The question of where we work has become a pervasive debate. How often do people need to share space to do their job well? How do we make a world of hybrid work productive?
It’s an important topic, which needs to be considered alongside the equally significant issue of how we work.
How can we make the most of the time we spend together, wherever it may be? How can we maximize people’s time and optimize the collective capacity to drive progress on a given project or problem?
This came to mind during a recent mentoring session. My mentee was a project manager overseeing a complex IT program, bringing together multiple teams from across the business, including a number of people senior to them. A workshop was in the diary, and they were worried about getting everyone on the same page.
“Have you considered pre-calls?”
It was a simple suggestion, but in the circumstances a relevant one. I suggested that they approach the various team leaders and ask for 15 minutes discuss the project, their perspective, and what they hoped to get out of the workshop.
Next time we spoke, they had done this and were delighted with the results. Senior people had been much more approachable than they had feared. The differences had been smaller than expected. With the right groundwork in place, the workshop had been a success.
This was not only a good example of proactive project management – and indeed ‘managing up’ – but a lesson in how small interventions can make all the difference, and of the importance of closing the gaps that can open up in complex projects.
Over my career, I have been involved in enough of these to know that even minor misalignments can lead to considerable friction. When someone comes in from the outside to review progress and make recommendations, they will often conclude that the two camps are not so far apart. Yet within those camps, a siege mentality has set in and they believe that the differences are huge. They think that they disagree much more than they do.
Building bridges in three stepsThis kind of issue is particularly relevant today, when physical distance often serves to entrench people in their silos, and makes it harder to achieve the kind of consensus you need. People start to work in a bubble comprising themselves and their immediate team. Tunnel vision sets in, and it becomes harder to see a shared problem from other perspectives.
That’s why I believe it’s more important than ever that teams work to break down these silos, and take a deliberate approach to pursuing consensus. The steps to achieve this are simple, but in my experience across multiple organizations, they are often not taken.
The first thing needed is a clear problem statement. Something that sets out what a team or group of teams is trying to achieve. The language really matters, because small differences in terminology can hide major variances in perspective. Until you can agree on the words, you won’t be able to set a direction for the project. This is worth investing time in as early as possible. Whatever you agree then becomes a North Star for the project.
The second necessity is preparation, especially for time spent together. As I advised my mentee, if you are hosting a workshop or group meeting of any significance, then don’t leave things to chance. Talk to the attendees, get their perspective and anticipate issues. Build relationships so you are not starting from scratch in an important meeting. Make sure people feel heard and understood, and no-one is sitting on a problem they will only reveal later.
Finally, if you do encounter a genuine stumbling block, don’t assume you have to tackle it there and then. Be prepared to shelve a difficult issue if it will allow you to make progress on other fronts. Once you have advanced a project past a certain point, your problem may solve itself, or it may help to bring in an independent third-party to act as arbitrator. The one thing you shouldn’t do is get stuck on a single issue and allow it to undermine the project as a whole. (I wish I had known this earlier in my career: as I often tell my mentees, the learnings I share are often based on what I should have done rather than what I actually did).
High value on timeThese straightforward techniques are more important than ever when we work in a way that promotes distance, and which can inadvertently embed divisions. If you want consensus, then you may need to work harder than before to plan for it, encourage it, and carry it through to the finish line. If we diverted just a little of the energy committed to thinking about where people should work, and invested in it facilitating how they work with one another, I believe everyone would benefit – whether at home, in the office, or somewhere in between. But this doesn’t happen by accident. You have to plan for it, invest time in it, and make it a priority. If you are managing the project, coordinating the people and putting a high value on people’s time, you will be amazed how many problems start to look after themselves.
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The new Atlantic Technology Nexa 1 is a Bluetooth speaker with a useful difference: it has a microSD card slot to expand your audio options and enable you to listen to music without having to stream it to the speaker. Although, naturally, you can stream to it too.
As you can see above, it's a good-looking thing, and it's sitting by a pool because it has the confidence that comes from IPX5 water resistance. We wouldn't recommend chucking it in for a swim, but it's more than capable of resisting splashes and the odd bit of rain.
Atlantic Technology Nexa 1 Bluetooth speaker: key features and pricingThe Nexa 1 has twin 2.5-inch aluminum full range drivers and a rear passive oval radiator for bass. The amplifier can put out 60W of power, which is a lot for a mid-size speaker – the JBL Charge 5 is 40W, and that's no slouch. In addition to the microSD port, there's also a 3.5mm aux connector and the obligatory USB-C charging port. If you have a second Nexa, you can use that USB-C port to charge one speaker from the other.
The Bluetooth version here is 5.3, and battery life is a claimed 15 hours between charging. There's support for one-touch stereo pairing with a second speaker, and there's a built-in mic for hands-free calling. Frequency response is 20Hz to 20kHz.
The Nexa 1 has an RRP of $199 but there's currently an introductory offer that brings the price down to $149 on the Atlantic Technology website, although right now there appears to be a glitch that means the product page disappears after a few seconds. Hopefully that'll get fixed quickly.
The discounted rate is significant because the market for the best Bluetooth speakers is incredibly crowded and incredibly competitive: when you're buying in the $150 to $250 price bracket you're also looking at some of the heaviest hitters including our current favorite, the Sonos Roam 2. At the time of writing, that's currently also on promotion, taking it down from the usual $179 to $143.
You might also likeDeveloper Arc System Works has announced that the critically acclaimed fighting game Guilty Gear Strive is finally coming to Nintendo Switch and the package might just be enough to make me pick up the game for the second time.
Guilty Gear Strive Nintendo Switch Edition will include the game’s current roster of 28 characters, even those that were previously included in the last three season passes. That’s a huge amount of content right out of the box and means that you can play as the likes of Bridget, Elphelt, A.B.A and more at not additional cost. You can browse the full roster of this edition below:
Base game:
Season Pass 1:
Season Pass 2:
Season Pass 3:
The Nintendo Switch port will also feature rollback netcode for smoother online play. Considering the game’s striking anime 3D visuals, I was quite concerned that this edition might be compromised given the lower power of the Nintendo Switch. Thankfully, a recently released trailer (which you can see for yourself below) suggests that the experience will be pretty close to the PC, PlayStation 5, and PlayStation 4 version. There are some obvious visual cuts, especially with regards to background model quality and overall resolution, but it all looks very playable.
In addition to a digital release, the game will be receiving a physical edition which can be pre-ordered now via the Guilty Gear official website. It will launch on January 25, 2024 and costs $59.99 which might seem steep for a title that originally launched back in 2021, but is actually quite a good deal when you factor in the addition of three season’s worth of characters.
If you’re a Nintendo Switch owner who has been waiting for a chance to try out one of the best fighting games right now, then this is your chance. It would also be a great fit for those who own any of the best fight sticks for Nintendo Switch, like the brilliant 8BitDo Arcade Stick.
You might also like...Capcom veteran Hideaki Itsuno is leaving the company after three decades to develop a new game.
The Devil May Cry and Dragon's Dogma series director took to X / Twitter to share a statement regarding his leaving the company. Itsuno thanks fans for their long-term support and confirms that he'll be getting to work on a brand new game outside of Capcom.
"From September, I will start developing a new game in a new environment," wrote Itsuno. "I hope to create fun, beautiful games that are as memorable as, or even more memorable than, the ones I have created so far. Please stay tuned for my next creation!"
Itsuno's most recent role in a directorial role was for this year's Dragon's Dogma 2. Despite the game's poor optimization and performance at launch, it would go on to ship over 2.5 million units within its first two weeks on sale. The game also set a record concurrent player count for a Capcom game on Steam on its launch day.
While Itsuno will be known mostly for his work on the Devil May Cry and Dragon's Dogma series, he also acted as director for some of Capcom's best fighting games including Capcom vs. SNK 2: Mark of the Millennium 2001, Star Gladiator, Project Justice and the Power Stone series. Some of these names may sound familiar to you, as they'll be appearing on the recently-announced Capcom Fighting Collection 2 which is currently slated to launch sometime in 2025.
You can of course tide yourself over until then with the soon-to-launch Marvel vs. Capcom Fighting Collection: Arcade Classics, which is due to release on September 12 for Nintendo Switch, PlayStation 4 and Steam.
You might also like...Cleer Audio's engineers have been busy: the firm has revealed not one, not two but six new Arc 3 open-ear wireless headphones. They come with touchless, head-tilt controls; waterproof ear clip designs; hi-res and Dolby Atmos audio; and in some of the more premium models, AI-powered active noise cancellation, too.
All of the models in the range are built around 16.2mm drivers and driven by the Qualcomm QCC5181 chipset. That supports aptX Adaptive, aptX Lossless, Dolby Atmos, Hi-Res Audio, LDAC and Snapdragon Sound over multi-point Bluetooth 5.4. The aptX adaptive delivers up to 24-bit 96 kHz streaming and the LDAC offers up to 16-bit, 44.1kHz lossless streaming.
Cleer Audio Arc 3: key features and pricesThere are some interesting features in these new headphones, such as dynamic bass enhancement to compensate for the comparatively bass-light sound you get from the best open-ear headphones. There are also noise and wind-cancelling mics for clearer calls.
For active users, the Arc 3 offers head-tilting controls: instead of fiddling with your earphones you can skip tracks or answer calls with a dip of the head, although they work with touch operation too. The charging case includes UV sterilization (like the LG Tone Free T90S), has an LCD touchscreen with a clock (kind of like the JBL Live Beam 3), and recharges the headphones up to four times.
The standard models are the Arc 3 Music and Arc 3 Sport. The Arc 3 Gaming and Max models come with a USB dongle for lower latency in gaming, and the gaming models are also tuned for gaming audio. Sport models have additional EQs while the Sports Pro model also has motion analysis to help you analyze your performance. The Music Pro and Max models have supposedly AI-powered noise cancelling.
Battery life depends on the model you go for: the gaming, music and sport versions have ten hours, the Pro has eight and the Max has four.
The Arc 3 range will be released in three stages. The Music Black, Sport Black & Red and Gaming White & Red models will go on sale on 13 September for roughly $248 to $274; the Music Pro and Sport Pro will be available from September 28 for around $303; and the Arc 3 Max will go on sale from 31 October for around $379. All of the models will be available via Cleer's Amazon store.
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