Last year, I finally upgraded from an iPhone 12 Pro to an iPhone 16 Pro, and to say it was a big step up would be an understatement. From the speedy performance and improved camera system to the Dynamic Island and super-smooth 120Hz display, I’ve found a lot to love about the best iPhone money can buy in 2025.
Since getting an iPhone 16 Pro, one thing I’ve really grown fond of is Camera Control. This built-in tool lets me quickly open the Camera app when time is of the essence, and I can even do it as I’m taking my phone out of my pocket. There’s no need to look at the display or fumble with on-screen controls – it’s just a quick, snappy way to start shooting.
Yet there’s one new feature in my iPhone 16 Pro that I really haven’t taken to: the Action button. Simply put, I’ve never found a compelling use case for it.
Part of my indifference towards the Action button comes down to how little time it might save me. Lots of the pre-defined options that Apple proposes – like activating the flashlight and setting off Shazam – are easy enough for me to get to in other ways, either via the Lock Screen or in the Control Center.
Likewise, I’ve set my Focus modes to start up automatically, so I never really need to do so manually using the Action button. I don’t use Visual Intelligence or Voice Memos enough to warrant adding them instead. And I’ve found nothing in Apple’s suggested list of controls, shortcuts, or accessibility features that I’ve wanted to add to the button.
In the end, I’ve spent most of my time with the Action button set up as a mute toggle, which is exactly what the feature replaced on my old iPhone 12 Pro.
Shortcuts to success (Image credit: Future | Alex Walker-Todd)Part of the problem is that the thing I’d really love to use the Action button for is incredibly fiddly (or downright impossible) right now.
For me, it would be great to use the side-mounted toggle for contextual shortcuts – where, at a certain time of day or a specified location, the Action button does one thing, and at another time or location, it does something else. I haven’t found a way to do that yet.
And while there are ways to have multiple shortcuts run when you press the button, setting them up is an involved, complex process. I’d like to see a native option to do so from Apple, but that doesn’t seem to be forthcoming, unless the company has something up its sleeve for the Worldwide Developers Conference (WWDC) this June.
Sure, maybe this is a “me” problem – after all, my colleagues John-Anthony and Axel have found some excellent uses for the Action button involving artificial intelligence and language translation. But neither of their setups really appeals to me and my lifestyle. Right now, I’m still looking for something to change my mind.
Still searching (Image credit: Apple)Perhaps the only thing that might convince me of the Action button’s utility is Shazam – like Camera Control, it’s something that’s designed to be used quickly. But even so, adding it to the Action button is only likely to save me a second or two compared to opening Shazam from the Control Center. Yes, identifying a song can be time-sensitive, but not quite as much as snapping a photo before the moment’s gone.
At the end of the day, I’m fine with the Action button and my minimal use of it. After all, it doesn’t get in the way or slow down my day-to-day life. Most of the time, I simply forget it’s there.
But it would be great to find a really convincing reason to use it that can revolutionize how I use my iPhone 16 Pro. If anyone can suggest one to me, I’m all ears.
You might also likeA new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, May 10 (game #699).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #700) - today's words (Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #700) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #700) - the answers (Image credit: New York Times)The answers to today's Connections, game #700, are…
I might be missing something here (in fact I am definitely missing something here) but what on earth does MOTHER MAY I mean? That one caught me out today, which was a shame because otherwise I spotted all of the elements of the MOTHER ___ group, EARTH, GOOSE and SUPERIOR, which would have given me purple before any of the others.
As it happened I only solved that one by default, but fortunately none of the other groups were too tricky either. I got blue, COMMON VIDEO GAME FEATURES first – POWER-UP and LEVEL made it too obvious – then whizzed through yellow and green without any problems. If only they were all so easy.
How did you do today? Let me know in the comments below.
Yesterday's NYT Connections answers (Saturday, May 10, game #699)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: Quordle hints and answers for Saturday, May 10 (game #1202).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,100 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1203) - hint #1 - Vowels How many different vowels are in Quordle today?• The number of different vowels in Quordle today is 3*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1203) - hint #2 - repeated letters Do any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1203) - hint #3 - uncommon letters Do the letters Q, Z, X or J appear in Quordle today?• Yes. One of Q, Z, X or J appears among today's Quordle answers.
Quordle today (game #1203) - hint #4 - starting letters (1) Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1203) - hint #5 - starting letters (2) What letters do today's Quordle answers start with?• Q
• M
• A
• U
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1203) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle, game #1203, are…
Quordle threw a couple of curveballs our way today, in the shape of QUASH and UNDUE. There aren't many words that contain two Us, so that one in particular may have been tricky to spot.
But the hardest word here was MUNCH, simply because there are so many -UNCH words: PUNCH, LUNCH, HUNCH and BUNCH, as well as the answer itself. I solved it, but needed to play HIMBO to rule out three of those words in one go.
How did you do today? Let me know in the comments below.
Daily Sequence today (game #1203) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1203, are…
Have you played the MotoGP series lately? Challenging, isn’t it? Nobody’s gone this deep into sim territory in bike racers as Milestone’s recent releases, and while direction has served a hardcore nucleus of players willing to master the extremely nuanced inputs required to stop the bike without being launched into orbit, MotoGP 23 and 24 were a tough sell to newcomers and racing fans looking for something they could pick up and play.
Review infoPlatform reviewed: PC
Available on: PC, PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch
Release Date: April 30, 2025
Enter MotoGP 25 and its bushel of new features, including a new arcade handling mode that finds a pleasing halfway point between the ultra-demanding, ultra-gratifying sim handling of recent iterations and a more approachable take.
The bike still feels potent, twitchy and dangerous – it’s just that you can absolutely launch it down the inside of your opponents now and brake well into the apex, without tucking the front and pressing the rewind button for the 70th time this lap.
Easy rider (Image credit: Plaion)As someone who (semi) mastered the sim handling in MotoGP 24, I was surprised how much of a draw the arcade handling is.
Far from feeling watered down, or like the bike’s riding itself, like the feeling you get when you use the neural aids, this mode just feels like you’ve got an incredible set of tires on. You can turn in more sharply than other riders, get on the power earlier, brake that little bit later. And that means I don’t have to do every practice session before a grand prix in order to find the pace. I can just launch into the race.
However, I do miss a few elements of the ‘pro’ mode, like bike setup and tire choice options. I can see why Milestone would remove these on paper, since having more variables to fiddle with might seem overwhelming to a newcomer. But it’d be nice to be able to turn them back on again if you want them.
There’s another drawback to arcade mode: the AI opponents are way too easy. I wouldn’t dream of racing against 120% AI in the last game, but this time in arcade mode I whizz past them like a rocket-propelled Valentino Rossi weaving past little kids on scooters. I’m not sure if it’s a feature or a bug, but I want more challenge.
Best bit(Image credit: Plaion)Working your way up from the junior categories is a joy in this game that even EA F1 doesn’t have a direct answer to. Moto 3 and Moto 2 bikes each handle according to their own physics, but the sense of accomplishment you get from doing well enough in those categories to get a MotoGP contract is a real high.
Over to pro handling, then. It’s definitely received some tweaks since the last game, and in general the bike seems more compliant, particularly under braking. I found I could get away with braking harder for longer into corners without washing out, and the ride height device seems to activate and deactivate in a smoother way in and out of corners, making it slightly easier to maintain a flow and carry more corner speed.
It’s still incredibly demanding, and ultimately incredibly gratifying. And it’s still probably too much to ask of most players, which is why it’s a really big deal that the arcade handling option feels so good. A minor point, though: tire choices still feel a bit arbitrary. I picked a soft front and rear in every dry race of my four-season career in Moto 3, Moto 2 and MotoGP categories, and never had a reason to do otherwise.
Flat track friends (Image credit: Plaion)Whichever mode you choose, the new additions to career mode prove a compelling draw. Top of the billing here are the training events, in which a rider from the roster of real competitors invites you to race minibikes, flat track or motard between race calendar rounds.
The gameplay benefits are twofold: you raise your rider fitness level to increase performance (though I’ve still no idea how this actually manifests and whether it just makes your lap times quicker) and boosts your relationships with the riders you train with. So if you want to land a factory Ducati ride one day, accepting all of Marc Marquez’s invites to go racing between rounds is a good way to improve your chances.
It’s also a thoughtful way of reflecting the real sport. Riders increasingly train together in cliques in modern MotoGP, so there’s an extra degree of immersion to getting out there onto the new tracks (four layouts over two locations) and cutting some sick lines with your paddock pals.
All three disciplines handle convincingly and are bolstered by bespoke new animations, and outside of career mode you can set up events using these bikes in the Race Off mode as solo or PvP events. Personally I didn’t feel especially compelled to master any of them. As a career mode mainliner, these training events were a means to an end, but a welcome addition.
What’s another year (Image credit: Plaion)In terms of presentation, the game’s shifted over to Unreal Engine 5 and upgraded its audio by capturing sound directly from the 2024 bikes as they were raced on the track. I don’t notice a huge jump forwards visually that one might associate with an engine upgrade, but MotoGP was already a looker in the first place.
I do notice some newfound fidelity in the sound though, both in differentiating between manufacturer engine noises, and some additional pops and rumbles.
Further down the order, there’s a revamped bike development system which allows you to dictate exactly what area of the bike your team focuses on, and that’s been tied more closely to the career mode objectives that set rivalries with different opponents. For example, when given the choice of trying to beat one of three different riders as your next objective, one might boost your reputation, another might boost your bike development, and another will raise your relationship with a specific rider.
Time to pose the question that every annualised release must ultimately face: does it do enough to extract another full-price purchase from your wallet? To my mind as a series veteran who puts 100+ hours into every game, every year… Just barely, yes.
And I’m surprised to find that it’s the arcade handling, as much as anything else, that leads me to that decision. Not only do I find it a refreshing change for myself, it’s also an easier sell to my friends. The online community has always been smaller in this game than in contemporaries like EA’s F1 series or Assetto Corsa Competizione, so getting into an online race whenever I like isn’t a given. Opening the gates to a broader audience can’t be a bad thing.
However, I still feel the absence of historical bikes and riders, as we saw four games ago now in that superlative ‘Nine’ mode, and I still feel short-changed by the same old gloves, boots and leathers, with very limited colour customisation. There are more options in this game, but I want to be able to apply custom designs to them like I can with helmets, not just change their colour.
A close win is still a win. MotoGP 25 is headed in the right direction, and it can’t be easy to add the volume of content it’s added in less than twelve months. Maybe I’ll skip a year soon, but for now, I’m back in the title hunt.
Should I play MotoGP 25? (Image credit: Plaion) Play it if…You follow the real sport
There are so many authentic touches here, from the broadcast sound effects when a rider crashes to the inclusion of Moto 2 and Moto 3 categories
You’ve been put off by the handling before~
Pro mode still exists and is still a handful, but the new arcade physics is a much more accessible option
You’re already tired of watching Marquez win every race
There’s only one thing for it. Save us all from another 2019 and start winning some races.
You want Crazy Taxi levels of arcade handling
At its heart this is still a sim, so be prepared to have to spend some time mastering the handlingView Deal
You’re fatigued by spending too many hours in MotoGP 24
If you burned out on the last game, there’s probably not enough to revive your interest. Skip a year then check back in. View Deal
There’s a decent range of options in the game for adjusting subtitles to maximise visibility, and 10 different languages available.
A colour blindness filter has been added, with the additional option of adjusting the filter intensity. On the audio side there’s a tinnitus reduction filter with individual frequency adjustment.
How I reviewed MotoGP 25I played 30 hours of MotoGP 25 on PC, using an Xbox Elite controller. That time’s been split evenly between arcade and pro modes, using manual gearing and all assists disabled in either mode.
Career mode has accounted for most of those hours, where I worked up from Moto 3 to the big bikes, like I do every year. I’ve also tried ranked and unranked online PvP, and individual Race Off events.
First reviewed May 2025
Hitman World of Assassination on the PSVR 2 is, simply put, a must-play game for anyone with the latest PlayStation VR headset.
Being so intrinsically tied to the flat game – this title exists solely as a DLC expansion for the PS5 version of Hitman – there was a risk this game would feel overwhelmingly familiar. Stale, even.
Review infoPlatform reviewed: PSVR 2 (PS5)
Available on: PSVR 2 (PS5, PS5 Pro)
Release date: March 27, 2025
Moreover, given the series’ rocky relationship with virtual reality up until this point, Hitman on the PSVR 2 could have quite easily blown past ‘boring’ and landed itself squarely in ‘bad game’ territory.
Much like a well-executed assassination, however, Hitman on the PSVR 2 finds its mark with the perfect balance of faithful recreation and fresh mechanics courtesy of its enhanced VR perspective.
In doing so, Hitman proves itself as not only one of the best PSVR 2 games but one of the best VR games in general, with this (currently) PlayStation exclusive taking a chunk out of the Meta Quest 3’s seemingly impenetrable armor.
It also serves as a blueprint for other PS5 titles to follow should they wish to port themselves to PSVR 2 – a guide I seriously hope they follow, as with more experiences like this in its repertoire, PlayStation's second attempt at VR would struggle not to be a smash hit.
Sometimes the direct approach is best (Image credit: Future / IO Interactive) Ready for more, 47?Anyone who has dipped their toes into the World of Assassination since its 2016 debut knows the drill. Across 22 bespoke sandboxes bursting with creative killing methods – a puzzle game disguised as a shooter – the player, as Agent 47, must find and execute his targets (ideally without being noticed).
It’s much the same in this VR reimagining of the series, but with renewed player agency that comes with VR’s inherently more interactive nature.
An immediately noticeable change is the game’s first-person perspective. It’s one thing to watch Agent 47 push through the crowded streets of Marrakesh, it’s another to be weaving your way through the packed market for yourself.
Everything is more involved. You have to physically swing, throw, or pull the trigger of your weapon of choice to take out non-player characters (NPCs) – both targets and potential foils to your murderous schemes alike – and you even have to physically swipe keycards or pick locks to explore restricted areas of the map.
Act natural 47 (Image credit: Future / IO Interactive)True to Hitman's creative nature, VR doesn’t just serve as a way to embody the Agent 47 you see in the flat game. It also opens up new options for your strategies.
My favorite is the ability to dual-wield. This mechanic opens the door to more violent dual-firearm approaches which see you go on a bloodthirsty rampage as you gun down everyone in your way, but also as the simple (yet effective) dual-soda can approach that allows you to incapacitate two guards by throwing your both cans (or your preferred blunt object) in different directions at the same time.
Speaking of throwing, I appreciate that the game gives you two options. The basic chuck where you simply hurl the item, or a more targeted throw which you can activate using the controllers, which helps ensure you hit your intended target rather than an unintended bystander.
Perfectly executedTo this end, Hitman isn’t afraid to adopt VR in its own way.
There’s realistic weapon reloading and other object interactions, which are staples of the genre, but also reticle targeting for your throws and the use of the third-person perspective during climbing and when 47 is blending in to lend the player a hand when needed.
While some may find leaving first-person a little immersion-breaking breaking I always found it useful. When blending in, or clambering up drain pipes or across ledges, you need to be able to take in your surroundings to know when to emerge – otherwise you could get rumbled immediately.
Best Bit(Image credit: IO Interactive)Re-exploring missions once you have a wider arsenal and understanding of the level is supremely satisfying. You feel like a true master assassin as you perfectly execute your exit with the 5-star Silent Assassin rating.
I felt the more informative third-person perspective matched how Agent 47 would be paying closer attention to the world around him in these moments, working as both a narrative and mechanical tool.
One area I wish more assistance had been given to the player, however, was when attempting to use the sniper rifle.
In my hours of playing, I never once felt I mastered this weapon. In fact, I felt I got worse over time.
I never mastered the sniper rifle (Image credit: Future / IO Interactive)During my final mission before writing this review, I missed a dozen or so shots from the top of Sapienza’s church’s bell tower, resulting in zero kills, two panicked targets, and a small army of angry guards storming my position.
There are ways to slow time while using the sniper rifle, which help a little, but I found my scope simply swayed too much to be effective, even when I tried my darndest to stay still. I’ll endeavor to improve what is very possibly a skill issue, but some assistive mechanics would have certainly helped me with sniping, and I imagine several over players would appreciate them too.
A view to a killBeyond its gameplay successes, Hitman also looks pretty and runs very well on the PS5 system.
Even locations packed with NPCs like Miami and Paris ran smoothly while still looking just as crisp as the flat version. At times, the visuals were such a delight that it was easy to forget about my mission as I just got lost in the environments.
The tradeoff is that, unlike some VR titles, the objects littering the various maps are mostly set dressing. If an item is one you could pick up in the base game, it’s the same in VR, but other objects like kitchen frying pans, radios, and other decorations are cemented in place.
While this can initially be disappointing, IO Interactive's approach is understandable considering the technical nightmare this would cause for both the development team and the PS5 hardware. And frankly, Hitman’s sandboxes are full enough already.
Strangely, Hitman’s final success is that it isn’t exclusively a VR game.
Even VR veterans need to take a break to handle motion sickness or general fatigue from waving their arms around for a couple of hours, and with many titles, that means putting the game you’re enraptured by down until you’re ready to put the headset back on.
The level locations in Hitman are so varied (Image credit: Future / IO Interactive)With Hitman on the PSVR 2, because it exists as an expansion of the base flat game, you can simply swap to the non-VR version and boot up a new mission while relaxing on your couch.
All of your unlocks and the knowledge you’ve gained about a target carry over between versions, and I generally appreciated the freedom I had to experience this game how I wanted across different sessions. I could play it in VR, I could play it on my TV, or I could swap between the two on a whim.
IO Interactive has done a superb job translating the Hitman experience to VR with this PSVR 2 port. It simultaneously feels fresh yet familiar with a resulting package that I’m sure will be enjoyed by complete newcomers and Hitman aficionados alike.
If you’re looking for an excuse to replay the Hitman World of Assassination trilogy, this is it, and if you own a PSVR 2 headset and haven’t yet picked up this game, what are you doing still reading this review?
Should you play Hitman on PSVR 2? Play it if…You have a PSVR 2 headset
The PSVR 2 system has a few excellent games available to play on it, and this is easily one of its best.
You need an excuse to replay Hitman
Whether you're new to Hitman or looking for an excuse to replay it this PSVR 2 version is an excellent choice as the first-person perspective and new mechanics make everything feel fresh again.
You want a complete VR sandbox
Hitman provides you with a lot of freedom but not every object is interactable, and some actions will shift you to a third-person view rather than keeping you immersed.
You're a complete VR newbie
Himan on the PSVR 2 system has some comfort controls, but its large maps and smooth motion won't be easy for complete newcomers to stomach.
Hitman has a handful of accessibility settings to make the game more approachable. Chiefly, it has three optional difficulties you can swap between to make the gameplay experience more or less forgiving.
When it comes to VR-specific settings, the whole game can be played sitting down or standing, though you will need some range of upper body movement to use weapons and reload.
There are also comfort controls like vignetting, snap/smooth turning, and other adjustments, which can make the game more comfortable for newcomers. Overall, I found the experience not too nauseating (I could easily play for an hour or two at a time without trouble), though it does seem like a VR game best suited to people with a little VR experience who will be used to smooth control stick movement while wearing a headset.
(Image credit: IO Interactive) How I reviewed Hitman on PSVR 2I reviewed Hitman World of Assassination using a standard PlayStation 5 console and PlayStation VR 2 headset. My only upgrade is that I swapped the wired earbuds for a pair of Marshall Monitor III ANC headphones.
I played the game for around 30 hours, splitting my time fairly equally between the VR and non-VR versions of the title (which I would sometimes play in cinematic mode while using the headset if I wanted to continue a save state I had created in the flat game).
During the VR playthrough, I made sure to visit each location to explore, try a range of mission story assassinations, and see how the game runs, as well as testing a wide range of weapons to understand how intuitive item interactions felt. I never once noticed any hiccups, and never wanted to put my headset down as I enjoyed being immersed in this title immensely.
First reviewed April 2025
News of an American pope, and a Chicagoan, causes NPR's Scott Simon to remember what it was like attending Mass in his hometown.
(Image credit: Alberto Pizzoli)
The rumors around the Samsung Galaxy Z Fold 7 are starting to seriously pick up, and a new leak suggests the new foldable will be taller, wider, and thinner than its predecessor, as well as having smaller bezels around the main display.
This comes from well-known tipster @UniverseIce, who claims the bezels around the Galaxy Z Fold 7 will be a mere 1 mm thick. That compares to 1.9 mm on the current Samsung Galaxy Z Fold 6, so it's a substantial difference.
There's also a mention of the bezels around the display on the Samsung Galaxy Z Flip 7, which apparently measure 1.2 mm. It seems that super-thin bezels are going to be a feature when Samsung gets around to unveiling these two foldables.
If Samsung sticks to the same schedule as last year, we'll see these phones sometime in July. There has also been talk of a Samsung tri-fold phone which may be unveiled at the same time, though there's a good chance it'll go on sale later than the other two handsets.
Going thinI made a table to compare the body sizes of Samsung Fold6, Fold SE, and Fold7. pic.twitter.com/VzjCZYGtjgMay 9, 2025
We also have some dimensions from @IceUniverse about the size of the Samsung Galaxy Z Fold 7. Apparently it's going to measure 158.4 mm by 143.1 mm when opened out, and will be just 3.9 mm thick front to back.
The current handset – see our Samsung Galaxy Z Fold 6 review for details – measures 153.5 mm x 132.6 mm x 5.6 mm. It seems Samsung's engineers have been busy getting the new foldable as thin as possible, reducing the thickness by almost a third.
Head to our Oppo Find N5 review to read about the phone that currently has the title of the thinnest foldable on the market: it measures just 4.21 mm front to back. If these rumors are true, the Galaxy Z Fold 7 will be even thinner.
That thinness might have an impact on battery life, but we'll have to wait and see. In the meantime we're looking forward to the launch of another super-thin phone from Samsung next week: the Samsung Galaxy S25 Edge.
You might also likeThere has been a fresh call from both the industry and drivers to reduce the amount of distraction found in many modern cars. A vast number are demanding more physical switches and easy-to-reach buttons to replace fiddly touchscreens and illogical menu systems.
EuroNCAP, arguably the leading vehicle safety organization in Europe, has stated that it will “incentivize” those manufacturers that provide easy-to-locate, tactile switchgear for core functionality.
This will mean that manufacturers might not be able to achieve the coveted five-star safety rating unless they meet this criteria.
Ironically, the decision has come from the very same safety body that made it mandatory for manufacturers to provide a plethora of active safety systems should they want to gain top marks. To many at least (including this writer), these are more of a hinderance than a help.
The endless bonging of a speed limit alert system, the erratic actions of automatic lane keep assist technology and the incidents of 'ghost braking' when a camera system misinterprets a non-existent hazard up ahead are all the bane of a modern motorist’s life. But it was EuroNCAP that actively encouraged such solutions in pursuit of safer roads.
Dacia boss, Denis Le Vot – who has had to put up with lower-than-average EuroNCAP safety scores because his cut-price products couldn’t afford such systems – understands that they are essential for the public perception of safety but knows the vast majority of his customers turn them off.
So the Renault Group as a whole has introduced a button that does just that… with a simple long press.
But EuroNCAP’s director of strategic development Matthew Avery wants to take tackle the sticky issue of touchscreens and told Wired that major manufacturers are “on notice”. “They’ve got to bring back buttons,” he added.
A sensible move, seeing as there has been a growing trend among carmakers to bury core car functionality under layers of touchscreen menus.
(Image credit: Zeekr)Call it the “Tesla effect”, but having to tap multiple icons to access the fog lights, turn up the heating or to adjust the side mirrors is infuriating, not to mention distracting. Don’t get me started on opening a modern glovebox.
The same Wired article pays reference to a study carried out by British consultancy TRL, which concluded that infotainment systems impair reaction times behind the wheel more than alcohol and narcotics use.
Driving is hard work, requires skill and a great deal of concentration, even if we feel we can do it with our eyes closed.
Manufacturers will wax lyrical about their AI voice assistants' ability to assist with many functions, with everyone from VW to Mercedes-Benz innovating in that area. But real-world testing reveals they don’t always work and most of the time, the entire process takes longer and more brain power than relying on muscle memory to prod a switch.
Not everyone has got the memo (Image credit: Volkswagen)While many manufacturers have listened to customer feedback and have promised more physical buttons (VW is a good example), a number of others are pushing further into touchscreen territory.
Many new EVs hailing from China seem to have “borrowed” from the Tesla infotainment handbook wholesale and most commit everything to menus and submenus.
Mercedes-Benz has essentially introduced IMAX into its vehicles with the upcoming Supersceen system that’s to be debuted on the CLA.
Similarly, BMW revealed an update of its once fantastically tactile iDrive system that’s soon to become largely screen-based, swapping any remaining physical buttons for annoying haptic surfaces on the steering wheel.
In the US, Chevrolet just revealed an all-new interior for the iconic Corvette, which is now packed with screens. Although its original button layout was massively over-the-top.
As a modern car designer, it’s not easy to balance a clean, stylish and architectural interior with something that is safe and easy to use – the default is to remove as much clutter as possible, including helpful switchgear.
But it feels like the public has spoken and, finally, essential items like wipers, lights, indicators, horn, and hazard warning lights will be scrutinized by Europe’s leading vehicle safety organization.
However, with automotive manufacturers already eyeing up a time when we will all be driven around in fully autonomous pods, the return of physical buttons won’t be for long.
The TCL QM7K is an impressive TV. Even though it’s a bit more expensive than the TCL QM6K I recently reviewed, it fixes the main issues I had with that model. Specifically, the audio quality is much improved. It also offers quite a bit more brightness, which particularly benefits high dynamic range content, and there are more local dimming zones in its mini-LED backlight.
The question of whether the TCL QM7K is the best TV for you will depend on if you’re comfortable paying the extra cash for the improvements it brings. TCL’s Halo Control tech does a great job of keeping backlight blooming effects – an issue even with the best mini-LED TVs – at bay, and the TV’s fast, 144Hz refresh rate (with the potential to effectively double that rate) is a great feature, though both are also available on the cheaper QM6K. In fact, everything outside of the better audio and brightness is basically the same on the QM6K.
The improvements the QM7K brings are ultimately worth the $500 price difference (that amount will vary a bit between screen sizes). But for me, the cheaper QM6K’s lower screen brightness wasn’t a dealbreaker, and adding one of the best soundbars will bring an audio quality improvement to just about any TV.
Still, the TCL QM7K is a high-quality TV with a great-looking picture that’s easy to use. It’s also packed with features, whether you want to watch a movie or boot up your PlayStation 5.
TCL QM7K review: Price and release date The TCL QM7K's impressive color gamut coverage means colors look rich and vivid (Image credit: Future)The TCL QM7K is a step up from the brand’s newly released QM6K series TVs. Some of the sizes, specifically the 98-inch and 115-inch, are not yet available. TCL QM7K series TVs are only sold in the US.
The QM7K’s step up in price over the QM6K series reflects features such as the higher number of local dimming zones (a maximum of 2800 versus 500), improved brightness, and Bang & Olufsen-tuned built-in speakers.
TCL QM7K review: Specs TCL QM7K review: Benchmark results TCL QM7K review: Features The QM7K's connections include two HDMI 2.1 ports with 4K 144Hz support (Image credit: Future)While I’ll go into a little more detail regarding Halo Control in the next section, it’s worth mentioning that TCL’s proprietary technology for precise dimming is featured on the QM7K series, and it’s probably the most important one for this TV. I’ll go into the QM7K’s impressive HDR performance there as well.
But that’s just the tip of the iceberg here. Dolby Vision IQ is one of my favorite features for this TV (also available on the cheaper QM6K). My viewing room gets a lot of ambient light from windows, and watching TV during the day can sometimes be an exercise in frustration. But the Dolby Vision IQ feature minimizes the effects of ambient light by adjusting the TV’s brightness accordingly, so you can see the picture regardless of whether the sun is shining or not.
There’s also Dolby Vision (the non-IQ version of the feature), which functions similarly with Dolby Vision content, automatically adjusting contrast to give the best results based on the image being shown, whether it’s sports or a brooding Batman movie.
If you don’t want the TV to intelligently (the word you’ll see in the menu for these features) adjust the screen, there are plenty of picture modes available. There are the basic ones like Movie and Sports, but there’s also an Imax Enhanced mode and a Filmmaker Mode meant to provide the most accurate picture when watching movies.
Lastly, I would be remiss if I didn’t mention that there’s also hands-free voice control using far-field mics if you don’t feel like reaching for the remote.
The TCL QM7K boasts some solid benchmarks. To start with, its brightness is one of the biggest upgrades over its little brother, the TCL QM6K. In Filmmaker Mode, peak HDR brightness on a 10% white window pattern was measured at 1,733 nits, and 100% fullscreen brightness at 536 nits.
Those same brightness measurements made in the TV’s Standard picture mode were even higher at 2,350 and 640 nits, respectively.
Color gamut coverage is good as well, but not quite the smae upgrade as the brightness. We benchmarked it at 96.9% for UHDA-P3 and 79.2% for BT.2020, both better than the QM6K and Hisense U7N. It’s also worth mentioning that the QM7K’s color accuracy averaged out to a very respectable 1.4.
The Halo Control Technology that the TCL QM7K shares with the QM6K is a huge help in minimizing bloom, an artifact of mini-LED and LED-backlit TVs, where you see a halo effect in dark parts of the screen positioned next to bright sections. The QM7K series has up to 2,800 dimming zones compared to 500 on the QM6K series, and regardless of what I watched, high-contrast images had crisp definition.
Cinematic fare like Hero, The Batman (2022), or really any movie with great cinematography came to life on the QM7K, its brightness, comprehensive HDR support, color gamut coverage, not to mention precise dimming control contributing to detailed yet vibrant images.
The only real issue I encountered was that I experienced some very slight vignetting in the corners of the screen, though it was more minimal than what I saw when I reviewed the TCL QM6K. And despite the QM7K’s high brightness, I still experienced screen glare when watching during the daytime with sunlight coming through the windows.
Having just reviewed the TCL QM6K, the QM7K’s sound quality is another big upgrade. The 40W system is described by TCL as “Audio by Bang & Olufsen,” and since Bang & Olufsen makes solid-sounding products, that usually bodes well.
The QM7K supports Dolby Atmos and DTS Virtual:X, and is also IMAX Enhanced. There are several sound modes, including Bang & Olufsen’s proprietary Beosonic EQ profile that allows for some fine-tuning. When this is selected, a dial appears on the screen with a particular sound profile at the top, bottom, and sides: bright, energetic, warm, and relaxed (clockwise from the top). You can also navigate a cursor anywhere within the dial to create some combination of these sound profiles.
When I reviewed the QM6K, I found there to be a strange dip in the frequency response that gave the sound a slightly artificial quality. Luckily, the QM7K doesn’t have that. The mids are nice and full so that vocals have the kind of richness one would expect when listening to music or watching a movie, and the high-end has both clarity and detail. The bass is fairly limited, but that’s to be expected with any system that doesn’t have larger speakers, such as a TV.
In The Batman (2022), a scene where Selina Kyle is breaking into a safe near the beginning of the movie illustrates a lot of what’s going on with the QM7K’s sound. The sounds of her drill and the turning of the safe’s dial were heard clearly and sounded crisp. And the sound of her hand-to-hand combat with Batman had plenty of impact, as did the dialogue. The TV’s full mid-range also benefited music listening.
The QM7K’s soundstage is good, with elements in soundtracks that are supposed to be on the left or right (or moving from one side to the other) spatially well-defined but still fairly narrow, as it is physically limited by the placement of the speakers.
In the end, the QM7K’s audio quality is very good – it’s just not the full movie experience you would get if it were paired with a good soundbar.
The TCL QM7K looks like most contemporary TVs, so you’re probably not going to make a buying decision based on how it looks. The bezel around the screen is fairly thin, making this a svelte-looking TV from the front, and a slight angle allows the dual ports housing the speakers some clearance if you were to wall mount it.
A pedestal stand keeps the TV stable, and it can also be connected at a range of heights so you can raise it a little higher if you want to keep the bottom of the screen from being blocked by a soundbar.
The back of the stand also has a cover that easily slides up and off, revealing some rudimentary cable management, which allows for a cleaner look, especially with the included cable clips. There’s not a ton of space here, however, so if you have a ton of devices plugged into the TV, you might not be able to route all the cables through the back of the stand.
Speaking of plugging devices in, all the ports except for the power are located on the right side of the TV and are angled so that any cables sit flush against it. This is a simple touch that helps keep things looking tidy, especially if you plan on a wall-mount installation. Also worth noting is that the different HDMI ports have their maximum resolution and refresh rate listed next to them – important for gamers!
The remote for the TCL QM7K has all the usual controls, from the directional wheel and center button used to select things to the ones that take you directly to apps like Netflix and Prime Video. There’s also a dedicated button for the TV’s voice assistant. Sadly, there’s no dedicated play/pause button, which means you have to press the directional wheel to bring up the interface and then press the center button again to actually pause playback.
The TCL QM7K uses Google TV as its smart TV interface. This has a large, cycling tile that takes up much of the screen with featured content, followed by various rows of tiles with suggested content from various services, a list of apps, and more. It’s a nice layout, only hampered by the fact that not all content seems to be indexed on the home page. (I would love to see suggestions from my Criterion Channel or Mubi app pop up next to YouTube and Max ones.)
As with most smart TV interfaces, there’s plenty of live and free ad-supported content available without needing an additional subscription. This isn’t up to the quality level of what you get from something like Netflix, but it’s not all Sharknado knock-offs. I came across Nip/Tuck, Mr. Bean, and The Illusionist after just a quick scroll. Of course, there’s plenty of Ed Wood-level content available as well.
To get the most out of the interface, you need to first log in to your Google account to set it up. If you’re worried about privacy, this is a requirement that might seem as invasive as it is necessary. It didn’t help that a portion of the featured tiles were ads as opposed to just highlighted content that I already have access to, including an ad with a QR code for ordering pizza on the front page.
As far as the menu diving for TV functionality goes, it’s straightforward and baked into the Google operating system, so you can get to the settings either via the remote or navigating through the home page. It’s also very easy to get deep into fine-tuning the screen, sound, and more to your liking without getting lost.
Pricier TVs like this one need to appeal to gamers, and TCL has succeeded on that front. Two of the HDMI inputs support 4K 144Hz, so you get smooth gameplay even when the game is going at a breakneck speed, as I did when running away from or through crowds of zombies in Dead Island 2. It can boost up to a 288Hz variable refresh rate (240Hz on the 55-inch model) at 1080p resolution.
If needed, there's a game-centric settings interface called the “Game Master” menu that you can easily pull up to display a refresh rate in the corner, add an aiming crosshair, turn on the VRR, and boost HDR content where applicable.
All in all, using the TCL QM7K is a treat for gaming. The picture quality is sharp and vibrant, especially when you can turn on HDR, and the action is as smooth as one could hope. Input lag is 13.1ms, which is higher than what you get with TVs from Samsung and LG, but it still feels immediate and responsive when gaming.
The TCL QM7K TV is not the same fantastic value proposition as the TCL QM6K, but it’s still a very good value.
A good point of comparison would be the Hisense U7N, a competent TV that punches above its weight. The QM7K is better than the Hisense U7N all around, with better brightness and significantly better audio quality. However, the QM7K is also more expensive.
You want a picture with great contrast
Thanks to Halo Control tech, there’s very little blooming. Plus, the TV’s high brightness makes full use of HDR.
You want good sound
Audio is one of the main upgrades that this TV gets over its little brother and other mid-range TVs. It’s not quite the same as a good soundbar, but it's good enough that you may not need to get one.
You’re a gamer
There are plenty of gaming-centric features on hand, including 4K 144Hz support on two HDMI 2.1 ports, along with 288Hz at 1080p.
You have a limited budget
You can spend quite a bit more on a TV, but the TCL QM7K is still not a cheap model. If you’re on a tight budget, you should also look at the less expensive step-down QM6K series.
You don’t want a Google TV
If you don’t like connecting your Google account to a TV for privacy reasons, look elsewhere, because that step is needed to make the most of the Google TV smart interface.
TCL QM6K
The TCL QM6K is a wonderful TV, but it’s not as bright as the QM7K, and it also has worse audio. It’s about $500 cheaper on average, however, making it is a good option for those with less cash to spend.
Read our full TCL QM6K review
Hisense U7N
The Hisense U7N does have some issues with backlight blooming and also suffers from poor audio quality. But it has good color gamut coverage and brightness for the price, not to mention similar features such as Dolby Vision IQ and Google TV.
Read our full Hisense U7N review
TCL QM851G
The TCL QM851G is a 2024 model that was still available for a substantial discount at the time this review posted. This model has even higher brightness than the QM7K, plus a similar set of smart TV and gaming features.
Read our full TCL QM851G review
(Image credit: Future) How I tested the TCL QM7KI used the TCL QM7K TV regularly for several weeks, testing it with movies, shows, sports events, and games. I tested the various features, such as Dolby Vision IQ, to see if they work as advertised. I also spent time listening to the TV’s audio and watching reference clips to evaluate the picture quality.
After spending some time with this TV, it’s clear that it’s aimed at those looking for a premium experience but at a lower price than a comparable Samsung or LG TV.
I’ve tested plenty of tech gear over the years from laptops to keyboards and speakers, and have been able to apply my expertise toward giving an honest and fair opinion, not to mention a critical eye, to any product I test.
You can read an in-depth overview of how we test TVs at TechRadar at that link.
Boy, have I enjoyed my experience with the Viaim RecDot earbuds. Beginning with the AI recording and transcription functionality and ending with the sound quality, there’s very little not to love about Viaim’s latest offering.
The positives begin with the ability to record and transcribe calls, audio/video clips and meetings. This covers all situations and scenarios that you could ever find yourself wanting this type of functionality. I tried all of these features and thankfully found them to be reliable and accurate; otherwise, I would have been left seriously frustrated. My only gripe was that if a speaker (as in, the person speaking) paused for too long, Viaim would insert a full stop. Not very helpful, but perhaps a nice reminder that AI doesn't have consciousness, creativity or actual emotion.
Transcription is extended further by translation tools, the creation of to-do lists and summaries, and sharing audio or transcriptions to other devices. It really is a one-stop shop for managing your professional life. I found that these buds fit seamlessly into all aspects of my life, but especially at work.
I’ve already mentioned how impressed I was with the sound quality, but my brief comment deserves expansion. Having listened to music and carried out calls with friends and colleagues, I think Viaim has hit the mark across the board for detail across the frequencies. Remarkably, I found that I could just as easily discern a caller’s words while in a busy location as I could enjoy soulful tunes having sunk into my favorite chair for the night.
In short, far from being AI earbuds with average sound quality that you have to put up with, these are buds that are as good as much of the competition out there at the moment. The fact that they also transcribe recordings like a pro is ever more impressive.
(Image credit: Future)From a design point of view, the RecDot are slightly chunkier than I would have liked, although they look pretty good for it. They’re not the snuggest fit and therefore aren’t really suitable for intense exercise, but they’re fine for when you’re sat at a computer, commuting or in a meeting.
Each bud comes with a long stem which houses a sensor for picking up presses and swipes. I would love to have had a recognition tone or perhaps haptic feedback integration, as it can at times be difficult to tell if your touches have been picked up. The buds sit cosily in the charging case, which offers a total of 36 hours of life, with each bud able to hold a maximum of 9 hours of power. All of this is more than enough to keep you going even through the busiest of days.
At $249.99 / £185 / AU$375, they’re not the cheapest buds around, but I wouldn’t compare them like-for-like against any other alternative on the market right now. These are excellent-sounding buds that deliver game-changing transcription. If you’re looking to save time in (and after) work meetings, there’s no easier way than with Viaim’s RecDot.
Any flies in the ointment? One or two; the case lid feels a tad flimsy and the ANC is fine rather than fantastic. OK, so they're unlikely to ever make it into our guide to the best noise cancelling earbuds, but I wouldn’t be at all surprised if they popped up in our broader best earbuds guide. I also think that if ever we created a ‘best earbuds for AI’ category (can't be long, surely?) the RecDot would be a front-runner.
Viaim RecDot Earbuds review: Price & release dateAs Viaim’s flagship product, the RecDot earbuds attract a premium price tag. Early AI adopters might be able to stomach the price, but if you only have a passing interest in how AI can streamline your workflows, you might not be convinced.
It’s difficult to bring a direct price comparison given there are so few AI earbuds on the market that can do everything these earbuds can. One example would be the Aidio X1 AI Earbuds for $149, but we’ve not yet tested those – oh, and Samsung's Galaxy Buds can do the real-time translation trick (and have been able to for a little while now) provided you've got a Samsung phone.
A helpful comparison is always Apple's AirPods Pro 2, which usually cost under $199 / £199 / AU$349. Let's not mince words – the design correlation between Apple's buds and Viaim's newer effort is striking. If you go for the RecDot earbuds, you’ll be sacrificing ANC quality, but for the extra money, you’ll get an abundance of useful hearing health features that are well worth the money (especially if you own an iPhone).
(Image credit: Future) Viaim RecDot Earbuds review: Specifications (Image credit: Future) Viaim RecDot Earbuds review: FeaturesWhen you buy a pair of the best wireless earbuds, you’ll be looking for great audio, excellent ANC and a snug fit. What most people are not looking for is an extensive set of recording and transcription services. But just because you might not have been looking for them, doesn’t mean you don’t need 'em.
With that introduction out of the way, are you ready for some seriously good features? Let’s begin with recording. There are three primary ways your set of RecDot Earbuds can do this, including call recording, audio/video recording, or live recording. The first will transcribe in real-time during a system or VoIP call. The second transcribes speeches in an audio or video clip, again in real time. The last transcribes live when you are in face-to-face dialog or in a small meeting room.
No matter how you access these recordings and transcriptions, you’ll find them to be reliable, comprehensive and useful for everyday purposes. I used it to make written notes from my own voice, to access a transcription of a conversation with a friend, and in a meeting with colleagues.
The Viaim software was able to pick up what was being said with very few issues or errors. The only snafu I experienced was that if I or someone else spoke too slowly or paused, Viaim would think it needed to begin a new sentence even if that wasn’t the speaker’s intention. So, you'll need to sub-edit your notes afterwards, but I find that's true of all note-taking software. I’d definitely like to see some post-AI tools that can sweep through the text and bring corrections, but it's still a neat perk.
(Image credit: Future)What is maybe even more impressive than real-time transcription is that Viaim is able to distinguish between different speakers and mark them accordingly. I found this feature to be surprisingly reliable, making it a good fit for creating extensive meeting notes about who said what.
Transcriptions can also be simultaneously translated into up to 14 languages. With support for English, Chinese, French, German, and others, Viaim has covered a very high percentage of the world’s languages. I wasn’t involved in any bilingual meetings during my time of testing, but I can imagine how helpful this would be to non-native speakers.
The final AI feature to mention is the meeting assistant, which extracts concise summaries and actionable to-do items from lengthy recordings. If my mind hadn’t already been blown, then it most certainly was when I tested this feature. I couldn’t believe how accurately it was able to determine who needed to do what. It also did it remarkably quickly. My experience of this particular feature rings true through all the AI tools: impressive, reliable, and accurate.
Let’s finish by talking ANC. The 'Smart ANC' in the RecDot claims to reduce ambient noise by up to 48 dB, which would make it more than capable of drowning out most ambient noise. They don’t nix noise to the level of the Bose QuietComfort Ultra Earbuds, but they’re still capable enough for general everyday use. Given that they’ll be used primarily in office settings, you’re unlikely to need the highest-performing ANC buds – although for long-haul flights their minor shortcomings when it comes to jet engine noise cancellation could be more noticeable.
I began by firing up Azizam by Ed Sheeran. The RecDot are able to deliver high levels of vibrancy with the strong dance beat punching through, without fighting against the vocals. While I was in an Ed Sheeran mood, I jumped into Galway Girl and sat back to enjoy the surprisingly wide soundstage. I would have taken a little more detail across the listening experience, but in general, it was all very pleasant.
Transitioning to a more sombre mood, I hit play on The Curse by Agnes Obel. Obel’s voice rises above the beautifully defined plucking of strings, delivering a near-perfect blend of instruments and notes. Alongside numerous other tracks, I was keen to play something layered, complex and gentle. I turned to the theme from Jurassic Park, by John Williams. Given this track's multiple instruments, I was pleased to hear the distinction between the flutes, piano and in fact all other sections of the orchestra. Well done, Viaim.
Most of my testing was carried out using the 'balanced' sound setting, although I did have a play around with other options, including pop, bass boost, and electronic. These other profiles were fantastic for specific tracks, but given my broad music tastes, I found them unreliable across multiple genres. I would therefore recommend sticking with the default unless you have reason to change it.
It was a similar story when it came to ANC. There’s the option to set it to low, middle, or high, but I found these weren’t reliable enough across a wide range of environments. I opted instead for the auto option and let the RecDot do the work. It’s fair to say that this did affect the sound, negatively at times, but it was better than choosing one of the three predefined options.
All that being said, I wouldn’t buy these buds purely for their sound quality. As good as they are, audiophile purists will want a dedicated pair of earbuds or headphones – probably with wires to their source device. The RecDot are for audio lovers who want more from their buds, namely a meeting companion that gets the job done.
The RecDot earbuds look pretty similar to almost all other long-stemmed earbuds, although they feel a little bulkier in the hand than something like the AirPods Pro. The additional size is no doubt due to the extra recording features that make the RecDot stand out from the competition.
The sensor strip is located on the stem and provides all on-board controls. The sensor supports five types of interaction with a simple slide increasing and decreasing the volume. I don’t mind sensors instead of buttons, but only if they work well. I found the RecDot earbuds a little fiddly to operate, especially the triple press to go to the previous track. Part of this will be personal preference, but I feel there’s some fine-tuning required.
The also buds ship in black, although I was sent the silver colorway. Both look smart, but I think the black offers a slightly more premium appearance. To help with fitting, Viaim supplies five different sizes of dustproof eartips. They’re a little bit fiddly to swap out, although I’ve never experienced a problem-free eartip change on any earbuds I’ve used to date. Finding the correct size of eartip took a little time, but I was glad to have an abundance to choose from.
With an IP55 rating, the RecDot earbuds are resistant to dust and water. That means you’ll be fine if sweat and rain are your only concerns, but if you’re looking to do anything more adventurous, then they’ll come up lacking. Given their recording and translation talents, these aren’t designed for extreme sports anyway.
Before moving onto the case, the only other thing to mention is that the 11mm dynamic drivers are coated in titanium, which provides the highest possible strength-to-weight ratio. This makes sure they are as light and strong as possible.
No pair of wireless earbuds would be complete without a charging case. Aside from the slightly flimsy sliding top, I only have positive things to say about it. The buds magnetically slot in with a seriously satisfying click, with zero chance of them falling out despite serious shaking. And yes, I did try!
The case supports USB-C charging, which delivers a total of 36 hours of battery life. Each charge will only give the buds a maximum of 9 hours, although this is more than enough for a full day of listening to your favorite music – and quite competitive.
The final element of the charging case is the physical record button. Offering one-click recording during meetings, all you have to do is place an earbud in the charging case, hit record, and wait for either the left or right indicator to flash. I love this feature and have used it regularly. My only bugbear is that I think this record button should double up as a ‘now recording’ light. In my opinion this would be far more satisfying and demonstrative than a dim blinking indicator on a bud.
At $249.99 / £185 the Viaim RedCot are far from cheap. You’re paying a premium price for a fully featured set of innovative earbuds. Whether they’re worth the money will hang solely on whether you will utilize their AI features. If you’re only concerned about design and sound then I’d perhaps nudge you towards the much more affordable AirPods 4 with ANC instead.
The AI recording tools are far above the biggest strength of Viaim’s latest buds. Record calls on your phone or at on-site meetings and view translations in realtime. With a capture distance of up to 7 metres you’ll be covered no matter where you’re sitting. I appreciate that you could download software to do this but to have all this tech alongside very capable sound performers makes the recording and listening workflow beautifully seamless.
You want on-board recording capabilities
Not only do the RecDot buds sound fantastic, but they also record audio and transcribe it.
You need a meeting assistant
Extract concise summaries and create actionable to-do lists from lengthy recordings.
You want a great all-rounder
With fantastic sound, decent ANC, good battery life and AI smarts, these are the buds that do it all.
You’re on a budget
At $249.99 / £185, there are much more affordable alternatives.
You must have tight fitting earbuds
They fit fairly well, but I wouldn’t call them a super secure or sports-optimised fit.
Sound is your only priority
The Viaim RecDot do sound good, but there are superior alternatives on the market if detailed, nuanced, neutral audio is your chief concern.
Bose QuietComfort Ultra Earbuds
Prefer device-agnostic head-tracked spatial audio plus some of the best ANC in the business? These September 2023-issue earbuds from Bose are a great shout – and the in-ear security is nearly as good as the Powerbeats Pro 2. You'll have to forego a bit of stamina (it's only 6 hours here) and transcription/translation, but the noise-cancellation is superior.
Read more in our Bose QuietComfort Ultra Earbuds review
Cambridge Audio Melomania M100
The ANC-off and transparency profiles are much more enjoyable here – as is the sound quality generally. You also get a similar battery life and the option of Matt Berry on voice prompts (his "Waiting to pair!" is a delight). The overall aesthetic isn't as striking though, and they aren't as secure in your ears – also you can forget about meeting transcription…
Read our full Cambridge Audio Melomania M100 review
I began by getting them fitted correctly. This was helped by the numerous ear tips provided and the in-app test that covered both sound quality and noise reduction. With that out of the way and my app fully configured, I was ready to test them out in earnest.
Given their AI recording smarts, I was keen to focus my attention on that in the first instance. This mean utilizing them in meetings, conversations, and when I'm on my own. I tested all the different workflows for recording and transcription alongside all the finer elements of functionality. The only part I wasn’t able to test accurately was the translation feature.
Once I was happy with that, I turned my attention to sound quality and ANC. With Ed Sheeran, Agnes Obel and John Williams all lined up alongside TechRadar's trusted track list, I sat back and let my ears do the work.
Jeanine Pirro is the latest Fox News personality to join the Trump administration. She will serve as the interim U.S. attorney in Washington, D.C., replacing Ed Martin whose confirmation ran into problems in the Senate.
(Image credit: Theo Wargo/Getty Images)
In 1989, Trump took out full-page newspaper ads demanding the death penalty "for roving bands of wild criminals." The Detroit Opera decided to program this work long before the presidential election.
(Image credit: Austin T. Richey)
Since North Carolina passed a "bathroom" law in 2016, the number of bills has grown and Republicans have used the issue in campaigns. Democrats are still working out how to respond.
(Image credit: Matthew Pearson)