First, let's clear up the JCB angle. JCB, the well-known digger company, does not make phones. The brand is operated by a company called JCB Phone, which was formed by the Genuine Case Company and has been licensed to use the JCB name since 2023. So what you're buying with the JCB Toughphone E10 is a Chinese ODM phone wearing a very well-known British industrial badge, sold through a UK company that holds the licence.
That might be irrelevant to the potential purchaser, but I’m a details guy.
Other than the not-so-subtle rebranding, what we have here is a ruggedised, low-specification Android 15 phone that uses a MediaTek Helio G36 SoC, comes with 4GB of RAM, and only 64GB of storage. But you can expand storage with a MicroSD card up to 512GB.
The G36 uses 2023 SoC technology, but it's derived from the P35, which appeared first in 2018. As a result, this phone is only 4G, and the Wi-Fi onboard is Wi-Fi 5. It has dual rear cameras, with a 50MP main sensor and an 8MP infrared night-vision camera.
In short, the specifications here are mostly those of an entry-level phone from about four years ago, with the possible exception of the camera. And for this, and the JCB logo, the makers are asking £300. At least twice what most rugged brands have as their starting point for a machine with a much better spec.
Unsurprisingly, based purely on value for money, the Toughphone E10 won’t be included in our guide to the best rugged phones.
(Image credit: Mark Pickavance)JCB Toughphone E10: price and availabilityOne slight oddity with this phone and others in its series, it appears JCB Phone can’t get its ducks in order regarding what they call their products. On the website, this phone is the Toughphone E10, but on the box it came in, it's labelled as the Tough Phone E10.
Whatever pseudonym it prefers, the E10 is available for £300 on JCB's website, and £290 at Amazon. I did notice that for a short period, it is sold for £265 on Amazon, so if you do insist on buying one, it might be worth waiting till it drops again.
So, how does the price of this phone compare with other rugged phones? Badly.
For £269.99, the Ulefone Armor X16 offers 5G, 16GB of RAM and 256GB of storage. But it also uses a Dimensity 6300 SoC, has better cameras and a much larger battery.
Choosing another brand, Blackview offers something similar in the BL7000 for £279.99.
Those who want a lower specification phone closer to the E10, for whatever reason, might consider the Ulefone Armor X12, which has 6GB of RAM, 256GB of storage, and a 13MP main camera. It sells for £99.99, allowing you to buy three for the MSRP cost of the E10.
Looking back at the rugged phones I’ve reviewed, the last phone I covered that was this underpowered was the Ulefone Armor 16 Pro, a device that, while not officially discontinued, is difficult to source these days.
Therefore, as a value proposition, the E10 was buried deep using a backhoe loader just after midnight.
(Image credit: Mark Pickavance)Model
JCB Toughphone E10
Processor
MediaTek Helio G36, octa-core ARM Cortex-A53 CPU
GPU
IMG PowerVR GE8320
RAM
4GB (+4GB with virtual RAM expansion)
Storage
64GB internal + 512GB microSD expansion (dedicated slot)
Operating System
Android 16
Display
6.6-inch IPS LCD, 720 x 1612 (HD+)
Rear Cameras
50.3MP main + 8MP infrared night vision (1x IR LEDs)
Front Camera
8MP
Video
1080p max (no 4K)
Battery
6500 Li-Polymer (non-removable)
Charging
15W wired fast charge
Wireless Charging
Not supported
Connectivity
4G LTE (no 5G), Wi-Fi 5, Bluetooth 5.0, NFC, USB-C 2.0 (OTG)
Biometrics
Side-mounted fingerprint sensor
Durability
IP69K, MIL-STD-810H (1.8m drop rated)
Display Protection
Corning Gorilla Glass
SIM
Nano-SIM + eSIM
Headphone Jack
Yes
Dimensions
170 x 80 x 12mm
Weight
276g
Colours
Black
JCB Toughphone E10: DesignPicking this phone up for the first time, it reminded me of the Doogee Fire 6. As rugged phones go, at just 276g and dimensions of only 170 x 80 x 12mm, this is an easily pocketable design that isn’t substantially bigger or heavier than a typical smartphone.
It’s relatively flat, has the JCB logo emblazoned on the back, though disappointingly not in yellow, and it has a de facto button arrangement.
As JCB Phone is a branding company, this phone was undoubtedly made in Shenzen, and is probably based on a chassis and internals that were originally made for a Chinese product.
The only feature that struck me as slightly off the well-worn path was that neither the 3.5mm audio jack nor the USB-C port had a rubber plug protecting them from water and dust ingress.
Digging deeper into the published specifications, I noticed that while this phone is IP69K-rated. That means it can handle being rained on and maybe jet-washing, it’s not IP68. Therefore, it can’t handle being submerged, which rugged phones often can do.
Since I’ve seen enough videos of people taking heavy construction equipment into water, perhaps that was an oversight.
Another curious aspect of this phone is the 6.6-inch IPS panel with the truly odd resolution of 720 x 1612 pixels. That resolution means that any video played back on this phone will be downsampled to 720p, even if it's 1080p content that the phone actually recorded.
This isn’t a great screen, because if you are not within five degrees of perpendicular, the brightness of the display significantly reduces. Some phones have this ‘feature’ by design as a security measure, but I suspect that this one merely has a display that doesn’t work well at angles. The glass on the screen is also not textured in any way, and therefore, it's often impacted by reflections when outdoors.
Overall, there isn’t anything remarkable about this phone, unless you count the letters J, C and B on the back as having mystical significance. But, with the possible exception of the screen, it's an unexciting but functional rugged design for those who remain above water.
(Image credit: Mark Pickavance)Design score: 3/5
JCB Toughphone E10: HardwareBefore I started looking into the hardware, I’d already noticed that this phone isn’t the most responsive Android phone I’ve ever tested.
When I revealed the architecture used, my experiences lined up those dots disturbingly well.
This phone uses the MediaTek Helio G36, a revamp of the 2016 P35 that MediaTek launched in 2023. Therefore, the technology in it is ten years old at worst, and it was fabricated using 12nm FinFETs, placing this chip long before today's 6nm, 4nm, and 3nm SoCs.
As SoCs go, this is a remarkably straightforward design that uses eight of the same ARM Cortex-A53 cores, but in two banks, half clocked up to 2.2GHz and the other four at 1.6GHz. The limitations it applies to the phone are that it only supports 4G LTE comms, dual-band Wi-Fi 5, Bluetooth 5.0, cameras can’t be better than 50MP and HD+ resolution displays.
It’s less restricted in memory and storage than this design might imply, as it can address up to 8GB of LPDDR4X RAM (1600MHz) and 128GB of eMMC 5.1 storage.
So the 4GB of actual memory and 64GB of storage were constraints applied by the makers.
The amount of RAM was so low that I checked whether it was enough to run Android 15, and technically, it is for the standard distribution. But it’s the bottom rung, and this phone will never be upgraded to Android 16 because the only way that would work is if the OS were replaced with a stripped-down release known as the Android Go Edition.
Equally, the last phone I had that actually ran out of storage was an HTC, and when I’d installed my standard benchmarks on the E10, I’d eaten about half the 64GB in this design. You can add a MicroSD card, at extra expense, but in 2026, a phone should come with at least 128GB or ideally 256GB out of the box.
(Image credit: Mark Pickavance)The last subject in this section is the battery, rated at 6500mAh. It’s not massive, but I’ve seen less. At least being modest in this facility has made the phone light and easy to carry.
Unlike most Chinese rugged phones, the E10 didn’t come with a fast charger, and when I hooked it up to one of my UGREEN power packs, it pulled a maximum of 15W. That’s a level that many phones can charge over wireless. There is no wireless charging on this phone, even if the flat underside would be perfect for that technology.
That it can’t charge faster isn’t a huge deal, since even with 15W, the battery can be fully recharged in relatively short order.
With such a modest specification, it was probably a mistake to put Android 15 on this phone, it might have seemed more responsive with Android 13.
The JCB Toughphone E10 has three cameras:
Rear camera: 50.3MP GalaxyCore GC50e0, 8MP Omnivision OV08d10 (Night Vision)
Front camera: 8MP GalaxyCore GC08A3
Obviously, for someone working in the construction industry, there are those times when you need to document how that unrelated wall was accidentally knocked down, or your digger blade went through a mains cable. And, the E10 is ready to help with that.
The 50.3MP GalaxyCore GC50e0 sensor isn’t the best camera I’ve seen on a rugged phone, but it can take a reasonably detailed and balanced shot with sufficient light.
Where it’s less wonderful is when there isn’t bright sunlight, where things become distinctly grainy and muddy quickly. Thankfully, then you can fall back on the 8MP Omnivision OV08d10 for some sharper night vision shots if you don’t need colour.
There are a few special shooting modes that include Panorama, Slow Motion and Time Lapse, along with a Pro mode for complete control.
The primary camera lacks optics that allow anything beyond digital zoom, and in both still images and video, the 50MP sensor is never used to provide shake compensation.
Considering the 64GB of storage the phone comes with, the tactical decision was made when this phone was designed to offer only 1080p video as the maximum resolution.
Typically, in my phone reviews, I usually complain if the makers don’t offer Widevine L1 encryption so that streaming services can be used at a decent resolution. But in this case, the screen doesn’t allow for anything better than 720p, so that it only supports Widevine L3 is a little less of a disappointment.
Overall, the main sensor is useful on a sunny day and for indoor night vision, but this isn’t a phone that I’d give to anyone wanting to document events to the highest standard.
JCB Toughphone E10 Camera samplesMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavancePhone
JCB Toughphone E10
SoC
MediaTek Helio G36
GPU
PowerVR Rogue GE8320
NPU
N/A
Memory
4GB/64GB
Weight
276g
Battery
6500
Geekbench
Single
196
Multi
761
OpenCL
N/A
Vulkan
35
PCMark
3.0 Score
5548
Battery
14h 10m (17%)
Charge 30
%
25
Passmark
Score
2298
CPU
2035
3DMark
Slingshot OGL
902
Slingshot Ex. OGL
530
Slingshot Ex. Vulkan
663
Wildlife
327
Nomad Lite
N/A
As a point of reference, I usually put a phone alongside the review device to get some perspective, using a phone that’s a similar price or uses the same platform.
In this instance, I’ve not done that for two reasons.
The first is that this is the only phone that I’ve seen blessed with the Helio G36 SoC, and also, I could find almost no phones that perform this badly in these tests.
Even the Blackview BV7300, which used the G81 SoC has a quicker CPU than the E10, scoring 446 for Geekbench Single test, and 1446 for the Multi.
For whatever reason, Geekbench didn’t consider the PowerVR Rogue GE8320 to have the right stuff for OpenGL testing, and the Vulkan score was dire. This set something of a theme, where various benchmarks, like 3DMark Nomad Lite, refused to run either because of the GPU specs or because there was insufficient RAM.
And incidentally, I’ve not seen a PCMark score that low since the Ulefone Armour 15, a 2022 era phone that used the G35, a brother of the SoC in the E10.
I won’t continue sticking pins in the E10 any more than is necessary. It’s a phone that isn’t for anyone who games, expects rapid responses, or likes to load lots of apps.
Before I excavate the value in the JCB Toughphone E10, I’m going to call out the makers for some things on their website that aren’t good representations of the product they're selling.
I noticed numerous errors and omissions in the product page that included calling Android 15 the ‘latest OS’ when Android 16 is out, and that version launched in 2024. Or saying it has 8GB of RAM, and then in brackets, ‘inc. 4GB virtual’. So, it has 4GB memory, then.
It also claims to have, ‘Dual SIM + eSIM’. This is not the case; instead, it has a single SIM and eSIM, as the tray doesn’t support swapping the MicroSD for another SIM.
But the part I most disliked was that in the FAQ to the question ‘Will the E10 keep getting Android updates’, the official answer was this:
“The E10 ships with Android 15 and receives security updates through Google Play services. If a specific major Android version update roadmap is critical for your use case, contact our UK support team before buying and we'll confirm the current position from the manufacturer.”
Not only does that entirely fail to give the correct answer, saying when updates will be supported until. But it also fails to mention that this phone will never be upgraded to Android 16 or 17 due to limitations imposed by the hardware specifications. It’s not like those things can change, so asking people to contact the support team is merely a distraction.
Before JCB Phone and I take any more of your valuable time, let’s break down what’s good and bad about the E10.
In the good corner, this is a lightweight device that’s easy to carry, has enough battery for a couple of days' use, has an eSIM and is well-made.
Conversely, it's more than twice the price of what the hardware alone might reasonably justify, the specifications are potentially a rung below entry-level, the primary camera only works well in good lighting, there isn’t enough RAM or storage for many users, and it isn’t IP68-rated.
Those wanting a JCB-branded phone will find that it comes with enough caveats to fill a local landfill, and there are dozens of better devices for this money that one might recommend.
Should I buy a JCB Toughphone E10?JCB Toughphone E10 Score CardAttributes
Notes
Rating
Value
Expensive even if you got two at this price
1/5
Design
Uninspiring design, but easy to carry at least
3/5
Hardware
Slow SoC, 4G, 4GB of RAM, and 64GB of storage
2/5
Camera
Needs outdoor light for sharp images, only 1080p video
2.5/5
Performance
Underwhelming SoCs and GPU combination, two days of battery life
1/5
Overall
Disappointing for a phone costing half of the asking price
2/5
Buy it if...You love JCB
Maybe it was something you experienced as a child that makes you love heavy equipment, or you work for JCB, but these are the only reasons I can come up with why anyone would want the E10.
You need a modern phone
The class of processor, the limited memory and storage here aren’t a typical rugged phone in 2026, they’re from some previous era. The £300 price tag can buy you a decent phone with good camera, greater battery life, more RAM, storage, and 5G comms. It won’t have a JCB logo on it, but in other respects it will be better.
Blackview Oscal Tank 1
An inexpensive phone with a 20000 mAh. But in this case, it comes with a superior SoC platform and a better camera cluster. Therefore, you get 4K video recording on both rear and front sensors, and you also get an SoC that supports 5G comms.
Read my full Blackview Oscal Tank 1 reviewView Deal
Ulefone Armour Mini 20 Pro
A practical, 5G rugged design with an inbuilt camping light, night vision camera, but with a little less battery than the E10. This makes the phone easily pocketable and usable like a normal phone. And with a more modern SoC, the battery lasts longer.
Read our full Ulefone Armor Mini 20 Pro review
For more ruggedized devices, we've reviewed the best rugged tablets, the best rugged laptops, and the best rugged hard drives
When Bethesda Softworks launched Indiana Jones and the Great Circle for Xbox and PC in late 2024, it surprised both fans of the film franchise and loyal followers of developer MachineGames.
Review infoPlatform reviewed: Nintendo Switch 2
Available on: Switch 2, PS5, Xbox Series X|S, PC
Release date: May 12, 2026 (Switch 2 version)
While many expected the licensed entry to be an Indy-themed re-skin of the studio's popular first-person Wolfenstein games, others thought it might be just another familiar Uncharted or Tomb Raider romp…only topped with a fedora.
Of course, those assumptions proved to be about as reliable as a pet monkey when the game ultimately delivered a sprawling, epic adventure that not only captured the spirit of its beloved source material, but rivaled the legendary archaeologist's big screen exploits.
While the Great Circle indeed packed a literal punch in the combat department, and featured its fair share of tombs to raid, its action and puzzles were organically balanced with immersive exploration, rich world-building, nuanced characterizations, and cinematic storytelling.
But it seems crafting a successful, expectation-subverting Indiana Jones was just the beginning, as MachineGames has unearthed another shiny treasure in the form of the Great Circle's Switch 2 release. Much more than a competent port that retains and optimizes the original's (whip) cracking formula, Indy's debut on Nintendo's new system significantly raises the bar for what's possible on the hybrid hardware.
As pretty as the Lost Ark(Image credit: Bethesda)The first thing that hit me in the Great Circle on Switch 2 wasn't a foe's jaw-shattering punch, but its striking presentation. Having previously reviewed the game on the powerful PlayStation 5 Pro, I was well acquainted with its eye-popping visuals. That said, I wasn't expecting Nintendo's lower-powered console to serve up a comparable graphical feast, especially when I was playing in its resolution-reducing handheld and tabletop modes.
Best bit(Image credit: Bethesda)As someone whose adoration of the Indiana Jones franchise — and gaming — dates way back to Raiders of the Lost Ark's early '80s release, I'm absolutely floored that I not only get to live out one Indy's most thrilling, narratively-absorbing adventures, but I can do so while sipping a latte at my favorite cafe.
But the incredible level of detail on display impressed at every turn, whether I was ogling blinding sunbeams being filtered through lush foliage or marveling at the realistic shadows my torches cast on crypt walls. Thanks to DLSS upscaling doing some of the heavy lifting, the game looks as sharp as a Cairo swordsman's blade running at 1080p resolution when docked and played on a separate screen.
It was my time punching Nazis and cracking conundrums in handheld mode, however, that continually had me scooping my jaw from the floor. Whether playing the Great Circle in the palm of my hand or propped on my desk or dining room table, it shined like a golden idol on the system's portable display. While the resolution is dropped to 720p in handheld mode, nothing else is sacrificed in terms of tech, from its leveraging of ray-traced global illumination to the strand-based hair that ratchet's the realism of character models.
Coupled with the game's artistic excellence, this means every last detail, particle effect, shadow and lighting trick — from Marshall College's many reflective surfaces to that intimidating cleft in villain Emmerih Voss' chin — makes a confident leap onto the small screen. And while side-by-side comparisons with more powerful hardware — looking at you, PS5 Pro – will reveal subtle shortcomings, such as fuzzier up-close textures — the differences are generally negligible and never break the immersion.
Smooth as a slithering snake(Image credit: Bethesda)Indy's search for fortune and glory on the Switch 2 is forced to make a bigger sacrifice in the performance department, as the game is locked at 30fps. But while that dip – down from other versions' 60fps – might sound as detrimental as a massive, rolling boulder on your tail, it barely makes a blip.
Without the luxury of being able to offer the "quality" and "performance" modes that've become commonplace with higher-end consoles, MachineGames (which smartly handled the port in-house) decided to prioritize the former for Switch 2. And, as detailed above, that choice has paid off in spades, resulting in one of the most visually impressive experiences to ever grace the system's 7.9-inch LCD screen.
Of course, the presentation-pushing decision wasn't made hastily, as the optimization-obsessed studio seemed to know exactly what it was doing, cutting corners where necessary, but not at the cost of quality. The Great Circle is a rip-roaring Indiana Jones adventure, but it generally favors measured exploration, careful stealth, and thoughtful puzzle-solving over seat-of-the-pants action.
Sure, the fists fly, Indy's whip cracks, and plenty of makeshift melee weapons break over bad guys' skulls; the story also packs its share of thrilling chases, frantic shootouts, and explosive set pieces. But none of this ever becomes so performance-intensive that it slows the game in the same way a massive open-world or cluttered battlefield might. As such, the rock solid 30fps performance rarely presents more than the occasional hiccup — a bit of pop-in here, a cutscene stutter there.
One of the game's most absorbing aspects is its globe-spanning, semi-open areas — from the Vatican and Gizeh to the Himalayas and Shanghai — all ripe for exploration and discovery. These dense, detail-drenched locales are living, breathing hubs and, to maintain the game's visual splendor and peppy performance, the studio has reduced the number of NPCs populating some of these environments. But unless you've played the previous versions — and took a census of their various hub areas — you likely won't notice.
Ninten-difference(Image credit: Bethesda)The Great Circle made some small concessions to properly run on the Switch 2, but it's also leveraged many of the hardware's unique features, from mouse and gyro controls to HD Rumble (sadly, motion controls have not been implemented for gesture-based whip-wielding.) The mouse-like functionality works as advertised and is fun to fool around with, but it didn't pull me in to the point I'd trade it for traditional mechanics. The gyro motion, however, definitely upped the immersion, especially when carefully exploring environment and closely inspecting items. If I ever wanted to level-up the first-person perspective, I'd use the feature to truly feel like I was under Indy's weathered hat.
The real star though, is the HD Rumble, which surprised me with every new interaction I had. Incredibly layered and nuanced, the feature injected extra realism into even the simplest inputs, like brushing spiders off double-crossing Satipo's back. But while sweeping away the creepy crawlies triggers a satisfying tactile sensation, that's just a taste of what the tech can do.
(Image credit: Bethesda)The slow-building vibration that pulses over your palms when that oversized rock nips at your heels is a fantastic showcase of the feature, and everything — from enemy-ensnaring whip strikes to the gentle placement of puzzle pieces — significantly benefits from the HD Rumble's masterful implementation. Not since using Sony's innovative DualSense controller have I been so taken with a peripheral's ability to bring something fresh to the medium.
A visually stunning, cinema-rivaling adventure that put players in Indy's well-trodden boots like never before, the Great Circle had already cemented itself as a must-play for fans of the series, as well as armchair adventures of all stripes. On top of providing all the whip-cracking, crypt-exploring, mystery-deciphering fun you'd expect from the franchise, it excelled in its world-building, storytelling, and characterizations — including Troy Baker's spot-on performance as the Harrison Ford-originated hero.
Amazingly, all of this has been retained and optimized — with little sacrifice – to be successfully squeezed onto the Switch 2, giving owners of the system not just one of its best games to date, but one that paves a promising path for the future of highly ambitious, AAA titles destined for Nintendo's hybrid hardware.
Should I play Indiana Jones and the Great Circle on Nintendo Switch 2?Play it if…You're a fan of the Indy films
Indiana Jones and the Great Circle is set between Raiders of the Lost Ark and Indiana Jones and the Last Crusade, and it looks, feels, and plays like a lost chapter from the series' Steven Spielberg era. Even if you don't fancy yourself a seasoned gamer, the Great Circle is a must-play for anyone who grew up rooting for the relic-hunting hero.
You want to unleash all the horses beneath your Switch 2's hood
Few games have set the Switch 2 firing on all cylinders like Indiana Jones and the Great Circle. A stunning artistic and impressive technical achievement, the ambitious title proves the days of playing watered-down AAA ports on Nintendo hardware are buried in the past like an ancient relic.
You're craving an epic adventure you can play anywhere
Indiana Jones and the Great Circle more than delivers when docked, but playing it in handheld or tabletop modes is the way to go. In addition to the convenient portability allowing you to play anywhere — whether tucked beneath your bed's covers or commuting on the subway — it's pinch-yourself impressive experiencing this console-quality epic in the palm of your hand.
You want to play the absolute prettiest, peppiest version of the game
Indiana Jones and the Great Circle is a stunning achievement on the Switch 2, impressing in both its presentation and performance. That said, while other versions of the title aren't dramatically better, they do hold slight advantages in terms of both graphics and frame rate.
As with previous versions the game, Indiana Jones and the Great Circle's Switch 2 release offers a treasure trove of accessibility options. On top of a ton of customizations for subtitles, closed captions, and user interface elements, camera modes — such as screen shake and motion blur — can be toggled.
Color filter modes – protanopia, deuteranopia, and tritanopia – are available for visually-impaired players, while various HUD settings and adjustments allow for further customization.
The game also features separate difficulty options for its action and adventure elements, allowing for specific aspects – like enemy quantity and behavior — to be tweaked for the former, while the latter offers assists for puzzles, navigation, item location, and more.
How I reviewed Indiana Jones and the Great Circle on Nintendo Switch 2I played Indiana Jones and the Great Circle for 30-plus hours, with the majority of that time spent in the Switch 2's handheld and tabletop modes.
I paid particular attention to its visual quality and performance, especially in comparison to the PS5 Pro version, which I previously reviewed.
I also focused on Switch 2-specific features, like the mouse and gyro controls, as well as the HD Rumble integration.
First reviewed June 2026