A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Strands hints and answers for Saturday, September 26 (game #937).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #938) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… It’s skin deep
NYT Strands today (game #938) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 10 letters
NYT Strands today (game #938) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?• First side: left, 5th row
• Last side: right, 4th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #938) - the answers(Image credit: New York Times)The answers to today's Strands, game #938, are…
I would normally begin by finding words connected to any rare letters or double-letter combinations, but in today’s game it was impossible to ignore SUNSCREEN in the top left-hand corner.
From here I moved on to MOISTURIZER and then realised with these two finds I had exhausted my knowledge of skincare products.
Fortunately, these two spots opened up the spangram and CLEANSER. I did get the final two words without a hint, but even though they were both just five letters long it took me a stupidly long time to uncover SERUM and TONER.
Yesterday's NYT Strands answers (Saturday, September 26, game #937)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
Fujifilm has begun selling its newest LTO-10 Ultrium tape cartridge, a storage format built specifically for enterprise archival and long-term backup needs.
Each cartridge holds 40TB of native capacity, expanding to as much as 100TB once standard 2.5 to 1 compression gets applied.
At that capacity, a single tape could theoretically hold roughly 13,000,000 songs, assuming an average file size of 3MB per song.
Massive capacity built for data centers and long-term archivesFujifilm built this cartridge using Barium Ferrite particle technology, a magnetic material chosen specifically for improved stability and extended archival lifespan.
The company rates uncompressed data transfer at 440MB per second, rising to 1,100MB per second once compression gets factored into daily performance.
That places LTO-10 well ahead of most enterprise SATA hard drives, which typically max out around 250 to 290MB/s.
Fujifilm also built in AES-256 encryption that meets FIPS 197 compliance standards, a requirement common among government and financial sector storage buyers.
The cartridge carries 15,105 individual tracks across its tape surface, supporting the dense data layout needed for such massive total capacity.
The company rates the bit error rate at 1 in 10 to the 20th power, a figure the company claims is roughly 100,000x more reliable than typical enterprise SATA hard drives.
Archival life is up to 30 years under proper storage conditions, considerably longer than most spinning drives or SSDs typically last.
Reliability claims and where this format fits todayThis cartridge only works with LTO-10 tape drives and libraries, meaning buyers need compatible hardware already installed before adopting this specific format.
That requirement limits LTO-10 largely to data centers, media archives, and institutions already running established tape backup infrastructure at scale.
Fujifilm claims this format is ideal for disaster recovery scenarios, where long shelf life matters more than instant retrieval speed for most files.
Unlike hard drives, magnetic tape degrades slowly when stored correctly, making it a common choice for cold storage across many industries.
The format remains rewritable, letting institutions reuse cartridges across multiple backup cycles rather than treating each tape as single-use only.
Tape storage has persisted for decades despite predictions of its decline, largely because no cheaper alternative matches its capacity per dollar.
Whether LTO-10 sees wide adoption outside specialized enterprise environments remains uncertain, given how few consumer devices support tape drives at all.
Fujifilm backs the cartridge with a limited lifetime warranty, a guarantee uncommon among comparable storage formats sold at similar price points.
This cartridge is currently selling for $494, discounted from a suggested retail price of $888.89 listed by the manufacturer.
For organizations managing petabytes of infrequently accessed data, a cartridge holding 100TB of compressed data may be worth considering.
Via Tape and Media
With Grand Theft Auto 6 right around the corner, I imagine that quite a few PlayStation players will be dusting off their PlayStation Portal — or even newly buying one — to enjoy 2026’s biggest game on the go. But if you’re planning to take your Portal on the go, it’s important to keep it safe, and the Venom PlayStation Portal Carry Case can do just that.
I’ve spent a few weeks using Venom’s PS Portal case, and honestly it impressed me. I used to be the type of person who would just wrap my Portal or Nintendo Switch in a sweater, throw it in my bag, and hope for the best — what can I say, I just didn’t want to spend my money on something as unexciting as a case.
But the Venom makes the outlay feel a bit easier to swallow, as it comes in at an exceptionally modest price of $25.99 / £14.99 / AU$49.95. Given that it also comes with a tempered glass screen protector, cleaning tools, and thumbstick grips, that’s really not bad, is it? Don’t be fooled, though, despite its low price tag, Venom’s case still rivals some of the very best PS5 accessories.
This comes down to one main thing: its durability. For such a cheap case, the Venom PlayStation Portal Carry Case is surprisingly rough and ready. It has a hard outer shell, and when dropping the case now and then, or throwing it into my bag, it never showed any signs of wear and tear, and my console survived without issue. The exterior was not damaged during a scratch test, either, and its textured look is pretty appealing.
My system also sat pretty snug inside the case, which has a molded interior to slide your PlayStation Portal into. There’s also a hook-and-loop strap which fastens it in place, and although it's a bit cheap, it serves its purpose well.
My only complaint is that there’s no fabric pad to sit over the screen, so the fastener rubs up against the screen. I’ve not seen any scratch marks or anything, but PowerA’s case — which I’ve slid into the ‘also consider’ section — offers more secure protection with fabric padding and dual fasteners.
(Image credit: Future)There’s a second compartment inside the case too, and this has a zip-locked net that can hold accessories like earbuds, cleaning tools, and cables. It was plenty big enough to house my accessories, although the zip isn’t very high quality, and it came undone at one point — though I was able to fix it very easily. Luckily, the zip on the exterior is a bit stronger, and I found it to be secure at all times.
The Venom case also has a solid handle which has a rubber grip, which is pleasant to the touch and tall enough to fit my relatively large hands.
In honesty, this model is more like a starter kit for PS Portal owners than just a case, though. It comes with a tempered glass screen protector, which is basic, sure, but easy to fit and decently durable. There are also a couple of cleaning wipes and some neat thumbstick grips which seamlessly fit on and feel satisfyingly textured.
So, should you buy the Venom PlayStation Portal Carry Case? If you don’t want to spend all too much, and want a durable piece of kit with some nice extras thrown in, then the answer is yes. I think PowerA’s case is marginally better, thanks to its stylish design, USB-C charging passthrough slot, and fabric padding.
But Venom’s case does offer a bit more storage. I’d argue that Venom’s model is on the bulky side, and it did take up a lot of room in my bag, but if that’s not a dealbreaker for you and you need a quality, affordable case, then look no further.
(Image credit: Future)Venom PlayStation Portal Carry Case review: price & specsPrice
$25.99 / £14.99 / AU$49.95
Dimensions
6.2 x 13.2 x 3.9in / 158 x 335 x 98mm
Weight
0.9lbs / 403g
Compartments
2
Handle
Yes
Color
Black
(Image credit: Future)Should I buy the Venom PlayStation Portal Carry Case?Attribute
Notes
Score
Design
Durable exterior, decent looks, solid extras thrown in, a bit bulky.
4/5
Storage
Good amount of space for accessories, net compartment zip a bit flimsy.
4/5
Value
Great price for the case and accessories combined.
4.5/5
Buy it if…You want an affordable protective bundle
With a case, screen protector, cleaning wipes, and thumbstick grips, this product has everything you need to keep your Portal safe when out and about. It's also available at a highly affordable price point, making it ideal for those on a budget.
You need storage space for accessories
Unlike some rivals, Venom included plenty of space here for you to store accessories like earbuds, cables, and cleaning gear. Just throw everything you need in the zip-locked compartment, and you’re good to go.
You want top-tier build quality
If you want a premium standard of build, then Venom’s case may not be for you. It's durable on the outside, sure, but the inside zip is a bit flimsy, and there’s no padding for your Portal’s screen.
You’re looking for something slim
Due to its storage compartment, Venom’s carrying case is a bit on the bulky side. Slimmer options are available if you don’t want to take up too much space in your bag — even PowerA’s option below is considerably flatter (though still pretty broad).
PowerA Protection Case for PlayStation Portal
I use PowerA’s PS Portal case all the time, and it's a truly brilliant model in all aspects. It has a hard, rugged exterior, a molded interior with fabric padding for the screen, and a charging slot so you can juice your portal up while it’s in the case. It's also stylized to look a bit like the PS Portal and is very affordable. You can’t really go wrong with this one.
Read my full PowerA Protection Case for PS Portal review.
How I tested the Venom PlayStation Portal Carry Case(Image credit: Future)I spent a couple of weeks testing the Venom PlayStation Portal Carry Case, using it as the main mode of transport for my precious remote player. I took it with me on the go and made sure to try housing it alongside various accessories and assess it for any damage afterward.
To judge how durable Venom’s case was, I tried dropping it from a controlled height, performed some scratch tests, and then checked for any signs of wear and tear. I also compared the Venom case against rivals, mainly the PowerA Protection Case for PS Portal, which is my usual go-to.
More generally, I’ve been reviewing gadgets for years here at TechRadar, where I serve as a Senior Reviews Writer. I’ve tested a whole lot of gaming accessories, including cases for the PS Portal and Nintendo Switch 2, as well as controllers, screen protectors, and audio gear.
Japanese manufacturers have long built a reputation for producing remarkably light business notebooks, with some models weighing under a kilogram entirely.
Panasonic has now expanded that lightweight lineup with the Let's Note SC7, a compact notebook weighing just 919 grams total.
The company also carried over its distinct circular wheel pad, letting users scroll by tracing a finger along the pointing device's outer rim.
Packs a full-day power into a small frameThe SC7 features a 12.4-inch display with a 3:2 aspect ratio, taller than the widescreen format common on most rival laptops today, showing more vertical content at once, improving efficiency when editing spreadsheets, documents, or browsing lengthy web pages daily.
Inside sits an Intel Core Ultra 5 325 processor paired with a 47 TOPS neural processing unit for on-device AI tasks.
The low-end version of this device comes with 16GB of LPDDR5X RAM and 512GB of internal storage - however, users can choose models with 32GB or 64GB of RAM and 1TB or 2TB of internal storage depending on the buyer's needs.
Let's Note SC7 ships with Wi-Fi 7, Bluetooth 5.4, two Thunderbolt 4 ports, two USB 3.2 Gen 1 ports, HDMI, and Gigabit Ethernet.
Under the hood, this notebook uses a 56Wh removable battery, which is attached with two screws rather than a latch.
According to Panasonic, this battery lasts roughly 17.7 hours during video playback and 32.4 hours in idle mode under JEITA 3.0 standards, and charging through the bundled 65W USB PD adapter reaches about 46% capacity within 30 minutes.
A magnesium alloy body measuring 273.2 x 208.9 x 19.9 mm combined with internal ribbing keeps the notebook sturdy, though it still appears slim.
Sturdiness, software, and benchmark results that support the designPanasonic subjected the SC7 to internal drop tests from 76 centimeters and 30 centimeters across 26 separate directions during development.
The chassis also passed a 100 kgf pressure vibration test and met the US Department of Defense's MIL-STD-810H toughness standard - few compact business notebooks built outside Japan undergo this level of physical stress testing before reaching commercial release.
The built-in NPU meets requirements for Microsoft's Copilot+ PC program, enabling both cloud-based and local artificial intelligence processing directly on device.
PCMark 10 testing showed the processor performing at full capacity, aided by Panasonic's proprietary MaxPerformer heat and power tuning system.
On Geekbench 7, the Let's Note SC7 scored 2354 points on single-core tasks and 10437 points on multi-core benchmarks.
Battery testing under PCMark 10's Modern Office profile returned roughly 22 hours and 59 minutes of continuous everyday use.
For security, this device includes facial recognition through an infrared camera alongside a fingerprint sensor built into the power button.
It is currently available in gray, black, rose, and deep indigo, but there is no indication that this device will sell outside Japan.
All these capabilities do not come for cheap, as Panasonic lists this device for 298,100 yen, which is about $1,880.
Via PC Watch (originally in Japanese)
There are many audacious and commendable feats in gaming. Taking down Consort Radahn, platforming through the Path of Pain, filling your entire Pokedex, to name but a few. However, despite personally doing all these things, one task chewed me up and spat me out repeatedly. One that, on paper, isn't all that tough at all.
From the BacklogEvery gamer has a backlog — and that’s no different for us at TechRadar Gaming. From the Backlog is a series about overdue first plays, revisiting classics, returning to online experiences, or rediscovering and appreciating established favorites in new ways. Read the full series here.
The task: To get through Act One of the mammoth CRPG, Baldur's Gate 3 (BG3).
The 'act one syndrome' brought on by the sheer volume of content and the steep learning curve of BG3 is something that just about everyone has endured at some point when exploring Faerûn.
However, I feel I have been wearing this albatross around my neck for quite some time. While watching others take second laps around Faerûn for a Dark Urge run, unburdened by this plight of mine.
BG3 has been the loud, obnoxious gnawing at the back of my mind. The bane of my backlog, and at some point, I snapped.
Operation: get act one done(Image credit: Larian Studios)On paper, it's far from a Herculean task. After all, if you really want to, you can hop off the Nautiloid and head straight for the Githyanki Crèche if you choose. But ignoring the slew of content and the abundant, overlapping 'what ifs' is just too tall a task for a completionist such as myself.
I've gone back to the BG3 well a grand total of seven times. Each time, I fell at the first-act hurdle, but for different reasons.
At first, it was simply overzealous confidence and ineptitude. There was an underlying issue in that my understanding of Dungeons & Dragons principles was severely lacking.
As a result, there were many hour-long battles that inevitably led to a full party KO and a painful restart. Poor decisions compounded with each new dialogue exchange. This culminated in a heated exchange with a deceptively powerful frog, and the first of many save files to be abandoned. RIP Ignacius, my first Tav to fall.
Then came the attempts to right that wrong. A YouTube brush-up on DND systems here and there, a few tweaks to the starting build, and it would all surely work out fine.
It did not.
(Image credit: Larian Studios)There was an inevitable and foolish overcorrection, a choice to play a build that simply wasn't fun to use, especially for a novice like myself. Monks sound great on paper, as you can let your fists solve all problems. Until you’re starved for Ki and left helpless. So, with that, another save file bit the bullet. RIP Falconhoof.
You would think at this point, with so much Baldur's Gate 3 act one experience behind me, success was all but guaranteed. But then, like a pesky Kobold leering from the shadows, a menacing creature I call my wife said, in hushed tones, 'That looks fun; will you show me how to play?' Thus beginning a co-op campaign led by a D&D novice, acting as a sage for an even bigger novice.
Safe to say, this blind leading the blind dynamic was about as successful as Lae’zel would be headlining at the Comedy Cellar. So, we dug a twin grave for my wife's Tav and poor, unfortunate Arcane Michael.
It was these constant setbacks that set the wheels in motion for even more attempts to go awry. Because the dynamic shifted from a state of wonderment and curiosity to an attritional, transactional slog, as scenarios, battles, and pivotal choices repeated again and again, lacking the weight they once had.
Much like Tav, I too was infected with a parasite acting as a ticking time bomb. At some point, the tedium, or the ennui, would set in, and I would succumb to that parasite's mind control. Forcing me to exit the game, uninstall it, and relegate BG3 to the back of the backlog again.
Mercifully, this affliction doesn't come part and parcel with a tadpole insertion through the eye socket, but it’s unpleasant nonetheless.
Finding my Faerûn flow state(Image credit: Larian Studios)Returning for my eighth crack, things had to be different. So, I put those wheels in motion. I cooled off for an entire year, forgetting large portions of the opening act in the process. I researched the most fun, accessible build to play relative to the most recent patch. I even passed on some hot and fresh releases, devoting all my time and energy to breaking through.
But above all, I knew that if this was ever going to work, I would need to learn how to let go. To let decisions shape the experience rather than relying on save-scumming, embrace the rough and the smooth in equal measure, and find the mental fortitude to push on towards new and exciting things.
As someone who wants to see everything a game has to offer, ponder over every decision, min-max at every opportunity, and somehow manage to accurately roleplay while juggling all of this. I was still skeptical that it would all click into place. But against all odds, in honor of my newborn son, my Halfling Rogue, Lorcàn, was born, and before long, I could see the Shadow-Cursed Lands on the horizon.
With a streamlined build that allowed me to rely on Luck, overpowered stealth, and flexibility to multiclass. No combat encounter felt like an insurmountable task, and no conversation felt like an inevitable road to a failed dice roll. My half-pint Halfling fittingly gave me the glass-half-full mindset I needed.
Minthara and her goblins were vanquished: shoved down a chasm to their doom. The party shone a light on the Underdark's mysteries. I left that demonic frog to their own devices. But above all, the insurmountable pressure to finally leave Act One had dissipated and this is an accolade I place in my personal trophy cabinet of gaming feats.
The city of Baldur's Gate awaits, and finally, I feel that curiosity and magic again.
RGB mini-LED (and its other various names) continues to be the talk of the TV world, with nearly every brand getting involved with the new tech in 2026. I’ve tested several RGB mini-LED/Micro RGB TVs and while it’s been a mixed bag, the new tech shows promise. While these TVs still can’t quite beat the best OLED TVs for the place at the top of the TV food chain, there’s certainly been some impressive RGB models.
One of those is the flagship Samsung R95H, which earned 4.5 stars out of 5 in my recent review. Another is the ‘mid-range’ Sony Bravia 7 II. When I compared both the R95H and Bravia 7 II, I was impressed by the fight the much cheaper Bravia 7 II put up: especially with its picture quality.
Well, now the Bravia 9 II, the Bravia 7 II’s step-up sibling and Sony’s flagship RGB TV, has arrived in our testing lab and since I still have the Samsung R95H in, I thought I’d compare the two to see which flagship RGB model is the top dog.
A quick note on photos: the R95H appears to have a red tint in some images below, but this is the camera interacting with the R95H's matte screen. This red tint does not appear in-person.
Color Both TVs deliver vibrant colors, shown here in The Super Mario Galaxy Movie. The Bravia 9 II (left) has more vibrant colors, while the R95H (right) has brighter colors (Image credit: Nintendo / Univeral Pictures / Future )The big selling point of RGB is its color reproduction. And as expected from two flagship models, colors look very impressive on both the Bravia 9 II and the R95H. Watching The Super Mario Galaxy Movie, any scenes involving the Lumas showcases RGB’s excellent colors. While the R95H demonstrated higher color luminance, meaning color looked brighter, the Bravia 9 II’s colors appeared much richer and deeper, giving the Lumas themselves a perceived crisper texture.
As for the character’s outfits throughout the movie, it varied from scene-to-scene which TV produced better colors. Peach’s pink dress benefitted from the R95H’s higher perceived brightness in some scenes, while in others, the Bravia 9 II’s bolder colors made it pop more. The same was true with the reds of Mario’s overalls and Luigi and Yoshi’s greens.
In Speed Racer, the Bravia 9 II (left) again has bolder colors, while the R95H's (right) are brighter (Image credit: Warner Bros / Future )Switching to a real-world movie, Speed Racer, it was more of what I’d found when watching the Mario Galaxy movie. During the breakfast scene at the Racer home, I found some colors, such as yellow, looked better on the Bravia 9 II with the added color depth, while some paler colors such as orange looked more natural on the R95H. The R95H’s higher perceived brightness definitely made colors more impactful, but overall I found myself drawn to the Bravia 9 II’s deeper color profile.
In terms of skin tones, both TVs showed excellent accuracy, making characters on screen look lifelike. In this scenario, I did find the R95H’s brightness made people look more true-to-life, which I preferred. But the Bravia 9 II did use shadows and contrast in an interesting way to make people look dynamic.
ContrastBoth TVs demonstrate strong contrast with a good balance between dark and light tones. (Image credit: Warner Bros / Future )One of RGB’s other selling points compared to other backlit TVs is better backlight control and OLED-rivaling black levels and while this has been a mixed bag in my previous testing of other RGB TVs, these two flagship models demonstrate excellent contrast and backlight control.
Watching The Batman, both TVs demonstrated strong contrast. As Bruce works in the Batcave at his desk, the light tones of the bright monitors and desk lamps around him contrasted well with the dark tones of the environment and the crevices around the desk. While the R95H’s higher brightness meant some dark areas were more legible, the Bravia 9 II demonstrated richer blacks that created stronger perceived contrast.
Although both TVs were able to render the often challenging picture of The Batman, due to its low brightness, in bright conditions, it was definitely best viewed in ambient or dark, home theater conditions. I also found the R95H’s Movie mode could over-do its brightness, resulting in clipping of bright objects. For The Batman, it was best to use Filmmaker Mode. The Bravia 9 II looked great in Movie mode and Professional mode (its name for Filmmaker Mode), although it lost some of the impact in its contrast when viewed in the dimmer Professional mode.
Both TVs deliver excellent black levels for backlit TVs, but the Bravia 9 II's (left) are deeper Amazon / Future Project Hail Mary is another showcase for contrast on both these TVsAmazon / FutureSwitching to Project Hail Mary, both scenes delivered inky black tones during exterior shots of space, as well as demonstrating strong shadows as Ryland Grace explored the Hail Mary. I did find that the Bravia 9 II’s local dimming could be aggressive in places, resulting in some black crush in certain scenes. Still, black tones and contrast were incredibly impressive for a backlit TV, and the lack of blooming showed just how good the Bravia 9 II’s backlight control. Though not as impressive, the R95H also showed brilliant backlight control: much better than most backlit TVs I’ve tested.
While the same movies still had more dynamic contrast on the OLED TVs I’ve tested such as the LG G6 and Samsung S95H/S99H, this is certainly a big step in the right direction for backlit TVs.
Brightness and reflectionsDespite large differences in measured brightness, the R95H (right) actually looks brighter in some scenes, such as this desert scene from Lawrence of Arabia (Image credit: Sony Pictures / Future )Starting with brightness measurements, I was surprised by how big the gap was between these two TVs: and which was brighter based on testing. The R95H hit 1,977 nits and 612 nits peak and fullscreen HDR brightness respectively in Filmmaker Mode, while the Bravia 9 II registered a much higher 4,414 nits and 974 nits peak and fullscreen HDR brightnrss respectively in its Professional mode. This is a much wider gap than I expected, made all the more interesting on how these TVs rendered brightness in practice with real-world movies.
In the majority of scenes I watched, the R95H delivered higher perceived brightness in both large areas and highlights in high-contrast scenes, such as the lights in the Batcave in The Batman, despite its much lower measured brightness.
Watching a real-world bright scene from Lawrence of Arabia, as Lawrence and his guide were fetching water from a well in the desert, the white sand around them was brighter on the R95H than the Bravia 9 II. HDR highlights in other movies, such as the white paint job of the Mach 5 in Speed Racer or the lights of all the consoles and switches of the ship in Project Hail Mary were closer in brightness and would sometimes alternate on which was brighter but for the majority, the R95H was much more impactful.
This is something I've found in the past when measuring TVs: measurements don't always match up in practice, and I'm noticing that RGB TVs tend to have the biggest difference between results and real-world application. Still, both TVs did deliver impressive brightness overall.
While I expected the R95H (right) to handle mirror-like reflections well, I didn't expect the Bravia 9 II (left) to match it FutureBoth TVs can even render very dark scenes from The Batman in bright roomsWarner Bros / FutureOne area where both these TVs really impressed me was in their reflection handling. The R95H obviously uses Samsung’s Glare Free matte screen, which has proven to be incredibly effective at eliminating mirror-like reflections. The Bravia 9 II is also equipped with an anti-reflective screen, and it’s a big improvement over the step-down Bravia 7 II. Watching darker scenes, I was surprised at how little mirror-like reflections were on the Bravia 9 II.
Which TV is the best buy?(Image credit: Future)Both the Bravia 9 II and R95H are fantastic TVs. They show a clear evolution of what is capable from a backlit TV and while again I still think OLED is the best TV panel tech, it’s a positive sign of what’s to come from RGB if this is how it performs in its infancy.
When it comes to which TV is best out of the two, I personally preferred the Bravia 9 II’s picture, thanks to its richer, OLED-like colors and richer black tones. The R95H has the brightness battle won and delivers amazing pictures in its own right, but for me the Bravia 9 II takes what I loved about the Bravia 7 II and builds on it.
That being said, price is a factor. For a 65-inch Samsung R95H, you’ll be looking to pay roughly $2,799 / £2,799 / AU$4,495 (though I’ve seen the R95H drop to as low as AU$3,499 in Australia). A 65-inch Sony Bravia 9 II will currently set you back $3,499 / £3,499 / AU$5,999. Considering the R95H is actually packed with more features for gaming, such as four HDMI 2.1 ports, and has a better interface, the extra money is a tough ask.
At the moment, the R95H is the better buy, but if the Bravia 9 II’s prices can be more in-line with its rival, then the Bravia 9 II’s picture is worth the sacrifice of some features. That being said, I’d still recommend OLED right now, as you can get flagship OLED’s from both Sony and Samsung that are the same price or cheaper.
Thinking of buying a new TV?Try our TV size and model finder! You tell it how far you sit from your TV, we'll tell you what size to buy based on viewing angle advice from image quality experts, and we'll recommend our three top TVs at that size for different prices.
After one week of World of Warcraft: Forever's beta, I have to say, my initial impression is one of cautious optimism. I'm not quite sure what I was expecting, but I think Blizzard could, just maybe, be onto something here.
Like many other veteran WoW players, I've been dabbling over the years. A little bit of retail here, a little bit of Seasons of Discovery there. But nothing has quite matched that initial experience from all the way back in 2005 when I first created my Tauren Hunter and stepped into the world of Azeroth.
That's made spending a full week with the closed beta for World of Warcraft: Forever a particularly interesting experience. Like many others, I've gone into it with plenty of nostalgia for the original game, but I'm looking for that little extra to pull me back in for another round.
I'll get into specifics soon, but there are some really positive signs that Blizzard is taking a massive step in the right direction with Forever.
Of course, there are certainly things Blizzard has changed that I'm less convinced by, including one specific issue that I think could cause problems further down the line. But, even in its current state, WoW: Forever is just outright fun for 'Classic Andies' like myself.
The mythical Classic Plus of legendPerhaps what I like most about WoW: Forever (at least, in its initial state) is that it genuinely feels like the mythical 'Classic Plus' we've speculated about for years. Yes, there are new models. Yes, there are plenty of new abilities and instances, but the core experience that made Classic so compelling appears to be present. I'd argue that Classic is less about art style and more about how the players actually interact with the world.
The starting zones, for example, are subtly refreshed and remixed to add depth and variety, but they don't streamline those initial levels of experience. There are no compromises for convenience here; everyone is footslogging across open fields to kill eight boars. You will be spamming the same spells and abilities over and over in the initial levels as you're being drip-fed abilities.
These subtle instances of friction add a lot of flavour to the experience — and, I would argue, are generally the reason that Classic is the way it is. While I'm certainly a fan of certain aspects of modern WoW, such as the incredible class design and dungeon mechanics, I've always preferred the jankiness and character of Classic. There are so many small little things that add up to make the world feel more alive.
Over the years, Blizzard has smoothed out the wrinkles with additions like the raid-finding tool and flying mounts, and I think, along the way, we've subsequently lost a lot of that character. I'm certainly guilty of nostalgia when I look back at classic WoW, but I do genuinely think that certain additions have reigned in that sense of adventure that we felt back in the day. Even as early as The Burning Crusade, we were diverging from what made WoW so compelling.
An unashamably old school approach(Image credit: Blizzard)In its current state, WoW: Forever strips out most of the modern conveniences in favour of an unashamably old school approach. My gut feeling is that Blizzard has got a good balance here.
People will surely have strong opinions on this, but I've been having a blast spontaneously grouping up with players while questing out in the world. Forever has that vibe where you're subtly encouraged to engage with players in your immediate environment. While most of this comes from an adherence to classic quest design, Blizzard has leaned into the experience with additions like the new camping system, which is just a lovely touch that really adds a lot of flavour.
As a brief overview, the camping system lets players passively sit around a player-built campfire to get small buffs. It's cleverly entwined with the new profession changes so that players have more ways to interact aside from simply grouping up. It's a brief respite for players out in the world.
And, since everybody is out there footslogging, the world feels genuinely big and dangerous again. It all adds up to a kind of adventure that I haven't really experienced in WoW since the first Seasons of Discovery phase. The beta feels very similar in that everyone is still working it out, and everyone is eager to explore the world. Some of that is surely 'beta vibes', but I've seen enough to suggest that most players are going to have an absolute blast unlocking the fresh secrets of WoW: Forever.
A sight to behold(Image credit: Blizzard)Graphically, the game is a real upgrade, too. The lighting effects in particular add a lot of atmosphere to the zones without detracting too much from the original vibe. The art style (mostly) looks the same, but Blizzard has leaned into making the world a little more immersive with new lighting and increased draw distances.
For my sins, I also like the new Skyborne race, which has really divided the player base (mostly between those who are flatly opposed and those who are ambivalent).
I think Blizzard was stuck with a tough decision in regard to adding an elven race to the game. Simply adding Blood Elves for the Horde would have left the Alliance without a new option. Conversely, adding both Blood Elves and High Elves into the game would have likely meant quite a few more zones to add.
Instead, we've got a completely new race of Elves for either faction with one starter zone: Zephyrus Isle. There's no doubt it's a compromise.
Having played through said zone, however, I was pleasantly surprised. I don't think the zone is quite as different as some are painting. Yes, there are a few quests that are reminiscent of modern WoW, but the overwhelming majority are as you would expect in Classic. I think if someone were to play WoW for the first time, they wouldn't find that much of a discrepancy between Zephyrus Isle and the other starter zones.
The biggest issue with the Skyborne, by far, is that some of their character models stick out compared to those from the older races. WoW: Forever lets players toggle between classic 'SD' character models and modern 'HD' models, and in the case of the former, there's definitely a marked difference in-game. It's particularly visible with the various Druid forms that the Skyborne have access to.
Dividing the fan base(Image credit: Blizzard)So, overall, my impressions are positive, but I do have a few misgivings about WoW: Forever's initial direction. As previously suggested, I'm very much on the side of 'fewer changes' rather than a maximalist when it comes to Classic Plus. I generally believe that Blizzard should tread carefully when tweaking the winning formula.
Because of this, I'm slightly wary of some of the class changes that Blizzard has already implemented into the game. In some cases, they've genuinely fixed serious issues that have made certain classes unviable or boring, but in others, I think they've stripped out a little bit of character. Inevitably, there will always be balance issues with any changed system, but what I'm worried about is making classes too smoothed out.
Take Hunter, for example, which was my main class in the original iteration of WoW. Blizzard has added a few spells and made the class a little easier to play by removing some of the finer animations. I think the changes will prove popular, but I loved the subtle gameplay of timing certain abilities around your auto attacks. It was difficult to master but rewarding, and I'm not so sure I'd enjoy the new changes as much.
(Image credit: Blizzard)I'm also really not a big fan of the current mega-servers that appear to lock players into one faction long-term on the player-versus-player mega realm. I understand why Blizzard is implementing modern server technology, but the rigidity of the current setup is going to divide the players dramatically.
In my own case, for example, I have a group of friends who want to play Alliance on the PvP megaserver and another who want to play Horde. Under the current setup, there's no option for me to have characters in both factions without having two separate Blizzard accounts. Previously, I would just have two characters on separate servers.
I would assume that many veterans who have accrued friends over the years might be in the same situation as me. I've known some of these people for over twenty years, so I'm weighing my decisions carefully.
Considering the server technology appears to be using some form of sharding (like retail), I don't quite grasp why Blizzard doesn't allow both factions on the PvP server. Corpse camping, for example, is quite easily solved through instancing. In a high-population area, players are constantly switched between shards anyway, which doesn't particularly lend itself to a social or 'classic' experience.
I suspect the reasoning behind the rigidity is a new system that groups players into instances based on previous interactions. In practice, that means encountering guildies and those who you've grouped with before. It's a nice system, but it's not so nice that it offsets the issue of faction locking.
For myself, the rigid modern server structure is by far and away the biggest issue I have with WoW: Forever so far. I'd even go so far that this will quite literally divide the player base — both in opinion and in-game. The idea of not being able to play with half my friends in perpetuity certainly puts a massive dampener on my experience.
Will Blizzard address it? I'm not so certain based on how committed they appear to the current setup. However, if they would, then I'd even go so far as to say that this could be the best iteration of WoW so far. For me, at least.
Display: 7-inch OLED touchscreen
Brightness: 1,100 nits
Operating system: Android
Memory: 12GB LPDDR5 RAM
Internal storage: 256GB as standard
Storage expansion: Three M.2 slots, supporting up to 24TB total storage
Card slots: CFexpress Type B, SD and microSD
Connectivity: USB-A, USB-C, HDMI input, HDMI output, LAN and 3.5mm headphone jack
CFexpress transfer speed: Up to 800MB/s
Internal battery: 11,600mAh
External battery: Sony NP-F compatible
Dimensions: 104 x 195 x 25mm
Weight: 550g
If digital creatives, from photographers to videographers, were to design a piece of kit, it would be the PixelMob Pro. It’s essentially a fully featured asset manager that lets you plug in a variety of storage media from cameras or external hard drives, then organise and edit them onto its internal storage, all through its large touchscreen interface.
The system runs on Android, and much of the interface and usability will feel familiar to many. Still, dedicated apps such as Lightbox, Sequence, Cones, and Framebox let you manage and edit all the files, and in addition to these there are a few familiar apps that you can download as well, such as CapCut, Lightroom and a selection from DJI; there’s even a direct connection to Cloud Storage for additional backup.
Getting started was straightforward, with a few small workflow issues, such as setting up a lightbox, before things really started to make sense.
Before getting properly started, I downloaded and updated the firmware, which took a good hour. However, after a restart and refresh, the device was finally set and ready to go.
When I plugged in my first SD card, it took about 5 to 10 seconds for it to appear, ready for the files within to be either partially or fully downloaded and backed up to the internal drive. The whole process is relatively straightforward. However, you do need to set up a Lightbox before you start, which took me a while to figure out.
If you download the files directly without first creating a Lightbox, you won't be able to navigate or manage them, so it's an integral part of the workflow, and throughout there are small workflow points like this, but updates through the test have addressed most. It would have been helpful to have a few tooltips at the start when you first use the PixelMob, just to point you in the right direction.
However, once you get used to how the workflow goes, it's all easy enough, and there are plenty of input options, including USB, USB-C, SD, microSD and CFexpress Type B. They've even included a Type B to Type A adaptor in the box, which is handy for anyone using a Sony camera.
Once you get into the flow and work out how to use Lightbox, Sequence, and Cones, things start to make sense. If you're out in the field as a photographer or videographer looking for a decent way to back up all your image and video files, then while asset managers have been available for years, the PixelMob takes everything up a notch or two.
However, while the form and function of this device are superb for the most part, it would be good if some small workflow issues could be addressed, I'll cover those in the Performance section.
There are also certain build-quality issues. The outer casing doesn't feel as high quality as it could and feels more like a prototype than a finished product.
The fact that it takes a standard Sony NP-F battery at the back is superb for battery longevity. However, the battery doesn't fit neatly and, although it has a securing lock to keep the battery in place, the fit just isn't quite right, so it rests in place rather than locking firmly.
One thing I did like about my NP-F battery plugged into the back is that it makes a very nifty stand.
Another point is that some CFexpress Type B cards took a long time to be recognised, and a couple of the larger 1TB and 2TB models weren't recognised at all. In those cases, I had to use a card reader plugged into the USB-C port for them to connect.
However, aside from build quality and a few workflow issues, this is a solid unit. What I really liked was that, while it comes with 256GB of internal storage ready to go, it's in the form of an M.2 2280 module.
The internal storage can be upgraded, with three M.2 slots available and support for up to 8TB modules, potentially giving you up to 24TB of internal storage.
Since this is from UniDrive, it comes with UniDrive NAS software. It also has features like cloud backup, and it even has a LAN port on the back. Essentially, if you ask any photographer what they want for a backup solution on site and back in the studio, this small touchscreen box has it all.
Once the workflow issues are resolved, along with possibly slightly better build quality for the outer casing, this will be a must-have for many professional photographers or videographers.
PixelMob Portable AI Workstation: Price & availability(Image credit: Alastair Jennings)At present, the PixelMob has launched through Kickstarter as the PixelMob Portable AI Workstation for Creators. The full listing can be seen at Kickstarter here, while the official website is regularly updated with additional information here.
The PixelMob's design and build look very outdoorsy. It looks like a tough tablet or oversized mobile phone, and the screen size sits somewhere in between at seven inches with an OLED screen.
It has a brightness of 1,100 nits, which is impressive, and it runs on Android, so it supports many Android apps. In fact, you can install apps from DJI and other manufacturers if you want to connect it to a drone, your mobile phone or even your camera.
What I also liked was that you can connect it directly to the Sony A7 IV; in my case, you can use it as a professional monitoring system, essentially as a second screen and as a way to back up full-resolution files to the device.
In terms of size and weight, it measures 104 x 195 x 25mm and weighs 550g, putting it somewhere between a large mobile phone and a small tablet.
A quick look around the body shows plenty of input options, including CFexpress Type B, which enables up to 800MB/s transfer speeds, SD, microSD, USB-A, and USB-C. On the side are another USB-C port and the power button.
On the top, there are two HDMI ports, one input and one output, another USB-C port and the LAN port. On the base, there's a connector, and on the back there's an NP-F mount so you can add standard NP-F batteries.
For memory, it comes with 12GB of LPDDR5 RAM and 256GB of internal storage. The internal SSD can be upgraded, and there are two additional M.2 slots so you can add up to three at 8TB a piece, for 24TB of internal storage in this one small unit.
Inside, an 11,600mAh battery powers the device and, under extreme loads, this will last two to three hours, or around six hours with lighter use. In standby mode, you'll get over a week. Then, of course, you can plug in the NP-F battery for extended working time.
When I unpacked the PixelMob, I wasn’t so impressed by the overall design. It looked OK and had the same sort of look that you expect from a tough phone or tablet, but this just isn’t backed up by the build quality.
The slightly plasticky exterior feels a little cheap and not very robust. Through the test, the outer casing did stand up to life in my backpack, although I’ll admit to being a little more careful with it than I would usually be.
I also found a few other bits and pieces as I went around the build, such as access to the back panel where you can install additional drives. It felt a little light and was held in by just one crosshead screw. If you shake the device, it also has a rattle, which is from the power button area.
Most notably, the battery holder for an external NP-F battery wasn't quite the right fit. Still, these issues detract from what is potentially an extraordinary piece of kit.
When I picked up the PixelMob, I was struck by the sheer volume of features available. Essentially, the main point is it’s designed to back up your camera storage media quickly while you're on the move, then let you download everything to a machine or NAS as soon as you get home. But then it does more, enabling you to manage and edit the content, tether to a camera and even take control to capture different styles of images.
Thanks to the intelligent onboard software and its Android platform, it's easy to adapt it to a professional workflow. Even if you're a keen enthusiast, there's plenty here to get everything organised.
So whether you're a photographer, videographer or just somebody who needs to transfer and display data in various locations, the PixelMob is a superb option.
In terms of features, it has internal storage that lets you transfer data from cameras and other devices directly onto the unit. From there, you can edit and manage those files and assets. You can even use it as a media player with HDMI output to a larger screen.
The content you save to the device is managed by built-in AI that scans the files and offers smart subject recognition and other AI features for file organisation.
If you're a photographer or videographer, you can use that large seven-inch screen to monitor your camera. You simply plug it in through HDMI, and you can use it as a link between your camera and larger monitoring and recording systems.
You can even use it for tethered shooting or as a video-review device. It includes a huge range of creative options that photographers and videographers will inevitably find useful.
In my testing, one of the best features for photography and video was the ability to get quick on-site previews, and I could store files on the device to edit them directly while out and about. Essentially, I had everything stored in one location that I could then use to start the file organisation.
For backups, all storage media I use is compatible with slots for CFexpress Type B cards from my Canon EOS R5 C. My two Sony A7 IVs both use CFexpress Type A, and with the adaptor, I could plug those into the CFexpress Type B port and back them up as well. It also has slots for SD UHS-II and microSD.
I could also plug in a USB-A 3.2 or USB-C device and download further data to the machine. The only issue is that the standard 256GB is quite small, so for this test I added an extra M.2 drive to expand storage by 1TB.
Inside, it has a relatively large internal battery which provides plenty of power for around two hours of heavy use. However, if you're out and about with large cards, especially if you max out the internal storage, you'll want a bit more battery power.
The great thing is that the company has decided to use the NP-F battery format, which is used by a huge amount of photography equipment, monitors, and other accessories. I have a stack of them in my kit bag, so they plug directly into the back of the unit, further extending battery power.
Essentially, that internal storage gives you an extra layer of protection, letting you back up all your storage media on a shoot and preview it. Where this one differs is that it also plugs directly into your camera and, with features like time-lapse video, star trails, HDR bracketing, focus bracketing, and panorama merging, gives you additional tools to use with your camera.
What's more, you can back everything up to the cloud if and when you need.
So when it comes to features, this is one of the most feature-packed devices that I've ever looked at. Essentially, it looks like they've taken photographers' full wish list and combined it into one small, handy-to-carry box.
When the PixelMob Pro arrived, I was surprised to find its size and weight somewhere between a mobile phone and a tablet, as previous devices of this type, not going back to those made by Epson, are generally rather small.
However, this is a lot more involved and getting started was all easy, if slightly time-consuming. First, after fully charging the internal battery to 100%, I ran through the updates, making sure everything was on the latest version.
The first stage of updating took around 30 minutes. Once the main bulk of the Android and hardware firmware updates finished, there were further updates for the AI processing and many of the pre-installed apps. Altogether, getting everything completely up to date can take a long time.
The system is essentially based on Android, and it's great to see that you can install many familiar apps if you want. As you drag left on the screen, for instance, it shows a list of standard apps. While the Play Store isn't part of the system, if you click Apps and then Third Party, you'll see a list of pre-approved apps that have been added for download and are fully compatible with the system.
These include DJI apps, Instagram, Adobe Lightroom, Pinterest and Snapseed, amongst others. Importantly for further testing, Sony's Monitor & Control app is also available, which lets me control my Sony A7 IV.
Hopefully, as this system develops, we'll see equal compatibility for Canon, Nikon, Panasonic, Fujifilm and others. Once you've applied all updates and restarted the system, you can start copying data to it or use the PixelMob Pro as a tethering device for your camera systems.
Before I went into the main review and checked out what it could do on the performance side, I also looked at the internal storage. As standard, it comes with 256GB; however, as I flipped open the back and removed the back panel that’s secured with a crosshead screw, I noticed two additional M.2 ports.
That means that if I removed the 256GB drive that was already in and replaced it with an 8TB option, then I could potentially have up to 24TB of internal storage, which is the same amount as my NAS drive that I use in the studio.
Potentially, I could have everything from my NAS, image-wise, on this device and still have room to back up images and video on every shoot I go on.
However, 8TB M.2 SSDs are hugely expensive, so for this test I just popped in a 1TB drive alongside the 256GB drive that was already installed.
I formatted it into the system using the UniDrive application, which I've used in the past for previous UniDrive products. It was extremely straightforward, and I was pleased to see the app has developed along with the workflow, which is now much easier to progress through than it was when I looked at UniDrive well over a year ago.
Once the drive format was complete, I was able to start downloading my files from CFexpress cards, SD cards, and microSD cards.
The cameras I used were the Canon EOS R5 C, using CFexpress Type B cards, and the Sony A7 IV, using CFexpress Type A cards with the adaptor supplied with the device.
With each, you take the card out of your camera, plug it into the side of the PixelMob Pro, and after around five seconds, the system recognises the card. A simple tap will then download it to the machine. However, as I found, before you do that on the first run, it's important to set up a Lightbox.
One of the apps at the bottom of the screen is the Lightbox app. Essentially, tap it, click New, and add your new Lightbox. Once that's done, you can simply click to import all of the files from your SD or CFexpress card directly to that folder, and then a few interesting things happen. First, the files transfer, then the internal AI processes them. This gives you a full set of auto-tagged options and highlights whether the file is JPEG or RAW.
Clicking the folder shows a thumbnail, and the rendering is exceptionally quick. To be honest, it's faster than when I try to review stuff using Adobe Bridge. As you scroll through, you can see each file; once you find a picture you like, just tap it, and it'll open.
If you've taken several images that are very similar, say you've taken three iterations of the same point, then it'll recognise those images as a burst and group them. This makes scrolling through hundreds of images, which photographers often have to do, that much easier.
It also shows you similar files. If you've got lots of similar files, it also does face recognition, so if there are people you know, you can add them, as you do with many online photo applications.
As you go through the different functions and features, it'll also show you images that are overexposed or underexposed. If you want, you can go into the AI settings and switch on options such as Basic Assist, Similar Photos, portrait detection (where you can upload specific people), bird recognition, and empty-scene detection, which are all exceptionally useful.
If you do have an image, you can select it and apply star ratings and flags, check the colour, or take it through to Cones, where you can start editing the image with the built-in image editor.
Again, it gives you plenty of options and control. With some of the larger JPEG files that I started to manipulate, it can be a little slower initially to load the image. Still, once you start applying filters, each filter and adjustment applies extremely quickly. For an on-the-move solution, it's really very slick.
Alongside the more standard enhancement edits, there's also a whole bunch of stacking edits. So if you've been out taking star trails, astro time-lapses, focus or exposure sequences, which you can all do tethered, Cones gives you all of the functions and features to edit those pictures within the confines of this small box, and that is very clever, especially with the touch screen.
Likewise, alongside Cones you also have Framebox, which is essentially a built-in video editor, but personally I downloaded CapCut and utilised that as it's a much better application.
These applications are all exceptionally clever, and many enable either a wired or wireless connection to your mirrorless camera, which I found incredibly useful and well beyond anything I've used before. For the most part, I used the tethered connection to the Sony A7 IV, and the initial setup took a bit of to-and-fro, but was simple enough once the right options on the camera were selected.
Connecting with the Sony A7 IV, all I needed to do was click the option that I wanted from the Sequence modes, make sure that I had a USB-C cable connecting the Sony to the PixelMob Pro and, after a few seconds, with PC Remote switched on in the camera, I was then able to see a live-stream feed directly on the PixelMob from the camera.
With simulated long exposure, I could select the capture interval and simulated exposure, then click Next and start capture. It then ran through the sequence, capturing 30 images and triggering the camera for each one. While I've seen small devices that enable this sort of triggering, I haven't seen anything quite as advanced work so seamlessly.
The resulting image combines all 30 pictures the camera takes. It processes them to create a simulated long-exposure shot, something you can normally only do with an ND or variable ND attached to your camera.
You can also go through to the standard tethered shooting modes. Open the Tether app, click the camera you want to connect, then select the Lightbox. Again, it's a good idea to create a new Lightbox. Here, you don't get the live feed from the camera. Instead, you use the camera tethered to the box, and every time you take a picture, it instantly appears on the device, saved and ready to review.
You can keep taking pictures, and they'll download directly from the camera to the device's internal storage. It's an absolutely superb option for stills. However, when you switch your camera to video, that tethered option doesn't work, and you'll have to go back to the more normal monitoring option and to record video you switch to another application.
Video is handled by Deck. With this mode selected, essentially the entire device becomes a monitor for the camera. You've got your HDMI running from the camera straight into the device, and a simple record button lets you record directly onto the PixelMob. You can record at either 5, 10, 20, 30 or 50Mbps.
It's not comparable with an Atomos Shinobi or Ninja, but it's a great device for creators. You can even add LUTs for different colour-grading effects at the same time, making it a really flexible device.
Ultimately, the PixelMob is one of the most feature-packed devices that I’ve ever looked at for photographers, videographers and creators. It enables complete image management, but it goes well beyond storing image files and becomes a bigger part of your workflow.
You can use it for tethering, video recording and, obviously, organising, editing and sharing your video and image files while you’re out and about. It combines portable storage, AI-assisted organisation, tethered shooting, image editing and video monitoring in one compact device, and the ability to expand the internal storage makes it even more useful.
Some areas still need refinement. Some workflow issues mean you have to duck in and out of various apps, and while you can do a lot, some of them are a little simplistic in certain ways. CFexpress compatibility is also inconsistent, and the outer casing feels quite plasticky compared with the quality of everything else.
However, these applications are there to support your creative media, and what the PixelMob enables is far more than any other device that I’ve seen. The system's flexibility and how well it fits into a professional creative workflow make it an extremely capable device and one that I will be using going forward.
Value
Packed feature set that goes well beyond most asset managers, but at a price.
4
Design
Practical design, but build needs refinement, especially the choice of plastics.
3
Features
Exceptional range of creative workflow tools with some small refinement needed.
5
Performance
Fast, with plenty of flexibility in its use from storage to capture.
4.5
Overall
One of the most exciting products for photographers available despite small build quality issues.
4.5
(Image credit: Alastair Jennings)Buy it if...You need to back up media while you're on location.
The PixelMob lets you back up CFexpress, SD, microSD, and USB storage directly to its internal storage while you're out in the field.
You want more than a simple backup device.
You can use it for tethered shooting, image editing, video monitoring and recording, AI-assisted file organisation, and specialist shooting sequences.
Don't buy it if...You want a completely polished workflow.
Some workflows require you to move between different apps, and the importance of setting up a Lightbox isn't immediately obvious when you first start using the device.
You expect premium build quality.
The outer casing feels slightly plasticky, and the rear panel and NP-F battery mount don't feel as refined as the rest of the device.
Since the Oculus Quest 2, the VR industry has been chasing a high point that seems impossible to re-summit — let alone surpass. I mean, how can you compete with popularity propelled by global pandemic-caused lockdowns and ultra-low costs when people are no longer trapped in their homes and facing down RAM-crisis-fuelled tech price hikes?
You can’t. But the Meta VR Glasses give me hope that'll change, that VR is on an upward swing again.
The Meta Quest 3 tried its best, but improved specs, full-color mixed reality, and incredible exclusives like Batman: Arkham Shadow and Marvel’s Deadpool VR seemingly weren’t enough of a draw for people. I loved the system, but checking the most recent (August 2026) Steam Hardware Survey (which should include the most dedicated, most likely to upgrade players, as the Quest systems aren’t native PCVR headsets), the Quest 2 still narrowly tops the list despite being pulled from shelves over two years ago and being replaced close to three years ago by the Quest 3.
The Apple Vision Pro was much hyped before launch, but it seemingly had even less staying power than the Quest 3 thanks to its extremely high price. Samsung’s Galaxy XR headset, as much as I like it, is a gadget I wouldn’t be surprised if even most techie people didn’t know it existed.
(Image credit: Shutterstock / Boumen Japet)You could do a whole analytical breakdown on why each device struggled to hit the mark, but as I see it, there’s one key issue: value.
The Quest 2 was incredible value. At £299 / $299 / AU$479 it’s approaching tech impulse-buy territory. You can grab it on a whim and be fairly confident you’ll get enough use out of it to justify the price whether you’re stuck inside because of Covid-19 or not — even just as a novelty you only get out on occasion, or to see your nan get wowed by some simple demo app.
At $499.99 / £479.99 / AU$799.99 (its original launch price), the Meta Quest 3 is instantly a much harder value proposition to justify. For a start, you need to spend a lot more time using the Quest 3 before it becomes ‘worth it.’ But for gamers, the headset costs as much as a PS5 disc edition — or a digital-only PS5 plus a game or two — and even as a VR enjoyer, it’s easy to understand why people would favour the Sony console and its incredible performance and game catalogue to fill their time.
It’s also still a bit too bulky to wear all day every day for productivity tasks — something Meta was ironing out at the time on the software side too. Big screen entertainment wasn’t ideal either — the Quest 3 lacked many streaming services, and the few it did have often relied on terrible apps that were terrible to use and didn’t support high-quality streams.
(Image credit: Meta)The Vision Pro and Samsung Galaxy XR headset solved some of these issues, but they didn’t address headset bulk — the Apple Vision Pro actually weighs a good chunk more than a Quest 3 or Quest 2 — and they’re also a lot more expensive (costing $3,499 / £3,199 / AU$5,999 and $1,799 / £1,699 respectively).
To get your money’s worth, you’d ideally use these headsets every day to help maximise your productivity across app windows, and to kick back with some entertainment most evenings — or at least fairly regularly. But as someone who tried doing this for a week with the Galaxy XR (the lighter of the two), it’s simply not a comfortable enough experience — my neck wanted to give up after a day and a half.
They’re both great for using from time to time, but they cost far too much to be something you wear infrequently.
(Image credit: Future / Lance Ulanoff)Emerging from the ashesThe Meta VR Glasses, however, hit the nail on the head in (almost) every regard. At only around 3.52oz /100g, they are a device you can easily wear for hours, and Meta has finally improved its entertainment and productivity software support.
The only notable negative aspect is the price. $1,299 (pricing TBC in other regions) is cheaper than its current rivals, but still four times more expensive than the Oculus Quest 2. With its weight, I can definitely see myself wearing this headset often enough to make that price justified, but for less VR-forward folks it might not seem that way — especially after our recent flops.
I hope they can give it a try, however, as I fell in love with the Meta VR Glasses instantly, and I expect plenty more fans will materialize once they launch in 2027.
(Image credit: Meta)Hardware aside, I’m also simply glad to see the return of VR as a descriptor.
I get that technically the VR Glasses are a mixed reality device, but MR never really took off as a descriptor (it’s quite similar to the shortening of mister, Mr), and I don’t love XR — it’s too generic to really mean anything because it includes AR, VR, MR, and all different ways these technologies can manifest.
VR headsets are a known quantity, and the VR Glasses do feel like the spiritual successor to the Quest headsets Meta and Oculus pioneered. It’s a small thing, but I like that VR has returned — rising from the ashes in a manner that feels appropriate for the Project Phoenix device.
(Image credit: Meta)Rebuilding what it broke?The elephant in the room for many will be that Meta contributed somewhat to the sense of doom and gloom in VR after it made sweeping cuts through its Reality Labs teams and first-party development studios — canning projects in the process.
We’ve also seen third-party VR studios close or downsize since Meta’s announcement as it becomes clear VR isn't in quite the boom period it once was. Showcasing Meta's situation was merely part of a bigger trend of VR struggles, rather than an isolated case of awfulness.
(Image credit: Future)It’s clear that VR has been generally struggling, but I’m hopeful the VR Glasses, in conjunction with Xreal Aura (which ticks a lot of the same boxes) and other future headsets / glasses, will help to bring excitement, accessibility, and users back to VR.
We’ll have to wait and see, but I think the future of VR is looking a little brighter again.
The brand-new Apple Watch Series 12 and the Apple Watch Ultra 4 are reportedly the most accurate heart rate-tracking smartwatches on the market and the best Apple Watches yet, largely thanks to the wearables' new Health Sensing System. A redesigned LED sensor array, the Health Sensing System is said to be more accurate than ever before, measuring active and resting heart rates up to 60 times more often than previous generations.
Considering all my tests with the Apple Watch Ultra 3 had it cleaving remarkably close to an electrical heart rate monitor, I was ready to believe Apple's accuracy claims were true.
Barely an hour after I got my Apple Watch Series 12 review unit from Apple, I hit the gym and gave the smartwatch its first test drive. While I didn't have my heart rate monitor available, I did have the Garmin Fenix 9 Pro, so I strapped it onto the other wrist and tracked the same workout on both wearables.
The Garmin Fenix 9 Pro is a five-star watch, an expensive do-it-all device that's stuffed with features and boasts highly advanced health tracking credentials. It uses Garmin's Elevate V5 heart rate sensor, which previously fell within around 5 bpm (in terms of average heart rate) of an Apple Watch Ultra 3 during previous tests with a Garmin Venu 4. Hardly a significant margin of error for most people, and enough to give a good impression of your general fitness.
I was also interested in other statistics, like calorie counts, and how alike the two wearables' readings would be to each other.
The resultsApple Watch Series 12FutureGarmin Fenix 9 ProFutureDuring my 40-minute strength session, my average heart rate was 125 bpm, according to Apple. According to Garmin, it was 132 bpm: a seven-point difference between the two wearables.
It's slightly outside my 5 bpm threshold for insignificant differences, but only just. My theory is that as I wear each watch more, their algorithms will tighten up, and I'll see closer results. It will be very interesting to compare both to an electrical Polar H10 heart rate monitor.
However, the difference in calorie expenditure was more worrying. Garmin recorded a calorie expenditure of 340 kcal — meanwhile, Apple recorded 242 kcal as my total expenditure for the session. This 88 kcal difference is equivalent to one smallish apple, or a couple of spoonfuls of your average Ben & Jerry's ice cream.
Calorie expenditure on a smartwatch isn't an exact science. One research paper published this year in the journal PLOs One said that 'proprietary differences in device algorithms and sensor design introduce another layer of variability, with comparative studies reporting an error of more than 20% in [energy expenditure] across widely used models.' So we should expect some deviations between watches, based on differences in algorithm, and it shouldn't matter so long as measurements on that device are consistent.
However, an 88 kcal difference is over that 20% margin for error, which is very interesting. Stay tuned: I'll be testing the Apple Watch Series 12 further, over longer workouts and against different wearables, to determine whether its accuracy claims hold water.
Nvidia made waves earlier this year when it announced the Nvidia RTX Spark, a new ARM-based SoC for small form factor PCs and laptops, and no one should be more concerned than Apple.
The Cupertino tech giant has enjoyed a very strong position when it comes to laptop sales for a while now thanks to its own ARM-based silicon, the Apple M-series.
With the refreshed Mac mini now on sale with the new Apple M6 chip, there’s going to be a lot of interest from creatives and developers around these two platforms, so I’m here to break down everything you need to know about the Nvidia RTX Spark vs Apple M6.
(Image credit: Getty Images)NVIDIA RTX SPARK VS APPLE M6: PRICE & AVAILABILITYNeither SoC from either company is available on its own, so how much you pay will be entirely dependent on the PC or laptop it comes in, with things like memory and storage upgrades playing an outsized role in the final price.
The Apple M6 is only available in the new Mac mini (2026) for now, and it starts at $899/£899/AU$1,449 for the 16GB/256GB model. Adding more memory and storage will cost you extra, with the highest-spec M6 Mac mini featuring 24GB of unified memory for an extra $200/£200/AU$300, and an upgrade to 32GB for an extra $380/£400/AU$600.
Upgrading to 512GB SSD storage will add $200/£200/AU$300 to the price, while 1TB and 2TB will add $500/£500/AU$750 and $1,000/£1,000/AU$1,500 to the price, respectively.
Meanwhile, Nvidia is relying on its third-party partners to produce the PCs and laptops that will feature the Nvidia RTX Spark, so the prices will vary greatly among manufacturers, as well as which RTX Spark N1X core configuration is used (there will be an 18 CPU-core/5,120 CUDA-core entry configuration, and a more powerful 20 CPU-core/6,144 CUDA-core configuration).
While many units have been announced from Dell, Acer, and others, there's been no firm pricing yet, and much like the Mac mini, the amount of RAM the PC or laptop is configured with is going to have a major impact on its price. The first Nvidia RTX Spark devices are expected to go on sale in October, and some early indicators put the starting price of RTX Spark laptops and mini PCs at around $2,000/£2,000/AU$3,000.
Fortunately, when it comes to specs, we know just about everything between these two SoCs, so we can do a proper side-by-side comparison of the Nvidia RTX Spark vs Apple M6.
Nvidia RTX Spark N1X (Entry)
Nvidia RTX Spark N1X (Premium)
Apple M6
Process Technology
TSMC 3nm
TSMC 3nm
TSMC 2nm
CPU Cores
18
20
12
Max CPU Clock (GHz)
3.90
4.00
4.79
GPU Cores
40
48
12
AI Cores
160
192
32
Maximum Memory
128GB
128GB
32GB
Memory Type
Unified LPDDR5X
Unified LPDDR5X
Unified LPDDR5X
Memory Bandwidth
273.2 GB/s
273.2 GB/s
170GB/s
AI Performance (TOPS)
1,000 (FP4)
1,000 (FP4)
132 (FP16)
As you can see above, Nvidia RTX Spark has a lot of hardware advantages versus the Apple M6. With nearly twice as many CPU cores on the premium configuration, almost four times the maximum memory headroom, and larger memory bandwidth, the Nvidia RTX Spark chips start out well ahead of the Apple M6 when it comes to specs—and that’s before we discuss the RTX Blackwell GPU.
Apple does have an advantage when it comes to maximum clock frequency, however, running nearly 800MHz faster than the best Nvidia chip. Will it be enough though? That remains to be seen.
So far, I’ve only been able to benchmark the Apple M6 myself, as the new Mac mini went on sale on September 22, so there’s not a whole lot I can say definitively about the Nvidia RTX Spark vs Apple M6 when it comes to performance, but we’re not entirely in the dark here.
The RTX Spark N1X is essentially the Nvidia DGX Spark SoC, though it is running at a lower wattage for laptops (45W to 80W TDP, roughly, compared to the desktop DGX Spark’s 140W TDP). For RTX Spark desktops and mini PCs, I expect the TDP for the N1X to come close to or match the GDX’s 140W TDP.
Since we do know a lot about the performance of the GDX Spark across various workloads, we can expect the RTX Spark N1X to perform similarly, at least in small form factor PCs. What’s more, we also have some leaked benchmarks for the two RTX Spark N1X SKUs from Geekbench 7.
Nvidia RTX Spark N1X (Entry)
Nvidia RTX Spark N1X (Premium)
Apple M6
Geekbench 7 Single-Core
2,541
2,570
4,018
Geekbench 7 Multi-Core
21,776
23,126
22,197
3DMark Steel Nomad
~2,750
~3,750
1,475
3DMark Solar Bay
~53,200
~76,000
31,513
Note: RTX Spark N1X 3DMark scores estimated from RTX 5070 and RTX 5070 Ti laptop GPU benchmark results
As you can see, the Nvidia RTX Spark chips handle themselves very well against the Apple M6 in terms of GPU performance, though I need to caveat those results since they are approximations based on the listed core counts for the two SoCs’ GPUs. We don’t have benchmarks for these chips yet in 3DMark, but the GPU is built on the same architecture as Nvidia RTX 50 series laptop GPUs, and so we can ballpark where the N1X’s GPU is likely to end up given the number of CUDA cores they have available.
It’s also worth noting that the Nvidia RTX Spark’s multi-core performance definitely benefits from the increased core count over the Apple M6. However, the Apple M6 has a substantially better single-core performance, clocking in about 56% faster than the premium 20-core Nvidia chip.
This is going to translate to substantially better in-app performance for things like Adobe Photoshop and will help with agentic AI when an agent is processing a prompt or reasoning out a response, as these are inherently single-core dependent.
(Image credit: Nvidia)However, agentic AIs rarely work alone without some assistance from sub-agents, sandboxes, and other concurrently operating tools, which is where the multi-core performance of the Nvidia RTX Spark will definitely come in handy.
Of course, it also goes without saying that Nvidia’s distinct advantage over Apple when it comes to AI hardware thanks to native CUDA processing can’t be understated. Apple’s M6 might perform very well, but it will not be able to keep up with an Nvidia GPU that has up to 128GB of available memory.
And for gaming, well, Apple has really struggled to break Window’s stranglehold on PC gaming, and the Apple M6 doesn’t change that in the slightest, giving the Nvidia RTX Spark the edge there almost by default.
It remains to be seen how well the two Nvidia RTX Spark chips fare in real world testing, but early signs are very promising for Nvidia’s first SoC for the consumer market.
Apple isn’t out for the count just yet, either, and it will still hold the edge on price since the Nvidia RTX Spark is going to need a lot of very expensive RAM to process those 170B parameter models.
If you’re a more mainstream user who is just looking for a great PC for productivity, school work, and the like, the Apple M6 is the platform to go for.
Nvidia’s RTX Spark appears to be far more of a professional product with some gaming bolted onto the side, and it will surely have a price to match, so you only really need to consider the Nvidia RTX Spark if you can tell the difference between inference and model training. If you have to look those terms up, the RTX Spark isn’t really for you, but if those two are exactly what you plan on doing with your next device, you really can’t do any better than the Nvidia RTX Spark - as long as devices that include it are reasonably priced.
Nowadays, everyone has an opinion they want to share with the world — and TechRadar senior entertainment reporter Tom Power is no different. That's why he created Power On..., aka a collection of articles that allow him to give his verdict on the industry's biggest stories, things that grind his gears, and more besides. For more pieces like this, check out the full series here.
It's that time of year again — and the world's best streaming services are up to their usual tricks.
Indeed, with fall (or spring, if you live south of the equator) upon us once more, the entertainment giants of the world are ready to demand more of your hard-earned money by jacking up the prices of their various streaming-platform plans.
So far, four of the world's leading streamers have passed increased costs onto consumers, with three doing so in the US — and they're only getting more brazen with when they announce these price hikes and how much they're now charging.
Just look at Apple TV raising its monthly and annual fees by $2 and $20 respectively in late August. Then there's the 2026 Disney+ and Hulu price rise, which came into effect a whole month earlier (September 23) than in 2025 (October 21), and now asks new and returning users to pay an extra $0.50 to $3 per month for the plan they want to sign up for. And don't get me started on Netflix's recent UK price hike, which saw its cheap, ads-based plan rise by an eye-watering 34%...
Disney+ and its sister streamer Hulu are more expensive than ever before in 2026 (Image credit: Shutterstock)Admittedly, Disney has frozen the price on three of its streaming bundles, including its cheapest ad-supported Disney+ and Hulu bundle. While that's worth applauding, especially for those on a budget, it's scant consolation for anyone subscribed to one of the House of Mouse's more expensive, ad-free, standalone plans or bundles.
Those higher fees will be an even more bitter pill to swallow amid Disney's claims that they're necessary to improve the user experience on their streaming platforms. Try telling that to Disney+'s worldwide user base, which was left fuming over reports — ones that have since been proved false — that Disney+ would soon show ads on its ad-free plans, and UK and European users after they temporarily lost 4K and HDR support on Disney+ in late July.
Netflix, Disney, and Apple are far from the only culprits, mind you.
Rival streamers including Prime Video and HBO Max have also bumped up the price of their plans in recent years. At the time of this article's publication, there's no word on when they or other subscription video on demand (SVOD) platforms will announce their latest — and inevitable — annual price increases. Mark my words, though: it's coming.
Netflix only raised its US subscription prices in March, but is another increase on the way? (Image credit: Shutterstock)Predictably, all of this begs an obvious question: how long will we continue to put up with these now-yearly price hikes?
If you listen to some users on myriad social media platforms, the straw has already broken the camel's back. Dive into any Reddit thread, or search for terms like 'Netflix price hike' on X/Twitter or the ResetEra forums, and you'll find numerous examples of people who have already voted with their bank cards and canceled their subscriptions.
Unfortunately, the number of users who have closed their accounts is a mere drop in the ocean for the globe's entertainment titans. With a reported 260 million subscribers worldwide, Netflix simply doesn't care if a handful of paying patrons walk away because it doesn't even dent their bottom line.
That said, the tide may be turning. Per Yahoo Finance, Netflix's stock has recently taken an almighty beating. The reason? A change in viewing habits that's seen people flock to YouTube and TikTok to watch more short-form video content. Add to the mix the constant cancellation of fan-favorite shows, less unmissable content worth streaming, and certain features being locked behind expensive tiers, and why would people pay for Netflix, Disney+, and company when they can get visual content for free elsewhere?
Is that enough to make the world's leading streamers sit up and take notice? Probably not. In my view, the only way Netflix, Paramount+, Peacock, or any other SVOD service will listen is if tens of millions of users suddenly and collectively ended their subscriptions — and, frankly, that's almost never going to happen.
However, if people really want a sea change in the industry from a subscription cost standpoint, a major user revolution is required. Until we collectively say "enough is enough" and hit these companies where it hurts (i.e., their income streams), the streaming service spending scam will continue — and the price hike bubble will never, ever burst.
- Season 2 was renewed halfway through season 1 airing
- Core cast expected to return
- Storyline remains unknown, creators confirm there's still 'no big picture' for the show
There's meta, and then there's Stuart Fails to Save the Universe.
We've been following awkward comic book owner Stuart (Kevin Sussman), who accidentally triggered a multiverse Armageddon after breaking a device supposedly built by Sheldon (Jim Parsons) and Leonard (Johnny Galecki).
Did we see the latter two appear in any of season 1's 10 episodes? No. Does the fact that many of The Big Bang Theory cameos and a season 2 renewal mean we should hold out hope for the future? Absolutely.
However, absolutely nothing is guaranteed in this HBO Max show. Given that the core concept shifts between universes, creators Chuck Lorre, Zak Penn, and Bill Prady could come up with literally anything they wanted, and it makes canonical sense.
This leaves us with the biggest TV guessing game of all, so let's try and work out what Stuart Fails to Save the Universe season 2 will look like together.
Stuart Fails to Save the Universe season 2 release window predictions(Image credit: HBO Max)We've currently got no idea when season 2 could start production or be released, but we do know that episodes are pretty quick to film. If you think of production in sitcom format, episodes could be turned around as soon as six months' time.
However, my best guess would be that we'll likely see new episodes in summer 2027. Chuck Lorre is a busy man with a lot of plates spinning, after all.
“We’re delighted with how this hilarious, genre-bending show from Chuck, Zak, and Bill has connected with the audience, both devotees of The Big Bang Theory and new fans alike,” Amy Gravitt, Head of HBO & HBO Max Comedy Series, said when the renewal was announced in August.
“Along with everyone else, we can’t wait to see the worlds they conjure for these beloved characters next season.”
Writing has begun for new episodes, though, so stay tuned.
Stuart Fails to Save the Universe season 2 trailer: is there one?Don't be silly. It took us until the end of June 2026 to get one for season 1, so expect the first full trailer to arrive around two weeks before the second season does.
Stuart Fails to Save the Universe season 2 castMichelle Pfeiffer leads our new cast. (Image credit: HBO Max)We can expect the below awesome foursome to return for Stuart Fails to Save the Universe season 2:
Obviously, season 1 had a lot of surprise cameos, meaning any of the below could also be eligible to return in an unspecified alternate form:
We can also expect new cast members to be announced, though we likely won't find out who until closer to the show's release... and given how many surprises there were in season 1, possibly not even until episodes air.
Stuart Fails to Save the Universe season 2 plot predictions(Image credit: HBO Max)For once in my life, I've got no idea what to put here. Obviously, the core concept of Stuart, Denise, Kripke, and Bert landing in a different universe in each episode will stay firm, but what that will look like is anybody's guess at this stage.
While writing for new episodes is underway, there's still no big master plan for the future. "It would be great if I had the big picture," Lorre told TechRadar shortly before season 1 was released. "Wouldn't that be swell? I don't. There's no big picture. This is just chasing what seems to be fun to do... the big picture would require a bigger person."
Penn added, "We purposefully wrote ourselves into corners. We like doing that and then saying, 'How are we going to get out of this?' That was definitely part of the design of how the team writes and how they wanted to approach it. It makes it more fun not really knowing where we were going to be and how we were going to get there.
"Eventually, we figured some stuff out and came up with an ending. But [the show] was never designed to be 'Oh, we know where all of this is going.'"
For now, I'm continuing on with the perhaps-delusional belief that I could find myself in the season 2 writers' room within a matter of months. So, I pitched the team two ideas for future storylines.
The first is addressing the really big picture: use Stuart Fails to Save the Universe to address the existing problem of George Cooper being dead, and bring him back to life through an alternate universe. That way, Young Sheldon fans get the ending they really wanted.
"We'll definitely keep your ideas in mind," Penn says. "There are an infinite number of universes within this universe, so the universe that you're looking for is going to exist by definition. Whether it makes it to TV is another question."
So far, so good. But I hammer this home with another idea: explore the episode 2 universe that reveals film and TV's Christine Baranski is an AI overlord.
Bill Prady responds, "We'll have to see how the rebellion goes and what happens afterwards. What do they do to her afterwards?"
"She'd be tried," Lorre agrees. "Well, there we go — there's something we can do if we get a second season."
Normally we get to this time of year and the typical advice is to hold fire on any potential tech purchases. This is because Black Friday is just a couple of months away, and so it always seems prudent to think about being patient, and the bargain you might just secure in the biggest tech sale of the year.
Not this year, though, when it comes to GPUs – at least in my opinion.
During Black Friday 2025, we did see some decent deals on graphics cards. Not many, mind, but there was a scattering of them. I've noticed on Reddit that there are some gamers who have found a GPU with a decent price tag, but they're wondering whether to hold off and wait for something better on Black Friday. They are perhaps remembering some of the discounts that happened last year (thin on the ground as they were).
For example, this US-based Redditor asks: "Buy an open box [Nvidia RTX] 5070 now or wait until Black Friday?" They add: "I see a few open box deals for $745. What do people think about snagging this now at such an inflated price, or waiting until Black Friday to try and snag under $700?"
If you're in a similar quandary, my advice is this: absolutely do not wait for Black Friday. Just buy that graphics card now.
Let's break down the reasons why this isn't a 'waiters' market (by which I mean those biding their time, not the lovely people who serve us food and drinks).
Reasons to be fearful(Image credit: Shutterstock / LightField Studios)For starters, as a legion of cynical Redditors are quick to point out, Black Friday isn't the best for graphics card deals anyway – it has never been the strongest suit for this sale in terms of PC components.
As noted, there have been bargains in the past though. Despite those Redditors who insist that GPUs just have their prices quietly upped in October so they can be artificially 'discounted' for Black Friday, there are actually some genuinely decent deals – or there have been.
However, things have just gone crazy this year, and as the second half of 2026 has rolled around, the RAM crisis has reached another tiring peak of frenzied hiking.
There were more rumors of imminent GPU hikes just a couple of weeks ago (following last month's negative chatter), and at retailers in the US we've already seen graphics card prices rising considerably over the past month. Compounding this are even more negative predictions about the memory shortage in general – which inevitably affects video RAM as well as system memory – and DDR5 prices which are spiking in a ridiculous manner right now. So you've got a recipe for a tumultuous rest of the year.
In short, I can't see 2026 panning out any other way than seeing more GPU price increases – so why wouldn't you buy now? At least from the perspective of whether Black Friday might somehow bring some bargains around – it surely won't.
I'm pretty convinced of that, and there are nuances here in terms of what kind of graphics card you're looking to buy. I'm talking about mainstream GPUs, the mid-range or lower tiers of the market, and not the higher-end graphics cards.
The beefiest GPUs like Nvidia's RTX 5080 (don't even mention the RTX 5090) are already exceptionally pricey, and while I don't think they'll get any cheaper – and indeed I reckon they'll probably still creep up in price – the cost of those products is already a very bitter pill to swallow.
I don't blame you if you don't want to pay out that much cash for a graphics card, because over $1,500 for an RTX 5080 (in the US) is a pricing nightmare. But you'll have to accept that you'll likely be in for a long wait for better prices, maybe not until 2028. A compromise might be to buy a card like an RTX 5070 to tide you over, or maybe an AMD RX 9070 XT (it's a touch less expensive in the US at the time of writing), then sell that second-hand later on when the RTX 5080 comes down.
The trouble is, there are no good options here... not for the pricier GPUs anyway.
Red Friday(Image credit: Getty Images, Cavan Images)I think that this year, Black Friday should be renamed Red Friday for its Herring-like nature, at least when it comes to graphics cards. Don't be swayed by the temptation of waiting for a deal, and if you see a reasonable price on the GPU you're considering, grab it now.
A $750 (open box) deal on an RTX 5070, the dilemma of the aforementioned Redditor, seems a sound enough proposition, even though that's a depressing reality considering this GPU was still going for around $650 just two months ago – because you're now looking at $850 or so (going by Newegg US pricing).
You can pick up an RTX 5060 Ti 8GB for only 10% more than this GPU was priced at in June (again, going by Newegg US), and I think there's an even stronger case to snag something like this if you're looking at the more affordable end of the market.
Obviously, do your own research based on the regional pricing for the GPU you're thinking about, but whatever the case, I'd still urge you not to be fooled into waiting for Black Friday, as I really think that'd be a mistake.
September brought with it an avalanche of new tech. Between Apple's Surprise and shine, Meta Connect, IFA and Dyson Unveiled, we were inundated with gadget announcements. If you've managed to keep up with it all, well done to you. But for anyone seeking a recap, you've come to the right place.
Below, I've rounded up all the hottest gadget announcements from September, ready for you to browse. You'll find the most exciting of the Apple announcements, headed up by the brand's long-awaited first foldable phone. There's also Meta's camera-free smart specs, which may or may not have been created in response to the unwelcome 'pervert specs' moniker that's been circulating of late. Dyson's first ever toothbrush is there, too, in all it's wildly over-engineered glory. And that's just the start of it.
For the products that pique your interest, you can hit the View details button for a summary of each one, plus links to our news articles where you can learn more.
September gadget guide Ray-Ban Meta Audio glassesWhat is it? A camera-free pair of smart specs for those concerned about being mistaken for a pervert
Availability: On sale from 13 Oct 2026
Price: $349 / £319 / AU$529
Read more: The Ray-Ban Meta Audio glasses lose the cameras, but gain better battery life and Dolby Atmos
Apple iPhone DuoWhat is it? The foldable phone debut we've been wait for — just with a different name to the one we were expecting
Availability: Preorder from 16 Oct, available from 23 Oct
Price: Starting at $1,999 / £1,999 / AU$3,499
Dyson CameraJetWhat is it? A camera-equipped, AI-powered, mouthwash-squirting toothbrush, and Dyson's entry into the oral care market
Availability: On sale now, but widely out of stock
Price: $499.99 / £419.99 / AU$799
Sonos Ace UltraWhat is it? The second-gen update of Sonos' over-ear headphones, with upgrades that iron out all the kinks of its first effort
Availability: Available now
Price: $449 / £399 / AU$699
ProsWhat is it? Meta taking another crack at VR wearables, with a pair of glasses headset that lets you extend your measly laptop display to up to three virtual monitors
Availability: Due Spring 2027
Price: $1,299 (price elsewhere TBC)
Apple Watch Ultra 4What is it? Apple's range-topping wearable, with a bunch of improvements but no flashy, headline upgrade
Availability: Available now
Price: From $799 / £749 / AU$1,349
Read more: I’ve spent a week with Apple Watch Ultra 4 – and it’s shaping up to be a serious endurance watch
Apple Watch Ultra 4 vs Apple Watch Ultra 3: what's changed, and should you upgrade?
Acer Googlebook 14What is it? One of five new 'Googlebooks' — thin, lightweight, premium laptops designed to rival the MacBook Air and Windows 11-powered Ultrabooks
Availability: On sale from 5 October
Price: From $899 / £999 (around AU$1,899)
Beats 360What is it? Over-ear headphones with washable, swappable pads, perfect for sweaty audiophiles
Availability: Available now
Price: $349 / £299.95 / AU$499
Dyson R3 Nurovi Spot+Scrub UVWhat is it? The flagship from Dyson's new Nurovi ('that is, 'Neural Intelligence technology' + 'Vision system') robot vacuums, with UV-powered spill-spotting skills
Availability: Available now in the US, on sale 'early 2027' in the UK and Australia
Price: $1,199, UK and AU TBC
Dyson Corrale CoolShineWhat is it? A shrunk-down, corded version of Dyson's flexi-plate straightener, with cooling pipes to suck excess heat from hair as you style
Availability: On sale now in the US and UK, AU to follow in November
Price: $329 / £249.99 / AU$499
Apple iPhone 18 ProWhat is it? Apple's new flagship iPhone, also available in large (Max), but with no base model to speak of yet
Availability: On sale now
Price: From $1,199 / £1,199 / AU$2,099
Read more: I spent a week with the iPhone 18 Pro and 18 Pro Max — and they’re better in all the right places
iRobot Roomba Max 875 ComboWhat is it? The new flagship Roomba robovac from a resuscitated iRobot, this time with heated mist for maximum cleaning clout
Availability: Available now in the US and UK
Price: $1,199.99 / £1,099 / AU TBC
Google Pixel Watch 5What is it? A competent (if not terribly exciting) update to Google's Pixel smartwatch line
Availability: On sale now
Price: From $399.99 / £369 / AU$649
Read more: Google Pixel Watch 5 review: Predictably competent, with new super-accurate GPS
Ninja Crispi DualZone Glass Countertop Air FryerWhat is it? An air fryer 'hat' that attaches to two glass containers, both of which can be used for cooking, serving and storing food, for minimal washing up
Availability: Available now in the US and UK
Price: $379.99 / £299.99
Xiaomi 18 ProWhat is it? Xiaomi's new phone with an extra, mini display on its rear panel — for anyone who's not ready to go full foldable
Availability: A 'global' launch is promised, but we don't expect that to include the US or Australia
Price: From ¥5,999 CNY (around $900 / £675 / AU$1,300)
Apple Watch Series 12What is it? The next-gen, 'mid-range' smartwatch from Apple, with a redesigned underside to deliver new health-sensing features
Availability: Available now
Price: $399 / £369 / AU$649
Read more: I’ve worn the Apple Watch Series 12 for a week — the biggest changes are underneath
Is it just me or are warnings that the AI bubble could burst soon getting even harder to ignore?
Over the past few years, investors have pumped extraordinary amounts of money into AI companies because they've been betting that the technology will eventually generate equally extraordinary returns.
However, there are now growing questions about whether those returns will arrive quickly enough (or ever) to justify all of that spending. For example, The Financial Times recently reported that OpenAI, the maker of ChatGPT, expects almost $280 billion in negative free cash flow through 2030.
That’s at the heart of what people mean when they talk about an "AI bubble". The argument is that investment, spending and some company valuations have whizzed way ahead of what the technology can actually earn right now.
This means that if investor confidence starts dropping, investment could dry up. Then AI companies could fail and the industry could be forced to spend much, much less.
However, a bubble bursting doesn't mean AI just disappears. But it does mean the way AI is funded and how it feels for us to use could change dramatically.
And that's where things get interesting for the millions of people who aren't investing in AI companies or building data centers, but simply use and rely on ChatGPT every day. So, if the AI bubble really does burst, what actually happens to ChatGPT — and to the people who use it?
(Image credit: Shutterstock / Tada Images)1. You'll see way more adsThis is our most concrete prediction and it’s already begun.
OpenAI says ChatGPT Ads reached a $1bn annualized revenue run rate in less than 200 days and now describes advertising as a key part of its business model.
Which is why it makes a lot sense that less funding would give OpenAI a clear incentive to generate more revenue from its enormous user base.
But ChatGPT could also try much harder to sell users things beyond ads. Think about it, people are already relying on chatbots to research products, plan holidays, choose software and make all sorts of buying decisions. That might mean referrals, sponsored experiences and even more integrated shopping.
2. The best things will increasingly cost youOne obvious possibility is higher subscription prices for the people and businesses who already pay for ChatGPT. But OpenAI could also try to convert more of its free users into paying users by putting more of its best features behind a subscription.
That might mean reserving the most capable models, agents, advanced research tools, integrations and the newest features all for paying users. Some of those could even be reserved for its most expensive tiers.
So rather than ChatGPT suddenly becoming much more expensive for everyone, you might increasingly find that the version you really want to use is the version you have to pay for.
3. Free ChatGPT gets stingierEven the features that do remain free could become much more restricted. So instead of moving something behind that paid subscription entirely, OpenAI could simply give free users much less of it.
That might mean fewer messages with its more powerful models, smaller image and video generation allowances, more queues or tighter limits on other compute-heavy features.
These are things OpenAI might cut back on if funding becomes scarcer and there’s greater pressure to reduce the cost of serving its enormous free user base. All of this means that the free version of ChatGPT could still be useful but you might find yourself hitting its limits much more often.
4. Fewer moonshots and more boring monetizationDuring the boom, things have felt exciting. As if OpenAI has been constantly pushing the boundaries of what AI can do because the people working there have had seemingly limitless money and freedom.
But if the bubble bursts, it would make sense that product teams could face much greater pressure to focus less on the fun, innovative stuff and more on the new features and developments that’ll make more money. This would make expensive demos, experiments and speculative consumer features harder to justify.
Meanwhile, developments that drive subscriptions, enterprise contracts, advertising and features designed to sell you things would become the priority.
(Image credit: Shutterstock / Runrun2 / Blossom Stock Studio)5. ChatGPT doesn't disappear but the industry could get much smallerIt's worth remembering that the dotcom crash didn't kill the internet. But it did wipe out companies and then challenge assumptions about how internet businesses could be funded.
Granted, the comparison here isn't perfect because today's biggest AI spenders include some of the richest and most profitable companies in the world. But an AI crash could do something similar.
Smaller AI companies, apps and startups could fail or be acquired by the bigger players. For ordinary users, that could mean fewer AI tools and options to choose from rather than AI disappearing altogether.
And then there’s all the stuff that’s already been built. Billions have been spent on chips, data centers and trained models. AI has also been embedded into countless products and businesses. So a crash doesn't suddenly undo all of that investment.
ChatGPT itself is also operating at an enormous scale. OpenAI says it now has more than one billion weekly active users. It also has several ways of making money, including subscriptions, advertising, enterprise customers and its API.
So this means that even if investors decide the AI boom has raced too far ahead of the money it can actually make, ChatGPT is unlikely to simply disappear. But the broader AI landscape around it could look very different.
(Image credit: Shutterstock / Who is Danny)A crash might feel surprisingly boringFinancial markets can move extremely quickly and headlines about them can sound very dramatic. But from a regular ChatGPT user's perspective, an AI crash might feel surprisingly gradual and even... boring.
There might not be one big, dramatic moment when everything changes. Instead, you could start noticing little things. You might hit your free limit more often or that cool new feature you want now requires a subscription. You're highly likely to see more ads, especially if you use it to research stuff you want to buy. And a smaller AI app you used shuts down or gets bought by a bigger company.
This could be the weirdest thing about an AI bubble bursting. For all the talk of crashes and trillions of dollars wasted, your experience of it could be quite mundane. ChatGPT would still be a big part of your life if you're a regular user but it would costs more, sell you more and give you way less for free.
This week was Meta Connect, with the social media and now AI-focused tech giant announcing a lot of new tech (mostly smart and VR glasses).
We also tried the new Beats headphones and got our first look at Google’s long-awaited answer to Apple’s MacBook.
To catch up on all of this, and more, scroll down to read the latest edition of our ICYMI roundup.
7. Disney+ hiked it prices(Image credit: AFM Visuals / Shutterstock)Another month, another streaming price hike. This time, it’s Disney+ and Hulu each getting a price increase in the US, by different amounts depending on the tier.
The good news, however, is that the price of the ad-supported bundle that includes both Disney+ and Hulu isn’t going up, and the same goes for the ad-supported triple bundle that includes those two plus ESPN. Premium bundles that are ad-free are going up, though.
Will the price rise in other territories too? Australia just had one, and there’s no announcement in the UK yet, but other sources say one is coming in October. It feels like there’s just no break from price rises these days…
6. A GTA 6 Collection box was announced(Image credit: Rockstar Games)This week, Rockstar Games announced the Grand Theft Auto VI: The Goodtime State – Vice City Collection. It costs £349 / $399, comes with exclusive merchandise, and will land on November 19 (the same day as the game's release).
Crucially, you don't get a copy of GTA VI in the bundle. You will, however, get a cute Macca the Gator figure, sunglasses, a crossbody bag, and plenty more goodies.
Only you can decide if it's worth the high asking price, and it certainly could be for a mega fan, though you may want to act fast if you want one, as we imagine GTA VI merch will sell out, especially as launch day approaches.
5. Beats launched comfortable headphones(Image credit: Beats)Beats finally announced its next-generation, entirely new over-ear headphones this week. The Beats 360 won't be replacing the Studio Pro – those are now more affordable, though – and they look distinctly different with a thinner, lighter build that is customizable.
Yes, there are four main colors for the Beats 360, but you can also buy 'performance knit' or 'ultra-plush' earcups and swap them out as you please. Since the Beats 360 are sweat- and water-resistant, you can go from a workout to the office by swapping earcups.
Audio quality is strong here too, thanks to a redesigned stack in each earcup, and you can expect over 30 hours of battery life with a listening mode enabled. And, true to other Beats products, a custom chip inside lets these work seamlessly with both iOS and Android.
4. Amazfit dropped a solar-powered smartwatch(Image credit: Amazfit)In a world where smartwatches share the same features and similar specs, it's always nice to see something innovative. In this instance, it's the Amazfit T-Rex line.
Solar charging isn't new, but this line brings it to an AMOLED watch for the first time with the T-Rex Dual Solar; as the name implies, it can charge from sunlight on both sides.
In normal conditions, the watch packs up to 25 days of battery life, extended up to 35 days in optimal solar conditions, and 41 hours of use in 'accurate GPS mode' which are some impressive stats. Unusually for Amazfit, it's also very expensive, priced at $649.99 in the US. Other regions' pricing is TBC, but that's around £500 / AU$900.
What do you get when you mix Android with Chrome OS? It’s a question we’ve pondered for years, but only recently did Google confirm it was working on systems featuring a new mashup platform: Googlebooks. The platform? It’s called GooglebooksOS, naturally.
Now, we have the products of that union: systems from Acer, Asus, Lenovo, Dell, and HP. On the outside, they’re indistinguishable from Windows systems, but we opened them all and found a very different platform that somehow mixes Android’s power with the approachability of ChromeOS. This means these systems have a real relationship with the Android phone in your hand, but are also perfectly capable of running apps on the desktop, just like a Mac or PC.
Oh, and these are priced like premium laptops, not Chromebooks.
2. Meta Connect 2026 happened(Image credit: Meta)The annual Meta event kicked off this week, and we got a look at a suite of brand-new Meta AI wearables.
The Ray-Ban Meta Gen 3 glasses were announced with slightly better specs than what came before and a higher price tag, though it seems many still see the camera glasses as creepy perv glasses.
Perhaps that’s why we also got Ray-Ban Meta Audio glasses. They boast most of the same great tech, but have a longer battery life a more lightweight design and no cameras — so people can’t spy on you with these.
There was also a new Lisa (from BlackPink) collab design, and something very different: the Muse Charm. Essentially an AI Tamagotchi (at least in the design), the Charm lets you interact with your Muse AI agent, though we’ll have to wait and see if this is just another Rabbit R1 or the Humane AI Pin flop.
1. Meta launched VR Glasses(Image credit: Meta)Meta didn’t just showcase Ray-Ban smart glasses at Connect this year; it also debuted a brand new VR headset — or we should say VR Glasses.
They boast an ultra-slim and lightweight design enabled by a puck that houses not only the battery but also all of the headset’s compute power. In practical terms, this means the headset itself is only around 100g, or one fifth the weight of a Meta Quest 3.
We’ve taken the headset for a whirl and been wildly impressed with the comfort of the design, its dazzling micro-OLED displays, and its overall performance for a respectable $1,299 price tag (other regions pricing TBC).
Doorbell brands usually sell you the hardware cheap and charge you monthly for the privilege of seeing the footage. Aosu has gone the other way, and for that alone the R1 Ultra is worth your attention.
Video clips go to the AosuBase Mini, a small plug-in box that lives inside your house and does three jobs at once — Wi-Fi bridge, indoor chime, and storage. It holds 8GB and keeps a rolling 60 days of footage.
There is an optional cloud subscription, AosuProtect+, but unlike Ring's arrangement, the doorbell isn't hobbled without it. You get alerts, live view, two-way talk, custom detection zones, and full playback for nothing other than the purchase price.
(Image credit: Future)Detection is another strength. Rather than relying on a passive infrared sensor and hoping, Aosu layers radar and AI human recognition on top, which lets it judge distance and intent — approaching versus passing, lingering versus walking through.
There's also a Tone button hiding in the two-way talk screen. Tap it, and you can answer the door as either 'uncle' or 'clown', with Aosu's straight-faced explanation that this disguises your voice for privacy.
The uncle setting artificially deepens voices, transitioning women and children to something resembling a man to deter would-be intruders. Clown goes all high-pitched and distorted to mask your identity.
(Image credit: Future)Fortunately, the latter falls on the right side of sinister, so you can forget scaring off trick-or-treaters with imitations of South Park’s Mickey Mouse.
Where Aosu gets ahead of itself is resolution and framing. The sensor is 2560 x 1920, which is 4.9 megapixels in a 4:3 frame. That’s sharp, and a step up from 2K doorbells at this price, but not the claimed ‘UHD’, which would be 3,840 x 2,160.
The asserted 60% improvement over standard 2K only holds if the 2K you're comparing against is Aosu's own 3MP doorbell. An earlier version of the identical claim, on the identical camera, said 40%.
(Image credit: Future)Field of view should be taken with a pinch of salt, too. Aosu says 166 degrees, but that's the corner-to-corner measurement. In reality, it's 133 horizontal by 103 vertical, shot in a shallow 4:3 aspect ratio and no head-to-toe image tricks.
With realistic use, the battery should last six months between charges. The kicker is the cell isn’t quick-release, and juicing it from flat to full takes six hours. So that means unclipping the entire doorbell and going without it for quite a while.
Aosu Video Doorbell R1 Ultra: price & availabilityWith a list price of $135.99 / £139.99 (about AU$190), but usually discounted, the R1 Ultra is filed under ‘affordable’ and veers towards bargain territory if you find one hovering around the £100 mark.
At that price, the value case is strong, because the base station is in the box rather than a £50 upsell, and the 60 days of local recording would cost you a subscription almost anywhere else.
Over three years, that's the difference between a hundred pounds and several hundred more.
The R1 Ultra is fully functional without a subscription. Alerts, live view, two-way talk, detection zones, and 60 days of local playback are all included.
AosuProtect+ is the optional cloud add-on. In the UK, it's advertised at £9.99 (about $10 / AU$20) a month or £122.99 (about $160 / AU$230) a year, currently discounted to £3.49 (about $5 / AU$10) and £39.99 (about $50 / AU$80). Treat the higher figures with the same suspicion as the hardware list price.
The annual price is simply the monthly rate multiplied by twelve, so there's no built-in saving for paying up front, and £3.49 lands within pennies of what Aosu charges in dollars in the US. There’s a 30-day free trial if you wish to dip your toe.
(Image credit: Future)What it buys you is cloud backup rather than capability: 14 or 30 days of event recordings, playback from anywhere, faster scrubbing, and bulk downloads. AI facial recognition sits on the top tier and is offered for video doorbells only.
The argument for paying is that local storage is bound to the base station like Bilbo Baggins is bound to the ring in The Lord of The Rings. If it fails, someone takes it, or you inexplicably drop it in the fires of Mount Doom, your footage dies with it.
Aosu Video Doorbell R1 Ultra: specsFeature
Specification
Type
Battery-powered or hardwired video doorbell; base station required
Resolution
5MP (2560 x 1920) with WDR
Zoom
6 x digital
View
4:3 aspect ratio
Field of view
166 degrees diagonal [133 x 103 degrees]
Night vision
Infrared up to 6 feet / 10m
Audio
Two-way talk with voice disguise features
Motion detection
Radar, PIR and AI human recognition; customizable zones
Power
Rechargeable battery 5,000mAh, non-removable; USB-C cable included; 6 hours from flat; hardwire (8–24VAC)
Connectivity
Doorbell 2.4GHz only; AosuBase Mini dual-band 2.4GHz / 5GHz
Smart detection
AI human recognition; facial recognition requires AosuProtect+
Storage
Local, 8GB on AosuBase Mini, 60-day loop, no subscription; optional cloud with AosuProtect+
Smart home
Amazon Alexa, Google Assistant
Tamper protection
Pry detection with chime alert; footage retained locally
Weather
IP65
Finish
Black/silver
Dimensions
5 x 2 x 3 inches / 12.7 x 5.1 x 7.6cm
Aosu Video Doorbell R1 Ultra: design and installationThe R1 Ultra is a black plastic slab with silver flourishes similar to a Ring, and very little design ambition beyond flattering imitation.
Installation is straightforward and takes about half an hour all in. Bracket on the wall, doorbell clipped on top, base station plugged in somewhere central.
(Image credit: Future)Aosu recommends mounting at 4 feet / 1.2 meters rather than eye-level, which is lower than instinct suggests but necessary if you want the frame to reach the doorstep. Worth getting right the first time rather than re-drilling.
A 15-degree wedge is included if you need to angle it towards a path or a gate, along with a screwdriver, extension wires and wire nuts for anyone hardwiring to existing 8–24V doorbell wiring.
The base station isn't optional, and it isn't outdoors-rated. It's the storage, the chime, and the Wi-Fi bridge in one. It needs a mains socket permanently, and it's rated only to 14°F / −10°C, so it lives in the hall or the cupboard under the stairs and stays there.
(Image credit: Future)Detaching the whole unit from the wall for a full six-hour recharge via USB-C is a weak point, but a cable is bundled in the box.
A neat addition is pry detection. Try to lever the unit off its bracket, and it sounds a chime and pushes an alert, with footage on the base station indoors rather than on what’s being stolen.
Daylight is this doorbell’s happy place, with 5MP more than most similarly-priced rivals offer. Faces, delivery uniforms and parcel labels are legible rather than merely present.
Radar handles distance and movement, PIR picks up body heat, and the AI layer decides whether what it's looking at is a person. During testing, alerts felt instantaneous once someone reached the door.
After dark, expectations need managing. There is no color night vision and no spotlight.
FutureFutureFutureEight 850nm infrared LEDs offer monochrome up to 33 feet / 10 meters, and the manual warns mounting too close to a side wall will bounce IR back into the lens and fog the image. I’d pair the R1 Ultra with an outdoor light to make up for the shortfall.
Answering the door is well handled. Notifications arrive with a thumbnail of whatever triggered them, so you can tell a courier from a cat without opening the app, and tapping through starts a proper two-way video call rather than a one-way stream.
The 6x digital zoom lets you crop into a face or a label, though at 15fps and with a wide lens, it softens quickly.
FutureFutureQuick Reply issues an audible preset message when you can't talk. Somewhat boringly, they’re fixed, so you can’t edit the wording or add your own.
On connectivity, the doorbell itself is 2.4GHz only; the dual-band capability belongs to the AosuBase Mini, which talks to your router on 2.4 or 5GHz.
That's a sensible design for a battery device, but it means the camera-to-base link is on the crowded band and placement of the base matters more than usual. Plugged in 33 feet / 10 meters from my front door with the broadband router halfway, all was fine.
Live view includes a UHD/SD toggle to drop the quality when the connection struggles, and you can save a clip or a still straight to your phone's camera roll if you ever need to hand something to a neighbor or the police.
The six-month battery figure assumes up to ten events a day at 20 seconds each — about three-and-a-half minutes of recording daily. On a busy porch with a path or pavement in frame, expect considerably less.
Attribute
Notes
Score
Value
Local storage, included base station, and no monthly fee at around £100 make the maths hard to argue with.
4/5
Design
Solid and easy to install, but the base station needs a permanent socket, and recharging equals doorbell removal.
3.5/5
Performance
Sharp daylight video and excellent multi-sensor detection, let down by infrared-only night vision and overstated specs.
3/5
Buy it ifYou're sick of subscriptions
Sixty days of local recording on the included base, with nothing important behind a paywall, is undoubtedly attractive.
You'd rather not be yourself
Uncle and clown voice settings let anyone home alone answer the door sounding like someone else.
You want fewer useless alerts
The radar, PIR, and AI combination is a real step up from the single-sensor budget crowd, and it shows in your notification tray.
You have existing doorbell wiring
Hardwiring to 8–24V takes the recharging problem off the table entirely, and this is one of the cheaper doorbells that supports it.
Don't buy it ifYou need to see faces after dark
Infrared monochrome to 33 feet / 10 meters is all you get. There's no spotlight and no color low-light mode, so a night clip tells you someone was there, but not necessarily who.
You don’t want to remove the doorbell
No quick-release battery means every recharge is a six-hour outage with the unit off the wall and on your kitchen counter.
Aosu Video Doorbell R1 Ultra: also considerRing Battery Video Doorbell (2nd Gen)
Cheaper, shoots Retinal 2K with a genuine head-to-toe 1:1 view and color night vision, and installs without a hub. The trade-off is Ring's subscription model and Amazon's data record.
Eufy Video Doorbell C31
The closest like-for-like on the no-monthly-fee promise, with 2K video and a quick-release battery, though you'll want a HomeBase to get the most from it.
How I tested the Aosu Video Doorbell R1 Ultra
I mounted the R1 Ultra on my own front door and used it as the household's main entry camera for a fortnight, deliberately running it on local storage alone so the no-subscription claim could be tested as most buyers will experience it.
I checked live-view responsiveness and alert latency, reviewed clips in daylight and after dark, and tracked battery drain against Aosu's 180-day claim.
First reviewed September 2026
With the introduction of the iPhone Duo, U.S. smartphone customers can now choose from seven contemporary folding smartphones, including one from Google, two from Motorola, and three from Samsung.
The number of laptops with foldable screens ever produced is far fewer: one each from Asus, Huawei, HP and two from Lenovo.
While the Galaxy Z Fold and Z Flip have entered an annual upgrade cycle for Samsung, the foldable-screen laptop pipeline has been quiet. The most recent - Lenovo’s ThinkPad Fold 16 Gen 2 - hit the market in November 2023, more than a year after its unveiling.
Surely, we haven’t seen the last of laptops with foldable screens, but a range of structural, technological, and economic issues have conspired to keep folding laptops from becoming more mainstream
ASUS touted the flexible usage scenarios of the Zenbook 17 Fold OLED. (Image credit: Future)A RAMpocalypse victimAt their launches, foldable-screen laptops were among the most expensive in their line-ups. The Asus Zenbook 17 Fold OLED launched at $3,500 in 2022. A year later, the HP Spectre Foldable PC launched at $5,000, about 2.5x the price of a Galaxy Z Fold Ultra.
Obviously, anyone spending this much is going to demand performance, including substantial RAM and flash storage, the two components that have seen their prices skyrocket during the AI data center-fueled 'RAMpocalypse'. While PC vendors can eat a bit of margin on such high-end products, it’s reasonable to assume that successors launched today would require untenable prices.
On the other hand, it’s been more difficult for vendors to justify the premium because of the lack of a “device-class” jump. In other words, one of the great promises of foldable-screen phones is that you can have the functionality of a tablet in a form factor that stores in your pocket.
This isn’t just about more screen real estate. Full participants in Apple’s ecosystem understand the differences in experience between the largest iPhones and the iPad mini, which were magnified when Apple finally went full desktop GUI on the iPad in iPadOS 26.
In contrast, when it comes to foldable-screen laptops, the jump from an approximately 13” Windows experience in clamshell mode to a 16” or 17” Windows experience in unfolded mode is less dramatic. (That said, there are some niceties such as the taller aspect ratio compared to most 16” laptops and the option of a portrait mode.)
This also helps to explain why we haven’t seen any foldable tablets from Samsung or Lenovo. Curiously, most of the work around extending Windows on a folding display has been around the scenario of adapting Peek preview to make more efficient use of virtual dual screens, UI improvements that of course also apply to laptops with actual dual screens such as the Asus Zenbook Duo, which received an update this year.
Designs like Lenovo's ThinkBook Plus Gen 6 Rollable provide extra screen real estate while preserving clamshell design (Image credit: Collin Probst // Future )Some assembly requiredFurthermore, while foldable-screen phones require the extra step of unfolding to take full advantage of their screen real estate, their front displays enable everyday usage even when folded; even flip models like the latest from Samsung are improving their folded utility, In contrast, foldable-screen laptops include more significant prep trade-offs.
For example, while Lenovo’s first ThinkPad X1 Fold was able to store the Bluetooth keyboard between the halves of the folded display, the Gen 2 kept it separate, protected for travel by a case that doubles as a stand for the screen. When it’s time to move on, you have to reassemble the bundle, that is, after making sure to remove the keyboard lest you risk damaging the device.
In contrast, the few early glimpses of laptops with rollable screens that we’ve seen from Lenovo can make their full screen area available without any keyboard shuffling. Even though these motorized designs make you wait until the screen retracts before closing the lid, most users will likely find the trade-off worth it.
When comparing foldable-screen phones to foldable-screen laptops, it makes sense that — other things being equal — the smaller device will reap the greater relative value from extra screen real estate on demand.
But these dynamics have meant that there’s been far more working in favor of smartphones; the next generation of laptops with bending displays will require some rethinking
Playground Games has confirmed it has locked down Fable's trophy list, but swears players won't have to do several playthroughs to achieve 100% completion.
Speaking in a press Q&A at Gamescom attended by TechRadar Gaming, associate game directors Craig Littler and Will Kennedy were asked about the game's achievements and whether players can expect a typically funny trophy list similar to the previous games in the series.
Although the developers confirmed the list is essentially nailed down, Plaground wants to keep it secret for now to avoid spoiling the experience.
"We'll say that we have the list, but we're not going to spoil the surprise," Littler said.
Fable is an open-world role-playing game (RPG), meaning players will spend plenty of time exploring during the game's 15-20 hour main story and interacting with over 1,000 unique non-player characters (NPCs).
When TechRadar Gaming asked whether achieving 100% completion, or the Platinum Trophy on PlayStation 5, is feasible without having to complete multiple playthroughs, Kennedy said, "It's doable," but couldn't say how long it will take.
"I will promise you, you won't have to do [something like] 30,000 playthroughs," Littler said, laughing. "We'll commit to that."
Fable will officially launch on February 23, 2027, for PS5, Xbox Series X, Series S, and PC. Playground has confirmed that the Xbox Series X version will have a 60fps performance mode.