiple full playthroughs for each gun. This can be frustrating, basically locking you into committing to a specific one, as high-level weapons are essential for tackling hard and very hard difficulty missions. I’m optimistic that this can be addressed in a post-launch balance update, though.

Some new special enemy types also wouldn’t go amiss. Don’t get me wrong, there's an okay selection here already, but the current roster of ‘tanky ones’, ‘exploding ones’, ‘fiery ones’, and so on isn’t anything that hasn’t been done countless times before in other zombie games. At least they’re endlessly satisfying to mow down.

Should I play John Carpenter's Toxic Commando?Play it if...

You want a highly enjoyable co-op shooter
If you’re looking for the kind of game that’s perfect for some mindless fun with friends after a hard day of work, then John Carpenter's Toxic Commando has you covered with its endless armies of sludge monsters.

You loved World War Z
It’s different, but John Carpenter's Toxic Commando is a strong follow-up to Saber Interactive’s World War Z with a host of interesting new mechanics. Like that game, I’m sure it’s only going to grow and get better with time, too.

Don't play it if...

You’re after more nuanced zombies
The idea of sludge zombie enemies is pretty interesting, but the selection of types here isn't anything that hasn’t been done before. Look to other zombie games like Dying Light or the Resident Evil series if you’re after a more unique take on the undead.

Accessibility features

John Carpenter's Toxic Commando doesn’t have a dedicated accessibility menu or many standard options like colorblind modes, but there are still a few useful settings.

The game features subtitles by default, which can be increased or decreased in size as needed. You can also add a background to make the subtitles a little easier to read. Keyboard and mouse controls can be fully customized on PC, and controller players have the option to enable aim assist.

(Image credit: Focus Entertiainment)How I reviewed John Carpenter's Toxic Commando

I played more than ten hours of John Carpenter's Toxic Commando on PC, which is a 5070 Ti-powered model from retailer Scan. It has a compact Corsair 2000d RGB Airflow case, Asus ROG Strix B860-I motherboard, Intel Core Ultra 7 265K processor, a 2TB WD Black SN770 SSD, 32GB of DDR5 Corsair Vengeance RAM, and an Asus Nvidia 5070 Ti graphics card.

These specs were more than sufficient to run the game on its high visual preset with DLSS set to native. During my time with the game, I completed the entire campaign and experienced a mixture of both solo and co-op play, forcing a handful of my TechRadar colleagues to go commando and face the sludge legion.

I frequently compared my experience to my playthroughs of other zombie shooters, including the likes of Left 4 Dead, Back 4 Blood, and World War Z, in addition to other games by Saber Interactive, like MudRunner and Warhammer 40,000: Space Marine 2.

First reviewed February-March 2026

Categories: Reviews

My first-ever Pokémon adventure is still fantastic on the Switch 2, but I wish the LeafGreen asnd FireRed rerelease had something to make it a little more special

TechRadar Reviews - Wed, 03/11/2026 - 12:00

I was six when my Pokémon journey began. In 2004, I got a Game Boy Advance SP and went to a local toy store with my parents to get two games — I chose Sonic Advance 2 and Pokémon LeafGreen.

I’d play FireRed later, as well as Yellow, Ruby, Sapphire, Emerald, and so on through the series (though I did stop doubling up for most generations from Diamond onwards), but LeafGreen was where it started. So it felt right for me to celebrate the series’ 30th birthday by enjoying the Nintendo Switch rerelease.

It’s everything I remember it being.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch, Nintendo Switch 2
Release date: February 27, 2026

The look, the sound, the sense of adventure, it's all there perfectly recaptured on Nintendo’s latest system, and on Friday, 27th February, from 6pm until 3am, I couldn’t put this game down — I literally fell asleep on the sofa with my Switch 2 controllers in my hands.

When I awoke — at 1pm the next day — I grabbed a glass of water, nestled back into the groove in my couch, and picked up where I left off. I was in my own personal corner of heaven.

I adore this game. It hits the nostalgia sweet spot in a way only a few titles ever hope to be able to, and at the same time, I think it delivers the quintessential Pokémon experience that anyone can enjoy (be they newcomers or longtime fans like me). In fact, if you have yet to experience the phenomenon, this might be an excellent jumping-in point.

I do, however, feel this special release needed something a little more to completely justify itself to returning fans — beyond being simply existing in a way that isn’t a GBA cartridge.

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)Let’s Go

Remakes of the original Red and Green, which kicked off the series, FireRed and LeafGreen follow the same classic beats of the Kanto region that players first experienced in 1996.

You begin in Pallet Town where in Professor Oak’s Lab you choose one of Bulbasaur, Charmander or Squirtle to be your starting companion before heading off on your adventure to catch and train more Pocket Monsters (aka Pokémon), and defeat eight powerful Gym Leaders, the Elite Four, and Kanto’s champion — while also foiling the plans of the evil Team Rocket, and collecting 150 Kanto ‘mons for your PokéDex (Mew isn’t available in the Switch version for now).

There’s a sense of exploration to Kanto that isn’t so present in later titles. While there are hints you can learn by talking to non-player characters (NPCs), there’s not often a clear ‘Go here next’ sign to follow — especially in the middle section of the story, post gym three, where you are much freer to explore the remainder of the map.

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

This imbues FireRed and LeafGreen with a sense that this is a proper adventure rather than a pre-defined story you’re wandering through the beats of.

There’s something tough about the battles, too, that presents a more engaging challenge than the most recent generations. EXP isn’t shared amongst your whole team in these classics, keeping your party at a more balanced level to your foes, and there isn’t an abundance of Pokémon to choose from to build a perfect team early on, like you can in later entries.

I’m playing through the game as a Nuzlocke — a fan-made challenge based on the Pokémon: Hard Mode web comic by Nick Franco which imposes a few extra rules limiting how many ‘mons you can catch, and forcing you to release any that are defeated in battle — and after Nuzlocking later generations, where the concept of losing two companions to a Rattata in a single fight is inconceivable, I haven’t been entirely respectful of the difficulties LeafGreen can present and faced the consequences.

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)Hunting for something shiny

You can tell I adore LeafGreen and FireRed as much now as I did the original Game Boy games, but as I’m sitting playing them on my Nintendo Switch 2, I am left wanting more.

Unlike other Game Boy Advance ports on the Switch consoles, these aren’t part of the GBA catalogue you can access via the Switch Online + Expansion Pass membership, which costs $49.99 / £34.99 / AU$59.95 for 12 months. Instead, the games cost $19.99 / £16.99 / AU$30 each.

Best bit

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

The chiptune music is everything. The eeriness of Lavender Town, the tension of Gym Battles, the bombastic adventure exploring the routes between towns, it always perfectly captures the mood and is easily my favorite thing about these games.

There are some advantages to keeping these games separate from the emulator, such as indefinite offline play and Pokémon Home integration, and some of the Nintendo Classics emulator’s tools (like rewind) could enable exploits the series tends to avoid (though that didn’t stop the return of arbitrary code execution with these Switch ports).

However, if Nintendo and The Pokémon Company are asking us to pay a premium for these entries compared to other GBA games on the Switch system, I would have liked something a little more than a simple rerelease (though I do appreciate the inclusion of event tickets, which you can unlock after defeating the Elite Four).

I’m not asking for much. Maybe a new small area to help with filling out the National Dex, challenge mode options like a randomizer or releasing them as a double pack with Ruby and Sapphire.

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)

Perhaps I’m just spoiled by still having both of the original cartridges in a box under my bed alongside my aged Game Boy Advance, so I can play the originals whenever I want, but given this is the series 30th birthday, an extra splash of special to these launches would have been a cherry on top of what is otherwise a superb return to Kanto.

Should you play Pokémon LeafGreen and FireRed?Play it if...

You want the best Kanto experience
Whether you're a newcomer or a long-time Pokémon fan these games are the best way to enjoy the series' first region and its story.

You have a second Switch in your home
If you live with family or friends and there's a few Switches in your home these are excellent pickups as you can enjoy multipl;ayer battling and trading like you're back in 2006.

Don't buy it if...

You hate Pokémon
These games define what it means to be a classic Pokémon, in both good and bad ways. If you don't love the typical formula then you won't enjoy these remakes.

(Image credit: Nintendo/Creatures Inc./GAME FREAK inc.)Accessibility

Pokémon LeafGreen and FireRed don't have any specific in-built accessibility features, but they don't need them to be accessible.

The game's turn-based battles and simpler exploration allow you to play completely at your own pace in a way that should be approachable to almost everyone. You only ever need to be able to press one button at a time, so if you can do that, you can enjoy Pokémon LeafGreen.

How I tested Pokémon LeafGreen / FireRed

I have mostly played Pokémon LeafGreen for this review, and I have been enjoying it on my Nintendo Switch 2. To best mimic my classic GBA experience, I’ve played a lot of this game in handheld mode, though I did also play a lot in docked mode — especially during longer sessions where my Switch’s battery life became a concern.

On my Amazon Fire QLED TV, the classic game actually looked pretty good. I was expecting a blurry mess, but the sprites maintained their handheld charm.

My docked controller of choice is usually my 8BitDo Ultimate 2, though I did use my Joy-Cons a lot in my testing, so I could play a little more lazily on my couch.

First reviewed February-March 2026.

Categories: Reviews

John Carpenter's Toxic Commando is World War Z meets MudRunner and has already become my go-to co-op shooter

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Categories: Technology

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NPR News Headlines - Wed, 03/11/2026 - 11:56

Government minister Nick Thomas-Symonds said the change put an end to "an archaic and undemocratic principle." The removed aristocrats are 92 of the House of Lords' 800 members.

(Image credit: Kirsty Wigglesworth)

Categories: News

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