It will be visible in parts of the U.S. on Wednesday.
(Image credit: Edward M. Pio Roda)
I’ve always been a fan of premium formats at the cinema, and thanks to the combination of a large screen, rich visuals, and sound that really packs a punch, Dolby Cinema has long been my go-to choice — even over IMAX.
This week, I ventured to a local AMC in New Jersey for Spider-Man: Brand New Day in Dolby Cinema. The theater featured stadium-style seating and was practically sold out, with only a handful of seats remaining in the front row. Considering the film has grossed more than a billion dollars globally, including over half a billion dollars in the US alone, it’s no surprise that tickets for Dolby Cinema and theaters in general have been hard to come by.
So, while my screening came a few days after opening, it was well worth the wait and ended up being one of my favorite Dolby Cinema experiences in a while.
For starters, the dual 4K laser projectors that power Dolby Cinema did a fantastic job with Spider-Man: Brand New Day. Colors were rich and vibrant, while the finer details in darker scenes remained visible without losing that cinematic contrast. Yes, a Dolby Cinema screen is typically smaller than a true IMAX screen, but that didn’t bother me here. Between the picture quality and the audio, I still felt completely immersed in the world of Spider-Man: Brand New Day.
I was pulled into the action almost immediately, and the combination of the screen, seating, and sound made the theater itself almost disappear.
You could, of course, opt for ScreenX, which wraps the image around you across the side walls, or catch Brand New Day on select IMAX screens in the US for a limited time. Just remember that those screenings aren’t necessarily the same as seeing a film presented in true 70mm IMAX — an important distinction when talking about premium cinema formats.
But for me, the real highlight was the Dolby Atmos sound.
Dolby Cinema’s audio setup is an expansive, full-range system designed to deliver sound throughout the theater, and Brand New Day makes particularly good use of it. It can pack a serious punch when the action kicks in, but what impressed me most was the low end. The bass wasn’t simply loud; it had weight and presence, adding another physical dimension to explosions, movement, and the film’s bigger action sequences.
Spoilers lie aheadSpoilers for Spider-Man: Brand New Day ahead
(Image credit: Sony Pictures/Marvel Entertainment)As noted above, the real highlight for me was the sound. While the entire mix was well done and made excellent use of Dolby Cinema’s audio capabilities, there is one scene in particular that stands out — hence the spoiler warning, as it revolves around a pretty major plot point.
As Peter Parker begins to deal with the rise of arachnid traits in his genes — see a taste in the image above — he starts experiencing heightened senses. When he heads onto a rooftop, the sequence becomes a fantastic showcase for what a well-designed cinema sound system can actually do.
You hear the rush and bustle of New York City around Peter. Footsteps take on a heightened presence. An empty bag of chips scraping and tumbling along the ground suddenly becomes an important part of the soundscape. Instead of simply hearing these sounds as background noise, you’re placed inside Peter’s heightened perception of them.
And this is where Dolby Atmos really shines, especially when it all rushes together.
From a spatial perspective, the mix does a tremendous job of pinpointing where sounds are coming from and matching them to what’s happening on screen. Sounds move around the theater in a way that feels deliberate rather than gimmicky, helping put you directly into Peter’s headspace. The result is a sequence that feels less like you’re watching someone experience heightened senses and more like you’re experiencing them alongside him.
It’s a real tour de force for the sound team — and arguably one of the better demonstrations I’ve experienced of what premium cinema audio can add to a movie beyond simply making things louder.
When I head in for my second viewing of Spider-Man: Brand New Day, it’ll most certainly be in Dolby Cinema again. The picture is excellent, the seating and presentation are fantastic, and the overall experience is incredibly immersive.
But ultimately, it’ll be for the sound.
Spider-Man: Brand New Day reminded me that when Dolby Cinema is firing on all cylinders, the audio can be just as important to the cinematic experience as what’s happening on the screen.
Unmanned surface vessels have helped the US Navy intercept a cocaine shipment worth more than $81 million in the Caribbean Sea.
Two Voyager drone boats, built by California-based Saildrone, tracked a vessel of interest before coordinating directly with naval forces stationed nearby.
This coordination allowed a Navy ship to move in, intercept the suspect craft, and seize its illegal cargo without delay.
Built for extended maritime patrolsThe Voyager measures over 10 meters (33 feet) in length and runs on an electric motor rather than conventional fuel.
It can operate continuously for more than 100 days before returning to port for maintenance work.
Saildrone describes the vessel as a high-capacity platform supporting advanced sensor integration across a wide range of maritime surveillance missions.
According to the company, Voyager remains the only unmanned surface vessel maintaining continuous operations with the Navy's Fourth Fleet.
This fleet oversees the Caribbean along with sections of the Atlantic and Pacific near Central and South America.
Unlike a typical budget drone built for hobbyist use, this system is a purpose-built military asset designed for sustained, long-range ocean surveillance.
A growing role for autonomous systemsSaildrone argues that the recent seizure shows how autonomous vessels can support real operational missions rather than remaining limited to experimental demonstrations.
“The continuity of Saildrone’s presence along the southern border for nearly three years demonstrates the strategic value we bring as the world's most experienced operators of unmanned surface vehicles,” said John Mustin, president of Saildrone.
“Our unmatched ability to remain on station and on mission in critical regions for months at a time is why our fleet serves as a powerful deterrent to bad actors.”
The company expects continued cooperation with the Navy as maritime security efforts extend across the country's southern approaches and border regions.
It describes the Voyager as a high-capacity platform capable of supporting numerous surveillance sensors while maintaining long endurance without requiring frequent maintenance or logistical support.
The US Navy previously awarded Saildrone a task order worth $16.3 million to expand Voyager operations across the Caribbean and the Eastern Pacific region.
That contract specifically supports efforts to combat drug trafficking alongside other illicit activity occurring across international waters.
Whether autonomous drone boats can consistently replace crewed vessels for high-risk interdiction work still remains an open question for naval planners.
However, the technology clearly reduces risk to personnel by allowing unmanned surface vessels to do the hard job before a US Navy ship swoops in.
What started as something closer to a beginner drone concept for coastal monitoring has evolved into a sophisticated tool for international drug enforcement.
Via The DroneFront
After falling in love with Disneyland Handcrafted, I was excited to dive into the studio's latest documentary movie, Disney Worldbuilders. Directed by Leslie Iwerks, the new movie has a tiny runtime of 58 minutes and call me greedy, but I really wanted more.
Disney Worldbuilders gets up-close-and-personal with some of Disney's most influential voices, where we learn about creative processes and their lasting impact on both cinema and the Disney Parks around the world.
Even though I loved what I saw, I did feel as though Worldbuilders tries to squeeze too much into its runtime. Unlike Handcrafted, which solely focuses on Walt's vision for Disneyland in Anaheim, this jumps around between subjects, and I wish we'd had an episode for each person interviewed so we could've taken a deeper dive.
The stacked line-up is made up of Bob Iger, James Cameron, Jon Favreau, Kevin Feige, Jennifer Lee, Pete Docter, Dave Filoni, Jared Bush, and Josh D’Amaro. That's a lot of people to talk to in under an hour, so I really wish we'd had more time with all of them!
Bob Iger in particular deserves a documentary of his own, and I hope we get one so we can properly examine the huge impact he's had on the Walt Disney Company, because it's not to be sniffed at. His segments didn't seem to fit with the rest of the interviews.
Still, that doesn't mean Worldbuilders is not worth your time. Far from it, in fact; I think it gives some really valuable and inspiring insights from some of the biggest names across Disney properties like Pixar, Star Wars, and Marvel, and it's hard not to smile when you're greeted with this footage.
Jennifer Lee and her sister have an emotional scene in Disney Worldbuilders. (Image credit: Disney)The scale of the Disney Parks really is fascinating, and I liked how we were able to see the early days of areas such as Hollywood Studios' Galaxy's Edge and Animal Kingdom’s Pandora, especially how the directors of those movies responded to seeing their creations come to life. Now, fans get to walk through the worlds we see on screen, and the constant innovation going on across the global parks is jaw-dropping.
I found myself getting emotional during certain parts, particularly Jennifer Lee's reaction to World of Frozen at Disneyland Paris. Seeing her wandering around with Olaf and reflecting on her relationship with her sister is incredibly touching, given how Anna and Elsa are such inspirational figures to a lot of people out there.
Even though the interviews with each subject are short, we do get a lot of heartfelt anecdotes which I found to be very interesting. As someone who has been enamored with filmmaking from a young age, it's inspiring to see how these amazing creatives can help shape future attractions for all ages. In Worldbuilders, they reflect on their own childhoods and how they ended up working for one of the biggest media companies in the world.
Ultimately, this would have worked so much better in an episodic format because I could have happily watched eight hours of this, as opposed to the one hour we did get. I am hopeful that Disney will do more long-form Parks-focused documentaries like this, especially ones that talk to the creatives responsible for writing these worlds we know and love.
Disney Worldbuilders comes to Disney+ on August 20. While you wait, why not check out the best Disney+ movies and best Disney+ TV shows to stream right now.
After falling in love with Disneyland Handcrafted, I was excited to dive into the studio's latest documentary movie, Disney Worldbuilders. Directed by Leslie Iwerks, the new movie has a tiny runtime of 58 minutes and call me greedy, but I really wanted more.
Disney Worldbuilders gets up-close-and-personal with some of Disney's most influential voices, where we learn about creative processes and their lasting impact on both cinema and the Disney Parks around the world.
Even though I loved what I saw, I did feel as though Worldbuilders tries to squeeze too much into its runtime. Unlike Handcrafted, which solely focuses on Walt's vision for Disneyland in Anaheim, this jumps around between subjects, and I wish we'd had an episode for each person interviewed so we could've taken a deeper dive.
The stacked line-up is made up of Bob Iger, James Cameron, Jon Favreau, Kevin Feige, Jennifer Lee, Pete Docter, Dave Filoni, Jared Bush, and Josh D’Amaro. That's a lot of people to talk to in under an hour, so I really wish we'd had more time with all of them!
Bob Iger in particular deserves a documentary of his own, and I hope we get one so we can properly examine the huge impact he's had on the Walt Disney Company, because it's not to be sniffed at. His segments didn't seem to fit with the rest of the interviews.
Still, that doesn't mean Worldbuilders is not worth your time. Far from it, in fact; I think it gives some really valuable and inspiring insights from some of the biggest names across Disney properties like Pixar, Star Wars, and Marvel, and it's hard not to smile when you're greeted with this footage.
Jennifer Lee and her sister have an emotional scene in Disney Worldbuilders. (Image credit: Disney)The scale of the Disney Parks really is fascinating, and I liked how we were able to see the early days of areas such as Hollywood Studios' Galaxy's Edge and Animal Kingdom’s Pandora, especially how the directors of those movies responded to seeing their creations come to life. Now, fans get to walk through the worlds we see on screen, and the constant innovation going on across the global parks is jaw-dropping.
I found myself getting emotional during certain parts, particularly Jennifer Lee's reaction to World of Frozen at Disneyland Paris. Seeing her wandering around with Olaf and reflecting on her relationship with her sister is incredibly touching, given how Anna and Elsa are such inspirational figures to a lot of people out there.
Even though the interviews with each subject are short, we do get a lot of heartfelt anecdotes which I found to be very interesting. As someone who has been enamored with filmmaking from a young age, it's inspiring to see how these amazing creatives can help shape future attractions for all ages. In Worldbuilders, they reflect on their own childhoods and how they ended up working for one of the biggest media companies in the world.
Ultimately, this would have worked so much better in an episodic format because I could have happily watched eight hours of this, as opposed to the one hour we did get. I am hopeful that Disney will do more long-form Parks-focused documentaries like this, especially ones that talk to the creatives responsible for writing these worlds we know and love.
Disney Worldbuilders comes to Disney+ on August 20. While you wait, why not check out the best Disney+ movies and best Disney+ TV shows to stream right now.
The US Army has launched a search for a new surface-to-air missile called the Next Generation C-sUAS Missile (NGCM), designed to destroy small drones while extending the range of existing counter-unmanned aircraft systems.
According to the Army's requirements, the missile should engage Group 2 drones like Boeing's ScanEagle, weighing between 21 and 55 pounds, flying below 3,500 feet at speeds under 250 knots.
It must also defeat larger Group 3 drones like Insitu's RQ-21 Blackjack, weighing less than 1,320 pounds, operating below 18,000 feet while remaining under 250 knots.
Army seeks faster missile with longer reachThe Army expects the missile to leave its launcher within five seconds after the operator issues a firing command during an engagement.
Initial performance requirements call for intercepting drones at 6 kilometers altitude beyond 16 kilometers, while future objectives extend engagement beyond 25 kilometers at 8 kilometers altitude.
Guidance should rely on a radar seeker, allowing the missile to operate alongside existing air defense networks supporting broader battlefield surveillance.
“The Army is looking for NGCM to be produced and integrated into the existing Coyote Launch System to provide extended range, rapid launch time, and reduced time-to-target over current effectors,” the notice said.
"The missile must be compatible with the Coyote Launcher with minimal to no modifications," it reemphasized.
The repeated references to the Coyote Launcher indicate that the Army wants the NGCM to integrate with its existing counter-drone infrastructure.
The requirement indicates the Army intends to build on its existing air defence architecture rather than introduce a new launch platform.
Compatibility is also required with Sentinel A3 and A4, LTAMDS, and TPQ-53 radar systems, allowing easier integration without extensive infrastructure changes.
Contractors have until August 20 to respond to the Army's Sources Sought notice outlining the proposed capability.
Cost questions remain despite procurement ambitionsThe Army plans both a fixed-site configuration using multiple sensors and a mobile version mounted on tactical vehicles capable of operating while stationary or moving.
Officials want the programme to reach Technology Readiness Level 7 through field prototype testing before the end of fiscal 2027.
The procurement schedule also requires contractors to supply 50 missiles for operational assessment by the beginning of 2028 before larger production decisions proceed.
Army planning documents indicate an ambition to acquire 5,000 missiles costing less than $150,000 each through bulk procurement arrangements.
This missile will be considerably cheaper than the Patriot interceptor, which costs roughly $4 million.
Though, it is still a far cry from the Iranian Shahed-136 drone costing an estimated $35,000 and can therefore be launched in swarms.
This comparison partly explains continuing investment in laser and microwave technologies, which promise significantly lower costs per engagement under suitable operating conditions.
However, missiles continue to operate in weather conditions that may reduce the effectiveness of laser systems.
Via Defense News
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, August 8 (game #1154).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1155) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1155) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1155) - the answers(Image credit: New York Times)The answers to today's Connections, game #1155, are…
Everyone’s knows that GOODNIGHT MOON is one of a handful of CLASSIC CHILDREN’S BOOKS (the “bowl full of mush” always puzzled me) and I was sure MADELINE was too, but I couldn’t see any others — so decided to put this possible group to one side. In fact, you could say I decided to TAKE A DIFFERENT APPROACH.
After landing the yellow group I decided that SPACE OPERA and SPAGHETTI WESTERN belonged together and guessed that NEO-NOIR and BUDDY COP could also be labeled as MOVIE SUBGENRES.
With eight tiles left the titles of children’s books were not popping out for me, so I took a risk connecting things that sounded like you could get trapped in and added JURY DUTY as a random fourth tile.
Yesterday's NYT Connections answers (Saturday, August 8, 2026, game #1154)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: Quordle hints and answers for Saturday, August 8 (game #1657).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1658) — hint #1 — VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1658) — hint #2 — repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 3.
Quordle today (game #1658) — hint #3 — uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1658) — hint #4 — starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1658) — hint #5 — starting letters (2)What letters do today's Quordle answers start with?• K
• W
• F
• S
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1658) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1658, are…
I love it when the correct guess pops into your head after a period of blankness.
I got this today with my final word of FOLIO, where the key was thinking of a word that ended in I-O.
Daily Sequence today (game #1658) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1658, are…
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Strands hints and answers for Saturday, August 8 (game #888).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #889) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… Isn’t that a bit much
NYT Strands today (game #889) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 9 letters
NYT Strands today (game #889) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?• First side: left, 1st row
• Last side: right, 4th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #889) - the answers(Image credit: New York Times)The answers to today's Strands, game #889, are…
It was hard to ignore the two Xs on the board, so that’s where I began first — spying LUXURY and then EXTRAVAGANCE, although I did manage to start the latter with the wrong letter E, quite a drag for a 12-letter word.
After this burst I ground to a halt and busied myself with finding some interesting non-game words. A hint gave me TREAT, but I had to spend a good couple of minutes staring at these five letters before I connected them in the right order.
After all this, I think I’m going to pamper myself with a scoop of vegan ice cream.
Yesterday's NYT Strands answers (Saturday, August 8, game #888)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
The WikiLeaks founder Julian Assange carved a reputation as a firebrand and intense critic of the modern tech companies after rising to fame following the WikiLeaks disclosures. Although he's been absent from the public eye in recent years, he frequently commented on the emerging trends in the technology landscape.
Big Brother is watching youParaphrasing a famous line from George Orwell's 'Nineteen Eighty-Four', Assange used Google's failed smart glasses as a rhetorical device to critique their philosophy in an op-ed for The New York Times.
Quote of the dayThis article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.
In his column, he was critiquing a new book titled 'The New Digital Age' by Google's then-executive chairman Eric Schmidt and businessman Jared Cohen, who was then director of Google Ideas.
This book outlined Google's vision for how the world was changing and laid out the company's role in reshaping it. But, to Assange, it was a bland and uninspired account of how this company was implementing George Orwell's prophecy without even really understanding how.
Drawing from the original line, Assange's disdain for the company is as clear as day in the way that he compared people wearing Google Glass to "a boot stamping on a human face".
Don't be evilThe modern form of this Orwellian vision is centered around consumer technology, Assange believed, and gadgets like the Google Glass were akin to tools that would serve to sap users' independence and privacy.
Although Google Glass itself was a failure, the point is more about the fears that this device represented. Now, more than a decade on, developments have more or less vindicated his dystopian perspectives – with a growing perception that a mass surveillance state is being precipitated by the surrender of privacy.
Some may argue this is a feature inherent to the use of consumer devices as well as software and services, and present in modern trends such as doomscrolling.
Matt Rutherford is sailing 10,000 nautical miles, through ice floes and gales, to try and accomplish a world first. He spoke with NPR from the cabin of his boat.
(Image credit: Matt Rutherford)
While it wasn't as widespread as the massive Verizon outage in January 2026, the big red carrier did experience an issue that primarily impacted voice services in the United States.
Starting at about 4 PM ET reports on services like DownDetector began spiking for Verizon, with comments on the site and on social media reporting that folks were having issues making calls. I'm even seeing this on my iPhone 17 Pro Max, which is connected to Visible — a Verizon MVNO — with many calls still failing.
At its height, DownDetector showed over 13,000 reports of issues with Verizon, while other carriers like T-Mobile and AT&T were also seeing spikes. Verizon's Support account on X (formerly Twitter) was first to respond to some customers, confirming an issue "impacting voice services for wireless customers in some parts of the U.S."
More than 3 hours later, Verizon confirmed that the issue was resolved, in a statement writing: "Our engineers have resolved the issue that affected voice services for some wireless customers this afternoon. We know how much you rely on us, and we’re sorry for the inconvenience. If you are still having any trouble with your service, please try restarting your device."
Ahead, you can read our live reporting on Verizon's issues that impacted voice services for many of its customers across the United States from about 4PM ET through 7:30PM ET on August 8, 2026.
August 8, 2026 – 5:32 PMVerizon confirms an issue on XWhile Verizon hasn't listed an active issue on its site yet, the carrier is responding to individual accounts noting service issues. Responding to one user on X, the @VerizonSupport account writes, "We are aware of an issue impacting voice services for wireless customers in some parts of the U.S. Our engineers are engaged and we are working quickly to identify and resolve the issue."
We are aware of an issue impacting voice services for wireless customers in some parts of the U.S. Our engineers are engaged and we are working quickly to identify and resolve the issue. Please visit our Check Network Status page for updates on service in your area. We know how…August 8, 2026
August 8, 2026 – 5:35 PMI'm in New Jersey with an iPhone connected to Visible, and I'm experiencing voice issues, specifically when trying to make or receive calls. These ultimately result in a "Call Failed" response, but I still have four bars of service, and LTE or 5G remains functional.
Many Verizon customers experiencing issues, though, are taking to social platforms like X from Virginia and Western New York. It's not just the Northeast, either, as the outage appears to be impacting much of the East Coast.
@Verizon why can’t we call out in? Phones in Virginia are not workingAugust 8, 2026
This is about to be the last straw tbh @VerizonAugust 8, 2026
@Verizon you service is really bad in area code 716 todayAugust 8, 2026
August 8, 2026 – 5:41 PMVerizon's system issue is mainly impacting phone calls, not data or internetAs far as we can tell, the issue impacting Verizon today is mainly hindering phone calls. I've experienced it on Visible, as has my colleague Lance Ulanoff, who's on Verizon, as have many other impacted users who are taking to social media to post about issues with the carrier.
Internet works, but can’t make a phone call. Nightmare considering what Verizon chargesAugust 8, 2026
The post above hits the issue squarely on the head right now – this user is on Verizon, and internet likely over 5G or LTE is working, but is unable to make phone calls.
Seriously @Verizon. Another Outage in Michigan pic.twitter.com/2hbgeGdqoPAugust 8, 2026
August 8, 2026 – 5:45 PMLet us know if you're impacted by the Verizon voice outageIf you're on Verizon, Visible, or another carrier, vote in the poll below to let us know whether you're currently affected by this voice service issue. Feel free to comment down below as well and let us know what issue you're experiencing.
August 8, 2026 – 5:47 PMVerizon confirms an active 'Voice Issue'Now, if you navigate to Verizon's site and check for outages, there is now some language confirming a voice issue if you're in an impacted area. That's good news, as it's always mission-critical for carriers to be responsive and communicative during an outage like this.
(Image credit: Future/Lance Ulanoff)And here's what it looks like on an iPhone that's connected to Verizon when the call fails, and this screenshot is from my colleague Lance, but I'm also experiencing the same error – albeit after it tries for a few seconds – in New Jersey on Visible.
(Image credit: Future/Lance Ulanoff)August 8, 2026 – 5:56 PMWhile many reports of issues making or receiving phone calls with Verizon were originally in the Northeast and on the East Coast, it appears to be a more widespread issue as more users have begun posting on social media from places like Nashville, Michigan, and Chicago.
Let us know in the comments below if you're impacted by this Verizon issue.
Me too in NashvilleAugust 8, 2026
Are you experiencing the Verizon outage? What to know as more than 10,000 users reported issues with their wireless servicehttps://t.co/G5EMMOE616August 8, 2026
Verizon is down. My sister keeps calling me, talking for a few secs and the call drops. She has done this 10x ( so far). I told her Verizon is down. I texted her that Verizon is down and she (boomer) keeps asking me how to make her phone work. I finally told her to shut it off &…August 8, 2026
August 8, 2026 – 6:02 PMReports on Down Detector are starting to dropWhile at the height of this issue with Verizon, we saw many reports on social platforms like X and over 13,000 reports on Down Detector; reports on the latter are now sitting at under 10,000, at 9,367. That does show that Verizon's voice service might be starting to recover, and at the same time, my colleague Lance was just able to make two successful phone calls on his iPhone connected to Verizon.
That's good news and hopefully an effect that can trickle across those experiencing issues. We're still waiting for an update from Verizon on X or on its own site noting the issue is resolved, but the carrier has made it clear it is working on it. fix.
(Image credit: Future)August 8, 2026 – 6:05 PMVerizon's engineers are 'working quickly to identify and resolve the issue'Verizon responded to our inquiry and has confirmed an active issue "impacting voice services" for its customers in the United States.
The full statement reads: “We are aware of an issue impacting voice services for wireless customers in some parts of the U.S. Our engineers are engaged and we are working quickly to identify and resolve the issue. Please visit our Check Network Status page for updates on service in your area. We know how much people rely on Verizon and apologize for any inconvenience. We appreciate your patience.”
There's no exact word on what started this issue or an ETA for when service might return to normal, but the carrier has its engineers actively working on it, and for some, it seems the network is starting to rebound. Let us know if you're still being impacted in the comments below.
August 8, 2026 – 6:34 PMVerizon's making progress on the issue, and suggests 'restarting your phone' if you're still having issuesVerizon shared another update with this, and it mentions a classic recommendation during any outages – the old adage of restarting your device.
The full statement reads: "Verizon engineers are making progress on an issue impacting voice services for some wireless customers. If your service is still impacted, we recommend restarting your device. We know how much people rely on Verizon and apologize for any inconvenience some of our customers experienced today. Our team is continuing to work non-stop until this issue is fully resolved. Please visit our Check Network Status page for updates on service in your area."
Restarting the device might help get your device back online while Verizon's engineers work toward a full resolution of the carrier's voice services for impacted customers. It does seem that for some, though, the network is coming back.
I have Verizon as well and service was streaky today. It’s better now though.August 8, 2026
August 8, 2026 – 7:32 PMVerizon says the issue is resolvedWell, along with Down Detector reports dropping to well under 1,000 and with fewer posts about Verizon being down or experiencing an outage on X and Threads, Verizon has confirmed the issue that impacted voice service for its customers is now resolved.
The statement reads: "Our engineers have resolved the issue that affected voice services for some wireless customers this afternoon. We know how much you rely on us, and we’re sorry for the inconvenience. If you are still having any trouble with your service, please try restarting your device."
That's excellent news and arrives about three and a half hours after issues with making phone calls began spiking, and more than 13,000 reported issues later. Verizon isn't sharing what caused the issue today, though; if you're still experiencing an issue, the carrier does suggest restarting your device. Service for my iPhone on Visible – a Verizon MVNO – and for Lance's iPhone on Verizon has returned to normal, so I do hope it's working again for you if you were experiencing an issue.
Additionally, Verizon isn't saying anything about compensation or credit for today's outage, though it is clear that it was pretty widespread for phone call issues.
An agreement over the Strait of Hormuz is still far away. Tim Wilkins, who works for a tanker industry group, says the ships stuck around the waterway are in limbo, and transiting is still dangerous.
Oleksiy Yukov spent two decades recovering the bodies of soldiers — including many Russians. He was killed during a recovery mission after stepping on a landmine.
(Image credit: Roman Pilipey)
The GuliKit KK3 Max might look like a standard controller, but it has plenty of extras and features on board.
Adopting the familiar form of the Xbox’s gamepad, the KK3 Max doesn’t exactly push the boundaries in terms of design. But given how comfortable and convenient the shape and layout are, it’s hard to complain about its lack of originality.
There are also a few extra flourishes that add some interest. The matte white finish of my review unit was rather fetching, while the front panel is incredibly smooth, smoother than any other I’ve felt before. Its construction also feels quite solid, rivaling the builds of the best PC controllers.
This premium feel extends to the buttons, since there’s very little wobble to any of them. The same can be said of the various sets of levers for the four back buttons, although a fair amount of force is required to insert them.
(Image credit: Future)Despite the lack of software, there are still plenty of input-related customizations and settings available via various button combinations. These range from basic adjustments, such as the vibration intensity and stick sensitivity, to more advanced features, such as motion control and macro recording.
The overall performance of the KK3 Max is pretty good. Most of the buttons are responsive and satisfying to press. The triggers offer a fair amount of control, although I found their travel distance a little too short for my preferences. The sticks also lack the precision of the best, although they move easily and quickly. Motion controls are also inconsistent: I found they performed well with Nintendo Switch games, but were less effective on PC and mobile titles.
I’m happy to report that I had no issues with connectivity on any system I tried the KK3 Max with. Whether it was to my PC via the USB dongle or to my Switch and Android tablet via Bluetooth, the KK3 Max connected quickly to them all and I didn’t experience any dropouts or lag. Hotswitching between devices is also easy thanks to the dedicated button for this purpose, although it can take several presses for the button to respond.
The current multiplatform controller market is certainly a competitive one, with an increasing number of entrants offering increasingly better value. At $79.99 / £65.99 / AU$113.95, the KK3 Max is dangerously close in price to some real standouts, such as the Steam Controller and the GameSir G7 Pro 8K, and more expensive than the 8BitDo Pro 3, another highly capable controller. It mightn’t quite match up to its cohort, but the KK3 Max is still a gamepad to consider if you prefer onboard adjustments and like to have plenty of back buttons.
(Image credit: Future)Gulikit KK3 Max review: Price & availabilityThe GuliKit KK3 Max costs $79.99 / £65.99 / AU$113.95 and is available now from Amazon. Three colorways are available: black, white, and grey.
This pricing places the KK3 Max at the premium end of the market. It comes close to some big names in this space, such as the new Steam Controller. This has the advantage of touchpads for controlling the mouse cursor, and we found its gyroscope controls performed very well, unlike the KK3 Max’s. It isn’t compatible with the Switch or Switch 2, though.
The KK3 Max is also more expensive than the 8BitDo Pro 3, which has class-leading performance. We particularly loved its smooth analog sticks and triggers, as well as its phenomenal D-pad. It’s very customizable, too, thanks to its accompanying software — something the KK3 Max lacks.
Gulikit KK3 Max review: SpecsGulikit KK3 Max
Price
$79.99 / £65.99 / AU$113.95
Weight
9.7oz / 275g
Dimensions
6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm
Compatibility
PC, Switch, Switch 2, Android, iOS
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Battery life
15-28 hours
(Image credit: Future)Gulikit KK3 Max review: Design and featuresThe KK3 Max has a simple and conventional design, replicating the form and layout of the best Xbox controllers. This is no bad thing, though, since such gamepads are among the most ergonomic and comfortable out there. Along with many others, I’m also particularly fond of the asymmetric analog sticks, since this moves the D-pad to a position that makes it easier to use with either thumb.
What may prove more divisive, however, is the relatively small size of the entire unit. I don’t have particularly large hands, but both my thumbs and forefingers tended to overhang the sticks and triggers respectively. I was able to adjust my grip to compensate without sacrificing comfort or security, but others might find this more of a problem.
There are some extra touches to the KK3 Max’s design that set it apart from the crowd. The brilliant white matte finish of my review unit is quite eye-catching, as is the subtle yet effective RGB lighting around the sticks, which also has a practical function that I’ll come to later.
(Image credit: Future)The front plate is incredibly smooth to the touch, smoother than any other controller I’ve experienced. However, this plate isn’t magnetically attached as it is on other gamepads, allowing for easy removal for the sake of customization and reordering or replacing buttons.
You can still remove the KK3 Max’s face buttons — you’ll just need to use the included puller to do so, which is thankfully easy to use. You can’t directly swap the X with the Y button or the A with the B, though, since they have different depths and curvatures. Rather, duplicates of each button are included in the box with the appropriate depth and curvature for swapping their position. This seems like a rather inefficient solution to me, and just means you have more bits of plastic in your life than you otherwise would.
I can’t complain about their quality, though. They’re pleasantly smooth and stable, with only a marginal amount of play, while their transparent design is quite fetching. The D-pad also feels stable, although it’s a shame you can't replace the hat, as different designs can make a real difference to feel and performance, and would cater to more preferences. Fortunately, I found it quite ergonomic; even though it adopts the traditional four-point shape, its rounded edges make it better for rolling between directions.
(Image credit: Future)The triggers are also comfortable. They have rounded outside edges, which makes them soft on the finger, as well as a dotted texture to provide grip. The analog stick caps are reasonably small but have an ergonomic shape and a soft finish. Their edges are slightly textured, although this is less prominent than other examples, so those with sweaty thumbs might slip off them. They are removable, but GuliKit doesn’t provide any extra sets in the box, which is a shame. The sticks themselves are quite tall and suitably planted, with a negligible amount of play.
More solid are the back button levers. Despite how they look, they’re not made from metal, but they are reassuringly sturdy. They actually require a fair amount of force to insert in their slots, but once in place, I felt pretty confident that they weren’t going to come loose. They come in different shapes, with two sets of paddle-like levers and a set that looks more like bumpers.
(Image credit: Future)There’s no software for customizing the inputs of the KK3 Max, which is a shame. However, there are still plenty of adjustments you can make and features to enable using various button combinations. You can alter the sensitivity of the analog sticks, with three levels to choose from, as well as toggle Dead Zone mode for them. You can also enable the Motion Aim Assist mode, letting you assign gyroscopic controls when either the left stick or the left trigger is held. Again, there are three levels of sensitivity to choose from here.
Other settings include a toggle for the D-pad between four- and eight-direction modes, A and B and X and Y swaps, and a Rapid Trigger function with two modes to choose from: one where the chosen input triggers repeatedly when held, and the other when it’s merely pressed. An autopilot mode and a macro recorder are available, too.
All these adjustments are quite easy to make, and there are some useful indicators that let you know what settings have been selected. For instance, the sticks light different colors depending on which of the three sensitivity levels is set, and the pad rumbles once, twice, or thrice depending on which of the three sensitivities of the Motion Aim Assist is set. However, I still would’ve preferred software for convenience's sake; it’s always nice to see your settings represented graphically, and having to remember all the button combinations is a hassle I could do without.
(Image credit: Future)Gulikit KK3 Max review: PerformanceIn action, the KK3 Max acquits itself rather well. The face buttons are tactile and well-damped, and only require a light touch to press, which makes them feel snappy. However, they don’t provide the best feedback, and there are times when it can be difficult to feel them actually being pressed. Thankfully, however, this didn’t result in presses failing to register, in my experience.
The bumpers are more clicky, but still have enough dampening to make presses satisfying. However, I found their position a little too high, which can make reaching them a little difficult. I should say that I encounter this problem on quite a few gamepads, but here it’s particularly acute.
In fact, I found the back buttons more usable than the bumpers, which isn’t something I can say about a lot of other controllers with back buttons. Their travel might be shallow, no matter which lever you decide to attach, but there’s enough dampening and feedback to make them viable as replacements for other inputs. I didn’t accidentally trigger them when gripping the KK3 Max tightly, either. The shapes of the various levers are easy to use, although I did find that the lower paddles were best used with two fingers rather than one.
(Image credit: Future)The triggers are resistant enough to provide adequate control when performing graduated presses, something I especially appreciate when playing racing games such as Assetto Corsa that require precise acceleration and braking inputs. Their relatively shallow travel does negate this aspect somewhat, but I still found them just about up to the task. They’re also light enough to perform rapid inputs when needed, and to prevent fatigue from setting in during prolonged holds.
The sticks move freely and quickly, with a fast rebound that makes them feel snappy. Aiming was quite accurate when I played 007 First Light, although they don’t offer the smoothest motion, with small but frequent jumps and unexpected accelerations affecting my accuracy. Thankfully, their aforementioned height didn’t pose a problem when moving them around, although it did cause some instability when pressing in the L3 and R3 buttons, with accidental directional movements often accompanying them.
The gyroscopic motion controls are mixed in terms of their performance. When I played The Legend of Zelda: Tears of the Kingdom on my Switch, they were smooth when aiming the bow, and on a par with the best Nintendo Switch controllers. However, with games on other platforms, such as First Light on PC and Hitman Blood Money — Reprisal on Android, they were jerky and restrictive in terms of movement. No matter how many times I recalibrated them using the onboard function to do this, they didn’t improve on these systems.
I had no issues connecting the KK3 Max to my Windows 11 PC, Switch, or Android tablet via Bluetooth or the USB dongle. The handy button for hot-switching between devices is also useful, and hot-switching itself proved quick in my experience. However, the button doesn’t operate that well, taking a few too many presses to actually respond.
Should I buy the Gulikit KK3 Max?Buy it if…You want a comfortable gamepad
The ergonomic shape of the KK3 Max, combined with the super smooth front panel and rounded triggers, make it comfortable to use — although those with particularly large hands might struggle with it.
You want plenty of back buttons
With four back buttons and three different kinds of lever attachments for them, the KK3 Max is great for those who like to trigger inputs with their fingers rather than their thumbs.
You want software
Even though you can customize the inputs of the KK3 Max, you’ll need to do this with button combinations, as there’s no companion app.
You want the best stick performance
The sticks aren’t quite as smooth or precise as those in the best gamepads.
GuliKit KK3 Max
8BitDo Pro 3
Valve Steam Controller (2026)
Price
$79.99 / £65.99 / AU$113.95
$59.99 / £40 (around AU$84)
$99 / £85 / AU$149
Weight
9.7oz / 275g
8.5oz / 242g
10.3oz / 292g
Dimensions
6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm
6.1 x 3.9 x 2.6in / 154 x 101 x 65mm
4.4 x 6.3 x 2.2in / 111 x 159 x 57mm
Compatibility
PC, Switch, Switch 2, Android, iOS
Switch, Switch 2, PC, Android, iOS
PC, Mac, Android, iOS
Connection type
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Steam Controller Puck, USB, Bluetooth
Battery life
15-28 hours
15-20 hours
35+ hours
Valve Steam Controller (2026)
Valve’s latest iteration of the Steam Controller was highly anticipated, and in our view it didn’t disappoint. We found it offered great all-round performance, thanks to its TMR analog sticks and excellent gyro controls. Unlike other controllers, it also features touchpads for controlling cursor movement, making it a real boon for PC players. It doesn’t have the wide-ranging platform support of others, though.
Read our full Valve Steam Controller (2026) review.
8BitDo Pro 3
If you want to spend less on a controller but still want great performance, look no further than the 8BitDo Pro 3. We loved the performance of its sticks, triggers, and D-pad, and we found its shape supremely comfortable, while still staying faithful to the old SNES gamepad it’s keen to emulate. It also has great software with plenty of customizations.
Read our full 8BitDo Pro 3 review.
(Image credit: Future)How I tested the Gulikit KK3 MaxI tested the Gulikit KK3 Max for a few days, during which time I played a number of games on most of the platforms the controller is compatible with. I used it on my Windows 11 PC via the 2.4GHz wireless USB dongle, and on my Switch and Samsung Galaxy Tab S11 tablet via Bluetooth.
I made sure to play a variety of games across these platforms to test every facet of the controller’s performance. I played 007 First Light on PC, which is a good test for the accuracy and precision of analog sticks, as well as Hitman: Blood Money — Reprisal on my tablet for the same purpose. I also played Assetto Corsa, which is not only a good test for the sticks but also for the control offered by the triggers. I also played The Legend of Zelda: Tears of the Kingdom on Switch, primarily to test the motion controls, as the game and console handle such controls very well.
I’ve been gaming for decades, and have used numerous gamepads with numerous systems in that time. I’ve also reviewed a number of other controllers, from budget offerings to high-performing premium models.
Following the recent Future of Memory and Storage conference, Nvidia has argued that the next leap in AI rests as much on the storage feeding accelerated computing as on the silicon doing the computing.
The company open sourced its cuFile APIs and the storage stack beneath them, and formally launched an industry initiative called Storage-Next with more than 40 flash and storage vendors.
It also put a name to SCADA, the framework that lets GPUs pull data from drives without the CPU brokering every request.
A 512-byte problem that comes into focus as storage becomes keyNvidia's approach here is not new. cuFile was introduced in 2019 as the interface component of GPUDirect Storage and has shipped since 2021; its role is to take the CPU out of the data path. Bytes move by Direct Memory Access (DMA) straight between the drive and GPU memory, with no bounce buffer in host RAM. What stayed on the CPU was the control path: host software still decided what to fetch and issued every request, with the GPU as the DMA target rather than the initiator.
That split is invisible at large transfer sizes. A one-megabyte read essentially amortizes the per-request cost. At 512 bytes, the ratio inverts, the fixed cost dominates, and the CPU saturates long before the drives do. SCADA is the piece that moves the control path onto the GPU, letting it construct and complete its own storage requests and absorb per-operation latency, just as it already absorbs memory latency by keeping hundreds of thousands of operations in flight. The two are complementary rather than successive: cuFile for bulk transfers, SCADA for high volumes of small random reads.
The problem it solves is one that enterprise SSDs exhibit, having been tuned around 4KB random reads for nearly a decade to match virtualization and databases. As a result, most controllers do the same amount of work to serve 512 bytes of data as they would a 4KB read request.
AI inference access patterns are considerably smaller than that: embeddings run a few hundred bytes, and the KV cache blocks sit well under a kilobyte. Serving them from 4K-tuned drives imposes something like eightfold read amplification, and at tens of terabytes of small objects, that amplification decides whether flash works as a memory tier at all.
The KV cache, essentially the attention state for every token already processed, grows with context length, and agentic deployments run thousands of concurrent conversations. It quickly outgrows GPU memory, and recomputing evicted entries costs more GPU time than reading them back, so the standard design spills from GPU memory to system memory and flash, and refills through high volumes of small random reads.
Serving that from flash rather than DRAM increases the context length and the concurrent user count each GPU can support, which in turn affects the per-user cost of serving a model. This also explains why Nvidia is focusing on 512-byte IOPS rather than raw bandwidth, since inference performance depends heavily on the former.
Opening up cuFile is a departure; this layer has historically lived inside CUDA, and the logic is not charity. A GPU-initiated storage interface only pays off if drive, controller and array vendors build to it, and vendors do not build to a proprietary interface owned by the company whose GPUs they are feeding.
Publishing the interface, open-sourcing the implementation, and convening 40-plus vendors to standardize the underlying hardware behavior is how Nvidia aims to make GPU-initiated storage the industry default. It also stands to benefit the most from that outcome, since it sells most of the GPUs in question.
StorageReview notes Intel's participation as a significant development; a leading supplier of the x86 silicon currently sitting in storage controllers has signed on to maintain software designed to remove that silicon from the I/O path. Google and Meta co-maintaining a layer that standardizes how accelerators reach storage, while building their own accelerators, points in the same direction.
Nvidia's take is a coherent, well-argued push at a real bottleneck, with unusually credible partners attached. Partner systems from DDN, Dell, HPE, IBM, VAST Data and WEKA are due in the second half of 2026. Kioxia's XL-Flash drives built for 512-byte access are in development under Storage-Next.
Nvidia's roadmap calls for Gen7 SSDs sustaining 100 million IOPS each, which is a target controller vendors are designing toward rather than a product anyone can buy. Storage-Next itself has been discussed publicly since GTC 2025; this week, it acquired both a membership number and a framework to build against.
Spotify wants to introduce new ways for listeners to engage with the artists they love the most, all while expressing their own creativity.
The streamer’s audio mixing feature for playlists has sky-rocketed in popularity, introducing a new way for listeners to modify their playlists. Now Spotify is working on a new AI-powered fan-made covers and remix tool — and it’s seeking the help of Merlin.
Spotify’s upcoming remix tool will come as a subscription add-on, though we don’t know when it’s due to drop or how much it will be on top of the current $12.99/ £12.99/ AU$15.99 monthly Spotify Premium plan.
Despite knowing very little about it, we do know that the remix feature will garner significant attention across the board of users, artists, organizations, and analysts alike. So what’s the end-goal for Spotify, and what are people saying about its potential knock-on effects for musicians and listeners?
What is the agreement?(Image credit: Spotify)On August 4, Spotify and digital licensing partner Merlin announced a new agreement that would give artists on labels under the Merlin name the option to lend their music to Spotify’s remix feature. Merlin is the second organization to sign on to the deal, following Universal Music Group in May.
For Spotify, the goal is simple: to ‘give listeners a new way to engage with the music they love from participating artists and songwriters,’ as stated in the announcement. Spotify also says the tool ‘will create an additional revenue stream for participating artists’.
However, despite knowing the tool will be AI-powered, Spotify hasn’t gone into detail as to exactly how it will allow listeners to create their own remixes of their favorite songs. The discourse around AI-generated slop is still a hot topic, and Spotify is still bearing the brunt of harsh criticism, so its venture into launching AI-powered music add-ons has left everyone scratching their heads.
What are Spotify’s competitors saying?(Image credit: Qobuz)As far as rival music streamers go, it’s safe to say the top dogs aren’t too interested in integrating AI throughout their respective UXs. While the likes of Apple Music and Tidal use algorithmic recommendations to fuel discovery, the number of generative AI tools is nowhere near as saturated as Spotify.
Listening to an artist’s music in the way it was released is the only concern for most companies, particularly for Dan Mackta, Managing Director at Qobuz, who gave us the following statement: “Qobuz isn’t looking at anything like this. The finished music that great artists release is good enough for us and our community”.
The desire to keep the traditional listening experience in place is quite prevalent on the one hand. Some users just want to kick back with an album or playlist, hit the play button, and let the music do its thing. But as music analyst and founder of MIDiA Research Mark Mulligan points out, the yearning for active participation is growing.
Mulligan detailed this in a comment shared with us: “A growing share of consumers want to do more than just listen. Audio modification is an opportunity both to tap into consumer creativity and fandom. Playing around with your favourite artist’s song is an ultimate expression of fandom”.
Additionally, he backed this up with his own findings from the recent MIDiA Q1 2026 consumer survey: “The potential of audio modification is significant. Consumer demand is clear, with 54% of consumers interested in some form of audio modification, from changing speed to swapping vocals, rising to 80% for 16–19-year-olds”.
Participatory music is a rising phenomenon, and software labels like A Vinyl Bar in Shibuya want to create experiences that go beyond just listening to a song. However, AI is out of the question, and the creativity is placed in the hands of the user, not generated by a machine.
What are artists/ organizations saying? (Image credit: Musician's Union)In light of Spotify’s announcement, it’s not just competitors that are having their say on the AI-powered remix tool. Additionally, artists and music organizations are questioning the long-term financial effects the feature could have.
Musician’s Union is a UK-based organization that represents artists in all areas of the music industry, and its General Secretary Naomi Pohl views Spotify’s partnership with two minds.
“The Merlin and Spotify announcement sounds positive as it suggests artists will have the choice to participate in licensing deals or not and, crucially, that they will share in any revenue generated by the use of their works. This is better than the blanket approach taken by some major labels,” she tells us, but she also raises concerns about how artists will be paid, adding the following:
“However, as with music streaming royalties, there is a question over how artists signed to independent labels will be paid by their label. Artists should in theory get 50% of any revenue their label receives, but in practice this may not happen in all cases as it will depend on the label’s interpretation of the artist’s contract. Many artists signed before AI deals were even conceived of. And, as with music streaming, session or backing musicians on tracks currently stand to receive no share of revenue”.
When it comes to royalties, Spotify has faced severe criticism due to its payment model. Because Spotify pools money generated from subscriptions, it means the most streamed artists over the year will receive a higher percentage of the profits made. So, even if you spend an entire year supporting and streaming an up-and-coming indie band, your subscription money is still going to artists like Taylor Swift.
Royalties aside, the other concern lies within the protection of music in its original form. PRS for Music, who handle the rights and royalties behind music, feel this strongly. “More generally, streaming services are embracing new technologies, including AI, to give fans new ways to engage with the music they love,” a PRS spokesperson told us.
But despite these emerging consumer tools, what could easily get lost is the care for the music itself. PRS fears this will become less of a priority, adding “Creators, and their work, must be central to the development of these new tools. They must be designed specifically to protect the integrity of the work above all else, and to ensure creators are fairly paid for the value they bring to each and every platform”.
At the end of the day, these platforms are there not only for fans to listen and engage with music, but they're there for artists to allow fans to hear music the way they intended. Though Spotify's AI-powered remix tool would be a creative addition to the service, how long will it be before everyone reverts to streaming AI-generated mashups instead of the real thing?
K-pop conquered the world — now Chile's young creatives are remixing the movement and making it their own.
(Image credit: Rony Curifuta)
The Logitech Mobi Fold is, without question, the weirdest mouse I have ever used in my life.
This tiny, foldable travel mouse is focused on one thing above all: portability. Just like a clamshell phone from the noughties, it can fold in half, allowing you to easily slip it into your pocket if you’re working on the go. But even though the Logitech Mobi Fold’s exceptional portability is its clear USP, I have to ask… is it actually that necessary?
After all, a lot of mice are already highly compact, and if you’re working on the go, you’ve probably got a bag to hold your laptop or tablet, right? I’d bet that your bag can fit a laptop and a mouse, so arguably, the thing that makes this mouse so special isn’t actually that game-changing.
Still, the Mobi Fold has a few interesting features to run through, and you’re surely curious as to how such a strange model feels in use. So, after using the Logitech Mobi Fold as my main mouse for a few days, here’s how I’d rate it — and whether I think it can compete with the best mice around.
First things first, the Mobi Fold is incredibly easy to get set up. There’s a sync button on it that makes linking up to a windows laptop, Mac, or Android device incredibly seamless. There’s also an easy switch feature, making it incredibly speedy to flick between a range of devices.
But after I got set up with the Mobi Fold, and started using it to get some work done I have to say… it wasn’t amazing.
The Mobi Fold exhibits a few key issues that make it feel inferior to a standard compact or productivity mouse. First of all, it has a slightly bizarre build. Its V-shape form makes it feel awkward to grip, and when using it for extended periods, this caused me to feel some discomfort in my hand. It lacks the ergonomics of my everyday mouse, the Razer Viper V3 Pro, and even lacked its fluidity, meaning moving it across my desk felt clunky.
In addition, the touch-controlled scrolling is a bit inconsistent. It doesn’t provide the same tight control of a traditional mechanical scroll wheel, and again feels a bit lacking in terms of fluidity. Don’t get me wrong: it’s totally functional, but if you want the smooth, precise scrolling of a traditional mouse, the Mobi Fold may leave you wanting more.
My final critique is on the feel of the left and right buttons. While these are serviceable, they felt more stiff than I expected them to, especially towards the back and middle of the model. I did appreciate the muted sound of clicking the left and right buttons, but I wish they felt a bit more sensitive.
(Image credit: Future)Despite all of this, there are some clear positives worth pointing out. First of all, the mouse offers great battery life. It supplies about 22 hours of continuous use, which easily got me through the work week, meaning I didn’t need to charge it at all during the testing period. Having said that, Logitech says that you can get an extra three hours of use from just one minute of charging, making it exceptionally practical for someone like me who often forgets to juice up their devices.
In addition, the Mobi Fold features customizable button controls through the Logi Options+ app. This enables you to adapt pointer speed, set the central touch panel to different functions (like paste, volume controls, or a keyboard shortcut), and more.
In terms of design, I’m also a fan of the rubbery texture of the mouse, which is very pleasant to the touch. It’s also worth noting that 36% of the plastics used in the Graphite colorway of the mouse I used are made from recycled materials. It’s 29% for the Lilac and Off-White variants, which look pretty stylish in my opinion.
Look, the Logitech Mobi Fold does well to stand out from the crowd. Its lightweight and foldable design undoubtedly makes it easy to travel with — even though I’d argue that standard mice are probably portable enough as they are. In addition, the customizable buttons, long battery life, and satisfying feel of the mouse are clear positives.
But for $79.99 / £69.99 / AU$129.95, the Mobi Fold ends up feeling like a relatively poor value for money option. Really, that comes down to one thing: its lackluster performance. With underwhelming ergonomics, as well as slightly stiff scrolling and buttons, the Mobi Fold feels like an idea that’s far more impressive in concept than it is in practice.
(Image credit: Future)Logitech Mobi Fold review: price & release dateThe Logitech Mobi Fold released in June 2026, carrying a list price of $79.99 / £69.99 / AU$129.95. That price means it’s competing in the same price bracket as great models we’ve tested, such as the Keychron M6 8K, but a lot more than our favorite ultra-compact mouse, the Logitech Pop Mouse. It's available in four colors, including Graphite, Off-White, Lilac, and Sand.
Logitech Mobi Fold review: specsInterface
Bluetooth 5.1 LE
Battery life
22 hours (continuous use)
Buttons
4
DPI
4,000
Switches
Not stated
Weight
2.8oz / 79g
(Image credit: Future)Should I buy the Logitech Mobi Fold?Attribute
Notes
Score
Design
Lightweight and foldable for travel, nice material and color options, but poor ergonomics.
3/5
Performance
Functional, though clicking feels a bit stiff, touch scroll panel isn’t most precise, and uncomfortable for longer usage sessions.
2.5/5
Value
Simply too expensive for the quality on offer.
2.5/5
Buy it if…You want something ultra-portable
Perhaps the main attraction of the Mobi Fold is its ultra-compact form factor. If you want something you can slide into your pocket for on-the-go use, it doesn’t get much more convenient than this.
You want a stylish mouse
One thing I won’t deny about the Mobi Fold is that it's pretty stylish. Its foldable design, its enticing color options, and its appealing silicone exterior all work in its favor.
You want top-tier ergonomics
The slightly odd shape of the Mobi Fold can make it a little awkward to grip and use for longer periods, meaning it's not the best option if you value great ergonomics and comfort.
You’re looking for precise performance
The Mobi Fold uses a touch sensor for scrolling, and it just doesn’t feel as precise as a typical mechanical scroll wheel. Pair that with slightly stiff left and right buttons and its unorthodox feel, and it falls short of some major competitors in its price range.
Logitech Pop Mouse
Logitech knocked it out of the park with the Pop Mouse, which is one of our favorite compact models you can buy. With satisfying clicks, good customization options, and easy switching, it's a certified hit — especially when you consider its modest asking price.
Keychron M6 8K
This one’s a little different, but if you have the budget to grab the Mobi Fold, then you may want to consider a model like the Keychron M6 8K instead. It boasts a lightweight feel, 8K polling, fantastic ergonomics, and a feature-rich companion app, making it a brilliant all-rounder.
I spent multiple days testing the Logitech Mobi Fold, using it as my main mouse in the office and when working from home.
During my time with the Mobi Fold, I used it for general productivity, exhausted its various features, and even took it on the go to assess its on-the-go credentials. I typically had the mouse connected to my Windows PC, but I also tried it out with an Android phone.
More generally, I’ve spent years testing gadgets here at TechRadar, where I serve as an in-house Senior Reviews Writer. I’ve tried out a wide array of computing accessories, such as the Turtle Beach Command Series KB7 keyboard, as well as gaming gear, premium wireless headphones, power banks, and more.