A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, July 22 (game #1137).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1138) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1138) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1138) - the answers(Image credit: New York Times)The answers to today's Connections, game #1138, are…
I made two, what I will call, good mistakes today. 'Good', as in I was on the right track and the errors helped me hone in on the correct quartet.
The first was picking JANGLE instead of EXCITED. I correctly thought the group was about anxiety and picked JANGLE because that's how I feel when I’m nervous or on edge.
Then, after successfully spotting PARTS OF AN AIRPORT, I decided to collect the math words hidden in some tiles and picked ORANGE, because of range, over DEPLANE. Meanwhile, how I completely overlooked SPHERICAL THINGS is uncertain.
Yesterday's NYT Connections answers (Wednesday, July 22, 2026, game #1137)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Strands hints and answers for Wednesday, July 22 (game #871).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #872) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… Hail to the chief petty officer
NYT Strands today (game #872) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 9 letters
NYT Strands today (game #872) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?• First side: top, 3rd column
• Last side: bottom, 4th column
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #872) - the answers(Image credit: New York Times)The answers to today's Strands, game #872, are…
I don’t know much about the military, but I do know that a chief petty officer is something to do with ships.
Armed with this small piece of common knowledge I was able to land a spangram first, seeing NAVYRANKS running down the center of the board.
After this I went for the only ranks I was confident of and found ADMIRAL and the infuriatingly hard to spell and cunningly hidden LIEUTENANT. Landing these two helped ease out the rest of the board as I navigated without any hints — plain sailing, you might say.
Yesterday's NYT Strands answers (Wednesday, July 22, game #871)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
Ukrainian president Volodymyr Zelenskyy announced that the country's Security Service had recently destroyed a Tu-95 strategic bomber at Russia's Engels-2 air base, but the missing piece was a lack of independent proof confirming the strike.
With the Ukrainian side claiming an 800 km deep strike at one of Russia's most important airfields, many often ask for proof in a war that sees both sides exaggerate kills and attempt to hide losses to further their own narratives.
This time, however, receipts did come in the form of satellite imagery published by the open-source intelligence group AviVector and corroborated by Planet Labs satellite images obtained by Schemes, the investigative project of Radio Free Europe & Radio Liberty, showing a destroyed TU-95MS on the tarmac at Engels-2 Air Base.
An expensive loss for Russia and why it mattersThe Tu-95 is a machine from another age: a swept-wing turboprop that first flew in 1952, powered by NK-12 engines that remain the most powerful turboprops ever built and make it one of the loudest aircraft in the sky.
The Tu-95MS variant, adapted from the Tu-142 maritime patrol airframe, is Russia's primary carrier of the Kh-101 cruise missiles that have battered Ukrainian cities throughout the war, hauling up to six missiles on an internal rotary launcher, with the modernized Tu-95MSM adding new engines, avionics, and pylons for up to eight externally mounted Kh-101s or nuclear-tipped Kh-102s.
While the Kh-102s have never actually been used in war, given their non-conventional capabilities, the fact that the Tu-95MS is capable of essentially conducting a nuclear war from an airborne position highlights how central it is to Russia's overall deterrence, even as it can no longer replace its losses: the production infrastructure that created them is gone, while the promised replacement, the PAK DA stealth bomber program exists only on paper for now.
The move is important in a war that is psychological as much as it is asymmetric between the two foes: it demonstrates that Ukraine can strike deep into Russian territory and target even its most remote airfields. In addition, the Tu-95MS is one of the more important workhorses of Russia's strike campaign against Ukraine, often used to lob missiles at the latter's cities and positions alike; the attack essentially neuters Russian capabilities, with only ~60 of them currently in operation.
The Ukrainians have wasted no time highlighting both the financial aspect of the hit as well as its psychological impact, stating on Telegram (translated):
"The SBU systematically destroys important elements of the Russian military machine. Each liquidated strategic bomber means dozens of unlaunched missiles over Ukrainian cities, saved Ukrainian lives, and tens of millions of dollars in irretrievable losses for the enemy. Russian strategic aviation can no longer feel safe even at its most remote military airfields."
On the flipside, a single bomber being taken out does not change the war; Russia launched cruise missile salvos before July 16 and will probably launch them after despite the small loss in capability. It will also continue hardening its air defenses and hangars alike while painting decoys to mislead drone operators who manage to make it through, even as its jammers grow increasingly sophisticated.
But a fleet capped by a 34-year-old production shutdown, already down double digits thanks to successful strikes such as Ukraine's Operation Spiderweb, losing airframes at a base it has spent months fortifying, is a fleet whose every remaining mission carries a quietly rising price. Ukraine cannot build Tu-95s either. The difference is that a drone-touting Ukraine on the defensive doesn't need to.
The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition takes the brand’s existing wireless mobile controller grip and makes a couple of surface-level changes.
The overall shape, style, and functions remain, but official Xbox licensing sees the Turbo button swapped for a dedicated Xbox button. It retains the $49.99 / £43.99 / AU$89 price tag of the original, meaning it's significantly cheaper than alternatives like the Backbone One or GameSir G8.
The Hall effect joysticks and triggers from the original are still here too, with clicky bumpers and what 8BitDo describes as a refined D-pad, though it felt pretty standard to me. For Xbox Cloud Gaming specifically, which is what I imagine most gamers would turn to this option for, it’s excellent on the whole. Cruising the streets of Japan in Forza Horizon 6 across iOS, Android, and Mac was smooth and responsive, with no perceptible latency over its wireless Bluetooth connection. The telescopic grip is the most secure I've seen in this category, confidently holding an iPhone 17 Pro with a case without any flex or creaking, and it’s comfortable enough for longer sessions.
The problems start when you step outside cloud gaming and into native mobile titles. Call of Duty Mobile refused to recognize the controller on both iOS and Android, and games that do work natively, like Fortnite, display PlayStation button prompts on screen despite the controller's physical ABXY layout and Xbox branding. The two back paddle buttons, a feature prominently listed on the spec sheet, also weren't recognized in any game or cloud gaming scenario I tested.
The core experience, however, is a pleasant one. If Xbox Cloud Gaming is your primary use case, the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is close to a bargain. For native mobile gaming, the experience is a harder sell, and you’d be better off exploring other options on our list of the best mobile controllers.
(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Price and availabilityThe 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition launched in July 2025, half a year after the non-branded version, keeping the same $49.99 / £43.99 / AU$89 price. You’ll find it at a range of retailers, though 8BitDo is keen to push you towards Amazon, as well as from its own online store.
It’s worth checking out different options because at the time of writing, 8BitDo's store has it on sale for $38.99 in the US, making an already competitive price even more attractive.
For context, the Backbone One 2nd Gen runs $99.99, and the GameSir G8 Wireless sits at $79.99, so even at full price, the 8BitDo undercuts its closest competitors by a comfortable margin.
If you’re not too fussed about that Xbox tie-in, it’s worth noting that the original version of this controller now shares the same iOS and Android compatibility and has been spotted as low as $25 on sale. The day-to-day differences are extremely minor, so if budget is a concern, it’s worth keeping an eye on both.
(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Specs8BitDo Ultimate Mobile Gaming Controller Xbox Edition
Price
$49.99 / £43.99 / AU$89
Dimensions
7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm
Weight
8.32oz / 236g
Connection
Bluetooth LE 5.0, USB-C (Windows only)
Compatibility
iOS, Android, PC, macOS
Software
8BitDo Ultimate Software V2 (iOS, Android)
8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Design and featuresThe 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition carries that familiar 8BitDo styling with rounded edges everywhere that almost look like they’re gently melting. It’s not, thankfully, and build quality is good across the board.
The textured rubber surface on the back of the phone deck is a highlight with a fun input-themed pattern, and the small amount of texture on the back of the main grips feels nice under your fingers. It’s available in your choice of black or white. I’ve been testing the former, and it’s a magnet for greasy marks, and I can see it getting shiny over time. Keep a microfibre cloth handy.
I don’t have massive hands, but the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition feels slightly small to hold, and it’s the length of the main grips that is the culprit. The left stick falls in a natural position, but the right one ends up nearly at the base of my thumb, and I essentially had to claw-grip the right side to reach it. It's not a dealbreaker, though coming from the stock Xbox Wireless Controller or even another mobile grip like the GameSir G8, it’s certainly a downgrade in comfort.
Where this controller definitely impresses is the phone deck. The telescopic action extends smoothly, and in testing, it held both my phones in a reassuringly sturdy way. This is the first mobile controller grip I've tested that confidently holds both a super slim POCO X5 Pro 5G and a chunky iPhone 17 Pro with a case still on without any sense that the phone might pop loose. There are no replaceable pads or removable elements to fiddle with; it’s just a good base design that’s wonderfully fit for purpose.
Feedback from the bumpers is sharp and clicky, with a responsiveness that feels better than you'd expect at this price point. The face buttons are a more standard fare, neither exceptional nor disappointing, though they are a little rattly. The D-pad has a noticeable wobble before the input registers, though the actual click is short and responsive once it fires.
There are Hall effect sticks and triggers on offer here, which is impressive for the price, and the sticks feel great with just the right amount of resistance. The triggers have a good level of detail but have a quirk: both left and right complete their full input range before the trigger is physically all the way down, leaving roughly 5% of dead travel at the bottom of the press. They don’t have the longest travel to begin with, so it’s a shame not to be using all of it.
(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: PerformanceGiven its name, it should be no surprise that the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is at its best when playing games via Xbox Cloud Gaming. I’d even go so far as to say that if you’re not a Game Pass subscriber, you can probably stop reading now and look to another mobile grip instead.
Initial pairing to devices is straightforward, and thankfully, there are no multiple connectivity modes to fumble with like on the GameSir G8 Bluetooth. The whole experience works smoothly out of the box, and I didn’t even need to consult the user guide for pairing mode instructions. I took a punt on holding a button until a light flashed, and I was right.
Switching the controller between devices wasn’t quite so simple, though admittedly my testing environment is a real stress test for this kind of thing. I attempted to jump around between my iPhone, MacBook Air, and Android phone, and things got rather temperamental.
The controller seemed to want to cling on to a previously paired device, even if Bluetooth was now switched off on it, so moving between a phone and a laptop usually required repairing from scratch rather than reconnecting to a previously paired device. If you’re not hopping back and forth as I have been, this won’t be an issue, though after a few days of testing I’ve ended up with four separate "Ultimate MGX" entries in my Android Bluetooth list.
No matter which of those devices I was connected to, the Xbox Cloud Gaming experience was excellent. I drove around Japan in Forza Horizon 6 without a hitch; the controls were responsive, and there was no noticeable Bluetooth latency.
The triggers offer plenty of granular control for working the throttle, though that dead zone at the end I mentioned earlier took some getting used to when it came to small throttle lifts around high-speed corners. There's no rumble or vibration support, but I’ll happily admit I didn't miss it. Cloud gaming and mobile titles rarely lean heavily on haptic feedback anyway.
FutureFutureSteam had a love-hate relationship with the controller, depending on the platform. Connecting to my MacBook Air over Bluetooth had Steam recognizing it as a different, previously paired controller, which then failed to work in-game. Plugging it in via USB-C looked promising at first with macOS referencing it by name, but it was never seen by Steam or Xbox Cloud Gaming.
Windows fared much better across both Steam and cloud; over USB-C, it was instantly set up as a general XInput device, fully mapped and compatible with both.
8BitDo Ultimate Mobile Gaming Controller - Xbox Edition gains a dedicated Xbox home button on the front, replacing the turbo button from the standard version. When in the cloud gaming app, this button opens the guide just like it would on console; outside cloud gaming, it’ll open either the Apple Gaming app or act as a home button on Android. It’s a nice-to-have sort of feature rather than a game-changing one, but I’ll admit I did use it a few times in testing and wouldn’t have looked twice at a turbo button.
The moment you step into native mobile games, however, things start to get messier, and you’re at the mercy of individual developers. Fortnite recognized the controller immediately on both iOS and Android, and the gameplay experience was responsive and reliable. But the on-screen button labels display PlayStation symbols (Circle, Cross, Square, Triangle) despite the controller's physical ABXY layout and Xbox branding.
That’s a little awkward. This usually happens because the controller identifies itself as a generic gamepad rather than as an actual Xbox controller, which means the Xbox licensing doesn't extend to how games see it. Call of Duty Mobile, one of the biggest mobile shooters on the planet, simply doesn't recognize the controller at all. Not on iOS, not on Android, and there’s no hardware mapping workaround either.
Depending on your play style, the back paddle buttons are perhaps the most frustrating limitation. They're physically well-designed, nicely positioned, and require just the right amount of force to trigger, but they weren't recognized in any scenario I tested. Not in Fortnite, not in cloud gaming, not anywhere. Even after binding them to specific inputs through the 8BitDo Ultimate Software V2 app, games simply didn't see them.
Speaking of the app, it’s incredibly basic and falls far behind competitors in this space. Firstly, there are confusingly two versions on the App Store; V1 doesn't recognize the controller at all, and V2 requires you to manually select and pair your controller model during setup despite the device already being Bluetooth-paired to your phone.
Once you're in, the customization options are barebones: button remapping, dead zone adjustments, and trigger tuning. It worked on both iOS and Android, though anything you configure is device-specific and doesn’t save on the controller itself.
Shoudl you buy the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition?Buy it if...You’re an Xbox Game Pass subscriber who plays on mobile
This is the controller's strongest use case by a wide, wide margin. Cloud gaming works flawlessly on iOS, Android, and Mac; the build quality is excellent for the price, and the phone grip is the most secure I've tested.
You value portability or have smaller hands
While it doesn’t fold down completely, the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition is more compact than competitors, with shorter grips that are well suited to smaller hands.
You play a lot of native mobile games
The Ultimate Mobile Gaming Controller is inconsistent when it comes to native game recognition. Some titles play fine but with the wrong labels, while others simply don’t work at all. If onboard titles are your main focus, look elsewhere.
You use rear buttons a lot
The two rear paddle buttons are physically well-placed but functionally useless in every scenario I tested. Even cloud gaming, which works so well in general, fails to recognize them or allow their use in games.
Here are two strong alternatives to weigh up.
8BitDo Ultimate Mobile Gaming Controller Xbox Edition
GameSir G8+ Bluetooth
Backbone One 2nd Gen
Price
$49.99 / £43.99 / AU$89
$79.99 / £79.99 / AU$129.99
$99.99 / £99.99 / AU$179.99
Dimensions
7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm
9.06 x 4.21 x 2.17in / 230 x 107 x 55mm
6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm
Weight
8.32oz / 236g
10.72oz / 314g
4.86oz / 138g
Connection
Bluetooth LE 5.0, USB-C (Windows only)
Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)
Wired (USB-C / Lightning)
Compatibility
iOS, Android, PC, macOS
Android, iOS, Nintendo Switch, PC, macOS
Android, iOS
Software
8BitDo Ultimate Software V2 (iOS, Android)
GameSir App (Android only)
Backbone App
GameSir G8+ Galileo Wireless
This is your closest direct competitor, offering Bluetooth 5.3 connectivity, Hall effect sticks and triggers, back buttons, and broader platform support including Nintendo Switch. It costs more at $79.99, but the larger grips, additional connectivity options, and stronger local game compatibility make it a more versatile wireless mobile controller.
For more information, check out our full GameSir G8+ Galileo Wireless review
Backbone One (2nd Gen)
The Backbone One remains our top pick for portable mobile controllers thanks to its compact form factor, reliable USB-C passthrough connection, and broad game compatibility. It's basically double the price and lacks Hall effect sticks, but if native game support and portability matter more than cloud gaming value, it's the safer bet.
For more information, check out our full Backbone One 2nd Gen review
How I tested the 8BitDo Ultimate Mobile Gaming Controller - Xbox EditionI tested the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition with an iPhone 17 Pro and a POCO X5 Pro 5G for mobile gaming, as well as a Mac and Windows PC for cloud gaming and Steam. I tested native mobile games, including Fortnite (on both iOS and Android), and attempted Call of Duty Mobile on both platforms. Cloud gaming testing focused on Forza Horizon 6 via Xbox Cloud Gaming on all devices.
I evaluated the companion app experience on both iOS and Android, including firmware checking, profile setup, and button remapping. I tested the back paddle buttons across multiple scenarios, including native games, cloud gaming, and through the 8BitDo Ultimate Software V2 app. I also tested the controller's behavior on Steam, including calibration and in-game recognition.
First reviewed July 2026
One of Apple's most famous adverts opened with "Here's to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently." The text didn't explicitly say "here's to the ones sticking AirPods on frisbees", but I think Steve Jobs would have approved of the Redditor who's done exactly that.
Paul Tracer, aka Disastrous-Body-297, has invented a use for AirPods that I'm pretty sure nobody at Apple ever considered. He used them to upgrade a standard frisbee and to stream real-time data. It can even export sessions to the Strava app.
Airpods can track frisbee throws from r/airpodsWhy upgrading a frisbee with AirPods isn't completely crazyAs the intrepid inventor explains: "The AirPod streams motion data to the phone and detects/analyses throws in real time. With optional voice feedback into the second AirPod. It measures speed, revolutions, airborne time, throw count. It also measures heartrate (either with latest AirPods or external HR)."
You can try it for yourself: the app is the sports metrics app Kinapod, which the creator says is currently going through Apple's approval process. The AirPod is literally just put through a hole created in the dead center of the disc. Tracer says "Just punch a hole in the center of the disc and that’s it! You’ll be surprised how reliable it is. The AirPod stem is not entirely cylindrical, it doesn’t slide out."
The result is a lot of data: average speed, maximum spin, total airborne time, and more.
There's a market for that kind of information: as one Redditor, lenfantsuave, joke posts, "Tech disc: I will never financially recover from this." Tech Disc is a company that makes a range of launch monitors for disc golf priced at $299.99, which track multiple metrics and flight paths in order to help players improve their game, and someone from the firm joined in the online conversation to praise Tracer's ingenuity.
Tracer's tracker is very much a "fun thing" rather than a serious setup, not least because expensive earbuds aren't the most cost-effective gyro sensors to attach to a frisbee; the risk of damage or destruction is clearly pretty high, although the AirPods have survived so far according to Tracer.
Tracer is currently chatting with Redditors on forums such as r/discgolf about alternative and more affordable ways of collating data. And in the meantime, the AirPod/Frisbee combination made me and other Redditors happy: "This is very rad," says claybythebay9, while GrandMasterFlex reckons, and I'm including to agree, that "this is sick as hell".
As Apple's ad put it, "while some may see them as the crazy ones, we see genius." Or as SilverMelodyPrincess says in the Reddit thread: "Apple accidentally made the most over-engineered frisbee stat tracker and I'm here for it."
Computing is so ubiquitous that we often see more than one in most households, including laptops, desktops, all-in-ones, smartphones, tablets, and so on. But there was once a time when that certainly wasn't the case. In that context, some comments made by industry stalwarts of the past may appear like massive miscalculations.
Ethics in AIThe late Ken Olsen was the co-founder and CEO of Digital Equipment Corporation (DEC), a major company in the mid-20th century that produced a series of minicomputers over the decades in which it operated until its decline in 1998.
Quote of the dayThis article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.
Despite being a key part of the computer industry, Olsen was adamant that the computer was something isolated to the enterprise — delivering his infamous comments in 1977 at a convention of the World Future Society. There are, however, two very important caveats.
Firstly, computers at the time were either gigantic mainframes or minicomputers that needed specialized staff to manage. Secondly, Olsen later claimed his words were taken completely out of context.
Smart livingOlsen claimed he wasn't referring to the sort of computers we see today in homes like desktop PCs or laptops, but actually the then-futuristic proposal of a master computer that would automate different functions around the house.
What the executive was referring to was what we now understand as the smart home. However, regardless of the context, his comments still missed the mark — as the rise of smart home technology has been a very exciting development during the 21st century.
That said, the vision of a fully automated and intelligent home has proven massively prohibitive, partially due to cost, partially due to hardware, and finally due to slow interoperability and integration. That latter element, however, is finally something that's been changing thanks to the Matter smart home standard.
A white T800 humanoid robot named White Eagle stunned spectators in China after landing a precision kick that dislodged its rival's head.
The bout was part of the opening contest of the Ultimate Robot Knock-out Legend (URKL) tournament, the world's first full-scale humanoid robot fighting event.
Held at the Shenzhen Nanshan Cultural and Sports Center, the event drew 32 teams from around the world.
A robot that kept fightingThe most striking moment came when White Eagle's opponent, a black-clad robot called Matador, lost its head to a precise high kick.
Despite losing its head-mounted sensors, the machine kept throwing punches and absorbing strikes, finishing the match through its torso-based core systems alone.
Organizers said the sequence shows the robot's durability and its resistance to sustained physical impact, according to the Guangzhou Daily.
According to EngineAI, the T800 stands 1.73 meters tall and can perform uppercuts, spinning kicks and rapid recoveries after falls.
The company said each unit costs roughly $50,000 and features strong posture control, dynamic perception and shock-absorbing capabilities for combat.
All 32 competing teams used the EngineAI T800 as a standardized platform, ensuring every fighter entered the ring with identical hardware.
Selection for the inaugural tournament reportedly involved rigorous testing of each robot's stability and combat responsiveness before the event officially began.
The Shenzhen Nanshan Cultural and Sports Center provided the backdrop for a tournament organizers hope will grow into a recognized global sporting franchise.
Tournament tests more than robot strengthThe URKL format assesses robots through effective strikes, body stability, defensive and evasive abilities, and overall durability in combat.
That structure means victory depends on more than simply delivering the hardest punch or kick.
EngineAI founder and CEO Zhao Tongyang said the tournament aims to develop a globally influential commercial humanoid robotics fighting franchise.
He also said competition could support research and industrial development by exposing machines to demanding physical conditions.
"We want to use competition to drive research and industry development," Zhao said. "Let the event feed back into technology, and let technology drive the industry."
Real combat could help assess mechanical balance, millisecond-level decision-making and coordination between multiple sensor systems.
Feedback from such conditions could accelerate the movement of intelligent robots from laboratory development toward commercial use.
Actor Donnie Yen attended the event and compared the experience favourably with staged combat scenes from films.
"Honestly, I used to see robot fighting only in science fiction movies. But today, for the first time, I got to watch real robots fighting up close,” Yen said during the opening ceremony.
The event's unusual head-loss incident reveals the durability of the T800, while also showing the limits and risks of using complex humanoid machines in physical combat.
Future contests will likely determine whether such events can produce useful engineering data beyond entertainment.
Via Global Times
What a day! We've just seen Samsung's vision for the future of wearables at Samsung Galaxy Unpacked, including its AR glasses and the new Samsung Galaxy Watch Ultra 2 and Watch 9.
However, conspicuous by its absence was the next iteration of Samsung's smallest wearable, the Samsung Galaxy Ring. While Samsung did confirm the Samsung Galaxy Ring's sleep apnea detection functionality was getting a coveted FDA certification — a significant badge of quality — very little else was said about the Ring, or its next generation.
While the silence has led some to believe that the Ring might be a one-and-done device, people are still passionate about the smart ring form factor. After all, the Oura Ring 5 was released this year, so I thought Samsung would be looking to follow up its smash-hit Galaxy Ring with a Galaxy Ring 2.
(Image credit: Future)While it didn't appear in this year's presentation, it seems that a successor is, indeed, on the way. During an interview with Samsung's VP of Product and Marketing for Mobile Experience, Annika Bizon, I asked if there was any word on a potential Galaxy Ring 2.
"I will say yes, we are looking at the future of Ring, watch this space," Bizon told me. "It will definitely form part of our future portfolio of wearables."
I noted that Bizon was wearing a Samsung Galaxy Ring as we were speaking. "Well, I love it because it's discreet health," she said. "It tells me some of the things I need to know and when I put my watch back on, they'll work together."
There was definitely a "yes" in there, and the remark about the future portfolio suggests a new device, as well as a follow-up to the existing one, could be in the works. And the Galaxy Ring has certainly got fans inside Samsung's executive team.
Besides, Samsung aggressively pursuing certifications for the first-generation Ring shows it remains committed to investing time and money into its smallest wearable form factor. The short segment at Unpacked felt like a reminder that yes, the Ring exists, and there's more on the way.
Even though it's a mere tidbit compared to all the big news we got at the event, this is exciting stuff for fans of the best smart rings. The recent announcement of the blood-pressure monitoring startup Signal Ring from ex-Head of Android Tom Moss shows that tech companies are still pushing the limits of what smart rings can do.
Anduril opened the 2026 Farnborough International Airshow with the kind of reveal the event is increasingly built around: not a jet, but a robot.
The defense startup, in partnership with electric-aircraft maker Archer Aviation, pulled the wraps off Thunder, a Group 5 autonomous attack rotorcraft designed to fly alongside crewed attack helicopters like the Boeing AH-64 Apache and the US Army's upcoming Bell MV-75 Cheyenne II, or operate entirely on its own.
The Thunder aims to address the growing recognition that the modern battlefield is essentially a killing field for near-surface weaponry and personnel by offering a cheaper, safer option for Western militaries.
A concentration on 'mass' drives the Thunder's designAnduril has repeatedly mentioned mass when it comes to the Thunder, and for good reason.
The Thunder can not only essentially act as an autonomous aerial unit in a formation that has other attack helicopters in it, but it can carry an impressive amount of munitions and electronic warfare equipment to boot, essentially multiplying the threat any squadron of helicopters poses with it.
Not only does it risk fewer lives, if any, but it also costs less than both a fully equipped attack helicopter and the trained personnel required to man it, making it a relative no-brainer for the future if it lives up to its promise.
The trade is meant to be obvious: field enough autonomous wingmen cheaply enough that losing one is an accounting event, not a casualty notification. This is the same "affordable mass" doctrine Anduril and others have been pushing into the fighter world through Collaborative Combat Aircraft programs.
The Thunder simply extends it from fixed-wing fast jets down into Army attack aviation, which is arguably where Ukraine has shown the need is most acute.
It is also, tellingly, a teaming concept rather than a replacement one. Anduril is not claiming Thunder makes the Apache obsolete; it is claiming Thunder keeps the Apache relevant by absorbing the parts of a mission most likely to get a crew killed, while the humans stay farther back and make the decisions.
Anduril's Collaborative Combat Aircraft ambitions are already on display: a drone it designed recently launched an AMRAAM air-to-air missile at a digital target, with human pilots still firmly in control even as the device's autonomy continues to grow.
The Thunder is today a full-scale mockup with a 2027 first-flight target, meaning some details are subject to change. But even as Anduril Industries remains tight-lipped about cost and potential customers, the rotorcraft appears linked to Britain's Project NYX Apache-wingman program, for which the UK arm of the defense contractor has already been shortlisted.
Russian engineers have reportedly fitted a basic magnetic compass onto the cheap Molniya attack drone to counter satellite jamming.
The modification offers a low-cost alternative when electronic warfare systems interfere with GPS or GLONASS signals used by many unmanned aircraft.
Although the upgrade does not make the drone completely immune to interference, it removes dependence on satellite signals for basic directional guidance.
A compass helps the Molniya survive satellite jammingMost drones depend on satellite navigation systems that both Ukrainian and Russian electronic warfare units have spent the war jamming and spoofing.
Unlike satellite navigation, a magnetic compass reads Earth’s magnetic field directly and does not depend on an external radio signal.
This makes the system difficult to disrupt through conventional jamming, which targets the signals drones use to determine their position and maintain planned flight paths.
The modification could therefore help the Molniya continue following a general course after electronic warfare systems interfere with satellite navigation.
According to Ukrainian defence advisor Serhii Beskrestnov, the latest upgrade was done by Skolkovo technologies.
“Skolkovo technologies continue to develop. A compass was installed on the Molniya drone, and the camera periodically tilts down to look at it,” he said.
The Molniya has also appeared in versions controlled through fibre-optic cables, which cannot be disrupted wirelessly because commands travel through a physical connection.
Those cables, however, add weight and create limitations for range, payload capacity and deployment flexibility.
Beskrestnov has also reported a Molniya attack involving no control antenna, with an onboard camera and computer handling navigation and target selection.
These developments suggest that the low-cost drone is being adapted through different approaches to reduce dependence on vulnerable communications links.
Low cost makes simple upgrades attractiveRussia’s approach to cheaply upgrading the Molniya drones suggests that it is focused on spending less in the war against Ukraine.
The Molniya drones are pretty cheap and are largely made of plywood and aluminum tubing.
This explains why Russian engineers can add simple technologies instead of redesigning the entire aircraft around more expensive navigation systems.
Beskrestnov has estimated that Russia can build 10 to 15 Molniya drones for the cost of one Supercam reconnaissance drone.
The Supercam can cost close to $100,000 per aircraft, according to the estimate, making the cheaper Molniya suitable for modifications that prioritise affordability over sophisticated hardware.
In response to Beskrestnov, Russian military analyst Ian Matveev said, “I’m sure in the documents it says: Navigation equipment based on the principles of Earth’s magnetism.”
His remark captured how a low-cost compass fix can outperform far pricier electronic warfare countermeasures on the battlefield.
However, the magnetic compass does not provide precise satellite positioning, and the drone remains vulnerable to other countermeasures affecting its control, sensors or flight systems.
Via Defence Blog
A new survey has claimed Gen Z employees feel they’re at their most productive working from home, rather than in the workplace, flying in the face of those attempting to get people back into the office.
The Diamond Interiors report notes focusing on work is widely recognized as improving productivity, which might explain the challenge for Gen Z. Home can be quiet, distractions managed, and with the right setup, focused productivity can deliver early completion and potentially the option to finish work early. With a commute to a busy office, this may seem tougher to achieve.
With 53% claiming they feel more productive working from home rather than in the noisy office, the challenge here might not be so much getting people into the office, but what the office really represents.
20-somethings don’t like the officeOver the years, office-based environments have evolved, from closed rooms to open-plan operations, sometimes occupying an entire floor without walls. The noise – for instance in call centers – can be considerable, and the opportunities for distraction soon add up. Throw in the period of enforced remote working from 2020 to 2023, which may also have included a period of university study for Gen Z, and you have a generation that isn’t geared to handle distractions.
The report highlights that 53% of those surveyed in the Gen Z cohort believe that working from home makes them more productive, with 34% blaming the design of the workplace.
“These findings highlight an important challenge facing employers," noted Rebecca Waller, Head Of Design at Diamond Interiors. "While offices remain incredibly valuable for collaboration, many employees are telling us they do not always feel they have the right environment to focus on individual tasks.”
“In many cases, it is not necessarily because employees prefer being at home, but because home environments often offer greater control over noise, interruptions, and comfort.”
Is this the end of the office?The big question isn’t “how do we successfully move on from the office” – at least, not yet. Rather, it seems to be that offices don’t offer the level of comfort and focus that Gen Z employees need. As Waller says “It is not necessarily because employees prefer being at home, but because home environments often offer greater control over noise, interruptions, and comfort."
She highlights that workspaces need to support methods of working that suit everyone, with open-plan layouts balanced with quieter areas, environments that can avoid distractions. If employers expect Gen Z team members to produce their best work, it’s going to be a choice between home working and finding a workplace design that fosters productivity, not distractions.
As TechRadar’s AV tester, I’m always on the lookout for new 4K Blu-rays to test the best TVs and best soundbars with. While I have a pretty healthy catalog, with some top-notch discs, as a 4K Blu-ray fan, it’s exciting to check out new discs to keep testing fresh.
Last month, I tested the Speed Racer 4K Blu-ray and it was a powerhouse. Not only did it deliver staggeringly vibrant colors, but it also had a superb Dolby Atmos soundtrack that demonstrated power and precision, particularly during race sequences. It was one of my top discs of the June 2026 Blu-ray Bounty, and it’s easily one of the most impressive I’ve tested.
This month, a new disc has caught my eye: The Super Mario Galaxy Movie. The second entry in the new Mario Bros set of films, first started in 2023 with The Super Mario Bros., I’m anticipating that The Super Mario Galaxy Movie will have bright, crisp visuals and, hopefully, a great Dolby Atmos soundtrack.
While this was one of my most anticipated discs of July 2026, a first impressions Reddit thread on r/4K Blu-ray from user u/nacthenud got me even more hyped. Not only did they rate the movie’s HDR performance, but also mentioned it in the same breath as Speed Racer. So, I decided to check out how the disc fared on our reference LG G6 OLED TV, one of the best OLED TVs I’ve tested this year.
Phenomenal colors The Super Mario Galaxy 4K Blu-ray delivers astonshing colors, shown here by the bold and bright Lumas (Image credit: Nintendo / Universal Pictures / Future )From the moment The Super Mario Galaxy Movie starts, it’s clear just how stunning the 4K disc’s color reproduction is. As Princess Rosalina reads a bedtime story to the Lumas, the small creatures dazzle on screen. Every color, including yellow, green, red and so on, look natural and punchy in equal measure. Thanks to the high HDR highlight brightness, coupled with Dolby Vision support, the Lumas really popped on the LG G6’s screen. If your TV has high brightness with good highlights, you’ll be rewarded in this scene alone.
Soon after, as Rosalina battles Bowser Jr. in his giant robot, the sparkle from her magic, which comes out in vibrant blues, pinks and purples, shimmers on screen. This is also true later as the yellow Luma turns into a star, with the glittery stardust jumping on screen. Again, it’s another showcase of how impactful HDR highlights can look.
Later, as we see Mario and Luigi meet Yoshi for the first time, the 4K presentation gets to show the authenticity of its colors. Yes, Mario’s red jumpsuit and the green of Luigi’s overalls and Yoshi’s skin are striking, but the colors look realistic too. While I expected the colors in this movie to explode on screen as I’d seen in animated flicks like Elemental, these particular colors reminded me more of the lifelike colors I’d seen in The Wild Robot, exhibiting the wonderful depth and realism I liked in the latter.
Colors are both vibrant and authentic throughout the movie, really popping on the LG G6 I used. (Image credit: Nintendo / Universal Pictures / Future )In complete opposition to that, the neon signs of the games in the casino Peach and Toad arrive at really burst with color. This is where the G6’s highlights and peak brightness were really tested, and it did a great job. If you have a TV with high peak brightness, then again you’ll be rewarded. The same is true with the gold detail on the furnishings around Peach’s castle, as they sparkle as well.
Peach and Rosalina’s dresses are highlights in themselves, really delivering that candy-colored pop alongside the shimmer they both seem to produce. While they’re colors aren’t as natural as the Mario Bros and Yoshi, they’re accurate for the movie and really deliver a nice impact.
Dolby Atmos powerOverhead height channels are well utilized, delivering strong, immersive Dolby Atmos (Image credit: Nintendo / Universal Pictures / Future )While I anticipated this disc to be a showcase for color, I didn’t expect it to be such a perfect audio powerhouse. Bass is frequently hefty, pushing the limits of the subwoofer of the Samsung HW-Q990C soundbar I was using. As Bowser Jr’s robot stomps towards Rosalina, the rumble from the Q990C’s subwoofer rattled the room and reverberated through the floor. Later, as Fox ignites the engines of the Arwing, this produces some meaty bass, akin to the igniting of the Batmobile’s engine from The Batman, my go-to audio testing scene.
The Dolby Atmos soundtrack here is also very precise. As Luigi launches fire in a panic in a cave, the flames’ trajectory was accurately mapped to the front channels, travelling from right to left across the soundbar. In another scene, as Peach and Toad first fly into space, the sound of the twinkling flight path of the trail behind them is not only mapped accurately, but clearly audible among the rousing, horn-led score, showing the soundtrack’s excellent balance.
The star's flight path is one of the highlights of the disc's Dolby Atmos soundtrack. (Image credit: Nintendo / Universal Pictures / Future )Surround and height channels are also fully utilized. During the climactic space battle, as Fox pilots the Arwing towards Bowser Jr’s ship, the Arwing travels around the whole ship. This was mapped with real precision first to the front channels, then the rear right, to the rear left and back again, creating a fully immersive feel. It reminded me of the time-bending music sequence in Sinners, which also moved around each channel.
Throughout, there are numerous scenes where characters fly through space, using the star to move from galaxy to galaxy. These are a great demonstration for Atmos, with overhead flight paths actually coming from overhead. The same was true with Fox’s Arwing. As it avoided Bowser’s minions in the space battle, anytime the Arwing moved to the top of the screen, Atmos rendered accurate overhead flight.
Another reference discThe Super Galaxy Movie is yet another astonishing, reference-quality 4K Blu-ray (Image credit: Nintendo / Universal Pictures / Future )After watching The Super Mario Galaxy Movie, it’s definitely entering my testing rotation. Not only does it deliver on color and sound, but animation is crisp throughout, with clean-looking animation. Contrast is also powerful, with the dark blues of space contrasting well with the stars, Lumas and even the bright outfits of the main characters.
There are also plenty of bright scenes that will show off a TV’s HDR highlights and brightness, plus there’s some lovely shadow detail. Any scenes with strong light, such as Mario and Luigi with their flames in the cave, or at sunset as Peach gets frustrated, there’s strong shadows cast that look realistic.
This really is a superb 4K disc, and if you’re looking for a bold, colorful and dynamic movie to show off your home theater system, this is one to consider.
Long hours at a screen is the reality for many professionals and gamers, and the Swedish company Arozzi's mission is to make items that enhance the experience, especially ergonomic chairs.
I've already reviewed an electric standing desk by Arozzi — the minimal, reliable and outright impressive Arena Nordico. In this review I focus on one of the company's best office chairs — the Vernazza Supersoft.
If we're going off price and materials used, the Vernazza Supersoft is a premium pick, and following 4-5 months of daily office use, I couldn't be happier. This is the comfiest and most durable office and gaming chair I've regularly parked myself in, and it's an easy recommendation.
Arozzi Vernazza Supersoft: Unboxing and First Impressions(Image credit: Tim Coleman)Shipped from Sweden, the Arozzi Vernazza Supersoft came securely packaged in a large box and included the chair backrest, chair base, wheel base, wheels, gas lift column and sleeve and two arm components, plus adjustable lumbar and neck supports, hex screws and a premium dual length hex key tool with rubber handle.
Assembling the chair was a breeze and took me less than 15 minutes in all. Each wheel can be pushed and clicked into place on the wheel base, then flip it around and add the center column and protective plastic casing — gravity does the work.
You then move onto the chair, fixing the back rest and base together through the sturdy steel bracket with hex screws, two on each side. Plastic casing then covers those steel brackets. The seat mechanism attaches to the chair base with four hex screws — it's clearly labeled which way around it goes — while each arm has four hex screws, that's a total of 16.
Once those are all securely fastened to the chair's underside, you're ready to slide it onto the gas lift column and lock it off. The finishing touches are positioning the two memory foam pillows. The instructional video on Arozzi's site walks through the entire assembly.
I was supplied with the premium 'Supersoft' version of the Vernazza and have not tried the standard Soft Fabric version or the PU leather versions. The finish is as described, velvety-soft to the touch, though the padding is decently firm for long stints at a screen. And despite not being a mesh chair, the Supersoft is surprisingly breathable.
Tim ColemanTim ColemanTim ColemanArozzi Vernazza Supersoft: Price and AvailabilityThe Arozzi Vernazza Supersoft is available directly from the Arozzi store for £379 / €449 (or £419 / €499 for the XL version) and ships Europe-wide directly from Sweden, with shipping costs calculated at checkout. The site says shipping is free for orders over €100 and products come with a 'hassle-free' two year warranty. At the time of writing, UK shoppers can get the Vernazza Supersoft for £299 from Currys.
I tested the 'Supersoft' version, which is priciest of the Vernazza range which also includes 'Soft Fabric' and 'PU finishes, at lower price points. Each of the three finishes are available in regular or 'XL' versions. The main difference between the two versions is the suitable user height and maximum weight capacity (check website for details).
Available colors depends on which version of the Vernazza you opt for. The Vernazza Supersoft, for example, comes in nine varieties including the Black - Grey that I opted for, whereas the XL version comes in just three. Other colors include pink, brown, white and pure black, each with their own matching memory foam lumbar cushion.
Optional memory foam arm rests can be purchased for £25 / €30.
Arozzi Vernazza Supersoft: Design & Build QualityTim ColemanTim ColemanTim ColemanTim ColemanThere's nothing particularly exciting about the Vernazza Supersoft's design — it's a typical looking gaming / office chair. However, it's certainly a step up in quality over entry-level models, and the generous choice of colors caters for various tastes.
I've already touched on the firm, supportive and comfortable cushioning and soft-to-the-touch velvet-like fabric — combined, they ooze quality, and the fabric is surprisingly breathable. In fact, Supersoft is a trademarked microfiber fabric which Arozzi says is made up of dust-repellant dense synthetic fibers.
The look and feel of the arms and protective plastic casings which cover the chairs mechanisms, on the other hand, are a little more rudimentary. That said, after months of use, every component still behaves as it did one day one. The plastic casing, and especially the chair's fabric, feel built to last.
Tim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim ColemanThe arms can be adjusted four ways (Arozzi calls it 4D); height, width, forwards / backwards and angled in / out — the latter is the only button-less adjustment, but has the right level of resistance to avoid accidental adjustments. In general, the button controls are smooth enough, though I'd like to see a greater range of motion for the angled in / out setting.
Class 4 gas lift suspension in the chair softens heavy landings, height adjustments are smooth, while a rocking control on the underside can be employed to lock the chair in an upright position or loosened for it to tilt freely.
The backrest recline function securely extends to a whopping 165-degrees — that's almost horizontal — being lockable in 4-degree increments. Thankfully, the aluminum wheel base is wide and sturdy, so I felt secure laying back even in the maximum reclined position. The wheels are large and glided smoothly over surfaces, even carpet.
Arozzi Vernazza Supersoft: In useTim ColemanTim ColemanTim ColemanI have used the Arozzi Vernazza Supersoft as my primary office chair and a spot of gaming for four months and counting, with regular full working days at a screen. Put simply, it's the most comfortable chair I've worked in.
Two color-matching memory foam pillows are supplied with the Vernazza Supersoft — one for the lumbar and the other the neck. My lower back can feel stiff after long sessions being seated, but I can attest that the pillows further improve the chair's comfort levels.
Yes, it has the familiar look of many an office / gaming chair, but the premium materials are built to last. Every mechanism has worked perfectly, and the seat is wider than most others that I have previously used, able to fit users of all shapes and sizes.
The regular Supersoft I had is listed as supporting up to 145kg, so it's a truly sturdy chair! It is best suited for users approximately 165-190cm in height. The XL version for larger users can support up to 17pkg and is designed for 180-205cm tall users.
It's probably the Supersoft material that impressed me the most; velvety soft, durable and dust repellant.
Arozzi Vernazza Supersoft: Final verdict(Image credit: Tim Coleman)At first glance, the Arozzi Vernazza Supersoft looks like any other gaming / office chair, but once you're seated and using it, the premium quality is immediately evident. The velvet-soft material is highly durable and dust repellant, the memory foam lumbar and neck pillows enhance comfort levels, and every mechanism to adjust the chair's settings work smoothly and reliably. A range of colors further enhances the Vernazza Supersoft's appeal.
First tested: July 2026
For more top office furniture, see our guide to the best standing desks to complete your setup.
We've had some great experiences testing out Creality's range of 3D printers - from beginner-friendly units to machines for large-scale printing projects. So, I was excited to see that plenty of them have been discounted over at Amazon right now. Based on our workshop testing, I've selected the four that are absolutely worth checking out.
For beginners, check out the Creality Ender 3 V3 SE for $187 (was $219). If you're a hobbyist on a budget, the excellent Creality K1C has dropped to $399 (was $499).
For an exceptional mid-range pick, the Creality K2 Pro is now $649 (was $849). And finally, the Creality K2 Plus Combo for $1199 (was $1529) is an easy recommendation for larger 3D printing.
Which 3D printer should you buy?✅ Choose the Creality Ender 3 V3 SE if...
You want a beginner-friendly 3D printer under $200. This is one of the most affordable, reliable, and easy-to-use machines that's ever undergone our workshop tests.
✅ Choose the Creality K1C if...
You're looking to upgrade from a basic 3D printer without spending more than $400. It's our 3D printing expert's favorite 3D printer, and can handle more materials.
✅ Choose the Creality K2 Pro if...
You're a hobbyist looking for a mid-range all-rounder that hits the sweet spot in terms of speed and accuracy for serious everyday projects.
✅ Choose the Creality K2 Plus if...
You need a large build area for ambitious printing projects like crafting and cosplay accessories.
Still one of the best 3D printers for beginners - especially at this price. We awarded the Creality Ender 3 V3 SE an impressive 4.5 stars after tests, and it stands out to many cheaper units due to the high print quality.View Deal
Why we recommend itWe scored the Creality Ender 3 V3 SE 4.5 stars in our review, with a Highly Recommended award - it's a great 3D printer for beginners at a price that's very accessible. It's almost as cheap as it was over Black Friday, where it sold for $174.
The catch? With its open-frame design, it's not as fast as others and it lacks features like a built-in camera and touchscreen.
Creality K1CIn our tests, we praised the Creality K1C's "all-star specification that will appeal to all levels of users, from education to business to dedicated 3D printing enthusiasts." Amazing budget all-rounder here. View Deal
Why we recommend itThe Creality K1C is our 3D printing expert's favorite machine - it's not an ultra high-end unit, but during our tests it performed brilliantly for a relatively budget machine, suitable for just about everyone. The cheapest I've seen this on Amazon is $369, so while not the lowest ever price, it's still a good deal for what you get here.
The catch? It's not the most accurate 3D printer in this price bracket, but it still beats most rivals if you want the complete package.
Creality K2 ProWe called Creality's K2 Pro "an exceptional machine capable of producing some of the best 3D prints of any machine in this price bracket." A solid mid-range pick for a range of printing projects. View Deal
Why we recommend itAn unofficial upgrade on the K1C, we called the Creality K2 Pro "an exceptionally good 3D printer" capable of producing some of the best prints in its price bracket in our review, where it scored 4.5 stars and a Highly Recommended award. This is an all-time low price on Amazon, making it unmissable.
The catch? While it supports multi-color 3D printing, it was slow during our workshop testing.
Creality K2 PlusWe called the K2 Plus "an outstanding machine" in our review. It features a large 350mm build volume, 16-color support, dual AI cameras, and an actively heated chamber. The rigid die-cast frame make it ideal for ambitious printing projects.View Deal
Why we recommend itWith a build volume of 350 x 350 x 350mm, the Creality K2 Plus is the one to go for if you want to print larger pieces - in our 4.5-star review, we praised the build quality, features, versatile material support that "ultimately produces outstanding prints." This isn't the cheapest I've seen it on sale, as back in June it hit $1099 - so you might want to wait to save a little more.
The catch? Due to the build volume, this 3D printer has a large footprint that won't be suitable for a lot of spaces.
For more top-performing machines, see our guide to the best 3D printers we've tested.
Best Creality deals in your regionNot in the US? These are the best prices where you are.
Cybercriminals have, in true Hollywood fashion, started using office printers to notify victims they were struck by ransomware.
Security researchers at Kaspersky have detailed two incidents which recently took place, one in Colombia, and one in Mexico, where cybercriminals took advantage of misconfigured systems.
However both had the same outcome - the attackers used BitLocker to lock down key drives, and then used office printers to print out their ransom notes.
XEntry Team claims the attacksIn Colombia, a machine containing eight terabytes of mission-critical data had its Endpoint Protection Platform (EPP) disabled due to compatibility issues. It also had an internet-exposed Remote Desktop Protocol (RDP) running, which enabled relatively easy access for the attackers.
The Mexico attack was somewhat different. Three months before springing to action, the attackers discovered misconfigurations in the MSSQL service which granted them privileged access to the target environment. They spent the next couple of months lowering the server’s security settings, dropping web shells, and even though some triggered EPP alarms, the victims never investigated thoroughly.
In the Colombia case, the attackers asked for only $3,000, an offer the victims quickly accepted. Therefore, there was not enough forensic evidence left behind to conduct a thorough investigation. Kaspersky did not say how much money the attackers asked for in the Mexico case, or if the victims ended up paying or not.
In both cases, the attackers did not exploit a vulnerability, or even target an oblivious employee with social engineering. Instead, they exploited misconfigurations, which continue to be one of the biggest causes of breaches and data leaks.
“We strongly recommend configuring the RDP in strict accordance with cybersecurity best practices to prevent unauthorized access,” Kaspersky warned. “This is especially critical: according to our Global Report: Anatomy of a Cyber World, more than 13% of incidents are related to policy violations and configuration errors, confirming that misconfigurations continue to pose a significant risk.”
The attacks were done by a group calling itself “XEntry Team”. There are no prior reports of this group, and it is either a previously unknown threat actor, or a simple rebrand.
Microsoft just launched a new Xbox backward compatibility on PC program that makes it possible to officially play a selection of original Xbox games on Windows for the very first time.
As detailed in a new Xbox Wire post, the program is geared towards both traditional laptops and desktops in addition to handheld PCs such as the ROG Xbox Ally and Xbox Ally X and currently includes four games: Blinx: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy. These can be purchased individually or accessed with any Xbox Game Pass plan (yes, even the budget-oriented Essential tier).
All of these titles have never been officially released on PC before. They were, however, already available on Xbox consoles via backward compatibility and if you have previously purchased a license on Xbox One or Xbox Series X and Series S it will now carry over to PC.
They're not just basic ports either. There are new graphics features like up to 4x resolution upscaling, vsync, anisotropic filtering, and enhanced anti-aliasing. A new achievement system is also in the works and will be added to these four titles some time in the coming months.
The release of these games is presumably just the beginning, and I'm hoping that we will see more and more original Xbox exclusives come over to PC. It not only gives consumers a convenient way to experience classic games on a new platform, but also forms an important part of digital preservation by keeping these releases readily accessible on modern hardware.
It's also a big win for PC gamers, who previously would have had to shell out for dedicated Xbox console hardware in order to play these releases.
If you're interested in checking any of them out, you can see the minimum and recommended system requirements below to make sure your machine is up to scratch.
Minimum system requirements:
Recommended system requirements:
Also make sure that your operating system and drivers are up to date.
Can't decide what kind of coffee you'd like in the morning? De'Longhi has just launched a new coffee maker that can prepare both hot and cold espresso drinks — and even drip coffee if you're in the mood for something different. The De'Longhi Magnifica Duo offers a menu of 20 preset drinks, which you can choose with a quick finger-tap.
If you want to fine-tune your coffee, there are three user profiles, which let you save drinks with custom size, intensity, and temperature settings.
The Magnifica Duo is a successor to the Magnifica Evo Next, which our reviewer Josephine Watson awarded four stars out of five. The Duo has a similar look, and should be just as simple to use, but with the ability to prepare authentic cold-extracted espresso as well.
Unlike some other bean-to-cup coffee makers, which pour a shot of hot espresso over a cup of ice, the Magnifica Duo extracts espresso using cool water directly from the tank and passes it through the freshly-ground coffee beans more slowly to achieve a mellow, but still well-rounded flavor without bitterness.
(Image credit: De'Longhi)Not only that, the Magnifica Duo also has a pair of swappable carafes for preparing hot and cold milk foam, so you can easily make iced lattes and cappuccinos. It's the same LatteCrema Hot and Cool system used by the De'Longhi Primadonna Aromatic, and is quite ingenious.
With the Hot and Cool system, milk never enters the machine itself, so you don't need to worry about any buildup inside, and each carafe can be disassembled into a few dishwasher-safe parts for quick and hygienic cleaning. It works with both and plant-based milks too, and in my experience testing the Primadonna Aromatic it delivered excellent results with both.
The De'Longhi Magnifica Duo is available now for $999.95 in the US, and £699.99 in the UK. That's about AU$1,350, though it hasn't launched in Australia just yet. I'm hoping to test it soon to see whether it can earn a place in our roundups of the best coffee makers and best espresso machines.
The US Army has reportedly been forced to reinstate limits on GenAI use after workers quickly used the full allowance of tokens early, revealing that even one of the most well-funded agencies in the world can't keep up with AI's unpredictable and rising costs.
In May 2026, it was revealed that the Army would give users unlimited tokens, but by mid-June that token pool had already run dry.
Now an internal email, verified by Wired, confirmed that these limits have had to be reintroduced as a result, with usage renewed at its current level for the time being.
US Army struggling to keep up with AI token spendToken availability beyond October 2026 remains uncertain, though, with the Army likely worried about rising costs.
"Apparently the whole Army burned through the whole year of tokens for just one service," an unnamed employee told Wired.
As for the intricacies, Wired reports that an annual enterprise pack for Ask Sage, the Army's chosen AI platform, contained 100 million tokens – enough for around 200,000 tokens per employee per month. Users who exhausted their initial allocations were automatically allocated more, though, making the cap virtually pointless.
To put quantities into perspective, the Defense Department reportedly used 20 billion AI tokens per day during its 38-day Operation Epic Fury in Iran.
More broadly, workers have been actively encouraged to use generative AI across the breadth of their roles so that the Army could find out exactly where the tech could seriously improve productivity.
Army aside, this particular case is the perfect example of how aggressive AI pushes might not always consider the impacts of cost., and with many AI vendors now shifting to unpredictable consumption-based or output-based models over flat per-seat subscriptions, it's becoming increasingly harder to predict and allocate budgets.
Nvidia has given us another showing of DLSS 5, the incoming tech for its GeForce GPUs which received a very stormy reception when first revealed at GTC 2026 – and unsurprisingly, changes have been made in the past few months.
Tom's Hardware reports that Nvidia revealed more about how DLSS 5 will be implemented at Siggraph 2026 over in Los Angeles, where the tech was the foremost topic in Team Green's keynote.
Nvidia was keen to point out how it has changed the neural rendering model in some key ways since DLSS 5 was first announced. Of course, it's obvious that a lot of this is about combating the idea that the tech is 'AI slop' which makes games look worse rather than better, and characters (particularly faces) look bad and have that undesirable 'uncanny valley' effect. And indeed the criticism that DLSS 5 is messing with the art direction and overall feel of a game's graphics.
On the latter point, back at the original reveal, Nvidia stressed that it would give game developers control over the end result with DLSS 5, and now we're seeing how this will work. Team Green has brought in three different AI models which offer varying levels of detail (and impact on performance), so devs can choose between three different filters, essentially.
This isn't a game-wide choice, though, as the developer can apply any of those models to any different scene, mixing and matching as needed. There are also two sliders to adjust the 'structure' and 'tone' intensity of the effects.
On top of that, the developer can mask off any game asset where they don't want DLSS 5 to be applied. That's good news as it means that, for example, character's heads (and faces) could be marked as out-of-bounds, and therefore not subject to Nvidia's tech. The developer could just get DLSS 5 to enhance background objects and details, and maybe only in a relatively minor way (by toning down those intensity sliders).
To clarify, DLSS 5 is essentially an AI filter that sits atop the existing DLSS suite of technology. Underneath that, you still have upscaling (and frame generation), and Nvidia applies what's essentially a photorealism filter on top of that in the form of this new neural rendering model.
If you want to grab some popcorn, Nvidia's full Siggraph presentation is available to watch on YouTube, check it out below. All the DLSS 5 stuff is at the start (well, past the usual preamble).
Analysis: a step forward, but the doubters remainHas Nvidia managed to placate the DLSS 5 haters, then? No, in a word. Did you really think it would?
As one Redditor put it: "I had so much hope for DLSS in the early days, what a dumpster fire it's turned into."
Another observed: "So just confirming what anyone with a basic understanding of AI already knew. Glorified Instagram filter."
To be fair, in general the reaction has been somewhat more positive compared to the original reveal, and clearly it's a good thing that game developers can at least keep 'yassified' faces out of the mix with characters. Clearly, there is a level of control here, but despite Nvidia treading more carefully in this respect, there's still a feeling that it isn't doing enough.
A choice of three AI models and a pair of intensity sliders is relatively limited, really, and a far cry from anything like a full level of control over how DLSS 5 imposes itself on a game. Although admittedly there's still some way to go before DLSS 5 comes out – it'll supposedly arrive later this year, in the fall (so theoretically any time from September through to November) – and Nvidia could put in additional controls before the launch.
Aside from disappointment around the level of control Nvidia is giving devs, the other beef being raised is how much of a performance hit this AI filter might be burdened with. When Nvidia first demoed DLSS 5, it was running on a pair of RTX 5090 graphics cards, and in this more recent outing, there's no mention of the hardware involved.
It's fairly easy to guess that the GPU demands haven't been meaningfully reduced yet, otherwise Nvidia would likely be shouting about that – and this is being read as a worry by some. I get where they're coming from, although Nvidia has clarified that the tech will run on a single graphics card (it'll have to, of course), adding at Siggraph that DLSS 5 is "VRAM efficient" (a nicely vague assertion).
I'd expect it probably won't run on anything less than an RTX 5080 to begin with, or indeed an RTX 5090. And the other fear is that the initial incarnation could be quite rough in terms of artifacts and the like, and that's a danger with the first take on any tech. Just look at the original DLSS (version 1), which suffered from blurriness and glitches, before they were polished out and it became a seriously impressive upscaler. Perhaps the same will be true of DLSS 5, but there's a long road ahead yet, and notably, a lot more doubts and question marks here.
I'll level with you: I was never the biggest fan of The Big Bang Theory. I held a torch for Young Sheldon like my life depended on it and was even happy to give Georgie & Mandy's First Marriage, but something has always felt off with TBBT in my eyes.
Maybe it was the bright lights and constant laugh track, or maybe it was the fact that I always felt too dumb to understand the nerdy science at its core. But there's good news — new HBO Max spinoff Stuart Fails to Save the Universe has made me feel like a born-again sitcom fan.
Logically, a TBBT spinoff should have followed Sheldon (Jim Parsons), Leonard (Johnny Galecki) or Howard (Simon Helberg) in their days after Caltech. That was what the fans wanted, right? Some even outright lobbied for Young Leonard, which would have been worthwhile for Christine Baranski screentime alone.
What we weren't expecting was a reality where awkward coming book owner Stuart (Kevin Sussman) accidentally triggered a multiverse Armageddon after breaking a device supposedly built by Sheldon and Leonard.
Together with on-off girlfriend Denise (Lauren Lapkus), as well as friends Kripke (John Ross Bowie) and Bert (Brian Posehn), they land in a different universe in each episode. It's something that should seem like a wildly complicated framework that runs away from us, but it's actually a solid foundation for some really silly fun.
Creators Chuck Lorre, Bill Prady and Zak Penn have thrown everything and everyone's kitchen sinks into Stuart Fails to Save the Universe, and objectively, it's whip smart. Does it always fall on its feet? No. But you've got to have a huge amount of respect for something that swings so big and boldly.
Stuart Fails to Save the Universe is a breath of fresh air amongst TV that takes itself too seriouslyThe problem with something that's so dependent on its relatively complex premise is that you have to wade through a bit of metaphorical treacle in order for the TV show to feel effortless. Annoyingly, Stuart Fails to Save the Universe suffers from this, but I think the payoff is more than worth it.
Like a baby being taught to walk for the first time, we're handheld through explanations of Sheldon's device, how universe transportation works, how we ended up here in the first place, and what this means for what we might see across the season's remaining nine episodes (no spoilers here, don't worry).
I've never studied at Caltech and never plan to, but this is essentially a 25-minute crash course in things beyond most of our understanding. But once that's all out of the way, we relax into the laughs, stupidity and self-poking fun... and boy is the creative team coming in hot with self-awareness.
If the core storyline isn't doing it for you, there's an abundance of other intricately shrewd details to keep you occupied. Each of the episodes 10 title sequences are subtly different from each other, ensuring that we're engaged rather than committing the mortal sin of skipping through the credits.
On top of that, there's an extra layer of fun wrapped up in guessing what's going to be wrong with the next universe. Will its population have caterpillar bodies? Will they eat food with lizard tongues like that Treehouse of Horror episode of The Simpsons? The guessing never ends!
Ultimately, it's this sense of endlessness that is Stuart Fails to Save the Universe's biggest strength. The comedy could hypothetically run for 30 seasons and never lose its sense of freshness and wonder. What is continuity when you're constantly leaping through different universes?
This is an incredibly rare chance to be bold in the landscape of TV storytelling, and not only do I think HBO Max will continue to take it, but fan demand will be high — investing in something feels more worthwhile when there's (literal) infinite potential.
It's both a blessing and a curse for Big Bang Theory fans (Image credit: HBO Max)For existing TBBT fans, however, Stuart Fails to Save the Universe signifies a different kind of importance. There's existing lore hanging over the concept of the spinoff itself, with fans theorizing that ideas like The Council of Sheldons, seen in TBBT season 11 episode 3, could return here.
The beauty of this spinoff is that you don't really need to know the first thing about TBBT to understand it, but Easter eggs are still effectively woven into its fabric. Aside from the mechanics of Sheldon and Leonard's device, the overall lore isn't too dense or meta. However, as the original synopsis suggested, TBBT cameos will appear at different points throughout the season.
Who? I will not say. But it's important to note that not everyone has returned — this isn't a reunion special. This is bound to cause some friction among the existing fanbase, but packaging Stuart Fails to Save the Universe as a flat-out TBBT 2.0 would almost have been belittling.
The threads that have been taken forward are smart choices, and we certainly get bang for our buck when it comes to screentime and plot inclusion. Plus, this is a 'never say never' situation... in infinite universes, anything can happen, and anyone can appear.
Has 'King of Sitcoms' Chuck Lorre done it again? You bet. Stuart Fails to Save the Universe is a TV triumph that I never expected, and with episodes ranging from 18-25 minutes in length, you'll be left longing for more.
Stuart Fails to Save the Universe drops on HBO Max weekly from July 23.