I’ve reviewed several Ulefone Armor Pads over the years, and they often seem to be repackaged rugged phones with big batteries but poor cameras.
However, the Ulefone Armor Pad 5 Ultra is a rugged tablet that defies an easy categorisation. It is not trying to be a slimline productivity device or a premium consumer slate. It is something far more specific: a field-ready workhorse for professionals who need serious capability in seriously hostile conditions.
Start with the headline feature. The Armor Pad 5 Ultra includes an integrated DLP projector delivering 200 lumens, with smart autofocus and auto distance detection. The projector supports a throw distance of 106 to 213 centimetres and can display content at up to 80 inches. That is a genuinely useful tool for engineers projecting blueprints on site, or field teams running presentations without dragging additional equipment into the field.
The rest of the hardware is equally serious. A 24,200 mAh battery supports 120W fast charging and is rated for up to 1,662 hours of standby time. The Dimensity 7400X drives 12GB of LPDDR5 RAM and 512GB of UFS 3.1 storage, expandable to 2TB via a microSD. The camera array includes a 64MP Sony IMX682 primary shooter and a 64MP OmniVision night vision sensor, plus a 32MP front camera. Dual camping lights with 754 LEDs deliver 1,000 lumens, alongside dual red-blue warning lights. The IP68, IP69K, and MIL-STD-810H certifications round out an impressive durability story.
The weight, however, demands an honest conversation. As with any of the best rugged tablets I've tried, it's heavy. The Armor Pad 5 Ultra is 27.8mm thick and weighs 3.5lb / 1.6 kg. That is roughly three times the weight of a standard iPad. Carrying it for extended periods in the field will be fatiguing for most users, and one-handed use is largely out of the question. The built-in handle stand helps somewhat, but it cannot disguise the sheer mass.
The device targets outdoor professionals and field workers who need equipment that can handle extreme conditions and double as a portable workstation. Construction site managers, emergency responders, utility engineers, and night-survey teams will find genuine utility here. For anyone else, the weight alone makes this a hard sell. This is not a general-purpose tablet. It is a specialist tool that happens to run Android.
If this hardware has the features you want, and there aren’t any others that have this exact mix, then you might well consider it to be one of the best tablet choices.
(Image credit: Mark Pickavance)Ulefone Armor Pad 5 Ultra: price and availabilityOften, hardware like this tablet is cheaper from Amazon or other online retailers, but in this case, the best price for it is directly from the makers.
UK readers can get the Armour Pad 5 Ultra direct from Ulefone for £591.22, where the next-day delivery price from Amazon.co.uk is £719.89, or £128.67 more.
What’s slightly curious is that the price on the site isn’t any different for US customers, so you might as well order it from Amazon.com.
For those in the EU, the price is €682.55 from Ulefone, and €799.99 via Amazon.fr, which is probably replicated in Germany and other EU nations.
The Ulefone Armor Pad 5 Pro is the natural comparison point: it shares the same chipset, RAM, storage, battery, and camera system but omits the projector and reduces the lighting complement, coming in at $499.
If the projector is not required, the Pro offers all the core functionality at a lower cost. The Oukitel WP30 Pro and Doogee T30 Ultra sit in adjacent territory for rugged tablets with large batteries, though neither matches the Armor Pad 5 Ultra's projector or lighting specification. Enterprise alternatives from Panasonic or Getac with similar MIL-STD credentials start at significantly higher prices.
At this time, the Ulefone Armour Pad 5 Ultra has created a unique tier to itself, making it an exceptional value for money.
(Image credit: Mark Pickavance)Item
Spec
CPU:
MediaTek Dimensity 7400X (4nm), octa-core up to 2.6GHz
GPU:
ARM Mali-G615 MC2
NPU:
MediaTek NPU 655
RAM:
12GB LPDDR5
Storage:
512GB UFS 3.1 + dedicated microSD slot (up to 2TB)
Screen:
11.0-inch IPS LCD, 90Hz, 10-bit colour, 600 nits peak brightness
Resolution:
1200 x 1920 (FHD+) pixels
SIM:
2x Nano SIM + TF
Weight:
1600 grams
Dimensions:
269.7 x 179.5 x 27.8mm
Rugged Spec:
IP68, IP69K, MIL-STD-810H (1.5m drop rated)
Rear cameras:
64MP Sony IMX682 (primary) + 64MP OmniVision OV64B (night vision, 4x IR LEDs)
Front camera:
32MP Samsung ISOCELL GD1
Networking:
5G, dual-band Wi-Fi, Bluetooth, NFC, FM radio, USB-C (OTG), 3.5mm headphone jack
Projector:
DLP, 200 lumens, 960 x 540, autofocus, 100% offset, 26° upward throw, up to 80-inch image
Torch/Lamp:
Dual 1000-lumen LED floodlights (377 LEDs per side, warm/white); dual warning lights with sound simulation
OS:
Android 15
Biometrics:
Side-mounted fingerprint sensor
Battery:
17600 mAh (120W wired, 5W reverse charge)
Colours:
Black
Ulefone Armor Pad 5 Ultra: designRugged tablets tend to be large and heavy, and the Armor Pad 5 Ultra makes no pretence otherwise. Measuring 269.7 x 179.5 x 27.8mm and weighing a substantial 3.5lb, makes it roughly triple the mass of a standard consumer tablet.
That is the unavoidable consequence of fitting a 24,200mAh battery, a projector module, dual floodlight arrays, a cooling fan, and a reinforced chassis into a single device.
The construction follows Ulefone's established rugged formula: polycarbonate and aluminium combined with rubberised impact zones at the corners and edges. The chassis carries both IP68 and IP69K certification, meaning it can handle submersion to 1.5 metres for 30 minutes and withstand high-pressure water jets.
The MIL-STD-810H rating covers 1.5-metre drop resistance onto hard surfaces. Both the USB-C port and the 3.5mm headphone jack are sealed with waterproof plugs, which must be properly fitted before any exposure to water.
I wish it didn't have a big rubber plug over the USB-C port, but it does cover a 3.5mm audio jack alongside the USB.
The attachable carry handle is a practical addition that sets this apart from most rugged tablets. It folds flat against the rear when not in use and doubles as a kickstand, propping the tablet at a useful angle for video playback or to position the projector correctly when the device is laid flat. The uSmart accessory port is present on the chassis, maintaining compatibility with Ulefone's range of endoscopes and microscopes.
The back side houses the two rear cameras alongside the IR LED array for night vision, the projector lens at the top edge, and the dual LED light panels on each side. The warning lights, which can simulate fire, ambulance, and police car audio alongside their visual output, sit alongside these.
The overall layout is purposeful and dense rather than elegant, which is entirely appropriate for what this device is trying to be.
If anything, there are too many buttons, which isn't something I normally say about rugged devices.
(Image credit: Mark Pickavance)The 11-inch IPS panel runs at FHD+ resolution of 1200 x 1920 pixels with a 90Hz refresh rate. The 10-bit color depth is a specification more commonly associated with premium consumer tablets, and it allows the display to render a significantly wider range of tones than the 8-bit panels found on most budget-tier rugged hardware.
Peak brightness of 600 nits is moderate rather than exceptional by 2026 standards, and outdoor legibility in bright direct sunlight will depend on where that peak is achievable in practice.
The 90Hz refresh rate keeps scrolling and navigation feeling fluid, which matters more than it might seem on a working device used to read documents, navigate maps, or monitor data streams throughout a shift.
Corning Gorilla Glass 3 provides screen protection. As noted in my RugKing 5 Pro review, it is not the latest generation, but it is well-proven against incidental tool and key contact in the field.
Overall, the main vibe of this device is that it would take some serious abuse to put it out of action. The quality of construction seems at odds with the single year of warranty that Ulefone offers on this hardware, which seems implausibly short.
(Image credit: Mark Pickavance)Design score: 3.5/5
Ulefone Armor Pad 5 Ultra: hardwareThe MediaTek Dimensity 7400X is a genuine step up from the Unisoc chips found in Ulefone's more affordable devices, and it changes the tablet's character into something much more suitable for local data processing.
Built on a 4nm process and capable of clocking up to 2.6GHz, it is a current-generation mid-range chip that can handle video editing, heavier applications, and more demanding multitasking without the hesitation that defines budget silicon.
The 12GB of LPDDR5 RAM is generous, and Ulefone's dynamic RAM expansion feature can add up to a further 32GB of virtual RAM from the storage pool if needed, though the practical benefit of this is dependent on each use case. The 512GB of UFS 3.1 storage is fast for this class of device, and the microSD slot is dedicated, so there is no compromise between expansion and dual-SIM operation.
The built-in active cooling fan is an unusual inclusion in a tablet. Ulefone's stated rationale is sustained performance under load, which is relevant for a device expected to run demanding field applications continuously over a working day. Whether it meaningfully extends sustained performance or simply provides peace of mind is worth checking under extended load testing.
The DLP projector is the specification that distinguishes the Armor Pad 5 Ultra from the Armor Pad 5 Pro and from virtually every other rugged tablet currently available. It produces 200 lumens of output at a resolution of 960 x 540 pixels.
The throw design uses 100% offset with a 26-degree upward angle, which means the device can sit flat on a surface and project upwards onto a wall or screen without the image being obscured by the tablet itself.
At 200 lumens, this will work well in controlled indoor environments with reduced ambient light and adequately in shaded outdoor settings, but it will struggle against bright daylight. The autofocus and automatic distance detection are welcome practical features that remove the fiddly manual adjustment that made earlier portable projectors frustrating to use quickly in the field. Ulefone states a maximum image size of 80 inches at appropriate throw distances, but I’d strongly suggest that’s only a possibility in complete darkness.
The throw distance range of 1,063mm to 2,134mm gives a workable bracket for most indoor use cases. The 1.2:1 throw ratio is relatively tight, meaning the device does not need to be positioned very far from the surface to produce a useful image size. This makes it practical in confined spaces such as service vans, site offices, and meeting rooms without projection screens.
The one issue with the DLP projector is that it requires proper cooling to operate, and the fan noise can be easily distracting in a quiet location at night. Given the amount of heat that DLP projectors generate and the power they consume, there isn’t any easy fix for that.
(Image credit: Mark Pickavance)The dual LED floodlights are rated at 1,000 lumens per side, with each panel containing 377 LED beads. Both warm and white colour temperatures are available, which is a thoughtful detail for environments where colour rendering matters, such as inspection work or even a photography setup.
At a combined 2,000 lumens when both sides are active, this is a genuinely powerful lighting tool that could replace a dedicated work light in many field situations. However, if you attach the stand, which most people will do, these panels are partly obscured, something that clearly the designer regretted when they realised this mistake.
The 24,200mAh battery could be the largest fitted to any Ulefone product so far and is more than double the capacity of a mainstream consumer tablet. The practical consequence is multi-day use without charging for most workloads, with Ulefone quoting 1662 hours standby (69.25 days), 109 hours take time and the same in video playback.
Big batteries are wonderful, but often they can take an inordinate amount of time to recharge. Therefore, the 120W wired fast charging is the most significant battery specification after capacity. At this rate, topping up even a cell this size becomes a manageable overnight or rest-period task rather than an all-day affair.
The 10W reverse charging allows the tablet to act as a power bank for other devices, but as each transfer costs efficiency, this isn’t as useful as it might seem.
Overall, the hardware in this tablet is great, and while a few things might have been better, like a projector that could handle 1080p video natively, it's mostly well chosen from a technical standpoint.
The Ulefone Armor Pad 5 Ultra has three cameras:
Rear camera: 50MP Sony IMX682, 64MP Omnivision OV64B1B Sensor (Night Vision)
Front camera: 32MP Samsung ISOCELL GD1
The camera specification on the Armor Pad 5 Ultra is unusually strong for a rugged tablet making it equally ideal for adventure photography or site surveys.
The primary rear sensor is a 64MP Sony IMX682, a proven performer in mid-range smartphones that delivers sharp, well-resolved images in good light. The secondary rear camera is a 64MP OmniVision OV64B configured for infrared night vision, paired with four IR LEDs rather than the two found on the RugKing 5 Pro phone. The front camera is a 32MP Samsung ISOCELL GD1, a stalwart of mobile phone use that is perfectly suitable for selfie images and video.
Video recording reaches 4K at 30fps with gyro-EIS stabilisation, which puts it ahead of the RugKing 5 Pro phone and is a credible option for site documentation, inspection recording, and field reporting at resolutions that can be edited and used professionally.
The infrared night vision camera is most usefully thought of as an inspection tool rather than a photography feature. Four IR LEDs provide greater illumination at a distance, which should reduce the hotspot problem that sometimes affects two-LED implementations.
The example images give an accurate impression of how sharp these sensors can be, and the dependable colour balance they offer.
Also, and I rarely forget to mention this point, this is one of the few tablets I’ve ever seen with Widevine L1 encryption, enabling streaming services to be seen on the screen in at least 1080p, connection allowing. Well done, Ulefone.
(Image credit: Mark Pickavance)Ulefone Armor Pad 5 Ultra Camera samplesMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceTablet
UleFone Armor Pad 5 Ultra
SoC
MediaTek Dimensity 7400X
Mem
12GB/512GB
Geekbench
Single
1047
Multi
2900
OpenCL
3022
Vulkan
3046
PCMark
3.0 Score
12199
Battery
28h 27 min (39% left)
Charge 30
%
5%
Passmark
Score
13661
CPU
6788
3DMark
Slingshot OGL
6578
Slingshot Ex. OGL
5477
Slingshot Ex. Vulkan
5156
Wildlife
3555
Normally, I’d present the numbers of the review machine against a prior tablet in this instance, but I chose not to here.
That’s because no other tablet I’ve tested could get anywhere near these numbers, including some of the previous Ulefone Pad series. For example, the Ulefone Armor Pad 3 Pro scored only 296 and 1358 on the Geekbench single and multithreaded tests, which is a fraction of what this tablet offers.
Equally, GPU power is a magnitude better with the Pad 3 Pro, managing only 647 points on WildLife, or 18%. I’m sure there are Android tablets available that could go toe-to-toe with the Pad 5 Ultra, but I’ve yet to see them.
Another area this design excels in is battery life, even if I had some issues with getting PCMark to completely exhaust the battery without crashing. That’s not a problem specific to this tablet; it seems to happen with many tablets and phones, where something happens in the background that trips up the PCMark tool.
After running it a number of times, the best result I got was that it ran for 28 hours and 27 minutes, but there was still 39% of the battery capacity left. That result indicates that the total running time of the test using all the battery would be around 46 hours or more, which is substantial.
Using the provided 120W charger, it can recover about 27% of capacity in 30 minutes. That puts the total recovery from empty at between two and three hours. There is no wireless option, and given the battery's size, that’s probably not a bad thing.
Overall, the performance of the UleFone Armor Pad 5 Ultra is top-notch, and dramatically better than most rugged Android tablets.
The Ulefone Armor Pad 5 Ultra is the kind of product that takes a while to get your head around. On one level, it is a rugged tablet with IP68 and IP69K certification, MIL-STD-810H drop resistance, a 24,200mAh battery, and a chassis that has been built to take punishment in environments where consumer electronics would simply not survive.
Yet there is another side to it, something stranger and more interesting, because it also contains a DLP projector, dual 1000-lumen LED floodlights, dual warning lights with sound simulation, a built-in cooling fan, an infrared night vision camera, and a handle stand.
Throw all that in, minus the kitchen sink, and it is, in short, a field workstation in a single device.
The hardware underneath is more competitive than that of previous Ulefone tablets. The MediaTek Dimensity 7400X is a genuine mid-range 5G chip built on a 4nm process, and paired with 12GB of LPDDR5 RAM and 512GB of UFS 3.1 storage. The 11-inch display runs at 90Hz with 10-bit colour depth. The better cameras are from Sony and Samsung rather than the house-brand sensors found on cheaper rugged devices.
While it is not cheap for a rugged tablet, the combination of features has no obvious direct equivalent at anywhere near this price. It’s good to see Ulefone pushing the boundaries of the technologies we are used to seeing in this sector, and I can only hope it encourages other brands to be less reticent about SoC and feature choices.
Should I buy a Ulefone Armor Pad 5 Ultra?Ulefone Armor Pad 5 Ultra Score CardAttributes
Notes
Rating
Value
Unique feature set demands premium price
4.5/5
Design
Heavy and thick, with an odd button layout
3.5/5
Hardware
Modern 4nm SoC, plenty of RAM and storage, and a projector
4/5
Camera
Good sensor selection and L1 Encryption
4/5
Performance
Powerful, power efficient and excellent battery life
4.5/5
Overall
No cheap or light, but good for most things
4.5/5
Buy it if...You need this feature set
If you need a field device that combines a rugged tablet with a projector and professional-grade lighting, then there is nothing else at this price doing all three. Just don’t pick this if you have a pre-existing wrist problem.
You work in low light or complete darkness.
Four IR LEDs and a 64MP night vision sensor give this genuine utility as an inspection and documentation tool after dark.
Weight and portability are priorities
At 1,600g with a 27.8mm profile, this is field equipment rather than a portable tablet. Ideally, it should be mounted on a vehicle, because nobody would want to add this to their pack.
Long-term software support is a priority
Ulefone's update commitments are not formally stated, which is a risk over a multi-year device lifecycle. Will it get Android 16? Given Ulefone's past history in this respect, it seems unlikely.View Deal
Oukitel Industry RT10
Another design using the same Dimensity 7400X SoC, with 12GB of RAM and 512GB of storage. What it lacks is the projector, but it is lighter and therefore easier to carry.
The downside of this design is that it only supports 33W charging, so recharging the 25000 mAh battery takes a long time. And, the cameras aren’t as good as those on the Pad 5 Ultra.
At about $680 direct from Oukitel, the cost is also similar.
Read our Oukitel Industry RT10 review
For more ruggedized devices, we've reviewed the the best rugged laptops and the best rugged hard drives
Saturday's shooting at the White House Correspondents' Association Dinner raised questions about how close the alleged gunman got to the president and what the Secret Service security looked like.
(Image credit: Alex Brandon)
Two days before the White House Correspondents' Dinner ended in gunfire, Kimmel delivered a mock Correspondents' Dinner speech during a sketch on his show. The first lady said it was "corrosive."
(Image credit: Mandel Ngan)
Valve’s back in the hardware game, but no, this is not the much-hoped-for Steam Deck 2, but instead a new version of the Steam Controller that’s been refreshed and refined for modern gamers.
The original Steam Controller, was a unique gamepad when it launched back in 2015, but while it was an ambitious departure from standard dual-stick controllers (instead having a single thumb stick, and two large touchpads), it never really shook off the novelty factor (the novelty being that Valve, primarily a games and software company, was now making hardware), and its unique design seemed to put off a lot of people. Low sales resulted in Valve pulling the plug in 2019.
That wasn’t the end of Valve’s hardware ambitions, however, and since then it’s had some big hits, including the Valve Index VR headset and the brilliant Steam Deck, which essentially kicked off a new category of devices: the handheld gaming PC.
(Image credit: Future)So, when Valve announced a new and improved Steam Controller, alongside a revamped Steam Machine console-like device (the original was another worthy failure) and VR headset, my hype was high, as I hoped that Valve’s more recent hardware successes would positively influence the new Steam Controller. Now that the gamepad is in my hands, I’m pleased to say that’s exactly what’s happened.
The most noticeable difference between the Valve Steam Controller (2026) and its predecessor is that the design is more conventional, with it now coming with two analog thumbsticks, which are located below the face buttons. This makes it much easier to get to grips with if you’re used to other gamepads (especially the PlayStation 5’s DualSense, as, like the Valve Steam Controller (2026), the thumbsticks are horizontally aligned, unlike the Xbox controller.
Valve hasn’t completely dropped its innovative ambitions, however, with the Valve Steam Controller (2026) still coming with two touchpads, though smaller, square, and located beneath the thumbsticks. If you’ve used the Steam Deck, then the look and feel of these touchpads will seem familiar, though on the new Steam Controller, they are angled inwards slightly, which does make them more comfortable to use with your thumbs.
The Valve Steam Controller (2026) comes with four additional buttons on the back, and these can all be easily configured via the Steam software. Connecting the controller to a PC is easy, with the Steam Controller Puck – a plug-and-play dongle with a pre-paired low-latency connection.
(Image credit: Future)Place the Valve Steam Controller (2026) on top of the Puck (which connects via magnets), and the Steam Controller will charge, as well as pair with the PC (and you can use more than one Steam Controller with the same Puck).
You can also unplug the Puck and use the cable to directly connect the Steam Controller to the PC via USB-C, and you can also use Bluetooth, though for anyone who has used Bluetooth on a Windows 11 PC to connect a controller, you’ll understand that that’s probably a method you’ll want to avoid at all costs.
Valve Steam Controller (2026) review: Price & release dateThe Valve Steam Controller (2026) goes on sale on May 4, 2026, for $99 / £85 (around AU$140), and you won’t be able to buy it from a bricks and mortar store – as with other Valve products, you’ll need to buy it through Steam, Valve’s online storefront. The good news is that if you’re a PC gamer, you’ll already likely have Steam installed for buying and playing games.
Despite this, the Valve Steam Controller (2026) can be used with games you’ve purchased outside of Steam, and while Valve recommends you add the non-Steam games to Steam for the best experience, I found it worked fine when playing games from the rival Epic Games Store without adding them to Steam first, though the Steam Controller acted more like a generic gamepad.
Price-wise, the Valve Steam Controller (2026) is one of the more expensive gamepads out there. It’s almost twice the price of the 8BitDo Ultimate 2, which is currently our top pick as the best PC controller, and the Sony DualSense Wireless Controller, which I currently use on my gaming PC, both of which cost around $60/£50.
However, it’s a fair bit cheaper than many other gamepads aimed at pro gamers, such as the Razer Wolverine V3 Pro, which sells for $199.99 / £199.99, and the Xbox Elite Wireless Controller Series 2, which costs $179.99 / £159.99.
So, this is a mid-range price for the Valve Steam Controller (2026), and while it is pricey, it does feel about right, as it offers more features than budget gamepads, but not the extreme customization that more expensive gamepads offer. One thing to note is that I didn’t have a chance to try the Valve Steam Controller (2026) with a console. Valve claims it’s not compatible, though you might be able to get basic functionality if you connect via Bluetooth. However, if you’re looking for a gamepad that you can use on both a PC and a console, then you’d be better off looking elsewhere.
Compatibility
PC, Mac, iOS / Android
Connectivity
Steam Controller Puck, USB, Bluetooth
Battery life
35+ hours
Inputs
TMR magnetic thumbsticks, grip sense, ABXY buttons, D-pad, L/R triggers, L/R bumpers, View button, Menu button, Steam button, QAM buttons, four remappable grip buttons, 2x haptic trackpads
Haptics
HD haptics
Additional features
Steam Controller Puck charging
Valve Steam Controller (2026) review: Design and featuresValve has overhauled the design of its new Steam Controller, and to be brutally honest, that’s a very good thing. While I admired Valve trying to do something different with the original Steam Controller, it wasn’t a design I was particularly keen on. It had two large trackpads where thumbsticks usually are placed, which were supposed to make playing games in genres such as RTS (Real Time Strategy), which work best with a mouse and keyboard, easier on a gamepad.
This desire to appeal to PC gamers at the expense of a more conventional console-like gamepad ended up pleasing practically no one, and the original Steam Controller was discontinued a few years later.
The Valve Steam Controller (2026), on the other hand, has a much more conventional design, and while it doesn’t feel like a bold reinvention of the gamepad, there are still some unique features and innovations to be found.
(Image credit: Future)Unlike the original, the Valve Steam Controller (2026) features two thumbsticks, horizontally aligned and placed beneath the D-Pad and face buttons. The placement of these thumbsticks feels comfortable and natural, and anyone used to gamepads with aligned thumbsticks, such as the DualSense, should be able to get to grips with the Valve Steam Controller (2026) pretty easily.
The new thumbsticks are no slouches, either, thanks to tunnelling magneto-resistance (TMR) technology, which is the tech of choice for most premium gamepads. This uses small magnets to measure even the smallest of movements, which improves precision, and excels in genres such as shooters and racing games, where even the smallest of movements need to be accurately recorded and reflected in-game.
Because the TMR thumbsticks of the Valve Steam Controller (2026) don’t depend on physical contact within the gamepad, unlike traditional thumbsticks, there’s less risk of damage or performance degradation over time, and it should mean the Valve Steam Controller (2026) isn’t at risk of the dreaded stick drift issues that have plagued many a gamepad.
The inclusion of the D-Pad is also noteworthy. Despite being found on pretty much every gamepad ever made, the original Steam Controller did not include one (the idea was that the left-hand touchpad would work). This was another design decision that made the original model unpopular, so the return of a physical D-Pad is very welcome.
(Image credit: Future)The Valve Steam Controller (2026) doesn’t completely ditch the innovations, however, as it still comes with two touch pads. This time, however, they are smaller and square, and placed at the bottom of the controller’s face. The touchpads are visually similar to the ones found on the Steam Deck, though they are angled to make using them with your thumbs more comfortable.
The touchpads offer haptic feedback, which makes using them feel responsive and natural, with subtle vibrations that let you know when they are touched.
The rest of the face of the Valve Steam Controller (2026) is home to four face buttons (in ABXY layout, which the original Steam Controller, Steam Deck, and Xbox controllers all use. There’s also a Steam Button in the middle, identifiable by the Steam logo. Pressing this turns the controller on, and pressing it again launches Steam in Big Picture Mode, which is a full-screen interface that makes finding and booting up games via a gamepad much easier (and looks good if you’ve got your PC hooked up to a TV, as I do).
(Image credit: Future)On the left, there’s also a Back button, while on the left a Menu/Start button. Between the two touchpads is a Quick Settings button as well. You also get the regular bumpers and triggers on each side of the top of the Valve Steam Controller (2026), and on the back, there are four additional buttons (two on each of the grips) that can be assigned to in-game functions. The placement of these buttons makes it easy to reach them while holding the Valve Steam Controller (2026) – maybe a bit too easy, as I tapped them a few times by mistake while playing some games (especially during hectic moments).
The back is also home to a magnetic port that lets you quickly connect the Valve Steam Controller (2026) to the Puck, which connects to a PC and is used to both charge the controller and act as a low-latency wireless dongle. It’s small and unobtrusive, and it’s a nice way of incorporating charging and connecting the controller, and with the lengthy included USB cable, you can position it to ensure a reliable wireless connection.
The Valve Steam Controller (2026) also has gyroscopes, so physically moving the controller around can control the onscreen action. While it’s a bit of a niche feature, there are plenty of games, especially from Sony, which, like Valve, see the value in including gyroscopes in their game controllers. I’m currently playing through The Last of Us Part 2 on PC (taking my time as I am a massive wimp), and swapped out the DualSense for the Valve Steam Controller (2026), and was still able to use immersive gestures such as shaking the controller when my flashlight’s battery begins to die. On that note, the touchpads of the Valve Steam Controller (2026) are an excellent alternative to the DualSense’s touchpad, which means the Valve Steam Controller (2026) is an excellent controller for people, like me, who play a lot of PlayStation games on PC (which makes the rumors that Sony is cutting back on porting its games to PC particularly disappointing).
(Image credit: Future)One thing that’s missing, however, is an audio jack on the controller. Rival controllers often include one, allowing you to plug wired headphones and hear game audio without having to trail a long cable to your PC or console. I, like many PC gamers, have a wireless headset for when I want to keep the noise down when gaming, so this isn’t a massive issue for me, but it might be disappointing for some, especially due to the price.
Overall, the design of the Valve Steam Controller (2026) is a big improvement over the original, with a more conventional feel that’s widely used for a reason: it’s comfortable. That doesn’t mean it’s completely without innovative flourishes, with the dual touch pads and additional buttons on the back. However, it does lack the customization of more expensive professional gamepads.
It feels light and comfortable to hold, and it seems Valve has taken a lot of what it learnt from the original controller, as well as the Steam Deck (which can feel big and bulky in-hand), and applied it to the Steam Controller (2026).
As you’d expect from a product made by Valve, the Steam Controller (2026) works brilliantly when playing games on Steam. The company had clearly been prepping for the launch of the Valve Steam Controller (2026) for a while, as most major games I played already had controller profiles set up for it. This means that most games can be played with the Valve Steam Controller (2026) and make use of its additional features, such as the gyroscope, out of the box without needing to tweak any settings.
It also means that on-screen prompts will display the correct button – this is particularly important for QTE (Quick Time Events), where you need to hit the right button at the right time. When playing The Last Of Us Part 2, for example, the button prompts that were for my PlayStation controller were replaced with the corresponding buttons on the Valve Steam Controller (2026), such as replacing the triangle symbol with Y for interacting with objects.
These profiles are also highly customizable, so you can tweak the plentiful buttons, trackpads, and gyroscopic controls to your liking, and you can share these profiles with other users. For games that don’t have a Valve Steam Controller (2026) controller, I am sure that will soon change once it’s in more people's hands, and many games have a Steam Deck profile, which maps very well onto the Valve Steam Controller (2026).
Playing Portal 2, which is a Valve game, has excellent integration with the new Steam Controller (2026); the controller felt fast and responsive. Turning on gyroscopic controls allowed me to control the camera by tilting the controller, and the default settings were very accurate, to the point where I needed to turn it down a notch, as it was picking up the slightest movement or tremor of my hands. This was easy to do thanks to Valve’s robust customization options for the Steam Controller. The haptic rumble within the controller lets you know when the gyroscope is being used, and you can toggle it on and off with a press of the touchpad or button, or holding down a button – all of which can be easily customized.
(Image credit: Future)While I’m more interested in gyroscopic controls for immersive interactions (such as the aforementioned shaking the controller to fix a flickering flashlight in The Last of Us Part 2), it’s a great feature to have and works well. For people who mainly use a mouse and keyboard to control games, the Valve Steam Controller (2026) offers a way to play games on a gamepad with a level of precision that you often only get when using a mouse to control aiming.
The touchpads can also be used to mimic mouse/touchpad controls, and their placement on the Valve Steam Controller (2026) is easy and comfortable to use. I’d never play a first-person shooter (FPS) game using a keyboard and laptop touchpad, but the touchpads on the Valve Steam Controller (2026) are within easy reach of my thumbs, so I can choose to use either the thumbstick or touchpad, depending on the game. With the original Steam Controller, you didn’t have this choice.
The touchpads also feel responsive, and the haptic feedback on each pad gives you a clear idea of what you’re controlling and the actions you’re performing. One thing I like is that when either touchpad is not needed in a game, the touchpad locks in place, so you know it can’t be used (and also means if you brush or touch it while gaming, it won’t mess up your game).
The touchpads, as with the gyroscopic controls, are designed to allow you to play games in genres that don’t usually work well with gamepads, and while I would probably still use a mouse and keyboard for playing RTS (real-time strategy) games, I found the Valve Steam Controller (2026) and its touchpads worked well with management sims like Planet Coaster 2. The touchpads also work well when on the Windows 11 desktop, with the left-hand touchpad controlling scrolling up and down, while the right-hand touchpad moves the mouse cursor.
For anyone who has tried playing PC games on a non-traditional setup, such as from the couch and playing on a TV, you’ll know that even with console-like interfaces such as Steam Big Picture Mode, Windows 11 has an annoying habit of throwing up a dialogue box or menu that can’t be selected with a standard gamepad, meaning you have to switch to a mouse and keyboard, just to get rid of the pop-up. With the Valve Steam Controller (2026), you don’t need to do that.
(Image credit: Future)The TMR thumbsticks feel great, and with the Puck keeping wireless latency down, the Valve Steam Controller (2026) offers a brilliant gaming experience that’s responsive and accurate, even if you’re using it as a generic gamepad without the additional features. For PC gamers looking to enjoy a more console-like experience, it’s a fantastic peripheral that bridges the gaps between keyboard and mouse and a gamepad. Using it for games like Crimson Desert worked brilliantly, with the touchpads giving me a mouse-like control when aiming, along with no perceptible lag when getting into frantic fights. While the rumble never blew me away as it does with compatible games and the DualSense (which needs to connect to a PC via a cable for the full experience), it still worked well and added another level of immersion.
Valve also promises a battery life of over 35 hours, and during my time playing with the Valve Steam Controller (2026) with a whole manner of games and using the gyroscopic controls, touchpads, and with rumble turned on, I didn’t experience the gamepad running out of battery. To be fair, the magnetic charging Puck is so convenient that I ended up placing the controller on it after most play sessions, which helped keep the battery topped up.
Attribute
Notes
Score
Features
This controller comes with loads of additional features that will especially appeal to PC gamers.
4/5
Performance
Solid and dependable, with minimal latency, long battery life and responsive and reliable TMR thumbsticks.
4.5/5
Design
A big improvement over the original, with the new touchpads placed in convenient locations, and plenty of additional buttons. You can’t swap out switches or thumbsticks like you can with some pro gamepads.
4/5
Value
At $99 / £85, this is a pricey controller, but the price feels justified thanks to the features it includes.
3.5/5
Buy it if…You have a PC hooked up to your TV
The Valve Steam Controller (2026) is perfect for playing PC games from your couch on a big screen – even genres like RTS and management sims.
You buy most of your games on Steam
The Steam integration is excellent, which means you’ll get the most out of this controller if your library of PC games is mainly on Steam.
You play a lot of PlayStation games on PC
I was pleasantly surprised how well the Valve Steam Controller (2026) works with PC PlayStation games, as the gyroscopic controls and touchpads offer immersive ways to control the games that you’d usually need a DualSense controller for.
You only play on consoles
Unlike a lot of other gamepads, the Valve Steam Controller (2026) is PC-only, so you’re better off buying a fully-supported controller for your consoles.
You want a basic, budget controller
The Valve Steam Controller (2026) is not a budget controller, and while it’s not ridiculously expensive, if you’re not going to be using the additional features, you can save your money by getting a more basic gamepad.
Valve Steam Controller (2026)
8BitDo Ultimate 2
GameSir Tarantula Pro
Price
$99 / £85
$59.99 / £49.99
$69.99 / £69.99
Compatibility
PC, Mac, iOS / Android
PC, Android
PC, Nintendo Switch, Android, iOS
Connectivity
Steam Controller Puck, USB, Bluetooth
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Battery life
35+ hours
10-15 hours
Around 12 hours
8BitDo Ultimate 2
This brilliant wireless controller comes with TMR thumbsticks, RGB lighting, and a convenient charging dock. Like the Valve Steam Controller (2026), it’s not compatible with consoles (a Switch 2-compatible model is available however), and its lifespan is a lot lower.
Read our full 8BitDo Ultimate 2 review
hasGameSir Tarantula Pro
This is a fantastic alternative that had an excellent build quality, as well as offering the ability to switch the face button layout between Xbox and Switch buttons.
Read our full GameSir Tarantula Pro reviewView Deal
How I tested the Valve Steam Controller (2026)During my time testing the Valve Steam Controller (2026), I played numerous games from different genres to get an idea of how the gamepad performs, including games that I would usually only use a mouse and keyboard for.
While most of the games I tested were on Steam, I also tested out Hitman: World of Assassination on Epic Games Store to see how it would work with non-Steam games. I’ve been reviewing PC gaming peripherals for almost two decades, and have been an avid gamer for over 30 years on both consoles and PCs.