For years, the central question around AI was whether it really works the way much of the market’s hype says it does.
That debate is settled, and we’ve seen what AI can do. The more important question now – and one most organizations still aren’t asking – is whether we’re working alongside it the right way.
That shift in framing matters. Budgets have been allocated, tools deployed, and pilot programs have graduated into full-scale production.
And yet, something is still missing.
IBM’s Institute for Business Value found that only 25% of AI initiatives have delivered their expected ROI, and just 16% have successfully scaled across the business despite years of investment and genuine enthusiasm for what the technology can do.
The problem isn’t AI itself; the bottleneck stems from what organizations have or have not built around it.
That’s a leadership problem, and fixing it will require more than buying better tools or scheduling more trainings.
Stop Investing in the Wrong PlacesThe instinct for most organizations has been to buy the latest platforms, stand up a few pilot programs, and bring in a vendor to train their workers. That approach addresses the surface-level challenge, but misses the greater underlying issue. The truth is the greatest barrier to AI maturity is the lack of investment in the human infrastructure needed to support it.
The companies seeing the strongest AI outcomes are rarely those with the most sophisticated or expensive models. They’re the ones that have fundamentally rethought how their people work. Among organizations that Boston Consulting Group designated as AI leaders, roughly 70% of resources went towards people and process changes, 20% to IT infrastructure, and only 10% to the AI models themselves. Most organizations have that ratio backwards.
When leaders become hyper-focused on deploying the right tools and launching the right uses cases, they neglect the organizational muscles that are essential to using AI responsibly and consistently. All the tools in the world won’t close that gap without the right training, guardrails, and policies to back them up. And building that support structure must be a leadership priority, not an afterthought.
The Productivity Gains Are Real, But FragileNone of this is to say AI isn’t creating real value. It absolutely is – at least, for the companies using it well. But those gains are more fragile that many leaders realize. They evaporate when companies lack support for their employees across their interactions with the technology, or when they fail to clearly communicate where human judgement and critical thinking are still essential.
The data here is hard to ignore. Among employees who use AI on the job, less than 8% report receiving extensive training with their tools. And that number has barely budged despite a sharp increase in daily usage. Moreover, 60% say it often takes them longer to figure out how to accomplish a task with an AI tool than it does to simply do it themselves.
Companies are deploying AI faster than they are enabling people to use it, and in doing so, may be creating exactly the friction and confusion they were trying to eliminate.
What Leaders Owe Their PeopleThis is where leadership has to show up differently. The gap between AI potential and AI reality isn’t going to close through procurement decisions or new rollout announcements. It closes with deliberate, ongoing investment in people. That means three things:
Focus trainings on people, not just tools: AI is evolving faster than training curriculums can keep up. Invest in training role-specific judgements, helping people understand where AI makes them faster and where it introduces challenges or risks.
Move beyond adoption rate metrics: If 80% of your organization is using AI and productivity is still flat or declining, adoption is the wrong metric. Measure time-to-completion on real work tasks and be honest about what you find. Some use cases that are slowing people down simply shouldn’t be using AI.
Stop treating AI policy as a compliance checkbox: Companies getting this right have built AI governance into how they plan and execute work daily, not appended into and acceptable use document. That means leaders who model where they use AI and where they don’t, and who are willing to explain why.
Making AI Potential a RealityThe technology is ready. But leaders need to be able to do more than allocate budget and monitor usage.
They need to decide when AI should and should not be used, what to rebuild rather than automate, and how to support their teams throughout all of it.
Those are the questions most organizations are still failing to ask, and until they do, the ROI gap isn’t going anywhere.
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Reflecting on my time with Tomb Raider: Legacy of Atlantis at Summer Game Fest 2026, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.
Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my Tomb Raider and my Uncharted itch.
However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.
Welcome to the jungle(Image credit: Crystal Dynamics)What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.
The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.
The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.
Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.
It’s got the moves(Image credit: Crystal Dynamics)Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before.
Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.
The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.
Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from Max Payne and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.
(Image credit: Crystal Dynamics)This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.
Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.
Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.
Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for PlayStation 5, Xbox Series X and Series S, and PC.
Reflecting on my time with Tomb Raider: Legacy of Atlantis at Summer Game Fest 2026, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.
Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my Tomb Raider and my Uncharted itch.
However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.
Welcome to the jungle(Image credit: Crystal Dynamics)What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.
The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.
The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.
Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.
It’s got the moves(Image credit: Crystal Dynamics)Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before.
Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.
The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.
Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from Max Payne and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.
(Image credit: Crystal Dynamics)This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.
Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.
Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.
Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for PlayStation 5, Xbox Series X and Series S, and PC.
The United States government has officially issued sanctions against the operators of a notorious free virtual private network, escalating a global crackdown on digital infrastructure used to facilitate ransomware attacks.
On Monday (July 13), the US Department of the Treasury’s Office of Foreign Assets Control (OFAC) designated First VPN Service (also known as 1VPNS) and its Ukrainian administrator, Dmytro Rashevskyi, for abetting cybercriminals. The service, which has operated since 2014, was heavily favored by ransomware gangs targeting American hospitals, municipalities, and businesses.
While the best VPN services are designed to protect everyday consumer privacy, rogue networks like First VPN provided malicious actors with the tools to "hide the origins of their attacks, deploy malware, and manage exfiltrated data," according to a Treasury Department press release.
As part of the same action, the Treasury also sanctioned Yegeniy Vladimirovich Silayev, a Belarusian national accused of selling "cryptors" to ransomware operators.
While Silayev is not directly affiliated with First VPN, his inclusion in the sanctions package highlights a broader strategy of targeting the entire cybercriminal supply chain. Cryptors are tools specifically built to disguise ransomware as harmless files, preventing security systems from detecting or deactivating the malware.
A haven for cybercriminals(Image credit: Shutterstock)The US Treasury's latest move is an update to an ongoing international operation against First VPN.
In a massive May 2026 takedown, a coordinated effort led by European law enforcement agencies and the FBI successfully seized the service's website and server infrastructure.
Prior to the takedown, Rashevskyi aggressively marketed First VPN on dark web forums. To lure cybercriminals, he promised total anonymity and boasted that the network "does not keep logs of users' identities or activities, and that it refuses to cooperate with law enforcement investigations into illegal activity originating from the servers it rents to customers".
According to the US Treasury, Rashevskyi went to great lengths to keep the operation running. He utilized false identities, such as "Maksim Sorin" and "Roman Chabanenko," to "buy infrastructure from companies that might otherwise refuse to do business with him because of complaints of abuse from internet service providers about illegal activity originating from 1VPNS servers".
Disrupting the cybercriminal ecosystemThis latest wave of sanctions was coordinated alongside the United Kingdom's Foreign, Commonwealth & Development Office (FCDO) and carries severe consequences for the designated individuals.
Under the new sanctions, all property and interests belonging to Rashevskyi and Silayev within the US are blocked, and US citizens are strictly prohibited from engaging in any transactions with them. Beyond the immediate financial freeze, OFAC sanctions serve as a massive reputational blow designed to choke off future revenue streams.
By focusing on the service providers and tool suppliers who facilitate these attacks, rather than just the ransomware operators themselves, authorities are aiming to maximize their impact and disrupt multiple gangs at once.
"Under President Trump's leadership, Treasury is using every available tool to disrupt the cybercriminal ecosystem and protect the American people," said Gene Lange, who is performing the duties of the Under Secretary for Terrorism and Financial Intelligence. "We will continue targeting the actors who enable ransomware attacks against Americans and our critical infrastructure".
The Mandalorian and Grogu is heading to a TV screen near you very soon — but not via Disney+.
Yesterday (July 15), Lucasfilm and parent company Disney announced the latest Star Wars movie will be available to watch at home from Tuesday, July 21 onwards. If you didn't catch it in theaters or have been waiting to re-watch it from the comfort of your couch, then you'll be able to do so via numerous premium video on demand (PVOD) platforms in less than a week.
Be the first to watch at home.Buy Star Wars: The Mandalorian and Grogu on digital July 21 and own it on 4K Ultra HD August 25. pic.twitter.com/QT6oR0HOS9July 14, 2026
As for the services it'll land on, the usual suspects, such as Amazon Prime Video, Apple TV, and Fandango, should be your first ports of call. Right now, there's no indication that The Mandalorian and Grogu will be available to rent and/or buy, but I'd be shocked if viewers were only given the option to temporarily or permanently add one of 2026's many new movies to their digital film collection.
Want to know if the first Star Wars flick in over six years is worth seeing? Read my review of The Mandalorian and Grogu for more details.
Why han't The Mandalorian and Grogu arrived on Disney+ yet?You won't be able to stream The Mandalorian and Grogu on Disney+ for a while (Image credit: Lucasfilm)If you're wondering why The Mandalorian and Grogu isn't coming to Disney+, aka one of the world's best streaming services, yet, you're not alone. After all, it's been over two months since the Pedro Pascal-fronted sci-fi adventure not only landed in theaters, but subsequently failed to meet expectations from critical and commercial standpoints.
Wouldn't it make sense to just drop the movie on Disney's primary streamer, then? Simply put: no.
For one, releasing it on digital platforms first is a sure-fire way for Lucasfilm and Disney to continue making money from The Mandalorian's big-screen sequel.
Sure, adding it to Disney+'s movie library might persuade some to sign up for the streamer to watch it. However, Disney is far more likely to bring in extra cash through rentals or permanent purchases than new Disney+ subscriptions, especially if the cost of renting or buying The Mandalorian and Grogu is greater than the most expensive tier on Disney+ in your world region. For instance, US fans have to pay $18.99 every 30 days for an ad-free experience, so if Disney sets The Mandalorian and Grogu's digital price at $20, it's obviously going to earn more from the latter.
Regardless, the Jon Favreau-directed film will eventually come to Disney+, so you'll just have to be patient if you're waiting for it to its official streaming debut. While you wait, see if you agree with my Disney+ release date prediction for The Mandalorian and Grogu.
The Mandalorian and Grogu is heading to a TV screen near you very soon — but not via Disney+.
Yesterday (July 15), Lucasfilm and parent company Disney announced the latest Star Wars movie will be available to watch at home from Tuesday, July 21 onwards. If you didn't catch it in theaters or have been waiting to re-watch it from the comfort of your couch, then you'll be able to do so via numerous premium video on demand (PVOD) platforms in less than a week.
Be the first to watch at home.Buy Star Wars: The Mandalorian and Grogu on digital July 21 and own it on 4K Ultra HD August 25. pic.twitter.com/QT6oR0HOS9July 14, 2026
As for the services it'll land on, the usual suspects, such as Amazon Prime Video, Apple TV, and Fandango, should be your first ports of call. Right now, there's no indication that The Mandalorian and Grogu will be available to rent and/or buy, but I'd be shocked if viewers were only given the option to temporarily or permanently add one of 2026's many new movies to their digital film collection.
Want to know if the first Star Wars flick in over six years is worth seeing? Read my review of The Mandalorian and Grogu for more details.
Why han't The Mandalorian and Grogu arrived on Disney+ yet?You won't be able to stream The Mandalorian and Grogu on Disney+ for a while (Image credit: Lucasfilm)If you're wondering why The Mandalorian and Grogu isn't coming to Disney+, aka one of the world's best streaming services, yet, you're not alone. After all, it's been over two months since the Pedro Pascal-fronted sci-fi adventure not only landed in theaters, but subsequently failed to meet expectations from critical and commercial standpoints.
Wouldn't it make sense to just drop the movie on Disney's primary streamer, then? Simply put: no.
For one, releasing it on digital platforms first is a sure-fire way for Lucasfilm and Disney to continue making money from The Mandalorian's big-screen sequel.
Sure, adding it to Disney+'s movie library might persuade some to sign up for the streamer to watch it. However, Disney is far more likely to bring in extra cash through rentals or permanent purchases than new Disney+ subscriptions, especially if the cost of renting or buying The Mandalorian and Grogu is greater than the most expensive tier on Disney+ in your world region. For instance, US fans have to pay $18.99 every 30 days for an ad-free experience, so if Disney sets The Mandalorian and Grogu's digital price at $20, it's obviously going to earn more from the latter.
Regardless, the Jon Favreau-directed film will eventually come to Disney+, so you'll just have to be patient if you're waiting for it to its official streaming debut. While you wait, see if you agree with my Disney+ release date prediction for The Mandalorian and Grogu.
Volkswagen has taken some of the most advanced safety features from its passenger cars and squeezed them onto an electric bicycle, unveiling what is claimed to be the world's first eBike with an integrated rear-view camera and dashboard display.
Developed in partnership with premium eBike manufacturer n+, the new Volkswagen-licensed electric bicycles are designed around the same "safety-first" philosophy that has informed the German automaker's road cars for decades.
Rather than focusing solely on bigger batteries and more powerful motors, Volkswagen says the new range is engineered to make cyclists more visible to motorists and more aware of their surroundings.
At the heart of the system is Smart View, which combines an integrated high-definition rear-view camera with radar-assisted traffic monitoring.
Neatly integrated into the handlebars, the display takes a real-time feed from a high-definition camera mounted on the rear mudguard that allows riders to see what is happening behind them without having to turn their heads. At the same time, radar sensors, similar to those offered by Garmin, can also warn of approaching vehicles in a cyclist's blind spot.
The technology resembles the camera mirror systems increasingly found in modern passenger vehicles, and the company says it could represent one of the most significant safety advances to hit the eBike market in recent years.
Volkswagen and n+ have also developed a full-length illuminated LED strip that runs through the bike's top tube. The system acts like an automotive daytime running light but can also illuminate red when braking and amber when turning, signaling a rider's intentions to other road users.
(Image credit: Volkswagen/n+)An optional Smart Helmet can synchronize with the eBike via Bluetooth, mirroring the bicycle's lighting signals and incorporating a built-in accelerometer that can detect crashes and automatically send text messages to loved ones in the event of an emergency.
Then there are the Smart Glasses, which are perhaps the most futuristic of all. Inspired by automotive head-up displays and developed by engineers who previously worked on fighter pilot helmet displays, the glasses can project navigation instructions, blind-spot warnings and ride information directly into a rider's field of vision.
Peter Jost, CEO of Volkswagen Accessories, Lifestyle and Licensing Business, said that technologies like these are "most commonly known from the automotive world" and that seeing them arrive on an eBike demonstrates how safety systems can "evolve and be adapted in meaningful ways".
Despite the plethora of new technologies onboard, the innovative eBikes are priced to rival premium competitors, with Sport models starting at £3,999 in the UK (around $5,300/AU$7,700), which includes the Smart View rear-view monitor. The Smart Helmet and Smart Glasses cost an additional £499 (around $670AU$960) each.
Analysis: are automotive safety systems the next big thing in eBikes?(Image credit: Volkswagen/n+)As cities become increasingly congested and more people turn to electric bicycles as an alternative to driving, safety is rapidly becoming one of the biggest battlegrounds in micromobility.
While innovations in recent years have largely centered on extending range and increasing power, there has been comparatively little focus on helping cyclists avoid accidents in the first place.
Many companies that specialize in cycling accessories have come up with safety solutions that help increase visibility and awareness of other vehicles, but this often requires cyclists to bolt on awkward pieces of technology.
Having it neatly integrated into the bicycle itself feels like a logical solution, and with commuters looking for ever-cheaper ways to get from A to B, these could very well be the sort of innovations that persuade motorists to ditch their cars in favor of something leaner and greener.
Sony's plans to push for an all-digital future for games on PlayStation have come under major scrutiny since the announcement, and one case highlights just how dangerous those plans are to game access and ownership.
A Reddit user (in a now-removed post) reported being locked out of the digital copy of Ghost of Yotei on PS5 for half an hour, even after refreshing licenses. When attempting to open the game, the message reads: "Can't use this content. Your licenses are being verified. Try again later."
It's important to note that this type of scenario isn't exactly new; license refresh prompts can occur after a long period, especially when sharing a game with another user. However, this Ghost of Yotei license check example comes amid Sony's ongoing, controversial decision to end the production of physical game discs from January 2028.
Once the supposed digital-only PS6 arrives, this very example of a consumer being locked out of a game can happen at any time. Unlike physical game discs, access to digital PlayStation game copies is at Sony's discretion, and the same will soon apply to all game copies, which essentially means game ownership will be non-existent.
(Image credit: Sucker Punch)Comment from r/gamingComment from r/gamingSince there has been no follow-up statement since the disc axe announcement, it seems Sony is waiting for the storm to subside so it can ultimately commit to its digital-only plans, despite pressure from consumers online.
Unlike Microsoft's decision to walk back on its 'always-online' Xbox One plans after backlash in 2013, it may take a tumultuous effort from consumers, game studios, and video game retail stores to make an impact.
It's also quite ironic that Sony, which previously mocked Microsoft for the ability to share physical game copies, is now responsible for eliminating physical game copies. In the same vein as the subscription-based PlayStation Plus, which is a requirement to play games online, if consumers don't continue to push back against digital-only plans, there will be no going back once the PS6 arrives.
The Gigabyte Aorus Master 16 Gen 2 is built for fast 2560 x 1600 gaming, and it squeezes flagship-class hardware into a slimmer chassis than typical desktop-replacement machines.
The review unit tested here combines AMD’s Ryzen 9 9955HX3D CPU with a 175W Nvidia GeForce RTX 5090 laptop GPU, 32GB of RAM and a 1TB SSD, so it’s aimed at buyers who want top-tier performance without stepping up to a much larger 18-inch machine.
The 16-inch OLED display is one of the main reasons to consider it. It has a 2560 x 1600 resolution, 240Hz refresh rate, 100% DCI-P3 colour coverage, a 1,000,000:1 contrast ratio and HDR 1000 support.
Text looks sharp, colour and contrast are excellent, and the finish isn’t so glossy that reflections become a major issue. It’s a very good fit for fast games, high-quality video and creative work, and the laptop itself is fast enough to make proper use of the panel’s resolution and refresh rate.
The Aorus Master 16 Gen 2 is also more portable than its spec suggests. It measures 35.7 x 25.5 x 1.9 to 2.4cm (14.1 x 10.0 x 0.7 to 0.9in) and weighs 2.39kg (5.27lb), so it’s heavy enough to notice in a bag, but still manageable if you need to carry it between home, work, university or when travelling.
The adapter adds another 750g (1.65lb), which matters if you’re trying to pack light, but the 330W charger is still fairly compact for its output.
Build quality is reasonable, but not as premium as the price suggests. The thin metal-backed screen is rigid, while the plastic shell on the main body has a little flex and feels less expensive.
The keyboard has decent travel and plenty of room, though it’s a little bouncy in vigorous use, while the touchpad is large, responsive and easy to use when you don’t have a mouse connected.
The Full HD infrared camera works well for Windows Hello facial recognition, though image quality is nothing special. The speakers are better than typical laptop audio, with excellent volume and little distortion at higher levels, though bass is still limited.
The port selection covers the basics well, with USB-C, USB4, USB-A, HDMI 2.1, Ethernet, microSD and 3.5mm audio. The issue is the layout.
(Image credit: Future)Because the cooling system takes up the rear section of the laptop, most cables need to plug in further forward on the sides, where they can crowd desk space and get in the way of a mouse.
It’s not a deal-breaker, but it makes the Aorus slightly less pleasant to use with a monitor, dock and other desk accessories connected.
Gigabyte’s GiMate software gives useful control over performance modes, fan behaviour and lighting. The laptop also has plenty of lighting to adjust, including the keyboard, rear light bar and desk glow from the underside.
The software itself can be laggy, though, and that makes quick customisation tweaks more frustrating than they should be on an expensive gaming laptop.
Performance is very good, and the Aorus Master 16 Gen 2 has no issue running the RTX 5090 at up to 175W for extended periods. Compared with an RTX 5080 laptop, the Aorus is up to 35% faster for gaming, with the biggest gains in heavier ray-tracing scenarios where the extra GPU headroom and 24GB of VRAM help it sustain higher frame rates.
That makes it a very capable choice for demanding 1600p gaming, especially if you want high texture settings, ray tracing or very fast OLED refresh rates.
Raw CPU performance is also very good. The Ryzen 9 9955HX3D is a powerful processor, and the cooling system lets it work hard in multicore workloads without obvious throttling.
That matters outside games too, as the Aorus Master 16 is well suited to creator work, video editing and heavier productivity tasks.
The laptop can also charge and run from USB-C, and documents, browsing and calls remain snappy, but it’s limited to Balanced mode or lower and gaming performance drops to about 10% of maximum. So the 330W adapter is still needed for proper gaming performance.
placeholder image (Image credit: Future)The main trade-off is fan noise. While the cooling system works well, it also makes the Aorus Master 16 Gen 2 one of the loudest laptops I’ve tested at full load. The sound also has a high-pitched note that’s somewhat unpleasant at both low and high speeds, and the fans ramp up quickly even with lighter workloads.
Even the power-saving quiet mode isn’t as quiet as I’d like, so this is not the right laptop if you need near-silent performance when not gaming.
Battery life is the other downside. Despite the large 99Wh battery, web browsing lasted under 2.5 hours, and video playback ran for 3 hours and 46 minutes using power-saving settings. That’s with the RTX 5090 completely off and only using the Radeon iGPU too, and it’s much more power hungry than comparable Intel based gaming laptops.
Gaming on battery is much shorter again, but that is normal and expected. Still, overall the Aorus Master 16 Gen 2 is better treated as a desktop replacement you can move around than a laptop that you can use on the couch without a charger nearby. Hopefully a future driver update can reduce the idle and low load power use, but as tested, battery life is disappointing.
Overall the Gigabyte Aorus Master 16 Gen 2 delivers the speed its high-end hardware promises, and the OLED display is more than capable of showing off the higher frame rates that performance enables.
It’s a good fit if you want a powerful 16-inch gaming laptop that can also handle demanding creative work, and you don’t want to deal with a bulkier machine.
But that does come at a price, so while performance is excellent, the fan noise and battery life stop the Master 16 from feeling as premium as the price tag.
Gigabyte Aorus Master 16: Price & availabilityWhile it is just hitting shelves in the US and Australia, at the time of writing, we haven't yet seen the Gen 2 Aorus Master 16 Gen 2 for sale in the UK.
Now, the Master 16 Gen 2 is an expensive gaming laptop, and the tested RTX 5090 model sits near the top of the price range. Still, it needs to be judged against other slim but high-power RTX 50 series laptops, rather than chunkier desktop-replacement options.
The price is easier to justify if you want the specific mix of a 175W RTX 5090, Ryzen 9 9955HX3D CPU, 240Hz OLED display and a chassis that is still portable enough to carry around easily.
There are cheaper Aorus Master 16 Gen 2 configurations available, including RTX 5080 and RTX 5070 Ti variants, but the exact CPU and GPU power limits vary by model.
The Aorus Master 16 Gen 2 range is available in a few configurations, so it's worth double checking the exact model before buying. The RTX 5090 version tested here sits at the top of the range with 24GB of VRAM and a 175W GPU power limit, while the RTX 5080 version keeps the same 175W limit but drops to 16GB of VRAM.
There's also an RTX 5070 Ti version, but the CPU and GPU power limits can vary by SKU and region.
The specs are very good overall, with Wi-Fi 7, USB4, a 99Wh battery and upgradeable DDR5 RAM. The main limitation for the models we have seen for sale so far is that they are limited to 32GB of RAM and a 1TB SSD, which is fair enough considering recent memory and storage price rises.
Gigabyte Aorus Master 16 Gen 2 specsRTX 5070 Ti variant
RTX 5080 variant
US Price
$1,899
$2,199
UK Price
£1,799
£2,099
AU Price
AU$3,299
AU$4,299
CPU
AMD Ryzen 9 8940HX
AMD Ryzen 9 9955HX3D
GPU
RTX 5070 Ti
RTX 5080
RAM
32GB LPDDR5x 5600 MHz
32GB LPDDR5x 5600 MHz
Storage
1TB
1TB
Display
2560 x 1600 IPS, 100% sRGB, 400 nits, 165 Hz
2560 x 1600 IPS, 100% sRGB, 400 nits, 165 Hz
Ports
1x USB-C 5 Gbps, DisplayPort 1.4, PD charging, 2x USB-A 5 Gbps, HDMI 2.1, 1 Gb Ethernet, 3.5mm headset jack.
1x USB-C 5 Gbps, DisplayPort 1.4, PD charging, 2x USB-A 5 Gbps, HDMI 2.1, 1 Gb Ethernet, 3.5mm headset jack.
Connectivity
Wi-Fi 6E, 802.11ax 2x2 + BT5.2
Wi-Fi 6E, 802.11ax 2x2 + BT5.2
Battery
76Wh
76Wh
Dimensions
358.3 x 262.5 x 19.45 - 22.99 mm (14.11 x 10.33 x 0.77 - 0.91 inches)
358.3 x 262.5 x 19.45 - 22.99 mm (14.11 x 10.33 x 0.77 - 0.91 inches)
Weight
2.3 kg (5.1 lbs)
2.3 kg (5.1 lbs)
The Aorus Master 16 Gen 2 is slim for a laptop built around a 175W RTX 5090 and high-end AMD CPU, but it's still a large gaming machine. It measures 35.7 x 25.5 x 1.9 to 2.5cm (14.1 x 10.1 x 0.7 to 1.0in), and the 19mm thinnest point includes the rubber feet.
When picked up, that’s perfectly manageable for a 16-inch gaming laptop, and at 2.39kg (5.27lb), it's portable enough to carry on the go every day if needed.
Of course, the 330W adapter is also part of the portability equation. It weighs 750g (1.65lb) and measures 16.0 x 7.5 x 2.7cm (6.3 x 3.0 x 1.1in), which is compact for a charger with such a high output, but it still takes the total carry weight over 3kg.
USB-C charging is useful if you only need documents, browsing or calls away from your main desk, but the main adapter is still the practical choice for gaming.
Build quality is functional rather than feeling truly premium. The top of the lid is metal and is thin but rigid, while the main chassis is plastic and has a little flex. The laptop didn’t show wear during my testing, including when carried in a bag, but the dark finish picks up fingerprints, though they also cleans off relatively easily.
The rear of the chassis is mostly given over to cooling, with large vents across the back edge and exhausts on the sides. That cooling system is a key part of the design, as it helps the Aorus Master 16 run high-power hardware in a slimmer body. It also leads to some of the compromises, such as fan noise and port placement.
FutureFutureFutureThe port selection is useful, with USB4, a second USB-C port, two USB-A ports, HDMI 2.1, 1Gb Ethernet, microSD and 3.5mm audio. The problem is where those ports sit. Because the rear of the laptop is reserved for cooling, cables plug in further forward on the sides, where they can crowd your desk and mouse space.
For those who value their desk space, the chunky side-mounted power connector can be especially bulky and annoying, so I found a powered USB-C dock is a good option if you use the Aorus Master 16 Gen 2 with a monitor, Ethernet and other accessories. That way you can have just one cable plugged in, and only add the bigger power plug when gaming.
The keyboard has a reasonable 1.7mm of travel and plenty of room, so it works well for both typing and normal WASD gaming. It's a little bouncy in vigorous use, and overall doesn't feel as firm as I'd like for a flagship laptop, but the layout is pretty good overall.
The touchpad is large, responsive and pleasant enough to use when you don’t have a mouse connected.
The RGB lighting includes the keyboard and is pretty extensive overall. The Aorus logo on the rear of the screen is backlit by colour-changing LEDs, and there is front and rear underside lighting that creates a nice nonglare desk glow effect in a darker room.
There's also a small light that projects the Aorus symbol onto the desk behind the laptop. It's a fun idea, but the focus seemed a touch soft.
FutureFutureFutureFutureFutureFutureFutureGigabyte’s GiMate software controls lighting, performance modes and fan behaviour, but I find it can be slow to load and respond at times. That’s a mild frustration for anyone who may want to change modes often, especially if you are trying to reduce fan noise during lighter work.
There are also automatic ‘AI’ modes, but I found they left the laptop running hotter and noisier than I’d like when not gaming. Like the laptop itself, the software doesn't feel as slick as you’d hope for the price.
The Full HD infrared webcam works well for Windows Hello facial recognition, though image quality is nothing special and gets softer in darker rooms.
The speakers are better than what I’ve experienced on most other laptops I’ve tested, with great volume and very little distortion at high levels, but as expected, bass is still pretty limited. The speakers can overpower the fan noise when cranked right up, but I'd still recommend a headset for gaming.
The Aorus Master 16 Gen 2 gives the cooling and power headroom needed to make a high end GPU worth paying extra for. The variant I tested uses a 175W Nvidia GeForce RTX 5090 laptop GPU (and the AMD Ryzen 9 9955HX3D CPU), so it's not one of those slim gaming laptops with a premium GPU bottlenecked by a low wattage limit.
And just as importantly, the cooling system lets the hardware work hard for sustained loads, and that makes the Aorus a proper match for its 240Hz, 2560 x 1600 OLED display.
Compared with an RTX 5080 laptop, the Aorus Master 16 Gen 2 is up to 35% faster for gaming. The biggest gains are in heavier ray-tracing scenarios, where the extra GPU headroom and 24GB of VRAM help sustain higher frame rates. That extra memory also helps if you want high-resolution textures, or play a lot of newer games that push beyond what lower-tier laptop GPUs can comfortably handle.
If you mostly play lighter esports titles, the hardware is overkill, but the 240Hz OLED display still gives it a clear use case for very fast gaming.
The RTX 5090 is also a powerful accelerator for creator work. GPU-heavy video effects, rendering workloads and AI-assisted tools can all use the extra graphics grunt, so the Aorus Master 16 makes more sense if you want one machine for both gaming and demanding creative work.
placeholder image (Image credit: Future)CPU performance is also very good. The Ryzen 9 9955HX3D is a powerful processor, especially in multicore workloads, and the Aorus cooling system lets it run full tilt without obvious throttling. That is important for gaming, but also for video editing, rendering, compiling code and other higher loads.
The cooling system also lets the CPU and GPU run hard at the same time. During demanding gaming sessions, the Aorus Master 16 Gen 2 generates a lot of heat, but it doesn't make the keyboard or WASD area uncomfortable to use. Hot air exits from the rear and sides, so your exact desk setup will change the impact, but the thermal comfort is better than the fan noise might suggest.
The trade-off is that the cooling system is not subtle. At all. I love that the Aorus Master 16 can give high performance in a relatively slim 16-inch chassis, but it’s important to highlight that it does that by moving a lot of air, loudly.
placeholder image (Image credit: Future)The benchmark table below compares the Aorus Master 16 with the Alienware 16 Area-51 configuration I tested with an RTX 5080. The Alienware is another premium machine, so it makes a useful comparison for showing what the Aorus gains from the RTX 5090 and 24GB of VRAM.
If you are comparing the Aorus Master 16 Gen 2 with other gaming laptops, pay close attention to GPU wattage as well as the GPU name. A lower-wattage RTX 5090 laptop can perform much closer to an RTX 5080 machine, while the Aorus Master 16 Gen 2 has the cooling and wattage budget needed to make the 5090 worth the extra cost.
Gigabyte Aorus Master 16 Gen 2 benchmark resultsAorus Master 16 Gen 2
Alienware 16X Aurora
Alienware 16 Area-51
CPU
AMD Ryzen 9 9955HX3D
Intel Ultra 9 275HX
Intel Ultra 9 275HX
GPU
RTX 5090 24GB
RTX 5070
RTX 5080
RAM
32GB
32GB
32GB
Battery
99 Wh
96 Wh
96 Wh
General performance
PCMark 10 - Overall (score)
10,905
8,437
8,639
Geekbench 6 - Multi-core
19,954
19,615
20,244
Geekbench 6 - Single-core
3,209
3,068
3,149
Geekbench 6 - GPU
232,231
136,686
213,178
Cinebench R24 - CPU Single Core
130
133
133
Cinebench R24 - CPU Multi Core
2,148
1,964
2,106
Battery
PCMark 10 - Battery Work (HH:MM)
1:56
6:01
3:09
TechRadar video test (HH:MM)
2:11
6:16
4:27
Graphics performance
3DMark SpeedWay
6,185
3,664
5,610
3DMark Port Royal
16,132
9,031
11,999
Steel Nomad
5,972
2,846
5,109
Cyberpunk 2077 - 1600p RT Low (DLSS)
133
76
114
Cyberpunk 2077 - 1600p RT Low (DLSS off)
99
50
79
Cyberpunk 2077 - 1600p RT Ultra (DLSS)
84
54
72
Cyberpunk 2077 - 1600p RT Ultra (DLSS off)
50
16
37
Black Myth: Wukong - 1600p Cinematic (DLSS)
121
76
104
Shadow of the Tomb Raider - 1600p (DLSS off)
214
131
175
Storage
CrystalDiskMark Read/Write (MB/s)
6,902 / 5,618
6,939 / 6,740
6,575 / 5,890
In real use, the Aorus Master 16 Gen 2 is very capable at its native 2560 x 1600 resolution. Demanding games still need sensible settings if you want to push closer to the OLED screen's 240Hz limit, but this is a laptop where high detail, ray tracing and upscaling can all be used without dropping frame rates too low.
The 24GB of VRAM is a key long-term advantage over lower-tier GPUs. It gives the laptop more scope in the future for high-resolution textures and demanding ray-traced scenes, and it should also help the Aorus Master 16 age better as game requirements keep rising.
Fan noise is the major performance downside. At full load, the Aorus Master 16 Gen 2 is one of the loudest laptops I’ve tested, and the sound has a high-pitched note that makes it more annoying than a lower rush of air.
A headset is already a typical choice for gaming, but the bigger problem is that even when not gaming, the fans ramp up quickly and can get loud even under light loads.
The quiet and power-saving modes help, but they don't make the laptop consistently quiet. Even in lighter use, the fans tend to spin up much more than seems necessary given the internal temperatures, and it becomes loud enough to notice.
Arguably this is the real-world cost of getting this much performance from a slimmer 16-inch design, but it still feels much less refined than it could be. Hopefully Gigabyte works on the fan control and smooths it out somewhat in future software updates.
Stability was good during testing. External display use worked well, including through a dock, and both Ethernet and Wi-Fi behaved reliably. I also didn't run into sleep, wake or lid-behaviour glitches that often plague Windows based machines. I did find Gigabyte's GiMate software slow at times, but on the plus side it gives good access to performance modes, fan settings and lighting controls.
placeholder image (Image credit: Future)USB-C charging on the Aorus Master 16 Gen 2 is useful, but only if you understand and respect a few limits. The laptop does charge and run happily from USB-C, and in fact tends to be much quieter, which makes it a good option for a docked desk setup, travel or basic work without the big 330W adapter. Light single-core tasks were only 2% slower than full-adapter use in my testing, so web browsing and typical office tasks still feel snappy.
CPU-heavy loads show the limits, though, and were about 60% slower on USB-C than with the power brick, and gaming performance was about 92% lower. That doesn't make USB-C useless, but it does mean you should treat it as a convenience for productivity and top-ups rather than factor it in for gaming.
Still, overall the Aorus Master 16 Gen 2 delivers the high-end performance its hardware promises. It's fast enough for demanding 1600p gaming and creative work, for those who don’t mind the fan noise.
If you want a powerful laptop that stays quiet when not gaming, it’s a harder machine to recommend.
Battery life is not great, especially considering the Aorus Master 16 Gen 2 has a larger 99Wh battery. The slim 16-inch chassis makes it easier to carry than a typical desktop-replacement laptop, but the short runtime unplugged means you'll still want the charger nearby for anything more than brief use.
In my web-browsing battery test, the Aorus Master 16 Gen 2 lasted under 2.5 hours. Video playback ran for 3 hours and 46 minutes using power-saving settings.
Those results are disappointing and they do limit the usefulness of the Aorus when you want to work away from a desk for more than a short session.
The 330W adapter is needed for full gaming performance, and it's compact for a charger with that output. It still weighs 750g (1.65lb), though, so carrying the Aorus Master 16 with its charger pushes the total travel weight well over 3kg.
That’s manageable for a high-performance gaming laptop, but it's enough extra weight that I'd only pack the charger when I expected to game or run heavier workloads.
USB-C charging is useful when you want to work on documents, browse or take calls without carrying the 330W adapter. It also works well for a docked desk setup, and the laptop is much quieter when running from a smaller USB-C charger. The limit is performance: the Aorus Master 16 Gen 2 drops to Balanced mode or lower on USB-C, and gaming performance falls far enough that the 330W adapter is still required for serious play.
That means USB-C is useful for light productivity and top-ups, not as a proper replacement for the main charger. A future driver update may improve battery life, but as tested, the Aorus Master 16 Gen 2 may be easy enough to transport, but it’s not a laptop that can be relied on away from a charger.
Attributes
Notes
Rating
Value
Expensive, and the fan noise and low battery life make the price harder to justify
3.5 / 5
Specs
High-end CPU and GPU, excellent OLED display, useful ports and a 99Wh battery
4.5 / 5
Design
Slim for the hardware inside, but little details like the port layout feel unpolished
4 / 5
Performance
High end 1600p gaming and creator performance
4.5 / 5
Battery
Poor runtime despite the 99Wh battery, though USB-C charging helps for documents, browsing and calls
2.5 / 5
Overall
A powerful 16-inch OLED gaming laptop, but fan noise and battery life limit its appeal
4 / 5
Buy it if…You want fast 1600p gaming in a 16-inch laptop
The 175W RTX 5090 has the graphics performance to make good use of the 2560 x 1600 OLED display, especially if you want detailed settings, ray tracing or very fast frame rates.
You want one laptop for gaming and demanding work
The Ryzen 9 9955HX3D and RTX 5090 give the Aorus Master 16 Gen 2 the CPU and graphics performance for video editing, rendering and other heavy workloads.
You want flagship performance without an 18-inch chassis
The Aorus Master 16 Gen 2 is still heavy, especially with the charger, but it's slimmer and easier to move around than larger desktop-replacement gaming laptops.
You need quiet operation
The fans are loud, ramp up quickly and have a high-pitched note, so it’s not great for use in quiet spaces or gaming without a headset.
You need long battery life
The 99Wh battery doesn't translate into good unplugged runtime, so look elsewhere if you need to operate away from a charger.
You want a more premium physical design
While the Aorus 16 Gen 2 is functional enough, the design downsides are hard to ignore given the price.
If my Gigabyte Aorus Master 16 Gen 2 review has you considering other high-end gaming laptops, these are some other options that are worth a look:
Alienware 16 Area-51
A larger and more polished 16-inch gaming laptop with high end performance, a premium-feeling design and better port placement. It's worth considering if you like the Aorus Master 16 Gen 2's gaming grunt but don't need the slimmer chassis.
Take a look at the full Alienware 16 Area-51 review
Razer Blade 16 (2025)
A premium RTX 5090 gaming laptop with a 16-inch OLED display, a thin aluminium chassis and decent battery life. It's a good choice if build quality and portability matter more than raw performance for the money.
Check out the full Razer Blade 16 (2025) review
How I testedI ran the Gigabyte Aorus Master 16 Gen 2 through the usual TechRadar benchmark suite, as well as using it for day-to-day work at a desk and on the go.
I tested gaming performance at the native 2560 x 1600 resolution, checked performance across the laptop's main power profiles and used it for office work, video editing, external display use and general media playback.
I used the TechRadar movie test for assessing battery life during video playback, plus web-browsing and productivity battery tests to see how long the Aorus lasted away from the charger.
I also tested USB-C charging with a dock and USB-C chargers, and checked how performance changed compared with the 330W adapter. Fan noise, thermal comfort, Wi-Fi, Ethernet, sleep behaviour and Gigabyte's GiMate software were also assessed during normal use.
Read more about how we test.