Whenever a new AI model is released in a cut-down form because it is too powerful, or one transgresses its sandbox and performs an unexpected cyber hack on a company’s website, we tend to see jokes made about Skynet or HAL 9000 becoming a reality.
But science fiction didn’t just predict our current relationship with AI, it influenced it. Our fascination with artificial life began long before computers — or even electricity — existed. Ancient Greek stories featured mechanical servants created by the god Hephaestus, while Jewish folklore gave us the Golem, an artificial being brought to life to carry out its creator’s commands.
In their new book, Myth-Made Machines: The Stories Behind Artificial Intelligence, authors Dave Bradley and Kelly Vero trace humanity’s dreams and fears about machines that can think, through mythology, literature, movies and television.
Their argument is that these stories haven’t simply anticipated AI; they have shaped how we talk about it, what we expect from it and, in some cases, the technology people have gone on to build.
I spoke to Bradley and Vero about why humanity keeps creating machines in its own image, whether science fiction has influenced today’s AI developers, and why our response to artificial intelligence still swings between two extremes: “If we don't like it, we’ll kill it. If we love it, we’ll marry it.”
The ancient beginnings of AITechRadar: Talk me through the title - why is it called Myth-Made Machines?
Dave Bradley: The core argument of the book is that humans have always been fascinated by the idea of creating thinking machines and artificial life. When ChatGPT formally launched in 2022, one of the first jokes I saw on social media was about Skynet coming online. It struck us that the whole way we understand and talk about this new technology is shaped by stories we’ve been telling ourselves for years. Kelly has a deep knowledge and love of Greek and Roman myth, as well as stories such as Frankenstein, while I’m a huge science fiction nerd (and occasional medievalist). Through our conversations, we realised that our cultural idea of “AI” is much older than modern computers.
Kelly Vero: Myth-Made Machines is the essence of where every element of AI or robo-futurism comes from: Myth. With myth, we, as humans, have to navigate the real and the prescient from the propaganda and the fanciful.
TR: When did artificial intelligence first enter our human stories?
KV: When we started researching the book, it was Greek myths that we started with. We found our own Sam Altman, Elon Musk and Dario Amodei hiding in plain sight.
DB: The idea is incredibly ancient. In Greek myth, Hephaestus creates golden workers to help him in his workshop. Jewish legend brings us the Golem. The idea that one might build autonomous servants out of inanimate material is thousands of years old.
For something closer to what we would recognize as a computer, Jonathan Swift’s Gulliver’s Travels gives us a wonderful early example in the 18th century. The Engine of Lagado randomly rearranges words in the hope of generating useful knowledge. Read today, it looks uncannily like a satirical ancestor of generative AI.
The term ‘artificial intelligence’ in the modern sense of machine learning and reasoning was coined in the 1950s by computer scientist John McCarthy — and that’s when it starts creeping into TV and film too. There are some great early Twilight Zone and Star Trek episodes about the possibilities and perils of machines in our homes and workplaces.
TR: Which are your personal favorite sci-fi AIs/robots, or movies and TV shows that involve AI?
KV: I’m a Lawnmower Man aficionado, but having worked on the actual Transformers franchise, I’m also a Decepticon through and through.
DB: I’m a huge sci-fi geek, and to this day I maintain that R2-D2 is the most important character in Star Wars. He has a mission, gets on with it, saves everybody repeatedly and barely receives any credit.
But I also nerd out over Marvin in The Hitchhiker’s Guide to the Galaxy, the Cylons in both versions of Battlestar Galactica, and, of course, Data in Star Trek: The Next Generation, who I’d argue is the character on the real hero’s journey in that series.
Side note: HAL 9000 slightly infuriates me, mainly because people have been quoting “I’m sorry, Dave, I’m afraid I can’t do that” at me personally for decades.
R2-D2 — the true hero of Star Wars? (Image credit: Shutterstock / Logan Bush)TR: Do you think our myths about conscious machines have influenced the real development of AI?
KV: Absolutely! Human life is all about dreaming up concepts to adore or fear; it’s how we roll.
DB: Today’s engineers and entrepreneurs grew up on Star Wars, Star Trek, Isaac Asimov and William Gibson, and there’s good evidence that science fiction influences the people who go on to build the future. One 2022 study found that 93 per cent of UK astronomers enjoyed science fiction, for instance, and 69 per cent said it had influenced their career decisions.
Sometimes the connection is very direct. Pete Bonasso at TRACLabs has credited HAL 9000 from 2001: A Space Odyssey as an inspiration for his work on NASA space AI systems. Asimov’s Three Laws of Robotics were invented for fiction, but they’ve become a reference point for real-world thinking about AI safety. Google DeepMind’s 2024 ‘Robot Constitution’, for example, sets out safety rules for machines in a way that is very much in that tradition.
TR: What do you think of the current crop of AI models?
DB: I follow this area as closely as I can, although you have to bear in mind that it changes almost daily. We’ve just seen another generation of frontier models arrive. It moves fast, which is fascinating for tech writers, although it also explains why we wrote a book largely about things that happened hundreds of years ago rather than trying to capture the state of AI in 2026!
When it comes to video games — still my day-to-day working life — I believe it’s going to be important to work out what new experiences AI can bring to the table, not just how quickly they can automate existing processes.
KV: They’re facsimiles of every book, TV series, movie or game we’ve ever imbibed. They’re not as clever as we are and they never will be.
TR: Do you think of AI as a threat to humanity, or as an opportunity?
KV: A super opportunity to ride alongside a civilization’s worth of knowledge? It’s almost too good to be true. If you think about it, until AI came along, humans held a monopoly on intelligence. We kind of only knew what we could discover or search for as humans (history is always written by the victor). Today, we can effectively outsource our thirst for knowledge to something else and tell it how we should understand the results; for the most part, we get balance: the rest is sponsored content!
DB: It feels glib simply to say ‘both’, although I’m tempted. Personally, I’m an optimist by nature, and I like to believe the general direction of travel is towards progress, growth and better lives. That doesn’t mean everybody prospers equally, or that there aren’t important battles over jobs, ownership, ethics and power along the way. William Gibson famously said that the future is already here; it’s just not evenly distributed. I think that’s a useful way to think about AI too. The interesting question isn’t simply whether the technology is good or bad, but who prospers from it, who controls it, and how widely any benefits (and risks) are shared.
I'm sorry, Dave... (Image credit: Google)TR: Do you think we’ll ever reach man-made super intelligence, and if we do what happens then?
KV: We have man-made everything else, don’t we? Why should this be different? For me, the detail lies in sentience. We already have man-made superintelligence, but we don’t have fully operational sentience yet. When something can blink its eye without thinking as quickly as humans can, well, let’s talk again.
DB: I don’t think it’s going to emerge simply by scaling today’s transformer models, regardless of some of the more excitable predictions around them. However clever and interesting LLMs are, these are fundamentally probabilistic systems that generate text, images and other media. That doesn’t make them conscious.
An omnipotent silicon supervillain, like Skynet, makes for good screen drama — but if we do eventually create genuine superintelligence by some route, I’d actually hope that a networked brain with access to vast amounts of information, capable of seeing problems from many different perspectives, would naturally tend towards connection and assistance rather than destruction. But I’m not naïve about it. Systems also magnify our biases, flaws and prejudices. That’s why alignment matters.
TR: What have you learned about humanity's approach to AI from writing this book?
KV: That we’re the only stakeholders. We’re the arbiters of our own creation(s); if we don't like it, we’ll kill it. If we love it, we’ll marry it. AI is all of us, and my main worry is that only 6% of the world’s population currently decides on how the other 94% will live, work and adapt to an AI future. However, if the past is to be believed, we’re probably going to be ok. (Famous last words, I know!)
DB: Technology and automation are things humans do. What became very apparent is that humans repeatedly try to create things in their own image, while simultaneously struggling with the implications of that. We worry about job losses, replacement and loss of identity. We’re fascinated by creating something powerful, then immediately frightened that it might overthrow us. But the fear of the servant who will turn on us, or the untrustworthy ally who might sneakily replace us, is not limited to machines, right? We might project those stories onto computers in our books and films, but the subtext is often about human paranoia around class, politics, war…
More specifically, there’s a recurring oscillation between loving and fearing our own technology. In the 1970s, amid Cold War paranoia, computers were frequently instruments of doom: Colossus, Cylons, HAL 9000, even V’Ger in Star Trek: The Motion Picture. In the 1980s, as PCs and games consoles became familiar household playthings, popular culture increasingly gave us machines as loyal companions: KITT, Metal Mickey, Twiki, Nono and Data. Then the pendulum swings back: by the late 1980s and 1990s, we get The Terminator and The Matrix. You can trace those alternating waves of optimism and anxiety all the way back through the Industrial Revolution. The technology changes, but our emotional responses to it are remarkably consistent.
Author bios and book detailsMyth-Made Machines: The Stories Behind Artificial Intelligence
co-written by Dave Bradley and Kelly Vero
Published by Bloomsbury on 3rd September 2026
Following similar projects across US airspace and the North Atlantic ocean, Google is partnering with the Cathay-Pacific airline to test its AI-powered contrail (condensation trail) mitigation technology on flights across the Asia-Pacific region.
Contrails are the thin, ice-crystal streaks of cloud that form behind planes when they hit cold, humid air. Some of these contrails can persist in the atmosphere, eventually spreading into cloud-like formations that stop heat escaping to space. It's thought that contrails account for around a third of the total climate impact of the aviation industry.
Google's idea is to use AI algorithms to nudge flights around the areas of cold and humid air that contrails need to form. Early trials with 80 Cathay-Pacific flights have led to a roughly 40% reduction in the warming impact of contrails, and now the system is being rolled out across the airline's whole network.
"Aircraft adjust their altitude slightly to steer clear of cold, humid atmospheric zones where warming contrails are likely to form, much like pilots do to navigate around turbulence," explains the Google team in a blog post.
Available, scalable, cost-effectiveThe tech has already been tested on a small number of Cathay Pacific flights (Image credit: Cathay Pacific)According to Google, the contrail-avoiding tweaks that AI recommends for flights won't have any impact on passengers and flight safety, and are in line with the routine adjustments made to flight paths for other operational reasons.
The changes to flight routes are based on a combination of data collected from satellite imagery, weather forecasts, and Google's AI prediction technology. The aim is to get information relayed to the cockpit as early as possible, which will be delivered through in-flight Wi-Fi "without interrupting standard cockpit workflows".
Also in on the scheme is the Contrails.org non-profit, which promotes the use of contrail mitigation technology. According to the organization's figures, adjusting the routes of 5% of flights could avoid up to 80% of contrail-related warming — and the Asia-Pacific region is currently the fastest growing aviation market in the world.
"Contrail mitigation remains one of the most immediately available, scalable, and cost-effective ways to reduce aviation's climate footprint, and it can get started now, with today's aircrafts and fuel," says Google.
Intel’s 'Robotics Readiness Gap' report has revealed that many large businesses are planning to implement a human-robot workforce within the next five years, with a majority expecting a doubling of operational output with a full-scale deployment.
The survey of 800 senior leaders in organizations with over $500 million annual turnover also found while adoption plans are accelerating, the rollout of a human-robot workforce has some key challenges, not least infrastructure, skills, strategy, and safety.
Despite the positive outlook for robotics, the scenario has a heavy dose of reality. Only 40% of businesses surveyed have a suitable strategy in place, despite a belief that robots could prove more cost-effective than humans within three years.
Human-robot workforceWithin this context, the aim of achieving a human-robot workforce seems more achievable, although some of the findings suggest an aspirational element to the drive towards robotics.
While 60% of leaders are expecting to run a fleet of robots by 2030, only 40% have a suitable human-robot workforce strategy in place. So while 74% believe workforce planning will be inseparable from robotics strategy within 5 years, there is a gap in preparation.
The report notes that “On average, leaders believe that deploying a robot will become more cost-effective than hiring a human in their sector within three years.”
But does this mean replacing jobs? Intel says not. “This isn’t about replacing people but creating new forms of human-machine collaboration, with robots working alongside employees as productive teammates.”
Doubling operational outputIntel’s report states that robotics in the workplace is approaching a “critical threshold,” with leaders predicting that “operational output would double if robotics were deployed at full scale across their organization.”
However, both notions rely heavily on five factors: strategy, skills, safety, shape (function), and scale (which includes physical AI infrastructure).
Intel’s report states, “few are prepared for what large-scale deployment actually requires. Closing this gap will mean redesigning operating models for a workforce that includes autonomous systems.” Even in the defense industry, this gap exists (“confidence outstrips preparedness by 48%”).
Placed in these terms, and with the context of the size of the organizations quizzed on their robotics strategies, that critical threshold seems a little further away than five years.
After AMD launched the Ryzen AI Max+ PRO 495 in May 2026, the processor is now appearing in a new wave of mini PCs offering up to 192GB of memory.
The chip follows 2025’s Ryzen AI MAX+ 395, which appeared in at least 37 mini PCs costing above $1,500.
Acemagic, GMKtec and Framework have now shown systems using the newer processor, with GMKtec claiming support for 300B models.
New mini PCs push memory far beyond ordinary systemsFramework is preparing a Desktop model featuring the PRO 495 alongside 192GB of LPDDR5X memory and 273GB/s bandwidth, combining 16 Zen 5 cores, 32 threads, 40 graphics compute units, and 131 TOPS for AI workloads.
The integrated Radeon 8065S graphics shares system memory, allowing applications to access resources without relying on separate graphics memory.
Framework says the machine will occupy 4.5 litres, while Linux can also come preloaded for users who choose that option.
GMKtec has unveiled its EVO X5 Pro at IFA 2026, using the same processor with up to 192GB memory.
The system uses LPDDR5X running at 8,533 MT/s, while memory bandwidth reaches approximately 273GB/s under the company’s stated specifications.
GMKtec says users can assign as much as 160GB of that memory to graphics processing when required.
According to GMKtec, the processor reaches 5.2GHz, while its Radeon graphics include 40 compute units and hardware ray tracing support.
The company says this configuration can run large language models containing as many as 300B parameters without requiring cloud services.
GMKtec also includes an XDNA 2 neural processor capable of delivering up to 55 TOPS for supported artificial intelligence workloads.
The EVO X5 Pro has four USB4 connections, external graphics support, 8K output, and networking options for linked systems.
A vapor chamber, three fans, and three operating modes are used to manage heat during sustained computing workloads.
Acemagic adds another compact option with 192GBAcemagic’s F9A uses the PRO 495 with as much as 192GB of LPDDR5X memory inside a roughly 2-litre enclosure.
The computer measures 158.5 × 158.5 × 81.5 mm, making its physical size considerably smaller than Framework’s 4.5-litre machine.
Its processor reaches 5.1GHz, while the Radeon 8065S graphics unit operates at frequencies reaching 3.0GHz under suitable conditions.
The system provides two PCIe 4.0 NVMe slots, allowing storage configurations using RAID 0 or RAID 1 when supported.
Acemagic also includes OCuLink using PCIe 4.0 x4, enabling compatible external graphics cards and other high-speed peripherals.
Two USB4 Type-C ports provide transfer rates reaching 40Gbps, while networking includes Wi Fi 7 and dual 2.5GbE.
The company says the F9A can run DeepSeek V4 Flash locally, with that model containing 284B parameters.
As of the time of writing, none of the three brands has published final retail pricing for its respective configurations.
Given the hardware involved and the premium attached to the previous generation, prices above $2,000 would not be surprising.
Microsoft and xAI are facing lawsuits over noise and other alleged harms linked to data center operations in Wisconsin and Mississippi.
At least six similar cases have been filed this year, as residents challenge the impacts from currently active facilities.
In addition to nuisance, the disputes also focus on negligence claims, with plaintiffs seeking damages or changes to data center operations.
Low-frequency noise creates a measurement problemMicrosoft faces a proposed class action concerning its Fairwater facility in Mount Pleasant, Wisconsin, which began operating in June 2026.
Residents filed the case in late July, alleging that persistent low-frequency noise affects their homes and property values, and arguing standard dBA equipment may fail to detect the sound because its frequency falls outside effective measurement ranges.
“dBA measures do not effectively detect lower frequency sounds like those emitted by Defendant’s Data Center operations,” the lawsuit says.
“‘Data center cooling — massive chillers, slow turning fans, compressor arrays — generates exactly the long wavelength noise’” that is not adequately measured using dBA.”
The plaintiffs argue Microsoft could have reduced the disturbance through acoustic barriers, quieter cooling equipment, soundproofing, and improved monitoring.
“A properly operated, maintained, and/or constructed Data Center will contain, capture, or otherwise prevent the emission of excessive noise from its generators and cooling systems,” the filing says.
That argument could create difficulties for facilities where regulatory measurements fail to capture sounds that residents can still hear.
The dispute also raises questions about how noise from data centers should be measured.
xAI faces claims involving turbines and pollutionIn Mississippi, residents have sued xAI over alleged noise, vibration, and air pollution from dozens of gas turbines.
The turbines supply electricity for the company's Southaven data center, according to allegations contained in the lawsuit.
Attorneys representing residents accused xAI of failing to take meaningful action to address the alleged effects.
“xAI has made no meaningful effort to halt the harm,” attorneys at Weitz & Luxenberg said in a statement.
Similar lawsuits have also been filed in Vineland, New Jersey, Dowagiac, Michigan, North Tonawanda, New York, and Hood County, Texas.
The cases generally rely on nuisance or negligence claims concerning conditions plaintiffs believe operators could have prevented or controlled.
Several other data center disputes remain unresolved, with none of the noise cases reaching summary judgment or trial.
However, other environmental nuisance cases have already produced settlements involving substantial sums of money.
Amazon agreed to pay more than $20 million over nitrate contamination linked to one Oregon data center.
The company said officials settled early to avoid prolonged litigation and concentrate resources on community support instead.
Microsoft had not immediately responded to a request for comment concerning the Wisconsin lawsuit when the report was published.
Via SmartCitiesDrive
Huawei has launched the MateBook Pro S, a 14.2-inch laptop that weighs 798 grams and measures 11.9mm at its thickest point.
The device runs HarmonyOS 6.1 rather than Windows, uses Huawei's custom Kirin XE90 processor, and went on sale in China on 14 August, with prices starting at 7,999 yuan, roughly just under $1,200 when converted.
There seem to be no documented plans to offer the same laptop officially in the West, but third-party suppliers have already emerged offering to ship to countries worldwide, albeit at a significant premium.
Thin, but not the thinnest, with a CPU that is relatively untestedAt 798 grams, the MateBook Pro S is noticeably lighter than most of its competition, but thinner alternatives from Japanese manufacturers exist, shaving off an additional 164 grams.
Although it isn't one of the lightest in the business, it is considerably slimmer than laptops that compete in the same performance segments. Huawei achieves this with a magnesium-lithium alloy bottom cover, magnesium-aluminum A and C covers, a three-section motherboard, a thin dual-fan cooling assembly with what Huawei calls Shark Fin blades, and a high-silicon-anode battery.
With a 3.1k flexible OLED touchscreen offering 1000 nits of full-screen brightness and a peak of 1600 nits, plus a 120Hz refresh rate, it has one of the best displays on paper.
What stands out even more than the capable display, however, is the processor: the Kirin XE90, as Huawei claims 23% higher single-core performance, 25 percent better energy efficiency, and 40% higher NPU throughput than the standard Kirin X90, with the cooling system supporting up to 20W of sustained output.
These numbers, however, are unchecked, and much of what one can find about the laptop's performance is inferred from comparisons using Huawei's own figures or paid advertisements claiming it delivers 'formidable power'.
More interestingly, it may use the same SMIC 7nm N+2 node TechInsights found when it physically analyzed the Kirin X90 in the MateBook Fold, rather than the 5nm process Chinese television claimed. The XE90 essentially is a refinement of the same design, and there is no indication it has moved nodes since the finding was reported.
This matters because it affects not only Huawei's laptop performance, but also efficiency in a class where performance per watt is a key determinant. The laptop is also only 798 grams in its lightest configuration; its lineup splits into Standard, Soft Light, Privacy, and Collector's Edition, and the weights differ considerably. The standard and privacy models weigh 798g, the Soft Light version 805g, and the Collector's Edition 825g, with a thickness of 12.2mm.
Huawei also claims 18 hours of video playback, a stable WiFi 7+ connection up to 1000 meters away in open, unobstructed areas, and a six-microphone array that can clearly capture audio from up to 10 meters away.
For those looking for a solution that isn't Windows- or Linux-based, the MateBook Pro S is an intriguing buy — if you're willing to pay the premium.
The first Wi-Fi 8 routers were launched by TP-Link at IFA 2026 last week with the devices set to hit the shelves later this year. So, when that happens, is it a good idea to immediately jump on board with this new more performant wireless standard?
Not exactly. There's a bit to unpack here about exactly how Wi-Fi 8 improves on Wi-Fi 7 — it's not any faster in terms of raw performance, in case you weren't aware — as well as when routers and devices that support the new standard will arrive.
All of this will factor in to the decision you'll make about when to upgrade to Wi-Fi 8 in your home. In this article, we'll look at what Wi-Fi 8 offers over and above Wi-Fi 7, and then examine considerations around the upgrade timeline, and when you might want to make a move to benefit from cutting-edge Wi-Fi.
How is Wi-Fi 8 better than Wi-Fi 7?(Image credit: Getty Images / onurdongel)Wi-Fi 8 doesn't move the needle in terms of raw speed over Wi-Fi 7 — the latter is already beefy in that respect anyway — and instead aims to boost overall wireless performance in different ways.
Wi-Fi 8 seeks to improve the overall stability and reliability of the wireless connection, so you get a smoother and faster experience when you're further away from the router — and it's particularly focused on helping boost speeds at the very edge of the network's signal.
Another key point with Wi-Fi 8 is that it's built to cope with more devices and keep speeds up, as well as dealing with interference better. So, in signal-dense environments, where there are lots of devices competing for bandwidth, all this traffic will be better directed and managed to ensure better performance.
That'll obviously help with larger households where everyone has multiple devices, but it's going to be particularly important for places like apartments or office buildings where there can be a lot of competition from multiple routers and a whole host of devices all packed into a relatively small area.
TP-Link — which unveiled both a traditional Wi-Fi 8 router, the Archer 8 Ultra, and a mesh Wi-Fi system, the Deco 8 Ultra, at IFA 2026 — revealed some clever tricks for these cutting-edge pieces of hardware. They use Dynamic Sub-band Operation (DSO) and Non-Primary Channel Access (NPCA) tech to portion out only the bandwidth any given device needs — so tiny smart home devices, for example, only get the small chunk that they require, leaving more bandwidth to be usable for other hardware. In short, the traffic from all devices is managed in a much smarter manner, and situations where performance gets congested with Wi-Fi 7 are avoided with Wi-Fi 8.
The end result is a considerable leap in performance of wireless devices, even though the core speed and throughput spec of Wi-Fi 8 remains the same as its predecessor. This is particularly evident in environments with lots of competing devices, or when you're at the outer limits of the wireless signal.
When will Wi-Fi 8 routers go on sale — and should I buy one straight away?(Image credit: TP-Link)As mentioned, TP-Link's initial models are on sale later in 2026, and pre-orders will go live in some regions from the start of October. Asus Wi-Fi 8 routers are also expected to arrive later this year.
In theory, then, you could grab yourself a Wi-Fi 8 router in a couple of months and be up-and-running with the latest wireless standard — but should you?
Here's the thing about being an early adopter of a new Wi-Fi standard: you must remember that when the first routers come out, they're based on a draft version, not the finalized wireless standard. In other words, it's still very early days for Wi-Fi 8 (although when it is finalized, likely in mid-2027, existing routers will be updated appropriately, of course).
So, while you can have a Wi-Fi 8 router later this year, you won't be able to buy any devices which are compatible with the standard. Naturally, both the client device and the router must support the new standard to benefit from its features, and smartphones and laptops that are Wi-Fi 8 capable aren't arriving until next year.
And even then, they will only be available in small numbers, and these will be premium cutting-edge (expensive) devices, as you might expect.
Is it pointless to buy a Wi-Fi 8 router when they first come out?(Image credit: Getty Images)While you won't get the immediate full benefit of Wi-Fi 8 until you have the supporting devices to go with the router, it's not completely pointless to be an early adopter of something like the TP-Link Archer 8 Ultra. It's backwards compatible with all devices supporting earlier Wi-Fi standards, of course, and that hardware will still get the benefit of some of the Archer's traffic management tricks.
That said, until Wi-Fi 8 laptops, tablets and phones arrive in greater numbers, you're not realistically going to get much mileage out of your shiny new Wi-Fi 8 router. You will, of course, be future-proofed and ready for next year's devices, but the problem is that buying a Wi-Fi 8 router at launch means you'll pay a premium and a high price for the privilege.
This cutting-edge hardware is always expensive when it first comes onto the scene, so on balance, it's much better to wait until the market fills out, and more Wi-Fi 8 hardware — routers and consumer devices — is available, before you pull the trigger on a purchase. Your wallet will be happier if you're patient.
Rest assured, though, that the future of wireless is almost here, and Wi-Fi 8 promises to make a big difference when it fully kicks in.
The Beyerdynamic DT 30 IE have sprung into the affordable IEM arena. One that, as of late, has provided some incredible quality, with brands such as Sennheiser, Meze Audio, and Activo bringing some serious sound-for-pound value.
While the DT 30 IE don’t try anything outwardly fancy, they’re still a very attractive proposition. They have 11mm dynamic drivers intended to supply a “neutral and balanced tuning,” passive noise cancellation up to “-39dB,” and even have an IP54 dust and water resistance rating.
But can they compete with some of the best wired earbuds around? I spent a couple of weeks using them as one of my main listening devices — here’s what I thought.
Let’s start with the area that matters most: sound quality. As you may expect at this price-point, sound quality is good rather than excellent — though there are a lot of positives to discuss.
In Can’t Let Go by Earth, Wind & Fire, overall audio was clear and balanced relatively well. I felt that vocals in the mid-range were a bit lacking in texture and detail, but still had good presence in the mix. More subtle percussive elements came through nicely, though, and funky bass was well-weighted.
Although I felt that the DT 30 IE perhaps lacked the openness and nuance of pricier options, they still sound strong for the price.
And perhaps the main thing that grabs you about the DT 30 IE is their bass output. It’s meaty and dynamic, which is ideal for gigging situations or if you want to enjoy hard-hitting tunes to the max in a more casual capacity. In Kickin’ In The Beat by Lewis Taylor, I was struck by pumping low-end output, which didn’t obscure vocals or drums in the treble range — it's punchy and fairly agile, making for an exciting listen.
Treble is clear and fairly controlled, though it could be more articulate and expressive. In Sing To Me by Ned Doheny, percussion in the treble range didn’t have the precise, bright quality that I was listening out for, with a slightly muted take. This wasn’t the case when I switched over to the Sennheiser IE 200, which offered better top-end clarity, and also provided a more natural interpretation of lead vocals.
(Image credit: Future)So, it’s certainly a positive start overall for the DT 30 IE, but how do they compete elsewhere? In terms of features, there’s not a lot to run through. There’s no in-line controller with volume controls, which is more of a nice-to-have rather than an expectation for IEMs in my view. They also skip on interchangeable connectors, as seen on models such as the Activo Volcano, so you’re stuck with a 3.5mm option unless you purchase an adapter of some kind. But what I did like was the range of ear tips packed in, allowing you to find the ideal seal, no matter your ear size.
And when I got the right seal, I found that the DT 30 IE offered pretty solid passive noise isolation. Is it the best I’ve experienced? No — models with foam ear tips, such as the Shure Aonic 3 take the prize there. But I did find that sounds like typing and office chatter were dulled to a pretty commendable degree, and that’s going to be key for gigging musicians, for example. I also found that, with the right seal, the DT 30 IE were supremely comfortable and secure, making them ideal for longer listening sessions. They’re also nice and small, which I prefer over the chunky approach some rivals go for.
It’s also worth noting that the cable for the DT 30 IE is detachable, so you can swap this out for an aftermarket MMCX cable if you’d prefer. The cable itself is built to a really nice standard, though, and it produced next to no cable noise when I tried taking the buds on the go.
The IEMs themselves, however, don’t quite exude the same sense of premium build quality. They have a translucent look, enabling you to make out the drivers inside, but the casing feels a bit overly plasticky. I’m not expecting ultra-premium materials at this price point, but I do think some rivals in this price-range look a bit more luxurious — the Meze Audio Alba spring to mind.
So are the Beyerdynamic DT 30 IE worth the money? Overall, I’d say yes. They provide good sound quality with impressive bass and solid clarity across the frequency range, as well as a lightweight and comfortable build, and decent passive noise isolation. All of that for $149.99 / £99 / AU$199 isn’t half bad.
What I would argue, however, is that you can get slightly more detailed, nuanced sound — and slightly better build quality — in this general price range. The Sennheiser IE 200 and Meze Audio Alba, in my opinion, offer superior performance at a very similar cost, and I’d suggest checking those out before pulling the trigger on the DT 30 IE, as good as they are.
(Image credit: Future)Beyerdynamic DT 30 IE review: price & release dateThe Beyerdynamic DT 30 IE are priced at $149.99 / £99 / AU$199, meaning they’re certainly sitting in the affordable domain within the IEMs world.
I’ve personally reviewed a number of competitors in this range, including the Sennheiser IE 200, Meze Audio Alba, Activo Scoop, and Shure SE215.
The DT 30 IE were released in June 2026, and are available in a single white colorway.
Beyerdynamic DT 30 IE review: specsDrivers
11mm dynamic
Weight
3g (per bud)
Frequency range
5Hz-20kHz
Connectivity
3.5mm
Waterproofing
IP54
(Image credit: Future)Should I buy the Beyerdynamic DT 30 IE?Attribute
Notes
Score
Features
Detachable cable and multiple eartips, only 3.5mm connectivity and no volume controls or anything.
3.5/5
Sound quality
Clear overall sound with meaty bass, but mids and treble sound more intricate from some rivals.
4/5
Design
Great quality cable and lightweight, comfortable feel — buds could look a bit more premium though.
4/5
Value
Tempting low price, and they earn it — but there are rivals that arguably offer better sound at a similar cost.
3.5/5
Buy them if…You want IEMs with quality bass response
The DT 30 IE offer punchy, dynamic bass that makes upbeat tracks sound especially vibrant and exciting. If you want clear, insightful sound with a healthy dose of low-end thump, you’ll likely enjoy these IEMs.
You want affordable comfort
Not only are Beyerdynamic's in-ears relatively cheap, but they also offer excellent comfort. They’re lightweight, come with a range of eartips, and unlike some rivals, have a small build, meaning they never feel overly noticeable in use.
You want the best sound quality around
Although Beyerdynamic’s IEMs sound pretty good for the price, I’d argue there are better options out there available at a similar cost. Treble doesn’t sound as expressive as it does from other rivals, and mids don’t always sound as textured or intricate as they do on other sets, like the Sennheiser model listed in the ‘also consider’ section.
You need multiple connectivity methods
The DT 30 IE have a 3.5mm connector by default, but unlike some rivals — such as the Activo model below — there’s no way to swap the connector out for a USB-C or 4.4mm option instead. As a result, you’d have to grab some kind of adapter separately.
Beyerdynamic DT 30 IE
Sennheiser IE 200
Activo Scoop
Price
$149.99 / £99 / AU$199
$149.95 / £129.99 / AU$239.95
$99 / £99 (about AU$140)
Drivers
11mm dynamic
7mm dynamic
1x 8mm dynamic, 2x 6mm dynamic, 2x balanced armature
Weight
3g (per bud)
4g (per bud)
5g (per bud)
Frequency range
5Hz-20kHz
6Hz-20kHz
20Hz-20kHz
Connectivity
3.5mm
3.5mm
3.5mm; 4.4mm; USB-C
Waterproofing
IP54
None
None
Sennheiser IE 200
The Sennheiser IE 200 are still some of my favorite affordable IEMs, even though they’re a fair bit older than these Beyerdynamic in-ears. They offer beautifully balanced sound with tasteful yet punchy low bass, intricate mids, and controlled highs. They also look stylish and discreet, and offer an incredibly comfortable fit. Read my full Sennheiser IE 200 review.
Activo Scoop
This recently released set of IEMs really impressed me when I tested them out. Their multi-layered driver configuration, natural sound signature, and wide connectivity options make them equally viable for monitoring and casual listening, and they have a great standard of build. I found them to be a little too treble-forward at times, and they’re a lot chunkier in ears than the diminutive Beyerdynamic DT 30 IE. But if you want great, affordable IEMs, I’d recommend checking them out. Read my full Activo Scoop review.
I spent a couple of weeks using the Beyerdynamic DT 30 IE, and hours upon hours listening to music. Typically, I had the DT 30 IE hooked up to the Astell & Kern A&ultima SP4000 media player, though I did also try them out with my Windows laptop.
To begin with, I sifted through tracks in the TechRadar reference playlist, which features tunes from a wide variety of genres, but I also bumped a bunch of songs from my personal library. I also made sure to compare the DT 30 IE to affordable IEM rivals like the Sennheiser IE 200.
More generally, I’ve spent years testing audio gear here at TechRadar, where I serve as an in-house Senior Reviews Writer. I’ve covered everything from portable DACs through to premium wireless headphones such as the Sony WH-1000XM6, and have reviewed a number of IEMs, meaning I know exactly what it takes for a model to stand out in a competitive market.
The Beyerdynamic DT 30 IE have sprung into the affordable IEM arena. One that, as of late, has provided some incredible quality, with brands such as Sennheiser, Meze Audio, and Activo bringing some serious sound-for-pound value.
While the DT 30 IE don’t try anything outwardly fancy, they’re still a very attractive proposition. They have 11mm dynamic drivers intended to supply a “neutral and balanced tuning,” passive noise cancellation up to “-39dB,” and even have an IP54 dust and water resistance rating.
But can they compete with some of the best wired earbuds around? I spent a couple of weeks using them as one of my main listening devices — here’s what I thought.
Let’s start with the area that matters most: sound quality. As you may expect at this price-point, sound quality is good rather than excellent — though there are a lot of positives to discuss.
In Can’t Let Go by Earth, Wind & Fire, overall audio was clear and balanced relatively well. I felt that vocals in the mid-range were a bit lacking in texture and detail, but still had good presence in the mix. More subtle percussive elements came through nicely, though, and funky bass was well-weighted.
Although I felt that the DT 30 IE perhaps lacked the openness and nuance of pricier options, they still sound strong for the price.
And perhaps the main thing that grabs you about the DT 30 IE is their bass output. It’s meaty and dynamic, which is ideal for gigging situations or if you want to enjoy hard-hitting tunes to the max in a more casual capacity. In Kickin’ In The Beat by Lewis Taylor, I was struck by pumping low-end output, which didn’t obscure vocals or drums in the treble range — it's punchy and fairly agile, making for an exciting listen.
Treble is clear and fairly controlled, though it could be more articulate and expressive. In Sing To Me by Ned Doheny, percussion in the treble range didn’t have the precise, bright quality that I was listening out for, with a slightly muted take. This wasn’t the case when I switched over to the Sennheiser IE 200, which offered better top-end clarity, and also provided a more natural interpretation of lead vocals.
(Image credit: Future)So, it’s certainly a positive start overall for the DT 30 IE, but how do they compete elsewhere? In terms of features, there’s not a lot to run through. There’s no in-line controller with volume controls, which is more of a nice-to-have rather than an expectation for IEMs in my view. They also skip on interchangeable connectors, as seen on models such as the Activo Volcano, so you’re stuck with a 3.5mm option unless you purchase an adapter of some kind. But what I did like was the range of ear tips packed in, allowing you to find the ideal seal, no matter your ear size.
And when I got the right seal, I found that the DT 30 IE offered pretty solid passive noise isolation. Is it the best I’ve experienced? No — models with foam ear tips, such as the Shure Aonic 3 take the prize there. But I did find that sounds like typing and office chatter were dulled to a pretty commendable degree, and that’s going to be key for gigging musicians, for example. I also found that, with the right seal, the DT 30 IE were supremely comfortable and secure, making them ideal for longer listening sessions. They’re also nice and small, which I prefer over the chunky approach some rivals go for.
It’s also worth noting that the cable for the DT 30 IE is detachable, so you can swap this out for an aftermarket MMCX cable if you’d prefer. The cable itself is built to a really nice standard, though, and it produced next to no cable noise when I tried taking the buds on the go.
The IEMs themselves, however, don’t quite exude the same sense of premium build quality. They have a translucent look, enabling you to make out the drivers inside, but the casing feels a bit overly plasticky. I’m not expecting ultra-premium materials at this price point, but I do think some rivals in this price-range look a bit more luxurious — the Meze Audio Alba spring to mind.
So are the Beyerdynamic DT 30 IE worth the money? Overall, I’d say yes. They provide good sound quality with impressive bass and solid clarity across the frequency range, as well as a lightweight and comfortable build, and decent passive noise isolation. All of that for $149.99 / £99 / AU$199 isn’t half bad.
What I would argue, however, is that you can get slightly more detailed, nuanced sound — and slightly better build quality — in this general price range. The Sennheiser IE 200 and Meze Audio Alba, in my opinion, offer superior performance at a very similar cost, and I’d suggest checking those out before pulling the trigger on the DT 30 IE, as good as they are.
(Image credit: Future)Beyerdynamic DT 30 IE review: price & release dateThe Beyerdynamic DT 30 IE are priced at $149.99 / £99 / AU$199, meaning they’re certainly sitting in the affordable domain within the IEMs world.
I’ve personally reviewed a number of competitors in this range, including the Sennheiser IE 200, Meze Audio Alba, Activo Scoop, and Shure SE215.
The DT 30 IE were released in June 2026, and are available in a single white colorway.
Beyerdynamic DT 30 IE review: specsDrivers
11mm dynamic
Weight
3g (per bud)
Frequency range
5Hz-20kHz
Connectivity
3.5mm
Waterproofing
IP54
(Image credit: Future)Should I buy the Beyerdynamic DT 30 IE?Attribute
Notes
Score
Features
Detachable cable and multiple eartips, only 3.5mm connectivity and no volume controls or anything.
3.5/5
Sound quality
Clear overall sound with meaty bass, but mids and treble sound more intricate from some rivals.
4/5
Design
Great quality cable and lightweight, comfortable feel — buds could look a bit more premium though.
4/5
Value
Tempting low price, and they earn it — but there are rivals that arguably offer better sound at a similar cost.
3.5/5
Buy them if…You want IEMs with quality bass response
The DT 30 IE offer punchy, dynamic bass that makes upbeat tracks sound especially vibrant and exciting. If you want clear, insightful sound with a healthy dose of low-end thump, you’ll likely enjoy these IEMs.
You want affordable comfort
Not only are Beyerdynamic's in-ears relatively cheap, but they also offer excellent comfort. They’re lightweight, come with a range of eartips, and unlike some rivals, have a small build, meaning they never feel overly noticeable in use.
You want the best sound quality around
Although Beyerdynamic’s IEMs sound pretty good for the price, I’d argue there are better options out there available at a similar cost. Treble doesn’t sound as expressive as it does from other rivals, and mids don’t always sound as textured or intricate as they do on other sets, like the Sennheiser model listed in the ‘also consider’ section.
You need multiple connectivity methods
The DT 30 IE have a 3.5mm connector by default, but unlike some rivals — such as the Activo model below — there’s no way to swap the connector out for a USB-C or 4.4mm option instead. As a result, you’d have to grab some kind of adapter separately.
Beyerdynamic DT 30 IE
Sennheiser IE 200
Activo Scoop
Price
$149.99 / £99 / AU$199
$149.95 / £129.99 / AU$239.95
$99 / £99 (about AU$140)
Drivers
11mm dynamic
7mm dynamic
1x 8mm dynamic, 2x 6mm dynamic, 2x balanced armature
Weight
3g (per bud)
4g (per bud)
5g (per bud)
Frequency range
5Hz-20kHz
6Hz-20kHz
20Hz-20kHz
Connectivity
3.5mm
3.5mm
3.5mm; 4.4mm; USB-C
Waterproofing
IP54
None
None
Sennheiser IE 200
The Sennheiser IE 200 are still some of my favorite affordable IEMs, even though they’re a fair bit older than these Beyerdynamic in-ears. They offer beautifully balanced sound with tasteful yet punchy low bass, intricate mids, and controlled highs. They also look stylish and discreet, and offer an incredibly comfortable fit. Read my full Sennheiser IE 200 review.
Activo Scoop
This recently released set of IEMs really impressed me when I tested them out. Their multi-layered driver configuration, natural sound signature, and wide connectivity options make them equally viable for monitoring and casual listening, and they have a great standard of build. I found them to be a little too treble-forward at times, and they’re a lot chunkier in ears than the diminutive Beyerdynamic DT 30 IE. But if you want great, affordable IEMs, I’d recommend checking them out. Read my full Activo Scoop review.
I spent a couple of weeks using the Beyerdynamic DT 30 IE, and hours upon hours listening to music. Typically, I had the DT 30 IE hooked up to the Astell & Kern A&ultima SP4000 media player, though I did also try them out with my Windows laptop.
To begin with, I sifted through tracks in the TechRadar reference playlist, which features tunes from a wide variety of genres, but I also bumped a bunch of songs from my personal library. I also made sure to compare the DT 30 IE to affordable IEM rivals like the Sennheiser IE 200.
More generally, I’ve spent years testing audio gear here at TechRadar, where I serve as an in-house Senior Reviews Writer. I’ve covered everything from portable DACs through to premium wireless headphones such as the Sony WH-1000XM6, and have reviewed a number of IEMs, meaning I know exactly what it takes for a model to stand out in a competitive market.
REGENT Craft has completed the first crewed flight of its Viceroy Seaglider, advancing development of an electric vessel designed for coastal transport.
The prototype carried two captains during a 30-second test above Narragansett Bay, reaching 33 ft while travelling 1,956 ft.
REGENT says the flight marks the largest human-carrying all-electric wing-in-ground-effect craft to complete such a test.
First crewed flight tests an unusual transport conceptViceroy combines a boat-like hull, underwater foils, and wings, allowing it to shift between water travel and low-altitude flight.
At low speeds, the craft remains afloat before hydrofoils lift its hull and prepare it for flight above the surface.
During test flight, the vehicle remains close to the water, operating within one wingspan of the surface rather than climbing conventionally.
"Completing this flight test validates years of rigorous engineering and operational work and gives us the confidence to move into full-rate production,” said Mike Klinker, co-founder and CTO at REGENT.
“We showed today that flying a Seaglider is every bit as smooth and safe as we designed it to be.”
REGENT says the production model will carry 12 passengers and two crew, with a maximum takeoff weight of 15,000 lbs.
Its planned flight speed reaches 180 mph, while its stated range extends to 180 miles between coastal destinations.
The company says passengers will have large windows, substantial legroom, and lower cabin noise than conventional aircraft during travel.
The craft uses a three-layer digital control system intended to manage stability while allowing mariners to operate it like watercraft.
REGENT says certified mariners will captain the vessels, while United States Coast Guard rules will govern operations within American waters.
Commercial plans expand alongside defence workThese vessels are designed for coastal routes, where existing ports could support operations without conventional airport infrastructure.
About 40% of the global population lives in coastal communities, providing a large potential market for such services.
At the moment, the company has booked orders spanning six continents, while manufacturing capacity has been reserved across several future production years.
Earlier this year, REGENT announced an agreement involving The Twenty Five, which ordered as many as 60 Viceroy vessels.
The arrangement would make the operator REGENT's first United States delivery and launch partner for commercial Seaglider services.
Military versions for logistics, medical evacuation, surveillance missions, and other maritime applications requiring rapid movement are in development
The company holds a $15 million agreement with the United States Marine Corps Warfighting Laboratory for related development work.
REGENT completed construction of a 255,000-square-foot manufacturing facility in Rhode Island during June, with production activities beginning this year.
The facility is intended for structural assembly, wing and foil fitting, battery installation, systems work, and water-based testing.
“This is the moment we have been envisioning and tirelessly pursuing for the past five and a half years: REGENT has successfully proven safe, efficient ground-effect flight,” said Billy Thalheimer, co-founder and CEO at REGENT.
It’s no secret that the current artificial intelligence (AI) boom is leading to record levels of energy consumption — all that computing power needs to be fueled somehow — and it’s causing much controversy among the communities that are impacted whenever a new data center lays down its roots in their neighborhoods.
Now, though, scientists think they’ve come across a way that could radically slash the energy requirements of memory and storage, with potentially massive consequences for the future of the computing and AI industries.
In a paper published in the Advanced Materials journal (via a press release in Science Daily), researchers at the University of Edinburgh in Scotland wrote that the breakthrough would fundamentally affect the way magnetic memory operates. Right now, switching its state allows magnetic memory to control digital information, but the current methods of doing so can be costly in terms of energy.
Instead of using standard energy switching techniques, the researchers discovered an alternative that harnessed ultrafast magnetic field pulses that consumed far less energy. In fact, the paper claimed that the authors’ approach could cut energy usage by “up to two orders of magnitude” — in other words, a cut of around 100x, which is a significant reduction.
The data centers of the future(Image credit: Meta)The AI revolution is only a few years old, but data center energy consumption has already become a significant issue. As the authors of the research paper put it, “Without significant improvements in efficiency, [information and communication technologies] could eventually represent a sizable share of worldwide electricity consumption and carbon emissions.” AI is playing a large role in that trend thanks to both its voracious appetite for component production and the sizable emissions it produces.
While the paper focused on magnetic memory, its theories could be applied to other fields, the authors believe. As study writer Dr. Elton J.G. Santos put it, “The same framework can be adapted to electrical currents and even ultrafast laser pulses, which are among the most cutting-edge technologies for future data storage. That means the ideas developed here could have applications far beyond the systems we studied.”
Although the research is still in the realm of theory, the paper’s authors proposed a number of practical steps that could help others build prototypes and conduct experiments.
That said, don’t expect monumental changes any time soon. There is still a long road ahead before these ideas get put into practice, if they ever do. But given the promising results of the scientists’ work, there is hope that the data centers of the future could be far less energy-intensive than those of today.
With soaring component costs, buying a pre-built gaming PC has become a more viable way to get a modern rig without paying as much. And when builders like iBuyPower are running sales with up to $350 off machines for Labor Day, it becomes an even better way to buy your next gaming PC.
• Browse the full iBuyPower Labor Day sale
While there are several different configurations in the sale, the one rig that stands out to me as the best value option is this RDY Element 9 Pro R08 for $2,099 (was $2,549) when you use the coupon code 'LABORDAY'.
This machine features an AMD Ryzen 7 7800X3D CPU, 32GB of DDR5-6000MHz RAM, an RX 9070 XT (16GB) GPU, and a 2TB NVMe SSD. That's everything you need for comfortable high-end performance at 1080p and 1440p, as well as solid 4K performance in some less demanding titles or on lower graphics settings.
An operating system, case, cooling, and suitable power supply are all included too, so it's a quick and straightforward way to get straight into PC gaming. I would usually push to build your own, but given the ridiculous component prices in today's market and the excellent spec of this machine, the choice seems straightforward.
Today's best gaming PC dealRDY Element 9 Pro R08: was $2549 now $2099 at iBuyPower
Processor: AMD Ryzen 7 7800X3D
RAM: 32GB DDR5
Graphics: RX 9070 XT (16GB)
Storage: 2TB NVMe SSD
Of all the gaming PCs available in the iBuyPower Labor Day sale, this one stands out to me as the best value option if you want an all-around powerful rig. With its AMD Ryzen 7 7800X3D CPU and AMD Radeon RX 9070 XT graphics card, you can easily play most modern games in 1440p at 60fps (and above in many cases). The inclusion of 32GB of speedy DDR5 RAM seals the deal, too, given how hard it is to find this memory sweet spot at a reasonable price. Just remember to use the code 'LABORDAY' to access the lowest sale price.View Deal
I really don't think you'll find a better option than this PC right now, but you can browse the full Labor Day sale at iBuyPower if you want to check out other builds. The same 'LABORDAY' coupon can be used on all pre-built PC over $999, with discounts ranging from $50 to $350 depending on the final price.
Many also include a free keyboard and mouse to get you started, as well as one of several free game bundles, containing either Onimusha: Way of the Sword, Tomb Raider: Legacy of Atlantis and Star Wars Galactic Racer, or Control Resonant.
You've got a little time to browse and see if there's an ideal machine for you as the iBuyPower Labor Day sale ends on September 8. Still, I really don't think you'll find anything better than the RDY Element 9 Pro R08 I've picked out above as an excellent all-around and well-priced gaming rig.
More of today's best Labor Day salesFour researchers at the University of Toronto have disclosed GPUThor, a Rowhammer technique that breaks the error correction Nvidia has spent the past year recommending as the defense against exactly this class of attack.
Chris S. Lin, Joyce Qu, Aditya Rajeev and Gururaj Saileshwar are expected to present the paper outlining their approach and subsequent findings at ACM CCS 2026.
The attacks target Ampere-generation workstation cards with GDDR6 memory, specifically the RTX A4000, A4500, A5000 and A6000, and it turns an unprivileged CUDA program into a root shell on the host.
An attack that matters much more than its predecessorsRowhammer works by repeatedly activating a DRAM row until charge leaks from cells in the physically adjacent rows and flips their bits. The attacker never touches the victim's data directly, making it an excellent precursor to tampering, sandbox escape, and privilege escalation, among other things.
This approach is possible despite an in-chip countermeasure called TRR that accompanies ECC-enabled chips on these GPUs. TRR aims to prevent Rowhammer attacks by tracking how frequently specific memory rows are activated and automatically refreshing adjacent rows before a malicious bit flip can occur.
This approach works well on paper and, when Rowhammer attacks hammer uniformly, offers decent protection. The problem arises when approaches such as GPUThor use non-uniform hammering, which is much more likely to succeed. Non-uniform hammering is not exactly new, having already succeeded on the CPU side of the spectrum thanks to the well-documented Blacksmith attack vector.
GPUThor is the third attack from broadly the same group in eighteen months, following GPUHammer in 2025 and GPUBreach earlier this year, and it matters because the previous two stopped working the moment a user typed the command to enable ECC.
ECC was essentially Nvidia's go-to response to reported Rowhammer attacks, but it may no longer be a solution in its current state. By hammering non-uniformly, the researchers opened another attack vector for Nvidia's Ampere-based GPUs, which are overwhelmingly affected by the technique.
With ECC disabled, GPUThor produced 72,000 to 377,000 bit flips per gigabyte across four Ampere-based cards, with Nvidia's A5000 being reported as the most vulnerable. That approaches the roughly 550,000 flips per gigabyte that Blacksmith achieves on DDR4, which is cause for concern: GPU Rowhammer is now in the same league as CPU Rowhammer.
When enabled, the researchers said ECC protectors reduced, but did not completely mitigate, the issue: they delivered double-bit errors and 2 triple-bit errors that the technique 'fixed' by choosing the wrong value.
On an RTX A6000 with ECC enabled, the GPUThor technique forces one GPU reset every 2 hours, killing all running processes on the GPU; as a result, the GPU flags itself as RMA-read within a day.
The team disclosed the attack pattern to Nvidia on 29 April 2026 and subsequently to Google, Microsoft and AWS, and held the work until the 25th of August. A code release is scheduled for the 15th of November, even though there is currently no CVE information or patch being deployed to address the issue.
More than six million WordPress users are at risk of website takeover, researchers have claimed after discovering two major vulnerabilities being exploited in the wild.
Security researchers Wordfence disclosed finding two flaws, one in Elementor Pro, and one in Super Forms - two popular WordPress plugins.
Elementor Pro is a commercial plugin that allows users to build websites using drag-and-drop elements instead of code. With it, they can add advanced widgets, templates, different forms, popups, and more. It is quite a popular solution with more than six million websites actively using it.
Two bugs, hundreds of thousands of attacksAccording to Wordfence, up until recently, it was vulnerable to an “unrestricted file type upload” bug in all versions up to, and including, 4.2.1. “This makes it possible for unauthenticated attackers to upload files that may be executable, which makes remote code execution possible,” the researchers explained. “This requires that the targeted site has published a page containing an Elementor Pro Form widget with at least one non-required File Upload field.”
The bug is tracked as CVE-2026-32475, carries a severity score of 9.8/10 (critical), and was patched in mid-August 2026. So far, Wordfence alone blocked more than 190,000 exploit attempts.
At roughly the same time, the researchers also reported finding a flaw in Super Forms, a form builder plugin that lets users create and manage forms using a drag-and-drop interface. This plugin, with some 13,000 active installations, contained a bug that allowed arbitrary file upload in all versions up to, and including, 6.3.313.
“This makes it possible for unauthenticated attackers to upload files that may be executable, which makes remote code execution possible,” the researchers explained.
This one is tracked as CVE-2026-14894, also carries a severity score of 9.8/10 (critical) and it, too, was patched a few weeks ago. For this flaw, Wordfence observed more than 250,000 exploitation attempts meaning that cumulatively, these two resulted in 440,000 attacks already.
Given the widespread adoption of these plugins, and the fact that the flaws are being actively leveraged, users are advised to apply the fixes without delay.
Via The Hacker News
Buying a gaming laptop in 2026 can be a bit of a nightmare, thanks to the global memory shortage that has sent prices sky-high. Gaming laptops have been hit particularly hard, and that's made trying to find one for a sensible price that still offers enough power to play modern games increasingly difficult... but not impossible.
While super-high-end gaming laptops featuring flagship GPUs like the Nvidia RTX 5090 have become extremely expensive, and therefore out of reach for most people, gaming laptops with Nvidia's budget RTX 5050 GPU have remained far more affordable, especially around events like Labor Day, which can bring some decent price cuts.
In fact, if you're looking for a gaming laptop for under $1,000, it'll very likely come with an RTX 5050. However, before you buy, there are some important considerations you need to be aware of.
The pros and cons of buying an RTX 5050 gaming laptopThe most important thing to do when buying a gaming laptop with a GPU like the RTX 5050 is to keep your expectations in check.
The Nvidia RTX 5050 laptop GPU comes with 8GB of GDDR7 memory and a 128-bit memory bus. This is the absolute minimum I'd recommend in 2026, and it does mean you'll need to make some compromises when gaming.
Because of the limited amount of memory, ultra-high definition resolutions of 4K (3840 x 2160) and even 1440p (2560 x 1440) will be too taxing, but Full HD/1080p (1920 x 1080) will be the sweet spot. So, there's little point in getting an RTX 5050-equipped gaming laptop with a screen with a higher resolution than 1080p, as more often than not, you'd be paying extra for a resolution you can't take advantage of when gaming (non-gaming tasks, such as browsing the web and creating documents will benefit from the higher resolution, of course).
The good news is that this shouldn't be much of an issue, as it'll be rare to find an RTX 5050 gaming laptop with a screen that's higher resolution than 1080p, as it's a good way for laptop makers to keep costs down.
Still, even at 1080p, you're likely going to need to lower certain graphical settings, and stuff like ray tracing will be completely out of the question, due to how intensive the realistic lighting tech is.
This might sound all very negative, and if you're looking for a laptop to play graphically-demanding games at 4K at 60fps frame rates or higher, an RTX 5050 laptop is not going to be right for you.
However, one of the best things about PC gaming is its scalability, and if you don't mind tweaking certain settings, you'll be able to eke out some decent performance from the laptop. That might be as simple as setting all graphics settings to 'medium', lowering the resolution or capping framerates at 30fps. With a bit of patience, you should find a good balance where the game runs well, and doesn't look bad either.
For games that aren't graphically intensive, such as indie games, retro titles or esports games, this is less of an issue, and most people should be pretty happy with an RTX 5050.
In benchmark and real-world tests, the RTX 5050 offers a similar level of performance as the older RTX 4060 GPU. This is noteworthy, as for a long time the RTX 4060 was one of, if not the, most popular GPUs on the Steam Hardware survey, and for good reason: it allowed gamers who couldn't afford high-end hardware to be still able to play modern games, and the RTX 5050 continues that.
As the RTX 5050 is part of Nvidia's current 'Blackwell' series of GPUs, it also means that, despite its budget origins, it can make use of Nvidia's latest tech, such as DLSS 4, which uses AI to upscale games, which can bring big performance benefits, especially for entry-level GPUs like the RTX 5050.
On paper, it should also be able to support Multi Frame Generation (MFG), which uses AI generate and insert frames inbetween frames rendered by the GPU, potentially increasing frame rates and making games feel smoother and more responsive to play. However, the 8GB memory limit of the RTX 5050 means MFG (which is memory-intensive) can struggle.
Still, you have plenty of tools to make any RTX 5050 gaming laptop punch above its weight, and as long as you keep your expectations in check and don't mind a bit of playing around with graphical settings, you should be pretty happy with your purchase.
That's especially true this Labor Day, as I've found several RTX 5050 gaming laptop deals that offer excellent value for money for any PC gamer who can't, or won't, pay the hugely inflated prices that have plagued 2026 so far. I've highlighted the best ones below.
Today's best Nvidia RTX 5050 gaming laptop dealsCyborg 15.6: was $1299 now $899
Graphics card: RTX 5050
Processor: Intel Core i5-13420H
RAM: 16GB
Storage: 512GB
It's tough to find a good, cheap gaming laptop these days — really tough, in fact. This MSI Cyborg at Walmart is a rare example of a sub-$1,000 machine that doesn't suck, however. With a Core i5 and RTX 5050, it's good enough to tackle a wide range of games, granted you're modest with your performance expectations. The RTX 5050 is capable of playing the latest games, but you'll likely have to tweak your graphical settings down a little on the most intensive titles.View Deal
Nitro V 16 AI: $1042
Graphics card: RTX 5050
Processor: AMD Ryzen AI 5 240
RAM: 16GB
Storage: 512GB
Acer's affordable Nitro gaming laptops offer excellent value for money, and this model, with the RTX 5050, is a great choice for people who want an affordable gaming laptop without spending a fortune. The AMD Ryzen AI 5 240 is an excellent modern CPU as well, which will help with some genres of games that put a lot of pressure on the processor.View Deal
Hyperx Omen 15.3: was $1609 now $1049.99
Graphics card: RTX 5050
Processor: Intel Core 5 210H
RAM: 16GB
Storage: 512GB
This massive $560 saving makes this a brilliant gaming laptop for just over $1,000. Again, you get very good build quality, this time from HP, a large 165Hz screen, and Intel's latest CPU. Not only does this gaming laptop look good, it sounds great as well thanks to DTS: X Ultra spatial 3D audio, which makes games feel particularly immersive when you're playing.View Deal
Aurora 16: was $1639.99 now $1249
Graphics card: RTX 5050
Processor: Intel Core 7-240H
RAM: 16GB
Storage: 512GB
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Shop more of today's best Labor Day salesI want to talk about Magnus Carlsen. That’s right, the chess genius who even laypeople like me know about because of how good he is. He’s leagues beyond anyone else. You would’ve thought the room for improvement in today’s world would be marginal given the game is over 500 years old, but no: somehow, someone in our lifetime is a streak ahead of any past or current human being.
The thing is, though, he’s not the best chess player. Not even close. That honor goes to Stockfish, the chess computer that’s many, many times better. To put it into perspective, Carlsen’s peak ELO rating — the preeminent ranking system for chess players — is 2,882. Stockfish is estimated to be somewhere between 3,500 and 4,000.
Now, there is a championship exclusively for chess computers, but human players are still the main draw, despite their relative inferiority. Is this because we inherently want to see human endeavors and activities rather than anything involving a computer mind?
All this brings me to the recent comments made by Tim Willits, Chief Creative Officer at Saber Interactive. In a recent interview with Eurogamer, he remained steadfastly bullish about generative AI, a surprising move given the recent controversy stoked by Saber’s CEO Matthew Karch for saying he’d have been happy to replace Stella Sacco, one of the writers on its upcoming title Rideshare "Stimulator", with AI.
Most companies would beat a hasty retreat and enter damage control mode, but not Saber, it seems — Willits claimed that “someone will make something that will change people's minds” about the tech, something like the “Half-Life 2 of AI”.
"Half-Life 2 of AI"(Image credit: Jordan Oloman)Willits admits that his is a “silly example”, but his point remains that sooner or later, a game made entirely or in large part by AI will be too good for players to pass up, converting the naysayers in the process. But I’m not sure I share his optimism.
In a short time, AI has already irked gamers to no end. Putting AI slop aside, think of all the high-flying titles it’s negatively impacted: the generated assets in Crimson Desert, DLSS 5’s unsolicited makeover of Resident Evil: Requiem’s Grace Ashcroft, and the gen-AI disclosure of the upcoming Tomb Raider: Legacy of Atlantis (not to mention the uncomfortable moment a vigilant PR interrupted a Game Informer interview with the game’s Experience Director when he was asked about using such tools).
It's true that as gamers, we’ve had to contend with a lot of unsavory elements in the industry that leave a bad taste in the mouth. From the mass layoffs and treatment of developers to the wider threat it poses to the climate, with discarded components contributing to e-waste and the vast amounts of resources required to produce and power systems and servers.
But AI seems to exacerbate these issues, sending them into overdrive. It has the potential to make even more developers redundant, and the amount of energy required to run such models is scarcely believable, far beyond any consumption hitherto seen in the computing world.
Perhaps this is why AI is touching a nerve with not just gamers, but the general population, and why many are reluctant to play games where it’s been involved?
(Image credit: Nvidia / Capcom)Putting these concerns aside, though, could AI actually make games as good as Half-Life 2 in the future? In theory, I can see the potential for AI to speed up development, but for now, it seems best at making mistakes and creating soulless art and assets. There’s evidence to suggest that it’s actually slowing down developers, in other industries at least.
Maybe it will get to the point where these issues will be ironed out, and it’ll create astonishingly original and mechanically flawless titles. Heck, DeepMind co-founder Demis Hassibis thinks we’re already in the “foothills of the singularity”, let alone the tech being used to create something as trivial as a decent videogame. In fact, it would be interesting to see Hassibis program a tool for the purpose, given his former life as a dev at Bullfrog and Lionhead.
But let’s imagine it could one day make a bona fide ten-out-of-ten — what would the cost be to devs and the environment? And would we as gamers actually be content to play such a title, or do we inherently want to experience exclusively human endeavors, like watching two people on either side of a chessboard?
(Image credit: Crystal Dynamics)I recently polled our readers about their biggest concerns in the games industry. Among the options was the use of gen-AI in game development, but it didn’t rank highly.
It was a long way below the death of physical media — understandable, given the recent news of Sony’s decision to scrap discs, but still a surprise to me. It was also less concerning than the RAM crisis, but more so than layoffs and studio closures.
So here’s another one for you. What do you think about a ‘Half-Life 2 of AI’? Would you play such a game, or steer clear? Or is such a thing a mere pipe dream of Corpos at the big studios? If you want to elaborate on your answers, feel free to comment below, too.