Since 1998, we've been enjoying the feature films and TV shows of one Guy Ritchie. A man who arguably defined the British gangster sub-genre, cult hits like Snatch and Lock, Stock and Two Smoking Barrels have stood the test of time.
Fast-forward to 2026, and streaming hits like Netflix's The Gentlemen and Paramount+'s MobLand are all anybody wants to talk about... and rightly so. And that's all without scratching the surface of the projects Ritchie has worked on in between.
But can you fill in the gaps? I've created the ultimate quiz for any and all Guy Ritchie fans, focusing on his feature-length movies and TV shows over the last three decades.
I didn't say it was going to be easy, though... so do your worst.
Of course, all of this is up to the time of writing — we already know that we've got plenty more Ritchie projects to look forward to.
Young Sherlock season 2, The Gentlemen season 3 and MobLand season 3 have all either been greenlit or are in development. There's a few more titles to add to this list... but that would be giving away the quiz questions.
Much like Ritchie-style gangster, I'm just not that nice.
NVIDIA Isaac ROS 5.0 adds agent-ready tools, Ubuntu 24.04 support, and GPU acceleration to help developers build and test robotics software faster.
The post NVIDIA Brings AI Agents to Robotics With Isaac ROS 5.0 appeared first on TechRepublic.
Disney has confirmed price hikes for all but three of its standalone Disney+ and Hulu plans, and bundles including both platforms, in the US — but there's no word on when other nations might be hit by similar rises.
Yesterday (September 23), Bloomberg reported that the entertainment giant was about to increase the cost of signing up for a subscription for the sixth time in as many years.
Per Bloomberg's sources, the biggest markup would see the Hulu-Disney+ Premium (ad-free) bundle go up by 13% to $21.49 per month. That means new and current users would have to pay an additional $2.50 every 30 days. Meanwhile, the cost of numerous other standalone tiers and bundles would go up by as little as $0.50 or as much as $3.00.
The latest price hikes come as Marvel fans prepare for Avengers: Doomsday's arrival with another MCU movie marathon (Image credit: Marvel Studios)Approached by TechRadar for comment, Disney acknowledged that Bloomberg's report was factual.
However, the studio was keen to stress that three of its bundles, including its cheapest offering — the Hulu-Disney+ bundle (with ads) experience — would not be subject to price increases.
Disney added that, compared to its rivals raising the cost of their standalone ads-based tiers by 13%, it had only done so by 4%. Finally, the House of Mouse attributed the price hike to investing in the user experience by way of new technology, features, and back-end improvements.
For reference, here's a full breakdown of every price rise or freeze across Disney's myriad streaming service offerings in the US:
Crucially, UK and European subscribers appear to be temporarily immune to these price increases.
Responding to a separate request for comment from TechRadar, a Disney+ UK spokesperson told me: "We don't have anything to share on UK or European pricing at this time."
However, in previous years, UK and European fans have seen the cost of Disney+ climb just weeks after their US counterparts were slapped with the now-annual price hike. I wouldn't be stunned, then, if account holders in these regions are forced to pay more for two of the world's best streaming services in the weeks ahead.
Australian Disney+ users were hit by a price hike in April, so it's unlikely — but not completely out of the question — that they'll experience another one in due course.
Regardless of whether you've been hit by this latest price hike, it's been a rough few days for Disney+ users all around.
The week began with Disney having to placate furious fans over inaccurate reports that its ad-free Disney+ tiers would start showing ads. The dust hadn't settled on that story before fans learned that Marvel TV show Daredevil: Born Again would end after its forthcoming third season on Disney+, too.
I'm not superstitious but, as the saying goes, bad news comes in threes. Let's hope that this is the third and final piece of unwelcome news that Disney fans have to deal for a while, then.
Google is building persistent AI memory designed to stay unreadable to Google, with device-held keys and independent security testing.
The post Google Is Building AI Memory Designed to Stay Locked Even From Google appeared first on TechRepublic.
Microsoft cuts 268 Xbox jobs and shifts Halo development to Activision as its gaming overhaul reshapes studios, Game Pass, and future releases.
The post Microsoft Cuts 268 Xbox Jobs, Moves Halo Development to Activision appeared first on TechRepublic.
If you've ever been about to pay for something in a shop and suddenly realised you've misplaced your wallet, Revolut may have the answer to help avoid any more embarrassing situations.
The payments giant is launching Revolut Pay with Smile, the UK’s first in-store facial recognition checkout, meaning customers can pay with a glance or even a smile - no need for a wallet or even a phone.
The move looks to make sure that UK small businesses don't lose money from payment terminal issues, whether hardware or software-related, offering a new way to accept payments.
Pay with SmileWe were invited along to try out the new Revolut Pay with Smile at a Kiss the Hippo Coffee shop in central London, where customers could try out the new technology.
Guests who paid in-store with a smile were able to order from a special Revolut menu, with speciality coffees at £1 - a bargain in today's market.
We gave it a go, and found the process to be pretty painless - much like authenticating yourself on a phone app, or having your photo taken at passport control, it was fairly quick and smooth to get through - and the coffee wasn't bad either.
All it took was a quick facial scan, and the system verified the payment in a matter of seconds - quicker than many contactless payments, we'd say.
Users will have to be existing Revolut customers, as the system uses advanced facial technology to verify the user's identity against the selfie ID checks they added when first signing up to Revolut to authenticate and process a payment securely.
Powered by the new Revolut Register, a modular, two-screen register designed to bring together payments, banking, and floor operations, Pay with Smile offers 0% processing fees for merchants, a huge boost when overhead costs are higher than ever.
Transactions are authenticated with end-to-end encryption managed inside the Revolut app, with no personal data stored by merchants
Revolut Register is available now with a special 50% discount for £349.50 + VAT (RRP: £699 + VAT) on a merchant's first terminal until 31st December 2026 for both new and existing customers.
Adidas' has collaborated with Pokémon and the results are far wackier than I was expecting. The new lineup of themed sneakers ranges from subtle (pearlescent lilac Handball Spezial shoes) to downright inconvenient (orange Superstar Vintage sneakers with a giant orange wing protruding from one side). But can you tell which shoe goes with which Pokémon?
You might be looking below at that furry yellow sneaker with ears and thinking this will be a cake-walk, but they're not all the most obvious choices you might expect for a big Adidas collab. As you get further down, there's little more than a color scheme to go off. Okay, yes, the character outlines are visible if you look closely… but maybe that's cheating?
Scroll down to check out the full range, and let us know how you did in our poll at the bottom.
Adidas X Pokémon: US range Adidas X Pokémon Superstar II Mid Shoes Adidas X Pokémon Superstar II Shoes — yellow Adidas X Pokémon Superstar Vintage Shoes Adidas X Pokémon Superstar II Shoes — white Adidas X Pokémon Superstar II Shoes — red Adidas X Pokémon Handball Spezial Shoes Adidas X Pokémon Adistar Control 5 Shoes — purple Adidas X Pokémon Adistar Control 5 Shoes — green Adidas X Pokémon Samba OG Shoes Adidas X Pokémon: UK range Adidas X Pokémon Superstar II Mid Shoes Adidas X Pokémon Superstar II Shoes — yellow Adidas X Pokémon Handball Spezial Shoes Adidas X Pokémon Superstar II Shoes — white Adidas X Pokémon Superstar Vintage Shoes — orange Adidas X Pokémon Superstar II Shoes — red Adidas X Pokémon Superstar II Shoes — orange Adidas X Pokémon Adistar Control 5 Shoes — purple Adidas X Pokémon Adistar Control 5 Shoes — green Adidas X Pokémon Samba OG Shoes — purpleMotherboard: Asus TUF Gaming B550M-Plus WiFi II
Processor: AMD Ryzen 7 5700X3D
CPU Cooler: Thermalright Frozen Prism240 Liquid Cooler
GPU: Asus TUF GeForce RTX 4080 Super OC
Storage: 1TB Samsung 980, 4TB Lexar NM790
Case: Lian Li A3 m-ATX
RAM: Corsair Vengeance 32GB (16x2) DDR4
PSU: Seasonic 750W
Monitor: LG 39GX950B-B
I can't stress enough that Control Resonant is an absolute marvel in terms of visual enjoyment. Remedy Entertainment has crafted one of the most immersive visual experiences in gaming, doubling down on its predecessor's trippy, psychedelic, and mind-bending nature, and taking it to a new level using Nvidia's path tracing.
Putting my Nvidia GeForce RTX 4080 Super to the test, I ran Control Resonant on LG's 39-inch 5K2K OLED monitor, and I was pleasantly surprised by the significant enhancement to every detail on screen (albeit it did leave my GPU rather toasty).
At a 5120 x 2160 display resolution which is a 21:9 aspect ratio, you're getting 33% more pixels than a regular 4K gaming monitor at a 16:9 ratio, so the demand on the GPU is harder than most can handle — and even though Control Resonant was cooking my GPU, the frame rate was quite surprising.
Control Resonant with path tracing enabled (Image credit: Remedy Entertainment)With DLSS 4.5 Quality and Frame Generation enabled, and the high graphics and high ray tracing presets, performance remained fairly consistent within the high 50fps to low 60fps range. At 5K2K resolution, that's very reasonable, even if Control Resonant relies on Frame Generation to keep the gameplay smooth.
Dropping DLSS down to Performance mode pushed the frame rate to the high 80fps mark, and it's worth noting that it remained consistent even in moments of intense combat with tons of foliage and objects involved.
It's worth noting that the graphics with standard ray tracing are still fantastic, and the high (or even the medium) preset is likely the best route for any PC gamer who is using a low- to mid-range GPU (with Frame Generation). Lighting in all areas, specifically those where the Hiss is present (the really bright red zones), is phenomenal, and frankly, that applies to the experience without any ray tracing at all.
Path to victory(Image credit: Remedy Entertainment)However, the star of the show is path tracing, which can be enabled by switching to the ultra ray tracing preset. I instantly knew my GPU was in for a rough ride once its temperature shot up to nearly 80C — but that's to be expected when running path tracing on a 5K2K display.
With DLSS Performance and Frame Generation enabled, I was able to achieve a solid 60fps in most scenarios, with occasional dips into the high 50s during traversal and combat. This aligns well with Remedy's system requirements for Control Resonant, which require an RTX 5080 for 60fps at 2160p using DLSS Performance, as the RTX 4080 Super is relatively close to this current-gen GPU for performance.
Realistically, this setup is out of the question for most gamers, as it will cost around $3,000 / £3,000 (or potentially more). LG's display is very expensive, sitting at $1,799.99 / £1,499 (on sale I should note), but an Alienware AW3926QW 5K2K alternative might help lower the cost.
The RTX 4000 series is discontinued, but pricing for anything equivalent to the RTX 4080 Super in the current-gen line-up (an RTX 5070 Ti or RTX 5080) would cost at least $800 (much more for the latter GPU), and then you need to add the cost of the other PC parts.
Handheld gaming PCs are still expensive, but more reasonable than an entire new PC build — and I tested Control Resonant on my Lenovo Legion Go S Z1 Extreme. That portable managed a solid 40fps on its handheld preset, and 70fps when dropping the resolution to 900p and enabling FSR Balanced with frame gen.
Overall, running Control Resonant at 5K2K is very demanding for any gaming PC, as expected, but I walk away shocked that it's even remotely possible given how much it elevates the gaming experience.
Nikon redefined entry-level full-frame cameras with the Z5 II, which scooped our Camera of the Year 2025 award. Now the company is upending the notion that full-frame is just for pros with its most affordable and compact model in this format yet, the Z5 II C.
As its name suggests, the Z5 II C is a ‘compact’ version of the Z5 II, and the key difference is that it doesn’t have a viewfinder (and it has a single card slot rather than dual slots). This means the ‘C’ model is smaller, lighter and cheaper.
It still has a tough magnesium-alloy body with a chunky grip, is sealed for dust and moisture resistance, and packs a healthy 3.2-inch, 2.1m-dot vari-angle LCD, all carried over from the Z5 II. The cameras share identical features too; the same 24.5MP full-frame sensor with image stabilization that’s rated up to 7.5EV.
Nikon UK's Training Specialist Ricci Chera briefed me on the camera ahead of its September 24 announcement and mid-October on-sale date, emphasizing that the Z5 II C is about choice, offering certain users the “benefits of full-frame, without paying for something they’re never going to use [a viewfinder]”.
Is Nikon onto something here? Is the $1,399 / £1,349 / AU$2,399 asking price enough of a gap to tempt first-time buyers, or sway them from the Z5 II?
NikonNikonSo, full-frame is for beginners now?The low £1,349 / AU$2,399 asking price of the ‘C’ version seems pretty appealing, especially given the spec and features you're getting: the Z5 II C has the same sensor as the Z5 II and Nikon’s latest processor, while its subject-detection autofocus can recognize subjects even when they take up as little as 3% of the frame, and which is low-light sensitive to -10EV (with a new ‘fish’ detection mode added — that’s a first),
There's also 14fps with a mechanical shutter (30fps electronic) and 4K video with 12-bit N-RAW internal recording, and much more. Besides the Lumix S9, I can't think of a better-value full-frame camera, and not one that launched for such a low price.
The price and compact size are the major selling points of this full-frame model, which Nikon says is about offering users "choice" — the pricier and larger Z5 II with a viewfinder and dual card slots, or the cheaper and smaller viewfinder-less Z5 II C. I get the logic.
However, I’d still stump up the extra cash for the Z5 II — its viewfinder is bright, big and immersive, it has the extra card slot, and I personally don’t mind the extra size and 100g in weight (the Z5 II C is around 600g with card and battery inserted while the Z5 II is around 700g).
Video-first users and even smartphone upgraders who've never experienced a viewfinder might not feel the same way, and for them the Z5 II C could prove to be the wiser choice, and one of the hits of 2026. We'll bring you our review of Nikon's latest full-framer soon.
Between January 2025 and July 2026, the FBI’s Internet Crime Complaint Center received almost 61,000 complaints concerning scams using police and government official impersonation tactics. As a result, around $1.6 billion is believed to have been scammed and extorted.
Tactics used by scammers included unsolicited phone calls and in some cases video calls, with victims losing an average of $26,000 per scam.
Particularly concerning is the targeting of foreign nationals, international students, and immigrant citizens, often with threats to cancel visas and home country passports. Incredibly, 10% of all losses were traced to a single scam, one that targeted fewer than 3% of the victims.
Foreign national victimsAccording to the FBI, the fake cop/fake government official scam has various angles, from alleging missed jury duty to threatening arrest due to circumstantial links to an alleged crime.
The demand from the scammers, inevitably, is payment.
Making a commitment to extreme lengths of scamming and extortion, the criminals took things to a new level when it came to targeting victims. International students, visiting foreign nationals, and other immigrant citizens were given special treatment. Not only were they threatened with extradition, there was also the implication of victims losing their home country passport.
To convince the target, scammers built actual studio sets, donned uniforms or suits, and appeared in video calls to the victims, who were convinced they were talking to foreign law enforcement agents or US-based diplomats. Creating the illusion of officialdom to sell the scam, victims paid whatever necessary to stay in their adopted country.
How to spot the scamIt is important to note that not all fraud of this type takes place in the US. These may be online or offline, but the so-called fake cop scam is an international criminal phenomenon. So, how do you avoid it?
We’ll assume you’ve answered a call inadvertently rather than having spam calls blocked (that should be set already).
First, remain calm. These situations are designed to impose stress and heightened anxiety. Scammers rely on these factors to cloud their victim’s judgement and force the narrative they are selling (“you missed jury duty”/“your presence in the country is illegal.”)
Second, it is vital to request credentials. Failure to provide these is the first red flag that the person communicating with you is not what they seem. That’s your cue to end the conversation.
Third, check the credentials. It doesn’t matter how long this takes – a legitimate caller will not mind waiting for you to do the necessary background check, even if it means them calling back.
Finally, and most importantly: neither law enforcement, security services, nor the FBI will demand money. If that is happening, it’s time to end the call.
It’s not a Tamagotchi, but Mark Zuckerberg’s one more thing is just as cute and hopefully much more functional. Announced at the very end of Meta Connect 26 keynote — after the Meta VR Glasses and Meta Ray-Ban Audio — was Muse Charm.
A tiny silver square with a screen on the front and thicker black bezels, central to the experience is the display that shows off your custom Muse. It’s probably more of a squircle and had what looks like a wrist strap dangling from the bottom, seemingly showing off easy portability. Distinctly, you don't wear it, and since we didn't see buttons, it's a touchscreen, maybe an OLED or AMOLED.
Judging from the on-screen renders, it had a microphone on top, so you could communicate with your Muse from anywhere, essentially putting the already very popular Muse assistant quite literally in the palm of your hand.
@techradar ♬ original sound - TechRadarMark Zuckerberg was quick to note that Muse Charm is not ready just yet, but the hope is it will ship by the holidays. It’s also a brand-new device category for Meta: a true AI wearable distinct from glasses, focused entirely on Muse's capabilities and future roadmap.
Will it follow the Rabbit R1 or the Humane AI Pin and fail? That remains to be seen, but Muse is already proving powerful as a software-only, ultra-customizable personal AI assistant. Packaging that into a wearable, hopefully an affordable one, maybe cheaper than glasses, could be a winning package.
(Image credit: Jacob Krol/Future)It was announced shortly after the news that Muse would be arriving on Meta Glasses, affording it multi-modal capabilities of both voice and seeing the world around you. Additionally, the Muse App for macOS will be getting computer use and that will allow the AI that you can name whatever you like to complete tasks for you.
The Muse Charm doesn’t appear to be multimodal and, apparently, avoids the Looki route, as it lacks a camera.
Much more to come, but for now, stick with TechRadar for all the news from Meta Connect.
A research team from Delft University of Technology in the Netherlands has developed a tiny drone that uses artificial whiskers to navigate where conventional sensors struggle.
The system relies on physical contact rather than cameras or satellite positioning, allowing the aircraft to detect nearby surfaces through touch.
The researchers designed the technology for drones weighing below 100 grams, where adding substantial sensing equipment can quickly consume available capacity.
Tiny whiskers give the drone another way to sense surroundingsThe device carries two slender filaments near its nose, angled upward and connected to miniature pressure sensors underneath.
When either filament touches an object, pressure changes provide information that helps the aircraft estimate its position relative to nearby surfaces.
That information allows the drone to move around obstacles, maintain contact with structures, and construct a basic representation of surrounding spaces.
The approach takes inspiration from rodents and other mammals, which use facial hairs to move through confined environments with limited visibility.
“Here, we aim to equip drones with rich tactile sensing — not for manipulation in the air, but for a novel concept of tactile navigation,” said Salua Hamaza, Associate Professor of Aerial Physical Interaction and Embodied Intelligence.
The system needed to be lightweight, process rapidly, and consume limited energy before tactile navigation could become practical aboard small aircraft.
The sensing system runs on only 34KBA major hurdle was airflow, since passing wind can easily disturb whisker readings and confuse the pressure sensors beneath them.
To solve this, the researchers wrote a lightweight processing program that separates turbulence from genuine surface contact in real time with millimetric precision.
The complete onboard software occupies just 34 kilobytes of memory, keeping the computational requirements unusually low for an autonomous sensing system.
Traditional navigation software built for larger drones typically demands considerably more computing power than this compact whisker-processing system requires today
“We wanted to show that touch does not have to come at the cost of size or computational power,” said Chaoxiang Ye, a PhD candidate and researcher at Deft.
The small size allows the drone to interpret environmental information without depending on external processing.
The approach will not suit the fastest drones, but for small rescue units, sensing through touch may prove genuinely valuable.
This device is especially useful for environments where smoke, dust, darkness, or damaged infrastructure could interfere with cameras and other optical equipment.
One potential application of this drone is in collapsed buildings where rescue operations can prove to be difficult because of instability and tight spaces, and regular aerial sensing may be unreliable
Small drones could enter restricted spaces ahead of human responders, using physical contact to gather information about nearby structures and possible pathways.
The system could also provide another sensing method when GPS signals are unavailable or visual information becomes difficult to interpret.
Via TomsHardware
Update: This article previously stated the hearing enhancement feature was $149.99 a month, rather than $149.99 as a one-time payment. This has been ammended and the original story continues below.
All eyes were on Meta Connect 2026. The annual hardware showcase is where the company debuts its latest wearables, and this year’s event comes at a time when anti-smart glasses sentiment seems to be at an all-time high — though that didn’t stop Meta showcasing several brand new pairs of specs.
Smart glasses are getting banned from offices, event spaces, pubs, and courtrooms (among other venues), and folks are expressing their uneasiness at being under the gaze of camera-equipped specs — especially given the potential for wearers to film those around them covertly.
Perhaps that’s why Meta has debuted, for the first time, smart glasses that entirely lack cameras, in the shape of the Ray-Ban Meta Audio — though in the pre-Connect briefing I had for the glasses (I’m writing this ahead of the showcase, so can’t speak for what Mark Zuckerberg will say in his version of the keynote) Meta didn’t attempt to link its Audio glasses with the privacy backlash.
Instead, Meta focused on the advantages of these glasses — chiefly their longer 12-hour battery life. We’ll need to see how this figure holds up in our day-to-day testing, though it sounds like these glasses will be able to provide AI assistance and music playback for much longer stretches of your day than previous models.
@techradarMeta's answer to creepy smart glass behavior is here — what do you think about these camera-free Meta Ray-Ban Audio specs?
♬ original sound - TechRadarYou’ll be able to enjoy wearing them for longer too. The specs now weigh just 43g (down from 49g for the lightest Gen 2 design), and they also boast some of the Ray-Ban Meta Optics’ (Meta's prescription glasses line) fit adjustments, like ergonomic hinges and adjustable temple tips. Based on my time wearing the Ray-Ban Meta Audio glasses, these features help to make them some of Meta’s comfiest yet — though my demo was only for about 20 minutes or so which isn’t the same as all-day wear.
Audio performance is also getting a boost thanks to Dolby Atmos support. The glasses' microphones are much better at picking up an immersive soundscape, and the speakers are better at playing it back to you.
I heard a few examples in my demo where the video swapped between Atmos and standard Stereo playback, and the difference was night and day. With Atmos I felt so much more immersed.
If you’ve wanted to pick up a pair of smart glasses, but don’t want ones with a camera, these could be the specs for you when they launch on October 13, priced at $349 / £319 / AU$529.
(Image credit: Meta)Problem solved?Of course, Meta hasn’t abandoned its camera glasses — it just announced its Ray-Ban Meta Gen 3 model — and in my briefing Meta pushed back on claims its specs can be used covertly.
It described the recording indicator as being “a light you can’t miss,” and noted how it has improved its glasses’ tamper-protection features in recent updates. It didn’t provide details on if or how it will make the indicator more obvious (many I’ve spoken to would disagree with Meta’s “can’t miss” claim), though given the existential threat to its business the ‘perv glasses’ moniker poses, I expect more protections and safeguards are on the horizon (assuming they aren’t announced at Connect).
(Image credit: Meta)Audio-only glasses present a partial solution to the issue. They can still capture audio of yourself and those around you, and aren’t as useful as camera-equipped glasses — you can’t provide visual context to the Muse AI, for example — but the lack of snappers also means they’re a lot less invasive.
And despite being more limited, the glasses can still offer some useful support. Meta has announced a new Hearing Enhancement feature for its specs. The feature is designed to help people with mild or moderate hearing loss enhance the audio of the world around them. It's not free, however, as it'll cost $149.99 as a one time purchase (pricing outside the US TBC), or it'll come as part of a Meta One subscription.
Possible added costs aside, this feature is an incredible tool — and a showcase for the good things new tech like smart glasses can provide — and some of the Meta employees at the event told me it's the best thing they've worked on while at the company.
Besides the new Meta VR Glasses, the Ray-Ban Meta Audio are probably the glasses I’m most excited to experience, although camera-less specs aren’t my favorite, as they often lack audio capabilities and use a display — Meta’s specs are the opposite, with no display and Dolby Atmos audio, and that’s much more my style.
I want a casual audio experience with the occasional AI assistance, not a constant HUD that feels mildly useful at best, and annoyingly distracting at worst. I’ll be interested to see what others think, though.
The Meta Audio and Gen 3 Ray-Ban glasses (Image credit: Meta)Will this camera-less design face less backlash, will it be widely accepted? Or has the negativity around smart specs gone too far for brands to be able to win people back?
I think there’s still time for smart glasses to be saved, though ignoring the cameras problem is only a half step. Better privacy protections are still needed, but we’ll have to wait and see who acts next — will Meta and others properly regulate themselves, will the court of public opinion continue to rule against 'perv glasses', or will government regulators take the decision out of everyone else’s hands?
Meta Connect just ended, and the biggest announcement of the night for me was easily the debut of Meta’s VR Glasses — even if they were leaked ahead of schedule by Meta’s own prescription tutorial.
Ahead of their official reveal, I got to spend 30 minutes with the new tech, experiencing a wide range of demos that might have convinced me this isn’t merely Meta’s best VR headset yet — it could be the best VR headset I’ve used yet.
The only downside is we’ll be waiting a little longer to wear it. The headset isn’t due to launch until “Spring 2027” (March, April or May), but at least we know it’ll cost just $1,299 when it does land (price elsewhere TBC).
Slimmer than everLet’s start with the design.
Slimmer and lighter than anything that has come before (the actual headset part you wear is down to just around 100g); this headset looks like a pair of glasses. They even swap the headstrap for glasses stems to stay on your head.
The bulk of the weight is instead housed in a puck you carry in your pocket — a lot like the puck used by the Apple Vision Pro or Samsung Galaxy XR. The big difference here is Meta’s isn’t just a battery pack, it also houses all of the headset’s compute. It’s tethered to the headset via an optical cable, but this wire never got in the way while I used the headset — whether I was up and moving, playing a game like Beat Saber Flux, or sitting being productive with multitasking across multiple windows.
The headset can support controllers; however, it doesn’t come with any in the box. Instead, you’ll need to rely on hand controls: either reaching out and grabbing, or the look and pinch controls popularized by Apple’s Vision Pro and Samsung’s Galaxy XR.
Lastly, I should note that, despite being called glasses, this is a headset. They have an opaque front cover that only appears to be see-through to the wearer because of passthrough. This live video feed of the real world isn’t yet perfect (it’s still a little grainy and there’s a slight delay), though it seems at least as good as the competition based on my experience so far.
(Image credit: Meta)They do support pescription inserts too. They connect magnetically to the display lenses and don't disrupt the slimness of the headset at all based on my experience.
The device is just so supremely comfortable to wear. My demo was only around 30 minutes, but at one-fifth the weight of a Meta Quest 3 or Samsung Galaxy XR, the difference is immediately noticeable — this is a headset I don’t see myself needing to take off, even after multiple days of working with it on.
Plus, it’s so portable you can easily take this everywhere in whatever bag you have on hand. No dedicated carry case required. I can’t wait to travel with this thing.
(Image credit: Meta)An all-round powerhouseWhile this can be used for all existing Meta Quest 3-compatible apps (though you will need controllers for those that don’t support hand tracking, either as a new paid add-on or by commandeering your Quest’s handsets), where this headset truly shines is static experiences: productivity and entertainment.
We know VR headsets are excellent for multitasking. You can arrange virtual project app windows around you, and even bring your PC screen into XR to create the perfect setup. Meta’s headset boasts two useful additional features.
(Image credit: Meta)First, you aren’t limited to the number of displays your physical setup has when you connect it to your headset. Each laptop or PC can be extended to up to three virtual monitors, a tool that some previous iterations of virtual desktop apps haven’t been able to offer (You could open multiple VR app windows, but only as many connected device windows as you had physical monitors).
Secondly, Meta’s headset can turn any surface into a keyboard. It just scans the surface in front of you — be it a cafe table, a seat tray on a plane, or a bench at the park — and then virtually projects a keyboard and trackpad you can type and swipe on. It works seamlessly. In my demo, I was able to type as swiftly and accurately as I could on a physical accessory, and in terms of portability, this is yet another win for Meta’s VR Glasses.
(Image credit: Meta)Moving on to entertainment, it seems Disney Plus’ Apple exclusivity has ended as the app and its library of 3D films are hitting Meta’s new headset. Because it’s an app, you can download content to watch on the go, which includes brand new immersive watching experiences.
While it was still just a demo, I got to experience watching a clip of Avengers: Endgame that extended beyond the screen in a souped-up version of Philips Ambilight.
It’s the scene where Thor is forging his new axe, I was sitting in that same forge. The room lit up and reacted as events unfolded in the film, ending with lightning flying out of the screen as Stormbreaker helped Thor return to full strength. It was a bit gimmicky, but also fun — not something I’d want for every movie, but an experience I’d want when returning to a big tentpole.
(Image credit: Meta)All of this content, be it immersive movies, a VR game, or a work document, looks beautiful on the 5K micro-OLED screen. It boasts a 37 pixel-per-degree resolution, which is around the PPD that its rivals, the Apple Vision Pro and Samsung Galaxy XR, boast (Samsung and Apple haven’t revealed these figures, but they have been estimated during product teardowns).
This is significantly better than the Quest 3’s mere 25PPD, and it meets the standard of being able to deliver the IMAX Enhanced Format — with superb audio and visuals. I got a taste of this in my demo, and I’m keen to experience more.
I need this yesterdayI’m about to jet set to LA for a press trip, and I so desperately wish I could be taking the Meta VR Glasses with me for the flight — both for getting work done and for immersing myself in a movie on a big screen rather than the back of the chair in front of me.
Alas, the VR specs aren’t due to land until 2027, though we know how much they’ll cost: $1,299. Much less than a Vision Pro, or a Galaxy XR, and cheaper than the highest price Xreal has said its Aura glasses — the closest thing I’ve tried to the Meta VR Glasses — could be.
(Image credit: Meta)At the time of writing, Meta hasn’t revealed too much in the way of specs (I’m writing this up based on a pre-Connect briefing). The Meta VR Glasses can run any Quest 3 app and can multitask across six windows at once, so it must be at least somewhat capable. I expect it boasts at least 12GB of RAM and the latest Snapdragon XR chipset.
I’m just impressed Meta can commit to such a relatively low price, especially months in advance. There are so many unknowns over trade and RAM demand that we’ve seen companies not reveal prices until as close to the last second as possible. Meta has bucked a trend here, but I expect it would only do so if 100% confident the cost won’t budge — if it doesn’t, I’ll be very, very happy.