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Zero Parades: For Dead Spies is a masterful Disco Elysium successor

TechRadar Reviews - Mon, 05/18/2026 - 05:00

Developer ZA/UM’s new title Zero Parades: For Dead Spies has the unenviable task of following Disco Elysium, an award-winning role-playing game (RPG) widely praised for its unique voice and philosophical insight. It seemed like lighting in a bottle, something that likely could never be matched or replicated — even more so when most of the writers who worked on the game departed in a messy (and controversial) change in leadership.

Review info

Platform reviewed: PC
Available on: PC
Release date: May 21, 2026

Zero Parades looks and acts like Disco Elysium. It's another text-heavy RPG where the rolling of dice determines the outcomes of most encounters, and you stumble your way through major events by making inspired, occasionally diabolical choices, and interacting with a bizarre cast of characters. Dig beneath the surface, however, and it's not like Disco Elysium — in fact, in many ways it's really not trying to be. This is a more grounded and ambitious experience that builds on its predecessor's identity rather than trying to imitate it.

It seems less exciting at first, as the tone is more grounded, and it's harder to feel connected to the less bombastic protagonist initially. However, it's vastly more ambitious in scope and subject matter, and it makes small, but influential, improvements that raise the standard of what dice-driven RPGs like this can achieve.

I spy

(Image credit: ZA/UM)

You are Hershel Wilk, a spy who wakes up in the coastal city of Portofiro after a particularly disturbing dissociative episode that's left you not quite able to remember what just happened. Her angry handler suggests that whatever "it" was, it wasn't very good, and your job is to try and uncover your mission and get it back on track.

Unlike Disco Elysium's amnesiac cop Harry DuBois, Hershel still knows who she is. Reality is less easy to grasp, though, and that's partly because reality is complicated. It's a messy tangle of international conspiracies, post-industrial fallout, bad faith actors manipulating innocent people, and an ever-widening gap between those who have means and those who don't.

Zero Parades is Disco's ideological successor and a natural follow-up to that game's conclusion: that the pursuit of capital and power infects everything, even unions and progressive movements. Zero Parades examines what happens when labor loses the class conflict, when work dries up and the bankers turn your once-thriving urban center into a tourist trap, and when the much-vaunted opportunities of the privileged world turn out to be unavailable for you. It's the 2000s to Disco Elysium's 1970s, in other words.

(Image credit: ZA/UM)

As in real life, class consciousness has faded in the world of Zero Parades. The angry embers of it still exist in those old enough to remember the days when change seemed possible if everyone worked together but they're incapable of pushing back against the entrenched power of the monied classes (or to use the game's favorite phrase, the techno-fascists) who police their morality, close down their places of gathering on technicalities, and threaten to take what few liberties they have left unless they adopt the culture of their imperialistic neighbors. Consumerism and dozens of fragmented ideologies, many of which are entirely unhinged, flood in to fill the gap left by the death of class identity.

Zero Parades is quieter than Disco Elysium. It puts fewer manifestos in its characters' mouths, and it's also generally more interested in showing how conditions shape people and societies than it is in making a specific statement. You're trusted to come to your own conclusions based on what you see and how it aligns with your experience but it's no less observant and incisive than its predecessor and just as adept at using a Marxist lens to examine the faults of government and society.

It takes a while to recognize that, though. In the early hours, Zero Parades seems far too disorganized. It lumps together gentrification, post-modern cynicism, gun control commentary, the disadvantages of the Global South, weaponized bureaucracy, critiques against globalism, and the outsized cultural influence of superpowers like the US with commentary on Peronism, dangerous and deluded talk show hosts, and a whole lot more.

You can spend a good five or six hours wandering around the city's starting zones with a protagonist who feels more like a shadow than a human, picking up various pieces of seemingly disconnected history and personal trivia with no clue why it matters, if any of it does at all. It does, eventually, and Zero Parades deserves credit for how expertly it brings all of these disparate pieces together as the game progresses — even if it takes a long time to pay off.

Less easy to overlook is the off-putting use of commas. Zero Parades would benefit from another editing pass in the future, partly to correct some typos, but mostly to deal with the egregious number of comma splices, where a comma separates two complete ideas instead of a sentence. The script is bursting with them, and it's incredibly distracting.

Skill issue

(Image credit: ZA/UM)

You might not be able to do anything about Zero Parades' grammar, but you can do something about how messed up the world is. Or try to, though your efforts cause mayhem as much as they help anyone. You have multiple ways to tackle almost every encounter, all of which are effective, even if they may not all be ethical.

That's standard for this kind of RPG, but one of the most exciting things the game does is open new paths through failure. Normally in games like these, including Disco Elysium, if you fail a check or make the "wrong" choice, the consequence is either having an option removed or suffering some kind of negative effect. Zero Parades also makes you suffer negative effects, but through these you gain new ways to interact.

Best bit

(Image credit: ZA/UM)

Zero Parades' strongest facet is its unflinching examination of modern society — who gets to wield power and influence in it, the struggle to find identity in what feels like an unmoored existence, and how capital frequently blocks paths to a fairer, more equitable society. It manages to weave together dozens of issues and viewpoints without losing its own distinct voice, and there's nothing else like it in gaming at the moment.

The more dramatic ones happen when you fail active dice rolls like, for example, failing to match the nerve of a psychotic doctor who just drank a formaldehyde cocktail. You can still get what you want from him, but on his terms (in this case, prying teeth out of a teenager's head with a crowbar), which leads to a whole new network of possibilities with their own permutations of outcomes.

However, there's a decent number of passive checks — the ones that happen in the background without you seeing — that you can fail as well, and some of these have even longer-lasting effects. In one instance, I failed a personality-related check that kept Hershel from understanding the true motivations of someone she was speaking with. That naivete pushed Hershel into a completely different relationship with this person, giving her a disadvantage in future checks and opening an otherwise-blocked branch of interaction. This scenario wasn't the only one of its kind, and it goes a long way toward making every encounter feel important.

Hershel's skills influence whether you're likely to fail a check, and while they're fewer in total compared to Disco Elysium, Zero Parades tends to do grander things with them. Skills like coordination have little value early in the game, but later, in tense situations where you need to make a quick escape or disarm an opponent, it's an essential tool for survival.

Cold Read seems like it imitates some of Disco Elysium's observation skills, except getting an accurate read of a stranger often makes a vital difference in how conflicts with them progress. Zero Parades deftly scatters these more action-packed sequences throughout the game without straying too far from its genre roots, and they make good use of another new feature.

Mental health check

(Image credit: ZA/UM)

Where Harry had morale and health in Disco Elysium, Hershel has fatigue, anxiety, and delusion. These fluctuate based on your choices, circumstances, and certain items you wear or consume. Alcohol has benefits, for example, but increases delusion, while chugging coffee lowers fatigue and spikes anxiety. Alone, these seem inconsequential but conversations can quickly go off the rails and dredge up something from Hershel's psyche to push her delusion toward dangerous levels.

Hershel suffers negative effects once these levels pass certain thresholds and, if they keep rising, loses a skill point in a related area. You can also exert yourself to raise chances of succeeding with certain roles at the cost of increasing your pressure levels. Managing these is straightforward in the early game, but as events escalate and quickly grow out of control, keeping Hershel healthy and still having a decent chance of passing important checks becomes much more complicated. It's a perfect fit for a psychological drama, but it's also an excellent way to make your choices feel like they matter in ways you don't typically see in other RPGs

That's less true for conditioning, Zero Parades' refined and expanded version of Disco Elysium's thought cabinet. Hershel can ponder several thoughts at once, about things like the futility (or aspirational nature) of credit debt and gain special bonuses. They start out quite tame, like getting +1 for a personality skill, but steadily become more complex and influence things like your interactions with specific people or groups. They also have violation criteria, where saying the "wrong" thing or purchasing certain items goes against the conditioning, removes your bonuses, potentially adds new ones, and gives you unique disadvantages in certain situations.

How these thoughts affect your actions is more interesting than what the system tries to say. Zero Parades is a game where Hershel can be whoever you think she should be, and freedom of choice is essential in that. Deciding not to smoke cigarettes for a few hours or not picking one kind of dialogue just to get a specific bonus doesn't change who she ends up becoming, as most of the choices aren't tied to important outcomes. Managing bonuses and consequences adds a welcome extra layer of strategy, but it feels gamified and disconnected from Zero Parades' themes.

Zero Parades aims high and only rarely misses. It's confident enough in its message to leave you to figure it out for yourself, and the improvements to Disco Elysium's foundations make its roleplaying among the best in the genre. It just takes a bit of patience to get there.

Should I play Zero Parades: For Dead Spies?Play it if...

You love well-written RPGs
Zero Parades might not have the sensuousness and excitement of its predecessor's script, but it's still wonderfully written and insightful.

You want your choices to matter
They will. Everything from how you interact with people to how you fail and how far off-the-rails you let Hershel go has an influence over certain aspects of how the story plays out. It just takes time to see the effects.

You enjoy figuring things out for yourself
This game is every bit as enigmatic as Disco Elysium, and while you'll have clues pointing you toward what to do next, it very much expects you to poke around and find things out on your own.

Don't play it if...

You hate text-heavy games with slow plots
There is a lot of reading in this game, and it takes a long time before things start to take on a shape that makes any sense.

Accessibility features

Zero Parades includes text size toggles and an option for dyslexic-friendly font. There's also a suite of color options so you can change outline colors for characters and objects and another set of color options for dice checks and interface features.

How I reviewed Zero Parades: For Dead Spies

I played Zero Parades for more than 35 hours on PC (with an RTX 4080 Super GPU and Intel i9-14900F) using a Razer Viper mouse, SteelSeries Apex Pro Gen 3 wired keyboard, and Beyerdynamic DT990 headphones.

In that time I completed the main story once and multiple side quests, though there are many different outcomes I didn't see and some quests I unknowingly locked myself out of based on my choices.

First reviewed March 2026

Categories: Reviews

Zero Parades: For Dead Spies is a masterful Disco Elysium successor

TechRadar News - Mon, 05/18/2026 - 05:00
Zero Parades: For Dead Spies is an excellent Disco Elysium successor that still establishes its own identity.
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I tested this MSI gaming mouse and it has some interesting aspects — but it’s the price that really stands out

TechRadar Reviews - Mon, 05/18/2026 - 04:41
MSI Versa 300 Wireless 8K review

The MSI Versa 300 Wireless 8K is a gaming mouse with a pro level spec and some useful features. Despite this, it also has a pretty competitive price.

There's nothing spectacular or gamerish about the way it looks, maintaining as it does a relatively understated aesthetic. There’s only a small logo that allows some subtle RGB lighting to pass through.

In the hand, I found the Versa 300 more bulbous than I’m accustomed to, with a more prominent hump in the middle. However, I adjusted quickly to the shape and found it comfortable thereafter. In fact, it actually fitted my palm as well as the best gaming mouse shapes.

(Image credit: Future)

This fit also helps to impart a secure feeling, making me confident in performing lift-offs. This is further aided by the concave side walls and their diamond grip pattern. It’s a shame, though, that this grip area isn’t made from a soft touch material like silicone or rubber; it merely adopts the same smooth plastic as the rest of the unit. Regardless, I still found it provided sufficient grip and feedback.

The Versa 300 is quite a light mouse, weighing just 66g, which makes it easy to maneuver. However, there are certainly lighter mice around, and what’s more the weight doesn’t feel evenly distributed. Most of its mass seems to be concentrated near the rear, which can cause the whole unit to tilt backwards when lifting off. At least the Versa 300 feels solid and durable, which is always a positive. The body material feels smooth and upmarket, too, belying its budget price tag.

In action, the Versa 300 is quite impressive. The first aspect I noticed was just how smoothly it glided. This surprised me, given the PTFE skates are quite small compared to those on more premium gaming mice.

The included USB cable is braided and quite long, which makes it amenable to a wide variety of setups. It’s also quite light, although it still adds a small but noticeable element of drag to movements. The connection to the USB-C port is as solid as I could’ve wished for, so I wasn’t concerned about accidentally yanking it out.

(Image credit: Future)

The Omron mechanical switches feel satisfying enough, but they’re a little heavier and travel a little further than those on more elite gaming mice. This makes them feel less snappy. I still found them just about light enough for competitive play, but more serious head clickers might find them too sluggish for their needs.

The scroll wheel is somewhat unusual, due to its prominent, spiky finish. Far from being uncomfortable, though, I found this texture pleasing and it provided good feedback.

The middle click is also very satisfying, feeling more like a true button press than many others, thanks to its long travel and definitive thud when actuated. It’s probably one of the best middle clicks I’ve experienced.

However, the notching of the wheel is a little too light for my tastes, making it somewhat harder to judge single flicks compared to others. There’s no free scroll or tilt scroll feature, either, which some premium gaming mice get.

(Image credit: Future)

MSI Center, the brand’s peripheral software, is simple to use and laid out clearly. There is a reasonable amount of adjustments here, including five customizable levels for the DPI selector, ranging from 100 to 26,000, as well as rebinding options.

These are quite limited, though. You can only swap inputs around, assign media playback controls, and trigger macros (a fairly basic macro recording facility is included). It’s a shame you can’t customize the RGB lighting from here; for that, you’ll need to download another app, Portal X, which just creates more inefficiency.

You can enable more advanced features, such as Motion Sync and Angle Snapping, as well as alter the debounce time between 0ms and 30ms (in increments of 1ms). You can also adjust the lift-off distance, but this only has two settings: low and high.

Battery life is also excellent. After using the mouse consistently for several days, in both Bluetooth and 2.4GHz modes, it only dropped around 10-15%. I didn’t experience any connectivity issues, either, with the two wireless modes maintaining a stable, lag-free signal.

Other gaming mice may have a greater selection of advanced performance based features, but it’s hard to complain about their absence in the Versa 300, given its competitive pricing. There aren’t many in this sector that offer a top-draw spec for so little, making it a compelling pick for those on a budget.

MSI Versa 300 Wireless 8K review: Price & availability

(Image credit: Future)
  • $99.99 / £59.99 (about AU$140)
  • Available now
  • Well-priced for its spec

The MSI Versa 300 Wireless 8K costs $99.99 / £59.99 (about AU$140) and is available now in black only. It comes with a braided USB cable but no grip tape or spare skates.

Considering its spec, the Versa 300 is well-priced. There aren’t many gaming mice at this price point offering dual wireless connectivity modes, an 8K polling rate, and advanced tweaks.

It’s significantly cheaper than the Razer DeathAdder V4 Pro, which is one of our current favorites in the sector. But the Razer has more advanced software, granting you access to more adjustments and functions. We also loved its snappy mouse clicks, an area where the Versa 300 falls short.

However, if you’re after a truly budget gaming mouse, it’s hard to beat the Cooler Master MM311. We found it performed much better than it had any right to. It may lack multiple connectivity modes and a rechargeable battery, but you can’t really get better performance for less.

Should I buy the MSI Versa 300 Wireless 8K?Scorecard

Attribute

Notes

Score

Value

Not many gaming mice offer this much for so little.

4.5 / 5

Design

I like it, but some might find the shape a little too bulbous. MSI Center offers a decent selection of customization options.

4 / 5

Performance

A very smooth glider, and the 8K polling rate is certainly welcome. Clicks are a little heavy, though, and the unbalanced weight might cause problems when lifting off. Battery life is excellent, though.

4 / 5

Final score

The Versa 300 is an impressive gaming mouse for the price, and if you’re ok with not having the snappiest clicks around,, it’s worth considering.

4 / 5

Buy it if…

You want a smooth glider
The Versa 300 glides across padded surfaces with ease, which feels excellent.

You’re on a budget
There aren’t many gaming mice that offer this kind of pro-level spec for less.

Don't buy it if…

You want a light and balanced pointer
The Versa 300 isn’t the lightest gaming mouse around, and the weight feels biased to the rear, which can cause tilting when lifting off.

You want the snappiest clicks
I found the buttons a little heavy relative to other elite models, which might be anathema to pro gamers.

MSI Versa 300 Wireless 8K review: Also consider

Razer DeathAdder V4 Pro
This is one of the best gaming mice we’ve ever tested. Performance and build quality are excellent, and there are plenty of customization options on hand. It’s a lot more expensive than the Versa 300, but it’s a hard pointer to beat if you’re serious about competitive play. Read our full Razer DeathAdder V4 Pro review.

Cooler Master MM311
The MM311 is very cheap, yet it offers performance you’d associate with more premium options. It doesn’t have a built-in battery, and it doesn’t have multiple connectivity modes, but these are minor omissions considering the budget price tag. Read our full Cooler Master MM311 review.

How I tested the MSI Versa 300 Wireless 8K

(Image credit: Future)
  • Tested for several days
  • Used for a variety of games and tasks
  • Extensive gaming mouse experience

I tested the Versa 300 for several days, during which time I used it for gaming, working, and general productivity. I used all of its connectivity methods with two different Windows PCs.

I played a variety of games, from fast-paced shooters such as Counter-Strike 2, where speed and precision matter most, to games requiring a more considered and versatile and more encompassing mouse functionality, such as Subnautica 2.

I’ve been PC gaming for over a decade, and have experienced many gaming mice in that time. I’ve also reviewed a large number of them, from budget offerings to pro-level and feature-packed premium models.

Categories: Reviews

I tested this MSI gaming mouse and it has some interesting aspects — but it’s the price that really stands out

TechRadar News - Mon, 05/18/2026 - 04:41
The MSI Versa 300 Wireless 8K is competitively priced given its auspicious spec — but is it actually good value?
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